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Introduction to ZBrush 4R7 With Justin Marshall 4h 31m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 3.01GB Genre: eLearning | Projects files Added In this ZBrush tutorial we'll take an introductory look at this powerful sculpting, painting, and illustration application. We'll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing your mesh and beginning to use the sculpting brushes to add detail will be covered, as well as techniques for painting your models. We'll also cover topics like masking and polygroups, and several innovative methods for building geometry including ZModeler, ZSpheres, DynaMesh and ShadowBox. We'll start with some simple geometry and then progress to more of a project-based approach as we explore sculpting, painting, using FiberMesh, lighting and rendering, and map creation. ZBrush is an extremely robust application, so we'll only be able to skim the surface of many of its tools in our time together. You can, however, find more in depth tutorials on many of these topics on the site. Download From Uploaded http://uploaded.net/file/a92205ha/intr2zb4r7.part1.rar http://uploaded.net/file/fxsl401m/intr2zb4r7.part2.rar http://uploaded.net/file/6mt9oq5g/intr2zb4r7.part3.rar http://uploaded.net/file/5jyzbuks/intr2zb4r7.part4.rar http://uploaded.net/file/2rducmi6/intr2zb4r7.part5.rar Download From NitroFlare http://www.nitroflare.com/view/C621972BDF1D8AC/intr2zb4r7.part1.rar http://www.nitroflare.com/view/B44EA705B0B1FB5/intr2zb4r7.part2.rar http://www.nitroflare.com/view/40D21B7CA1FA41B/intr2zb4r7.part3.rar http://www.nitroflare.com/view/760CB9CC087BFAB/intr2zb4r7.part4.rar http://www.nitroflare.com/view/EEF96A13F6B143A/intr2zb4r7.part5.rar Download From Rapidgator http://rapidgator.net/file/24f31a0b761a669813c59bc4d8705958/intr2zb4r7.part1.rar.html http://rapidgator.net/file/7dee3744862b24e9ab9b3e7ce53b88af/intr2zb4r7.part2.rar.html http://rapidgator.net/file/4f4d4623e455f521975a884a24a496c1/intr2zb4r7.part3.rar.html http://rapidgator.net/file/39023ba30b00cc11d0774ecebcd9d35f/intr2zb4r7.part4.rar.html http://rapidgator.net/file/83a22e6f7e470394f7f135d855b382c6/intr2zb4r7.part5.rar.html Download From Uploadable http://www.uploadable.ch/file/uNtPXrsjQmgj/intr2zb4r7.part1.rar http://www.uploadable.ch/file/ZP6AMcanXAjD/intr2zb4r7.part2.rar http://www.uploadable.ch/file/bYwA8PxYA63s/intr2zb4r7.part3.rar http://www.uploadable.ch/file/utnun8uGpnFb/intr2zb4r7.part4.rar http://www.uploadable.ch/file/wCcpSmKB7H2e/intr2zb4r7.part5.rar
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Pixologic ZBrush 4R7 P2 (x86/x64) | 884.784 MB ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn????â??t simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine????â??s computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZModeler With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! Multiple Instances and Infinite Details Instances and Details With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Render with Complete Details With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush To KeyShot With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don????â??t already own KeyShot 5 or if its price is simply out of your reach, a ?????šspecial edition?????? KeyShot for ZBrush is also available2. The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures ????" and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it! and More????Â? Home Page - http://pixologic.com/zbrush/features/ZBrush4R7/ (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/812202f92aaff933532a6142af858b4d/ZBrush_4R7_P2.part1.rar.html http://rapidgator.net/file/b9e6b6813dee21168dd2311c04ea57f3/ZBrush_4R7_P2.part2.rar.html http://rapidgator.net/file/a1bf6916de2bf683638fda6bdd3fa5be/ZBrush_4R7_P2.part3.rar.html http://rapidgator.net/file/c5081623d5b194291afc75c910b32c8a/ZBrush_4R7_P2.part4.rar.html http://rapidgator.net/file/db32c846cfcd1ab5278b1d41ffd7e6a3/ZBrush_4R7_P2.part5.rar.html http://rapidgator.net/file/a4923e6c4bed91aa0bc6697b1361c851/ZBrush_4R7_P2.part6.rar.html http://uploaded.net/file/139ntz1c/ZBrush_4R7_P2.part3.rar http://uploaded.net/file/be7z4ffq/ZBrush_4R7_P2.part5.rar http://uploaded.net/file/h21nqwwd/ZBrush_4R7_P2.part6.rar http://uploaded.net/file/ihnsyf5j/ZBrush_4R7_P2.part4.rar http://uploaded.net/file/svu3z6gu/ZBrush_4R7_P2.part1.rar http://uploaded.net/file/u1x7dzqt/ZBrush_4R7_P2.part2.rar http://www.uploadable.ch/file/r4YEfXnaP55r/ZBrush_4R7_P2.part1.rar http://www.uploadable.ch/file/EFS3Am9kVmfV/ZBrush_4R7_P2.part2.rar http://www.uploadable.ch/file/VZuM6XkqEmX3/ZBrush_4R7_P2.part3.rar http://www.uploadable.ch/file/gGKRxdqg6Km7/ZBrush_4R7_P2.part4.rar http://www.uploadable.ch/file/kg2JhEd6X8wa/ZBrush_4R7_P2.part5.rar http://www.uploadable.ch/file/RHvaDwx7QDKA/ZBrush_4R7_P2.part6.rar
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The Gnomon Workshop - Introduction to ZBrush 4R7 With Madeleine Scott-Spencer 12h 41m | Video: AVC (.mp4) 1280x720 15 fps | Audio: AAC 48KHz 2ch | 10.5GB Genre: eLearning | Project Files Included For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design. Introduction to ZBrush 4r7 with Madeleine Scott-Spencer provides the most comprehensive set of instructional videos ever created for ZBrush users, covering everything from the absolute basics, to more advanced sculpting and detailing topics. Over the course of 12 hours of instructional video, Madeleine provides a detailed explanation of each tool and process from a practical approach with an emphasis on technique. She also demonstrates sculpting, texturing, and detailing workflows. The lessons start with a brief overview of the UI for the novice, along with a few "Quickstart" lessons on sculpting. Madeleine then moves into the individual feature sets, including all of the new features and plugins for ZBrush 4r7, while showing how many of the features and tools work together. Lessons on working with ZBrush in conjunction with other 3D applications, in this case Keyshot, is also covered. For a more comprehensive breakdown of the myriad topics of this title, be sure to reference the chapter list and corresponding titles. Download From Uploaded http://uploaded.net/file/cnvknkoj/gwintr0ZBr7.part01.rar http://uploaded.net/file/cf0jvtcl/gwintr0ZBr7.part02.rar http://uploaded.net/file/fro939l1/gwintr0ZBr7.part03.rar http://uploaded.net/file/5zdpj6g9/gwintr0ZBr7.part04.rar http://uploaded.net/file/bd19bb50/gwintr0ZBr7.part05.rar http://uploaded.net/file/usgiz46k/gwintr0ZBr7.part06.rar http://uploaded.net/file/rpnfzxe8/gwintr0ZBr7.part07.rar http://uploaded.net/file/hxo54hw0/gwintr0ZBr7.part08.rar http://uploaded.net/file/mmnfkjv8/gwintr0ZBr7.part09.rar http://uploaded.net/file/stv4k3jn/gwintr0ZBr7.part10.rar http://uploaded.net/file/2pzm2ft6/gwintr0ZBr7.part11.rar Download From NitroFlare http://www.nitroflare.com/view/18496B5C1288B27/gwintr0ZBr7.part01.rar http://www.nitroflare.com/view/D124F742A8BF932/gwintr0ZBr7.part02.rar http://www.nitroflare.com/view/34047C3B0429BE2/gwintr0ZBr7.part03.rar http://www.nitroflare.com/view/AA15CF83E92D20D/gwintr0ZBr7.part04.rar http://www.nitroflare.com/view/9E5EFA2916D4C88/gwintr0ZBr7.part05.rar http://www.nitroflare.com/view/16C9C0D619F999B/gwintr0ZBr7.part06.rar http://www.nitroflare.com/view/6DEC015331C7E1F/gwintr0ZBr7.part07.rar http://www.nitroflare.com/view/6AB7F31DA281049/gwintr0ZBr7.part08.rar http://www.nitroflare.com/view/4EF085F96250817/gwintr0ZBr7.part09.rar http://www.nitroflare.com/view/A05ECD2E9D36F91/gwintr0ZBr7.part10.rar http://www.nitroflare.com/view/8C52B240FF7BAFD/gwintr0ZBr7.part11.rar Download From Rapidgator http://rapidgator.net/file/6f3a6e703e8d9ac9be3d93c7d83bac4c/gwintr0ZBr7.part01.rar.html http://rapidgator.net/file/67de8c8c0602a668f017ab553dae0038/gwintr0ZBr7.part02.rar.html http://rapidgator.net/file/954e53ec92209b1cccc3b2393e6ac369/gwintr0ZBr7.part03.rar.html http://rapidgator.net/file/d859be3ff20088fa42941a2a759c3f7f/gwintr0ZBr7.part04.rar.html http://rapidgator.net/file/c792bdcb6cd74249028899fa3fec82f0/gwintr0ZBr7.part05.rar.html http://rapidgator.net/file/1a08f503dfbbe7178d89707b77e94e80/gwintr0ZBr7.part06.rar.html http://rapidgator.net/file/cbb9556fcfc1d6355b2b9e16019a7ad8/gwintr0ZBr7.part07.rar.html http://rapidgator.net/file/4acf50934aba6b9a2d044056472a3035/gwintr0ZBr7.part08.rar.html http://rapidgator.net/file/e38bae31b05501ed1b936312603ea395/gwintr0ZBr7.part09.rar.html http://rapidgator.net/file/f33379c796f378925275904637bd2fa1/gwintr0ZBr7.part10.rar.html http://rapidgator.net/file/f3b83dd17152db3c4374f17bfaf9b339/gwintr0ZBr7.part11.rar.html Download From Uploadable http://www.uploadable.ch/file/s8TZr6pSYC3N/gwintr0ZBr7.part01.rar http://www.uploadable.ch/file/rUS42t83Evan/gwintr0ZBr7.part02.rar http://www.uploadable.ch/file/YKDGTY8U4SkX/gwintr0ZBr7.part03.rar http://www.uploadable.ch/file/8ySHkNFVegrp/gwintr0ZBr7.part04.rar http://www.uploadable.ch/file/EhU4fwp5WasN/gwintr0ZBr7.part05.rar http://www.uploadable.ch/file/ZcqJGcpMuU7q/gwintr0ZBr7.part06.rar http://www.uploadable.ch/file/CS8B6UmCPbFQ/gwintr0ZBr7.part07.rar http://www.uploadable.ch/file/bk9cHcpZPWj6/gwintr0ZBr7.part08.rar http://www.uploadable.ch/file/vYEY8ey2CvG5/gwintr0ZBr7.part09.rar http://www.uploadable.ch/file/6BcEFxSJyS4z/gwintr0ZBr7.part10.rar http://www.uploadable.ch/file/xNXvX8nkzP6M/gwintr0ZBr7.part11.rar
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Pixologic ZBrush 4R7 P2 (Mac OS X) | 886 MB ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZModeler With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! Multiple Instances and Infinite Details Instances and Details With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Render with Complete Details With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush To KeyShot With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2. The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it! and More... Release notes Enhancements A Creasing modifier had been added to allow for creasing behaviour compatible with ZBrush 4R6 and older (I.E. Border Edges "shrinkage"). Cylinder3D Initialize menu now contains a CapSubRatio slider to control the cylinder cap divisions. ZModeler Polygroup Checkers modifier updated to work on all targets. Increased the MaxPolygons (per SubTool) from 80 million to 100 million. Added GOZ Export/Import support for creasing in programs that support it. When exporting via GoZ, use the "GoZ Complete Binary" export file format in order to export all mesh data including creasing. NanoMeshes can now display Polyframes when rendering in BPR. Custom UI will store the "creation of LightBox shortcuts" and "ZModeler Selection Distance" in the user-custom Preferences. High quality (H) modifier button added to the Movie palette to select the highest .mpeg export quality possible. "RandArray" button added to the NanoMesh palette. Toggling will determine if the NanoMesh will be random or repeated when applied across an Array. ZModeler Curve Menu now also includes a "Do Nothing" action. Fixes Timeline movies -can once again- be recorded using CTRL + SHIFT. ZModeler Poly Spin now works on all targets. Functionality of the Quick Menu (spacebar) modified to not conflict with right-clicking. Saving files to external drives improved to function better with ZBrush plugins. Deleting Z and Y Symmetry issues resolved. Adaptive Skin functionality with ZSpheres now works properly for 32 bit and 64 bit versions. Curve Brush is now fully functional in both 32 bit and 64 bit versions. ZBrush file size increased to handle larger files for 32 bit and 64 bit versions. HD sculpting updated to work correctly with 64-bit versions. DOWNLOAD LINKS: (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/565513c021bb6b131f97b66d21bbc854/xidau123_ZBOSX4r7Patch2.rar.html http://uploaded.net/file/3kqhqdr2/xidau123_ZBOSX4r7Patch2.rar http://www.uploadable.ch/file/zxhGt3MatREd/xidau123_ZBOSX4r7Patch2.rar
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Pixologic ZBrush 4R7 P2 (x86/x64) | 884 Mb ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZModeler With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! Multiple Instances and Infinite Details Instances and Details With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Render with Complete Details With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush To KeyShot With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2. The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures - and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it! and Moreâ?? Home Page - http://pixologic.com/zbrush/features/ZBrush4R7/ DOWNLOAD LINKS: (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/7b5cb6973f4b6c1516de472742912f08/ZBrush.4R7.P2.part1.rar.html http://rapidgator.net/file/dd9fea2e1f236ceb9ed51f3a9b9d004c/ZBrush.4R7.P2.part2.rar.html http://rapidgator.net/file/5871dc859a388da35c7125a92370cdc5/ZBrush.4R7.P2.part3.rar.html http://rapidgator.net/file/421069330e4abd3b7ced3cb3f06130b3/ZBrush.4R7.P2.part4.rar.html
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Pixologic ZBrush 4R7 P2 (Mac OS X) | 886 MB ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and 4R7 will be the first version of ZBrush that is released with optional 64-bit support.3 This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! ZModeler With ZBrush 4R7 comes the ZModeler brush. This smart polygonal modeling system is designed to simplify your creation process. Quickly and dynamically create new shapes, doing so more easily than ever before possible: fuse polygons, delete full blocks of geometry, connect parts with advanced paths, and repeat your actions with a single click! Multiple Instances and Infinite Details Instances and Details With the new NanoMesh and ArrayMesh features, you as the artist can bring more complexity and detail to your work while still maintaining a low polygon count. Both NanoMesh and ArrayMesh will allow for multiple instances of any object to be created and then adjusted in a matter of seconds. Render with Complete Details With ZBrush 4R7 the BPR Render system will now render all Surface Noise as displacement, deforming the mesh to match the attributes of any procedurally created noise. It is like having a displacement map without needing to actually create the map. See extremely detailed results at render time regardless of polygon count. ZBrush To KeyShot With the ZBrush to Keyshot Bridge1 you can seamlessly connect ZBrush with KeyShot 5 to produce hyper-realistic and high quality images. If you don't already own KeyShot 5 or if its price is simply out of your reach, a "special edition" KeyShot for ZBrush is also available2. The KeyShot to ZBrush Bridge changes your Best Preview Render (BPR) button to instead send your models to KeyShot with a single click. All associated data transfers automatically, including materials, displaced geometries, procedural noise, PolyPaint or textures -- and of course the new NanoMesh and ArrayMesh. If ZBrush can display it, KeyShot can render it! and More... Release notes Enhancements A Creasing modifier had been added to allow for creasing behaviour compatible with ZBrush 4R6 and older (I.E. Border Edges "shrinkage"). Cylinder3D Initialize menu now contains a CapSubRatio slider to control the cylinder cap divisions. ZModeler Polygroup Checkers modifier updated to work on all targets. Increased the MaxPolygons (per SubTool) from 80 million to 100 million. Added GOZ Export/Import support for creasing in programs that support it. When exporting via GoZ, use the "GoZ Complete Binary" export file format in order to export all mesh data including creasing. NanoMeshes can now display Polyframes when rendering in BPR. Custom UI will store the "creation of LightBox shortcuts" and "ZModeler Selection Distance" in the user-custom Preferences. High quality (H) modifier button added to the Movie palette to select the highest .mpeg export quality possible. "RandArray" button added to the NanoMesh palette. Toggling will determine if the NanoMesh will be random or repeated when applied across an Array. ZModeler Curve Menu now also includes a "Do Nothing" action. Fixes Timeline movies -can once again- be recorded using CTRL + SHIFT. ZModeler Poly Spin now works on all targets. Functionality of the Quick Menu (spacebar) modified to not conflict with right-clicking. Saving files to external drives improved to function better with ZBrush plugins. Deleting Z and Y Symmetry issues resolved. Adaptive Skin functionality with ZSpheres now works properly for 32 bit and 64 bit versions. Curve Brush is now fully functional in both 32 bit and 64 bit versions. ZBrush file size increased to handle larger files for 32 bit and 64 bit versions. HD sculpting updated to work correctly with 64-bit versions. DOWNLOAD LINKS: (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/af50917657842ce37149254a1e1d5c9f/xidau123_ZBOSX4r7Patch2.rar.html
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Pixologic ZBrush 4R7 Win x64 - Xforce| 786MB ZBrush 4R7 is the final iteration within the ZBrush 4 series before we move to ZBrush 5.0. As with our previous point releases, it doesn't simply make a few minor changes but rather is packed with major additions. In fact, 4R7 is one of the most extensive releases since ZBrush 4 came out. Signature features in ZBrush 4R7 include: ArrayMesh, NanoMesh and ZModeler with QMesh. All of these features are useful throughout the creative process, from initial creation of your model to beautifying your artwork. They allow you to stay within ZBrush for more of your workflow, doing things that were either impractical or even outright impossible to accomplish before now. Beyond its feature set, the core of ZBrush is being reworked and ZBrush 4R7 will be the first version of ZBrush that is released with optional 64-bit support. This will allow you to fully harness your machine's computing power, not only allowing for higher polygon counts but also making it possible for you the artist to create more art in less time! What's New: http://www.zbrushcentral.com/showthread.php?191398-ZBrush-4R7-Released! DOWNLOAD LINKS: (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/5b8f82707fd19d865c7ac19ba37e0d91/Pixologic.ZBrush.4R7.Win.x64.part1.rar.html http://rapidgator.net/file/2f11ae3590520d586d850d4380c08925/Pixologic.ZBrush.4R7.Win.x64.part2.rar.html http://rapidgator.net/file/e6524426b2774adea6c51764598f2b91/Pixologic.ZBrush.4R7.Win.x64.part3.rar.html http://rapidgator.net/file/5e252506acd6655c825341bc89fc793e/Pixologic.ZBrush.4R7.Win.x64.part4.rar.html