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Free Download ⏳ CGside - Time Saving Tips in Houdini ? Optimize your Houdini workflow with powerful time-saving techniques! ?️ Category: Houdini / Time-Saving Tips / Workflow Optimization ? Course Title: Time Saving Tips in Houdini ?? Instructor: Cgside ✅ Content Source: patreon.com ? Overview: In this course, you'll discover powerful techniques and workflows to streamline your Houdini projects. Whether you're a beginner or a seasoned artist, this tutorial is packed with practical tips, shortcuts, and best practices to help you save time, reduce production time, and elevate your creativity. ? What You'll Learn: ✔️ Time-saving techniques for Houdini ✔️ Workflow optimization tips ✔️ Practical shortcuts to boost productivity ✔️ Best practices for reducing production time ? Note: Upgrade to a Premium account for faster downloads and exclusive content access! ? This course is ideal for Houdini users looking to work smarter, not harder, and achieve stunning results more efficiently! [b]AusFile[/b] https://ausfile.com/2muyj90kl5v9/edltj.Cgside..Time.saving.tips.in.Houdini.rar.html TakeFile https://takefile.link/es47s7d8z0ml/edltj.Cgside..Time.saving.tips.in.Houdini.rar.html Rapidgator https://rg.to/folder/8026974/CgsideTimesavingtipsinHoudini.html http://peeplink.in/f2cb96b28a86 Fikper Free Download https://fikper.com/T3LoZMCngJ/edltj.Cgside..Time.saving.tips.in.Houdini.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download ?️ CGside - Custom Procedural Materials with Houdini and Karma ? Master custom procedural materials creation in Houdini and render them in Karma! ?️ Category: 3D Materials / Houdini / Karma Rendering ? Course Title: Custom Procedural Materials with Houdini and Karma ?? Instructor: CGside ✅ Content Source: patreon.com ? Overview: This comprehensive course teaches you how to create custom procedural materials in Houdini and render them using Karma Renderer. You'll gain hands-on experience in designing materials for realistic rendering, including advanced techniques for material construction and manipulation. The course covers the process from start to finish, showing you how to build textures and shaders procedurally. Whether you're a beginner or an intermediate user, this course provides essential knowledge to improve your material creation skills. ? What You'll Learn: ✔️ Creating procedural materials in Houdini ✔️ Optimizing materials for rendering with Karma ✔️ Advanced shader techniques and workflows ? Note: Ensure a smooth experience by using a Premium account to download all resources and support continued development of high-quality tutorials! ? This course is perfect for those wanting to deepen their understanding of procedural materials and rendering in Houdini and Karma! [b]AusFile[/b] https://ausfile.com/6dwa7ij96tnk/fmrjh.Cgside..Custom.Procedural.Materials.with.Houdini.and.Karma.rar.html TakeFile https://takefile.link/ks7hkg8r0csq/fmrjh.Cgside..Custom.Procedural.Materials.with.Houdini.and.Karma.rar.html Rapidgator https://rg.to/folder/8026965/CgsideCustomProceduralMaterialswithHoudiniandKarma.html http://peeplink.in/40bfcca38600 Fikper Free Download https://fikper.com/iKCULnTtio/fmrjh.Cgside..Custom.Procedural.Materials.with.Houdini.and.Karma.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Udemy - Masking and Detailing Houdini Simulations Published: 4/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 11h 43m | Size: 6.61 GB Mastering Gas Microsolvers, Custom Masking, Detailing, and Advanced Houdini Smoke Simulation Techniques What you'll learn Understand and apply noise in Houdini to enhance the realism of smoke and Pyro simulations. Utilize and rebuild Gas Microsolvers from scratch, including Gas Turbulence, Gas Shredding, Gas Vortex Confinement, and Gas Disturb Gain a deep understanding of DOP networks and systems Create custom detailing and masking techniques for smoke simulations, allowing for greater control and flexibility in visual effects. Develop reusable Houdini Digital Assets (OTLs) to streamline workflow and apply custom simulation techniques efficiently across different projects. Requirements This course is designed for intermediate to advanced Houdini users who want to deepen their understanding of smoke and Pyro simulations. However, motivated beginners with a strong interest in Houdini's DOP networks can also follow along Basic Houdini knowledge - Familiarity with the Houdini interface and basic simulation concepts. Understanding of DOPs (Dynamics Operators) - Prior experience with dynamic simulations will be helpful. Description Master the art of detailing and masking smoke and Pyro simulations in Houdini. This course will take you beyond presets, teaching you the inner workings of Gas Microsolvers, vector operations, and custom simulation techniques.What You'll Learn: Understanding noise in Houdini and its role in simulations.Exploring vector operators: curl, gradient, divergence, Laplacian, and curvature.Enhancing smoke and Pyro simulations with detailing and masking techniques.Breaking Down Gas MicrosolversWe will start by analyzing Houdini's built-in Gas Microsolvers, including:Gas TurbulenceGas ShreddingGas Vortex ConfinementGas DisturbRather than just tweaking their settings, you'll learn to rebuild them from scratch using Gas Microsolvers. This approach will provide core knowledge of DOP networks, helping you develop your own advanced simulation techniques. Key microsolvers covered include:Gas Match FieldGas AnalysisGas Linear CombinationGas Field VOP.and more!Custom Techniques for Smoke Detailing & MaskingOnce you understand the traditional methods, we'll move into creating custom detailing solutions for smoke simulations. You'll learn how to:Build custom masks using Houdini techniques.Develop an OTL (Houdini Digital Asset) for flexible reuse in any simulation.By the end of this course, you won't just know how to use Houdini's tools-you'll understand how they work at a fundamental level, allowing you to create your own powerful DOP-based systems for simulation. Who this course is for This course is designed for FX artists, technical directors, and Houdini enthusiasts who want to master advanced smoke and Pyro simulation techniques. If you're looking to move beyond basic setups and develop a deeper understanding of Gas Microsolvers, DOP networks, and custom detailing techniques, this course is for you! Ideal Learners: VFX Artists & Houdini Users - Who want to create highly detailed and realistic smoke simulations. Technical Directors & Pipeline Developers - Looking to build custom tools and workflows for simulations. Intermediate Houdini Users - Ready to take their DOP knowledge to the next level by learning how to create Gas Microsolvers from scratch. Aspiring FX Artists & Motion Designers - Interested in procedural simulation techniques and dynamic effects. If you're eager to enhance your simulations, create custom masking tools, and gain full control over smoke detailing, this course will provide the skills and knowledge to do just that! 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Free Download Gumroad - Python States for Houdini TDs by Paul Ambrosiussen Category: Houdini, Python, Visual Effects ✅ Content Source: Python States for Houdini TDs ?? Instructor: Paul Ambrosiussen ? Master Python States for Houdini to create powerful, interactive procedural tools! This course is designed for Houdini Technical Directors (TDs) who want to dive deep into Python states and understand how to use them for more interactive procedural tools. Paul Ambrosiussen will walk you through the core concepts, examples, and features of Python states in Houdini, and show how to harness their full potential. The course covers the following major topics: ? Creating and Installing: Learn how to create different types of Python states and install them. ? UI Event Handlers: Understand lifecycle event callbacks and how to integrate input devices (mouse, keyboard, etc.). ? Context Menus: Learn how to create custom right-click menus to enhance your users' interaction. ? Selections: Discover how to bind custom geometry and object selectors. ? Guide Geometry: Build drawables and enhance geometry creation using Python with SOP verbs. ? Handles: Bind static and dynamic handles to parameters and update them in real-time. ? State Parameters: Learn to configure state interactions with your tools using state parameters. ? Info Panels: Create HUDs (Heads-Up Displays) to streamline user experience in Houdini. ? Miscellaneous Tips: Implement advanced undo, work with Invoke SOP, and other essential Python tips. ? Practical Examples: The course will guide you through real-world examples of Python states being built from scratch, including a dedicated section for ongoing examples based on student requests. ? Additional Course Features: ✔️ Slides & Recordings: Educational slides, tips, and video recordings for every chapter. ✔️ Google Drive Access: Access HDAs, Python files, and recordings. ✔️ Discord Community: Connect with a community of like-minded peers for support and feedback. ? Requirements: ✔ Basic knowledge of Python ✔ Basic experience with Houdini (Houdini 19.0+ required, Apprentice version works fine!) ✔ SideFXLabs installed ✔ IDE (e.g., Sublime Text, Visual Studio, etc.) ? Who is this course for? ✔ Houdini users and TDs looking to dive deeper into Python scripting ✔ Anyone interested in making their procedural tools more interactive and powerful ✔ Artists looking to improve their understanding of Python states and custom workflows --- ? Pro Tip: Python states can open up a whole new world of customization for your Houdini tools, giving you more flexibility and control over your projects! ? [b]AusFile[/b] https://ausfile.com/cuik3l2ronyx/wbsqi.Python.States.for.Houdini.TDs.By.Paul.Ambrosiussen.rar.html TakeFile https://takefile.link/ygzkro2ozncm/wbsqi.Python.States.for.Houdini.TDs.By.Paul.Ambrosiussen.rar.html Rapidgator https://rg.to/folder/8015480/PythonStatesforHoudiniTDsByPaulAmbrosiussen.html http://peeplink.in/449c105c74af Fikper Free Download https://fikper.com/sGTmPfSUkm/wbsqi.Python.States.for.Houdini.TDs.By.Paul.Ambrosiussen.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download CGside - Procedural Graffiti in Houdini and COPS | hip and Tutorial Category: 3D Animation, Houdini, Procedural Art ✅ Content Source: Procedural Graffiti in Houdini and COPS Tutorial ? Unlock the Secrets of Procedural Graffiti Creation! In this tutorial, dive into the world of procedural art with Houdini and COPS, as we break down a graffiti-themed project inspired by Mardini. Packed with advanced techniques in vex, COPS, and OpenCL, this is a must-watch for any aspiring procedural artist! ? What You'll Learn: ? Creating dynamic graffiti with Houdini's procedural tools ? Working with vex to automate complex tasks ? Using COPS for compositing and rendering ? Leveraging OpenCL for better performance ? Who is this tutorial for? ✔ 3D artists wanting to master procedural workflows ✔ Houdini users interested in advanced compositing and effects ✔ VFX artists looking for new creative challenges --- ? Pro Tip: Experiment with different graffiti styles and materials to create unique and realistic effects! ?? [b]AusFile[/b] https://ausfile.com/usqnaycqb8fe/eqghi.Cgside..Procedural.Graffiti.in.Houdini.and.COPS..hip.and.tutorial.rar.html TakeFile https://takefile.link/ttxui668ic2g/eqghi.Cgside..Procedural.Graffiti.in.Houdini.and.COPS..hip.and.tutorial.rar.html Rapidgator https://rg.to/folder/8015449/CgsideProceduralGraffitiinHoudiniandCOPShipandtutorial.html http://peeplink.in/8ebc539df9d9 Fikper Free Download https://fikper.com/yOdkGCAJSr/eqghi.Cgside..Procedural.Graffiti.in.Houdini.and.COPS..hip.and.tutorial.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Udemy - Mastering Houdini Simulation Custom Forces, Velocity Fields Published: 3/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 7h 33m | Size: 5.77 GB Create Custom Forces and Velocity Fields and Direct your Houdini FLIP, Smoke, and Particle Simulations What you'll learn How to create custom velocity fields for unique water fluid, particle and smoke effects Techniques for designing an ocean vortex with beautiful banding effects Crafting custom curve forces to guide particle and smoke simulations Utilizing complex geometry to generate unique force interactions Creating a particles-to-word effect using object forces Developing axis-related forces for controlled particle and smoke simulations Applying velocity volumes in various ways, including: POP Advect by Volume, Wind forces, Directional drag and full drag Advanced techniques with Point Clouds and Volume VOPs for precision control Requirements Background in creating Houdini Simulations Description Course Overview:Take your Houdini simulations to the next level by mastering the art of custom velocity fields and forces. This advanced course is designed for artists and technical directors looking to gain full control over their simulations. Through real-world examples, we will explore a variety of techniques to create stunning motion effects using velocity volumes, custom forces, volume VOPs, and point clouds.By the end of this course, you will have the ability to craft complex, Houdini dynamic simulations that behave exactly as you envision. Whether you're working with particles, smoke, FLIP water simulations or other volumetric effects, these techniques will help you stand out in the world of VFX and motion design.What You'll Learn:How to create custom velocity fields for unique water, particle and smoke effectsTechniques for designing an ocean vortex with beautiful banding effectCrafting custom curve forces to guide particle and smoke simulationsUtilizing complex geometry to generate unique force interactionsCreating a particles-to-word effect using object forcesDeveloping axis-related forces for controlled simulationsApplying velocity volumes in various ways, including:POP Advect by VolumeWind forcesDirectional drag and full dragAdvanced techniques with Point Clouds and Volume VOPs for precision controlCreate a curve force and axis force digital assets that can be used to control smoke and particle simulationsCourse Breakdown:Module 1: Ocean Vortex EffectDesigning a realistic vortex simulationUsing velocity banding for artistic controlFine-tuning the look of fluid motionModule 2: Curve-Driven Forces for Smoke & ParticlesCreating custom curve forcesDirecting smoke and particles along a pathControlling force strength and falloffLeveraging Point Clouds for volume manipulationCustomizing Volume VOP networks for precise effectsDebugging and optimizing simulationsModule 3: Forces & Complex GeometryUsing geometry to influence simulationsCrafting intricate force interactionsCase study: Real-world examples of geometric forcesModule 4: Particles to Word EffectTransforming particles into text shapesManaging object forces for controlled transitionsEnhancing readability and motion flowModule 5: Axis-Based Forces for Dynamic SimulationsApplying forces relative to an axisRotational and directional force applicationsControlling turbulence and flow behaviorUnderstanding POP Advect by VolumeBlending velocity for natural movementWind, directional drag, and full drag techniquesWho this course is for :Intermediate to advanced Houdini usersVFX artists looking to master simulation controlMotion designers who want more precision in particle and smoke effectsTechnical artists eager to dive into advanced Houdini workflowsWhy Take This Course?Learn industry-standard techniques used in professional VFX studiosGain hands-on experience with practical, project-based lessonsUnlock the ability to create your own unique simulationsElevate your skills and portfolio with high-end effects using HoudiniCourse Requirements:Basic knowledge of HoudiniA computer capable of running Houdini simulationsPassion for creating stunning, controlled simulationsAre you ready to take full control of your simulations? Enroll now and start mastering custom velocity fields and forces today! Who this course is for Intermediate to Advanced Houdini Users - If you have a solid foundation in Houdini and want to push your simulations further, this course is for you. VFX Artists & Technical Directors - Professionals looking to gain finer control over simulations and explore advanced force and velocity techniques. Motion Designers & 3D Artists - Creatives who want to integrate stunning particle and smoke effects into their projects with precision. Game Developers & Simulation Enthusiasts - Those interested in using Houdini to create dynamic visual effects for real-time applications and pre-rendered scenes. 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? Free Download CGside - Procedural Modeling Tips in Houdini #2 ✅ Content Source: CGside - Procedural Modeling Tips in Houdini #2 ? Instructor: CGside ?️ Platform: Patreon ? Skill Level: Intermediate to Advanced ? Category: 3D Modeling | Houdini | Procedural Workflows | VFX ? Introduction: Refine your procedural modeling skills in Houdini with CGside's second installment of expert tips and tricks! This tutorial is packed with advanced techniques to optimize your workflow, solve common modeling challenges, and create intricate procedural assets with precision. ? What You'll Learn: ✔️ Optimize procedural geometry for better performance. ✔️ Generate complex patterns with efficiency. ✔️ Solve common Houdini modeling challenges with smart techniques. ✔️ Enhance creativity with advanced procedural workflows. ? Why This Course is Valuable: ✔️ Improve your technical approach to procedural modeling. ✔️ Learn industry-relevant techniques for 3D environments and VFX. ✔️ Boost your efficiency in Houdini for faster project completion. ✔️ Gain insights from an expert in procedural workflows. ? Conclusion: This tutorial is ideal for Houdini users looking to expand their procedural modeling knowledge and optimize their creative process. Whether you're working in game development, VFX, or animation, these techniques will help take your skills to the next level! [b]AusFile[/b] https://ausfile.com/2fw1cp9g65p9/zwvqq.Cgside..Procedural.Modeling.tips.in.houdini.2.rar.html TakeFile https://takefile.link/vum5jot9zvh1/zwvqq.Cgside..Procedural.Modeling.tips.in.houdini.2.rar.html Rapidgator https://rg.to/folder/8011115/CgsideProceduralModelingtipsinhoudini2.html Fikper Free Download https://fikper.com/y2TvhYNKj1/zwvqq.Cgside..Procedural.Modeling.tips.in.houdini.2.rar.html Links are Interchangeable - No Password - Single Extraction
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? Free Download CGside - Procedural Modeling of a Stadium in Houdini - Full Part ✅ Content Source: CGside - Procedural Modeling of a Stadium in Houdini ? Instructor: CGside ?️ Platform: Patreon ? Skill Level: Intermediate to Advanced ? Category: 3D Modeling | Houdini | Procedural Workflows | Environment Design ? Introduction: Join CGside in this extensive tutorial series and learn how to create a fully procedural stadium from scratch using Houdini. This in-depth guide covers everything from the structural design to intricate details, making it a must-watch for environment artists and Houdini enthusiasts. ? What You'll Learn: ✔️ Part 1 - The Roof: Learn to design and construct the stadium's roof using procedural techniques. ✔️ Part 2 - The Main Shape: Build the stadium's core structure and define its overall layout. ✔️ Part 3 - Finishing Details & Stands: Add seating, intricate elements, and final details for a realistic result. ? Why This Course is Valuable: ✔️ Master procedural modeling techniques in Houdini. ✔️ Learn how to create highly customizable and efficient 3D assets. ✔️ Gain experience with real-world architectural and environment design. ✔️ Improve your workflow for game development, animation, and VFX. ? Conclusion: This tutorial series is perfect for 3D artists looking to expand their Houdini skills and create complex procedural environments. Whether you're working in games, films, or architectural visualization, this course will elevate your procedural modeling expertise. [b]AusFile[/b] https://ausfile.com/fswbrd8alizr/ovxjx.Cgside..Procedural.Modeling.of.a.Stadium.in.Houdini..Full.Part.rar.html TakeFile https://takefile.link/720td0jcg3q3/ovxjx.Cgside..Procedural.Modeling.of.a.Stadium.in.Houdini..Full.Part.rar.html Rapidgator https://rg.to/folder/8011110/CgsideProceduralModelingofaStadiuminHoudiniFullPart.html Fikper Free Download https://fikper.com/FcvnG5Fn2i/ovxjx.Cgside..Procedural.Modeling.of.a.Stadium.in.Houdini..Full.Part.rar.html Links are Interchangeable - No Password - Single Extraction
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? Free Download CGside - Procedural assets and shading with Houdini and MaterialX ✅ Content Source: CGside - Procedural assets and shading ? Instructor: CGside ?️ Platform: Patreon ? Skill Level: Intermediate to Advanced ? Category: 3D Modeling | Houdini | VFX ? Introduction: Join CGside in this in-depth tutorial focused on creating highly customizable procedural assets and learning advanced shading techniques with Houdini and MaterialX. This course is designed for 3D artists, VFX professionals, and environment designers looking to improve their workflow and create top-tier assets. ? What You'll Learn: ✔️ How to model and texture assets procedurally in Houdini. ✔️ Advanced material creation and shading setups using MaterialX. ✔️ Efficient and professional-quality workflows for 3D design and VFX work. ✔️ Tips for streamlining production pipelines and creating stunning visual effects. ? Why This Course is Valuable: ✔️ Learn essential tools for procedural asset creation, vital for modern 3D and VFX workflows. ✔️ Gain hands-on experience with Houdini's powerful modeling and procedural workflows. ✔️ Learn best practices for creating detailed, customizable, and reusable assets. ? Conclusion: An essential course for 3D artists and VFX professionals who want to level up their procedural asset creation and material shading. With expert guidance, you will elevate your skills in Houdini and MaterialX, allowing you to produce stunning, high-quality results in your projects. [b]AusFile[/b] https://ausfile.com/09j5r9m81oqg/emnqq.Cgside..Procedural.assets.and.shading.with.Houdini.and.MaterialX.rar.html TakeFile https://takefile.link/sir7lymh6ll9/emnqq.Cgside..Procedural.assets.and.shading.with.Houdini.and.MaterialX.rar.html Rapidgator https://rg.to/folder/8011086/CgsideProceduralassetsandshadingwithHoudiniandMaterialX.html Fikper Free Download https://fikper.com/Bb4CZNeYxM/emnqq.Cgside..Procedural.assets.and.shading.with.Houdini.and.MaterialX.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Rebelway - Rigging in Houdini - The Ultimate Guide to Rigging Characters and Machines in Houdini ? Master Rigging Techniques in Houdini for Professional Animation and VFX! In this comprehensive guide, we'll dive deep into the world of rigging in Houdini, covering everything from character skeletons to machine rigging. Whether you're a beginner or an advanced user, this course provides everything you need to know to create professional-quality rigs for animation and VFX projects. What You Will Learn: - **Week 1**: Introduction to KineFX and its toolset - **Week 2**: Creating a character skeleton using the Skeleton SOP - **Week 3**: Exploring IK setups and reverse foot nodes - **Week 4**: Automation techniques with HDAs - **Week 5**: Mechanical thinking for skeleton creation - **Week 6**: Building an animation library for characters - **Week 7**: Compiling your work into a scene - **Week 8**: Rendering your final rig with techniques learned ? Perfect for aspiring rigging artists, animators, and VFX professionals looking to deepen their skills in Houdini! ? Start Learning Now: Rigging in Houdini Course ? Software Used: Houdini ? Instructor: [Instructor Name or 'Unspecified'] ? Level: Advanced ? Audio: English ? Category: VFX, Animation, 3D Modeling, Rigging [b]AusFile[/b] https://ausfile.com/2rehwcyx9i83/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part2.rar.html https://ausfile.com/9wbqlt71xe5d/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part1.rar.html https://ausfile.com/nq0cb6lefp3r/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part3.rar.html TakeFile https://takefile.link/bfowthol4lrq/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part1.rar.html https://takefile.link/n61251b2aeqo/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part2.rar.html https://takefile.link/y682rnrbajgi/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part3.rar.html Rapidgator https://rg.to/folder/8006320/RebelwayRigginginHoudiniTheUltimateGuidetoRiggingCharactersandMachinesinHoudini.html Fikper Free Download https://fikper.com/LMubFIJUfc/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part1.rar.html https://fikper.com/aPZX6qoXzL/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part3.rar.html https://fikper.com/sVTmpuQDWP/fopcf.Rebelway..Rigging.in.Houdini..The.Ultimate.Guide.to.Rigging.Characters.and.Machines.in.Houdini.part2.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download CGCircuit - Tropical Islands in Houdini and RedShift by Diogo Guerreiro After completing the "Tropical Islands in Houdini and RedShift" course, you will gain a deep understanding and confidence in the creation of realistic terrains, beaches, rice fields, plant and rock scattering, and rendering using RedShift. This course covers a variety of techniques and cool tricks that are rarely found in other courses, making it an invaluable resource for both beginners and experienced artists. Course Highlights: - Create Realistic Terrains: Learn how to craft detailed and believable terrains in Houdini. - Design Beautiful Beaches and Rice Fields: Master the art of creating stunning beach landscapes and realistic rice fields. - Plant and Rock Scattering: Utilize advanced techniques for scattering plants and rocks to make your scenes more dynamic. - Rendering in RedShift: Gain proficiency in using RedShift to bring your creations to life with photorealistic rendering. Whether you're new to Houdini or an experienced user, this course provides you with the skills to create complex environments that will stand out in your portfolio. ✅ Home Page: https://www.cgcircuit.com/course/tropical-islands-in-houdini-and-redshift1 Author: CGCircuit Team Category: 3D Design | Terrain Creation | Houdini | RedShift | Environment Design | Rendering [b]AusFile[/b] https://ausfile.com/ks67r6t51sx3/etaoh.CGCircuit..Tropical.Islands.in.Houdini.and.RedShift.rar.html TakeFile https://takefile.link/eijdwrme9hhf/etaoh.CGCircuit..Tropical.Islands.in.Houdini.and.RedShift.rar.html Rapidgator https://rg.to/folder/8006112/CGCircuitTropicalIslandsinHoudiniandRedShift.html Fikper Free Download https://fikper.com/zRcdOEZGGe/etaoh.CGCircuit..Tropical.Islands.in.Houdini.and.RedShift.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Master Houdini FX Create Stunning Visual Effects Rigs Eric Ebling | Duration: 18:46 h | Video: H264 1920x1080 | Audio: AAC 24 kHz 2ch | 16,7 GB | Language: English Create VFX rigs in Houdini from the ground up, go from beginning to advanced, Anyone can learn Houdini with this course Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini. Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this course, using the shelf setups sparingly. When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network. We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP's nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it! We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren't actually simulating anything. From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD's, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver. After RBD's, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network. • Learn from an Award Winning industry professional with 22 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos. • You will learn how to create basic rigs all the way up to advanced setups using VEX and Hscript to automate a lot of the setup process. • Everything from Particles and Grains, Wires, RBD's, Pyro and smoke, vellum, and Flip will be covered. • You will learn how to create a particle rig to disintegrate objects, how to use and control grains, how to destroy anything with RBD setups • You will learn how to create snow and rain systems that are used all the time in production. • You will learn how to create smoke and explosions that can trigger the destruction of RBD buildings. • You will learn about using flip to create realistic splashing water that interacts with animated objects. • You will learn how to create tear-able cloth objects and how to squash and deform objects with vellum. • You will learn how to create a final composite using Houdini's built in compositing workflow. 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Free Download Unreal Engine x Houdini Water Tutorial - Complete Workflow Course by Mikkel Lassalle Master large-scale water simulations with this in-depth, step-by-step course on Houdini and Unreal Engine With over 15 years of experience, Mikkel Lassalle will guide you through the entire process of creating FLIP fluid productions-from start to finish-without skipping any steps. This course is perfect for beginners, offering a shortcut to learn large-scale water simulations using Houdini and Unreal Engine. What You'll Learn: ✅ Creating stunning, complex water simulations ✅ Mastering FLIP fluid simulations for large-scale scenes ✅ Building stunning environments in Unreal Engine ✅ Compositing fluid simulations into final polished shots Course Features: - Over 6 Hours of in-depth video content - Personal Simulation Template - Personal Render Template - Personal Ocean Template - High-Quality Animated Alembic Model with Textures - Assets including HDR, Sky, Textures, Fog, and Birds Why This Course is for You: This course offers a shortcut for beginners to craft exceptional large-scale FLIP fluid scenes without spending countless hours learning Houdini. The two epic shots featured in the promotional video are the exact ones created in this course, so you can learn every step of the process and gain the skills to bring any creative vision to life. Content Source: ✅ Purchase Now and Start Learning: Unreal Engine x Houdini Water Tutorial - Complete Workflow Course ✅ Category: Houdini, Unreal Engine, Water Simulation, FLIP Fluids , Game Development , 3D ✅ Course Level: Beginner to Intermediate What You See is Exactly What You Get: This course will provide you with all the templates and assets you need to get started immediately and create high-quality water simulations. [b]AusFile[/b] https://ausfile.com/cj88d5vk2nz8/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://ausfile.com/8uoiudqq7gs1/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://ausfile.com/8w0w3qwknts6/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://ausfile.com/3n3mc3ube9mc/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html TakeFile https://takefile.link/iofrmkfi68k3/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://takefile.link/q1big1mfc03g/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://takefile.link/3gi909j4yeqh/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://takefile.link/h1zk59pkncqb/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html Rapidgator https://rg.to/folder/7998471/GumroadUnrealEnginexHoudiniWaterTutorialCompleteWorkflowCourseByMikkelLassalle.html Fikper Free Download https://fikper.com/wpxCRNKY6m/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://fikper.com/neGIs7Ivke/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://fikper.com/QHR8SXxqY8/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://fikper.com/BMwtM1vFUa/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Udemy - Houdini 101 - Your First Steps in Procedural FX Published: 3/2025 Created by: Shahzad Ahmad MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 68 Lectures ( 20h 12m ) | Size: 14.1 GB A step-by-step guide to mastering Houdini's essential tools and techniques What you'll learn Basic Navigation & Houdini Contexts - Understanding the interface and different work areas Scene Building - Importing geometry, applying materials, lighting, and rendering SOPs & Geometry Manipulation - Working with attributes, grouping, copying, and instancing VEX & VOPs - Writing custom scripts, understanding data types, and working with procedural logic Volume Simulations - Creating procedural skies, clouds, smoke, fire, and explosion effects Particles & POP Grains - Simulating particle motion and granular effects like sand and snow RBD & Vellum Simulations - Rigid body destruction, fracturing, and soft body simulations Flip Fluids & Rendering - Large and small-scale fluid simulations, rendering with Karma XPU and ACES color space You Will Learn Houdini procedural workflow You Will Learn Geometry Attributes You Will Learn Houdini Dynamics You Will Learn Rendering In Houdini Requirements Houdini 20.5 And Above No Prior Knowledge of Houdini is Required Description We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene. Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes. And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry. And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering. Some key topics we'll cover include:Introduction & BasicsNavigating the sceneOverview of Houdini contextsBuilding a SceneImporting geometryAssigning materialsLighting and renderingHoudini SOP ContextGeometry grouping techniquesGeometry attributes & transferringDriving extrusion from attributesCopying & InstancingOrienting instance geometryInstance attributesCopying multiple geometriesVEX & VOPsWorking with VOPsWriting VEX codeUnderstanding data types, parameters, and channelsVolumes & SimulationsCreating procedural skyscape & hero cloudsSmoke & pyro solver for fire/explosion simulationsRendering with ACES color spaceParticles & POP GrainsParticle simulation & forcesCreating sand and snow simulationsRigid Body Dynamics (RBD) & Vellum SolverBullet solver for rigid body/destruction simulationsFracturing geometrySoft body simulations with VellumFlip Fluids & RenderingLarge and small-scale fluid simulationsFlip viscosity for viscous fluidsImporting geometry in Solaris for renderingRendering with Karma XPU Who this course is for Beginner 3D Artists Who Wants To Learn Houdini Homepage: https://www.udemy.com/course/houdini-101-your-first-steps-in-procedural-fx/ DOWNLOAD NOW: Udemy - Houdini 101 - Your First Steps in Procedural FX Fileaxa https://fileaxa.com/euosfm0kbzst/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part01.rar https://fileaxa.com/1calxa2x9vw1/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part02.rar https://fileaxa.com/4yyyul18662s/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part03.rar https://fileaxa.com/uo88ajtd4bh5/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part04.rar https://fileaxa.com/qdq4ju3twdmd/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part05.rar https://fileaxa.com/epodue43pbyz/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part06.rar https://fileaxa.com/1rxgl1nh20n5/rxtvg.Houdini.101.Your.First.Steps.in.Procedural.FX.part07.rar 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The Curse of Pietro Houdini: A Novel - [AUDIOBOOK] m4b | 771.35 MB | Author: Derek B. Miller | Year: 2024 Description: Category:Fiction, Mystery & Thrillers, Historical Fiction, Thrillers, Historical Thrillers, World War II - Historical Fiction Download Link: https://fikper.com/4pnsESjGAW/ https://rapidgator.net/file/b78e3b303075120ed66a0f891f667e92/ https://nitroflare.com/view/32339DD86C1B30E/
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Free Download Houdini Procedural Modeling For Art Design Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 13.41 GB | Duration: 11h 13m Creating scene using only procedural modeling What you'll learn Learn how to work using procedural nature of Houdini Learn how to use basic techniques creatively Learn how to use the math in modeling Learn to create scene using only procedural modeling Requirements You should know how to work with the computer Basic understanding of Houdini Basic knowledge of algebra Description Welcome and let's dive into the math magic of Houdini! In this lesson, we'll learn how to bring your ideas to life using procedural modeling tools. We'll transform your fantasies into real objects, harnessing nodes to create your future masterpieces. You'll learn to express your love for what you create with your own hands through the possibilities Houdini offers. After completing this course, you'll be able to develop a scene you've imagined, using almoust 100% procedural modeling - simplifying your creative process and reducing project time.Since this course is geared towards beginners, I've strived to avoid complex concepts and minimize the use of VEX code in favor of VOPs. We'll primarily work with attributes, Copy to points, Boolean, and only a small amount of simple VEX code. For rendering, we'll be using Karma CPU. Our focus will be on the main scene object - Thopter, but we'll also pay attention to the other elements. My goal is to immerse you in the world of Houdini using the most straightforward language possible. I've also tried to create an unconventional scene to make the learning process more engaging. By teaching you to create this scene, I aim to help you unleash your creativity and overcome any fear that the software might limit your ideas. Overview Section 1: Introduction Lecture 1 Introduction Section 2: Thopter Lecture 2 Main Line Lecture 3 Creating Body Shape Lecture 4 Top Window Lecture 5 Base Wing Lecture 6 Nose and Glass Lecture 7 Panels Part 1 Lecture 8 Panels Part 2 Lecture 9 Legs Part 1 Lecture 10 Legs Part 2 Lecture 11 Back wings Lecture 12 Tail Lecture 13 Gears Lecture 14 Main patterns Lecture 15 Small ornaments Lecture 16 Wing details Lecture 17 Engine Part 1 Lecture 18 Engine Part 2 Lecture 19 Engine Part 3 Lecture 20 Nose Interior Lecture 21 Core Part 1 Lecture 22 Core Part 2 Lecture 23 Main Interior Lecture 24 Front Glass Ornaments Lecture 25 Final Touches Section 3: Secondary objects Lecture 26 Walls Part 1 Lecture 27 Walls Part 2 Lecture 28 Candle Lecture 29 Books Part 1 Lecture 30 Books Part 2 Section 4: Materials, Lights and Render Lecture 31 Materials Lecture 32 Blueprint Texture Lecture 33 Lighting Lecture 34 Render Lecture 35 Post Processing Section 5: Conclusion Lecture 36 Conclusion Anyone who wants to upgrade their basic skills of procedural modelling in Houdini,For 3D artists who want to enhance their working methods,A beginner Houdini users who wants to see the whole process of art creating using only procedural techniques Screenshot Homepage https://www.udemy.com/course/houdini-procedural-modeling-for-art-design/ Rapidgator https://rg.to/file/08eea3c0ceb18745e3e84baa0de2d51c/znuck.Houdini.Procedural.Modeling.For.Art.Design.part14.rar.html https://rg.to/file/0f795805448f7a7a1b8648e95b82c532/znuck.Houdini.Procedural.Modeling.For.Art.Design.part10.rar.html https://rg.to/file/2ac51076f9c12ff3e463562077d4b1f2/znuck.Houdini.Procedural.Modeling.For.Art.Design.part06.rar.html https://rg.to/file/2ccbefc53e5ef2c7b68c80408f27aafa/znuck.Houdini.Procedural.Modeling.For.Art.Design.part09.rar.html https://rg.to/file/31717ab646ca4fbc92eb8a06463c26f0/znuck.Houdini.Procedural.Modeling.For.Art.Design.part12.rar.html https://rg.to/file/4d98c52480d9b07d837a49f4dd3ef813/znuck.Houdini.Procedural.Modeling.For.Art.Design.part02.rar.html https://rg.to/file/77d05295eed75abd3be9c45e364a1bf7/znuck.Houdini.Procedural.Modeling.For.Art.Design.part13.rar.html https://rg.to/file/83cfc76090eaed907da60f4a37ff61f5/znuck.Houdini.Procedural.Modeling.For.Art.Design.part05.rar.html https://rg.to/file/9226375c1e2879a69579e38662af9588/znuck.Houdini.Procedural.Modeling.For.Art.Design.part04.rar.html https://rg.to/file/9e944fbfd6ab516c67a9a88057ad603d/znuck.Houdini.Procedural.Modeling.For.Art.Design.part07.rar.html https://rg.to/file/bbc6e4ad39f08d86b20ddbd98f570d3d/znuck.Houdini.Procedural.Modeling.For.Art.Design.part08.rar.html https://rg.to/file/c7420bf440d4ad7be6984c163503414d/znuck.Houdini.Procedural.Modeling.For.Art.Design.part03.rar.html https://rg.to/file/c89623d4f5a1b3fb8cb570cbc27411d8/znuck.Houdini.Procedural.Modeling.For.Art.Design.part01.rar.html https://rg.to/file/fbf11fb50264327e5488e6c7f75818e4/znuck.Houdini.Procedural.Modeling.For.Art.Design.part11.rar.html Fikper Free Download https://fikper.com/0CLgKQuUuW/znuck.Houdini.Procedural.Modeling.For.Art.Design.part09.rar.html https://fikper.com/3VbJPVUjvM/znuck.Houdini.Procedural.Modeling.For.Art.Design.part07.rar.html https://fikper.com/6PQfLedvSQ/znuck.Houdini.Procedural.Modeling.For.Art.Design.part06.rar.html https://fikper.com/HaOJjzvmik/znuck.Houdini.Procedural.Modeling.For.Art.Design.part12.rar.html https://fikper.com/IPrZSVoybD/znuck.Houdini.Procedural.Modeling.For.Art.Design.part05.rar.html https://fikper.com/LFGKkd62Nv/znuck.Houdini.Procedural.Modeling.For.Art.Design.part08.rar.html https://fikper.com/QIiJXPePVT/znuck.Houdini.Procedural.Modeling.For.Art.Design.part04.rar.html https://fikper.com/Y1lf3A9UrS/znuck.Houdini.Procedural.Modeling.For.Art.Design.part03.rar.html https://fikper.com/eD9gjY473N/znuck.Houdini.Procedural.Modeling.For.Art.Design.part10.rar.html https://fikper.com/i6AmFTKKWp/znuck.Houdini.Procedural.Modeling.For.Art.Design.part01.rar.html https://fikper.com/k6LazdIGdD/znuck.Houdini.Procedural.Modeling.For.Art.Design.part11.rar.html https://fikper.com/klLNYid0FW/znuck.Houdini.Procedural.Modeling.For.Art.Design.part02.rar.html https://fikper.com/o9iZknNoZt/znuck.Houdini.Procedural.Modeling.For.Art.Design.part13.rar.html https://fikper.com/v5ngQdFBfs/znuck.Houdini.Procedural.Modeling.For.Art.Design.part14.rar.html No Password - Links are Interchangeable
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Free Download Udemy - Houdini VEX Programming for Beginners Published 10/2024 Created by Deepak KG MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 34 Lectures ( 7h 43m ) | Size: 3.1 GB Houdini, VEX, Python What you'll learn: Basics of Python in the beginning of the couse to get a clear idea of programming This course is for beginners who want to learn VEX in Houdini Basics of Arrays in VEX For loops, while and do while loops including nexting of loops Functions and overloads of functions Basics of point, prim and detail functions Intro to bbox functions in VEX and HScript pcfind and pcfind_radius along with neighbour, neighbours and neighbourcount Requirements: No VEX programming knowledge needed to start this course Basics of Houdini is a MUST Passion to Code in VEX Description: In this series of lessons we will learn basics of Python language. We start with installing and setting up Python and Visual Studio Code for programming. Then will cover types of variables in Python then move towards basics of math and concatenating strings. After that towards conditionals in Python then to Arrays, Loops and Functions. We will also do some exercises in Python. After we finish Python we will start doing VEX in Houdini. We will start with basic attributes in VEX to variables then moving to loops and its types such as for, while and do while and foreach loop which is specially used for arrays. Discussing nested loops is also a very important part of this course. We will learn how to add and remove elements from the array using loops. From there we will move to bbox functions and point, detail and HScript functions not to miss out on Sin and Cos functions. distance and xyzdist are also discussed in full detail which are important as well. Functions such as neighbours, neighbours and neighbourcount are also addressed in full detail. We will finish with point finding functions such as pcfind and pcfind radius. I will keep adding more lesson as we progress further. So, stay focused and lets go Code. Who this course is for: Intended for Generalists, FX Artists, Lighters. Passionate Artists Homepage https://www.udemy.com/course/houdini-vex-programming-for-beginners/ Rapidgator https://rg.to/file/c3ea1a8e27e555417cf48a63bb6a3d8e/mhfzw.Houdini.VEX.Programming.for.Beginners.part1.rar.html https://rg.to/file/36eeccf9798330109cae14e24a4753ac/mhfzw.Houdini.VEX.Programming.for.Beginners.part2.rar.html https://rg.to/file/75e2b6688754429dd3b23896509f2e32/mhfzw.Houdini.VEX.Programming.for.Beginners.part3.rar.html https://rg.to/file/b463d9c2d6d48f329a15389f6863f9ca/mhfzw.Houdini.VEX.Programming.for.Beginners.part4.rar.html Fikper Free Download https://fikper.com/VWND1iUJA3/mhfzw.Houdini.VEX.Programming.for.Beginners.part1.rar https://fikper.com/F7U7UZjDsw/mhfzw.Houdini.VEX.Programming.for.Beginners.part2.rar https://fikper.com/JFaZdhySGi/mhfzw.Houdini.VEX.Programming.for.Beginners.part3.rar https://fikper.com/lKqqeRCfv7/mhfzw.Houdini.VEX.Programming.for.Beginners.part4.rar No Password - Links are Interchangeable
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Free Download Houdini FX Vellum and Energy Effects Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 2h 51m | Size: 1.81 GB Learn tricks from a production Houdini artist to control Vellum and create electrical energy effects.! What you'll learn Learn how to setup Vellum using multiple constraint types and how to glue multiple Vellum objects together to sim as one object that breaks apart Create custom color attributes and other specialty attributes to control interesting effects like intensity flickering that are procedurally driven by your sim Set constraint parameters to create deformable geometry, like a wire, and use other constraints to create Rigid Body objects. Learn about geometry lights and how to create procedurally generated lightning energy effects driven by your Vellum sim Learn the power of Geometry groups to make constraint setup easy Requirements Some prior knowledge using Houdini Even if you only know the Houdini Basics, that will be enough Description Hello potential students.! This course is going to go over many concepts and techniques of working with Houdini Vellum to create a small FX shot. We will cover many tricks that are used all the time in production to get fine control over your Vellum setup, including ways to pin vellum objects together to create an interactive system of multiple vellum objects. We will go over various constraint types and methods to use geometry grouping to simplify the constraint creation process, and creative ways to not only break constraints, but how to use those broken constraints to procedurally drive other attributes that can be used during the shader setup and rendering of your vellum setup to create a much more interesting render. We will see how you can use vellum constraints to create a dynamic wire type of object with objects that stick to it, until you want them to break free and detach. These connected objects will be controlled by other constraints to make them behave as rigid bodies on a deforming wire. Once we have this Vellum system the way we like it, we will go over other tricks to create procedurally generated electrical energy bolts, Something that is much more common to do in post production than you might think.! Every FX artist should know how to create an effect like this, it comes up all the time in a professional production environment. Once we have this all done, we will check out some rendering options, and even how to quickly add an extra layer of FX elements to the setup, another thing that is very common to have to do when addressing client notes or requests on a tight production deadline and a very useful skill to have as a working FX artist. This course is intended for individuals that have some level of familiarity with Houdini. You should know at least the very basics, such as creating nodes and how to create a basic node network, how to set keyframes and diving in and out of networks. I will not be explaining the most basic concepts in this course, since you should know these things if signing up for this course. If you took my first Houdini course, Master Houdini FX, you will have everything and more than you need to know to be able to take this course. If you have been using Houdini for a few months, you will more than likely have enough of a foundation with the software to be able to take this course. If at anytime while watching this course you have any questions, don't hesitate to ask. You can post questions through the Q&A or use the messaging system to ask me directly. This course will have a number of examples using VEX and wrangle nodes. Many artist try to avoid VEX, but you should NOT be afraid of VEX, it is extremely powerful and it will be made clear how and why it is so powerful in this course. Every professional working FX artist ( that uses Houdini ) should know how to use VEX, even if just at the basic level. If you do not wish to create setups that use VEX, you will still be required to know some VEX when working at a post production company since other artists, including FX leads will use VEX in their setups, and there will be many times that you will have to use a Rig setup by an FX lead or take over someone else's scene file to finish the shot or address client notes if another artist is out for the day or has been released from the project. Like most of my Houdini lectures, I will show you multiple ways of achieving the same end result for certain things in this course, so I will show alternatives to using VEX in some instances to not only show you that there are multiple ways of doing the "same thing" in Houdini, but to also show how many things are easier and faster to create with VEX compared to the Non VEX approach. Every lecture will have a downloadable Houdini HIP file ( except the final closing lecture ) that is a working version of the rig up to that point in the lecture. You should make sure you download these to have on your local computer. They are invaluable when trying to troubleshoot if you are not getting the same results that you see on screen when you are recreating the setup on your own. You can use these to cross reference what you have done and double check your work to make sure you are accurately re creating the file. There will also be downloadable PDF files that are a summary of the videos. They are not intended to be a substitute for watching the lectures, but can be used more of a quick reference after you have watched the lecture, to go back and see the most important parts of a lecture if you need a refresher. Who this course is for Beginner to intermediate Houdini artists that want to learn more about Vellum Any Houdini user that wishes to see tricks for creating Vellum constraints Any Houdini user that wants to learn how to create procedurally generated lightning energy effects Homepage https://www.udemy.com/course/houdini-fx-vellum-and-energy-effects/ Rapidgator https://rg.to/file/72b5392df31d259cf1083f43d4d7377a/pquzy.Houdini.FX..Vellum.and.Energy.Effects.part1.rar.html https://rg.to/file/b6436a0e9e518ac00798cee860989491/pquzy.Houdini.FX..Vellum.and.Energy.Effects.part2.rar.html Fikper Free Download https://fikper.com/PFWlo1KIJ1/pquzy.Houdini.FX..Vellum.and.Energy.Effects.part2.rar.html https://fikper.com/UJvB0c2L5R/pquzy.Houdini.FX..Vellum.and.Energy.Effects.part1.rar.html No Password - Links are Interchangeable
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Houdini Essential Training Size: 4.93 GB | Duration: 7h 45m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Beginner | Language: English There's a multitude of tools for 3D content creation on the market, and each has its own advantages and merits. Houdini-a leading package for 3D content creation-offers a procedural workflow that allows for powerful experimentation, system reusability, and overall process efficiency in building an array of assets and animations. While known for its VFX strengths, Houdini has powerful tools for end-to-end 3D production for projects ranging from photorealistic visual effects to stylized motion graphics. In this course, Scott Pagano starts from the ground up to provide you with a solid foundation in Houdini. First, he takes you through the interface, covering topics such as global animation options, nomenclature, and viewport and display nodes. Next, he covers core geometry and animation concepts, followed by lighting, shading, and rendering techniques using the Houdini Mantra renderer. Once you have those primary 3D skills under your belt, Scott moves on to particles and volumes-some of the package's most lauded strengths. He wraps up with an overview of the package's compositing context, where you can create procedural imagery useful for processes across all contexts. Topics include: * Global animation options * Viewing standard attributes * Copying SOP with template attributes and stamping * Caching geometry * Exporting and importing Alembic * Applying copy stamp channels * Importing animation into CHOPs * Caching animation data * Rendering, shading, and lighting * Setting up rigid body dynamics * Collision geometry fundamentals * Emitting particles from objects and attributes * Rendering particles * Emitting smoke from an object * Refining smoke simulation * Compositing layers Download From UploadGig https://uploadgig.com/file/download/4503833cf1780E1a/xidau123_HoudiniEssentialTraining.part1.rar https://uploadgig.com/file/download/f8afE2f350dBB33f/xidau123_HoudiniEssentialTraining.part2.rar https://uploadgig.com/file/download/fF831Dc5b455c42B/xidau123_HoudiniEssentialTraining.part3.rar https://uploadgig.com/file/download/5765b9A0ec512fec/xidau123_HoudiniEssentialTraining.part4.rar https://uploadgig.com/file/download/56Cc79B3C7ca87Ef/xidau123_HoudiniEssentialTraining.part5.rar https://uploadgig.com/file/download/b08c10fb8073d29d/xidau123_HoudiniEssentialTraining.part6.rar Download From NitroFlare http://nitroflare.com/view/04B9CF60530046F/xidau123_HoudiniEssentialTraining.part1.rar http://nitroflare.com/view/5F149215E478C04/xidau123_HoudiniEssentialTraining.part2.rar http://nitroflare.com/view/CEB72B03D0660CD/xidau123_HoudiniEssentialTraining.part3.rar http://nitroflare.com/view/1DD6888DEAD33AB/xidau123_HoudiniEssentialTraining.part4.rar http://nitroflare.com/view/3B13EA7F894A86F/xidau123_HoudiniEssentialTraining.part5.rar http://nitroflare.com/view/F5B0D5A84888388/xidau123_HoudiniEssentialTraining.part6.rar Download From Rapidgator http://rapidgator.net/file/c2e03461688646b4fd619752056f53d6/xidau123_HoudiniEssentialTraining.part1.rar.html http://rapidgator.net/file/b8a5c4758029b486d09f11064c7d4ee0/xidau123_HoudiniEssentialTraining.part2.rar.html http://rapidgator.net/file/60067f87326489101eeb86b8e9aaf327/xidau123_HoudiniEssentialTraining.part3.rar.html http://rapidgator.net/file/dec6f80a3836cb025b1412804096d94f/xidau123_HoudiniEssentialTraining.part4.rar.html http://rapidgator.net/file/c299c3f1015e6a682436ac5d14884612/xidau123_HoudiniEssentialTraining.part5.rar.html http://rapidgator.net/file/3804fc781e32d1ecabbd62f6ae2cb338/xidau123_HoudiniEssentialTraining.part6.rar.html
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Making dessert in houdini - 2 English | Size: 1.8GB Category: CBTs This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold. Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping. Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders. Content Details - 10 Video Chapters (with Audio) Duration - 163 mins lesson plan - Redshift basic render and light setup including HDRs building the cake shader using acombination of noise maps and SSS and ambient occlusion maps making the Ice cream shader building the chocolate sauce shader using absorption and SSS making the sprinkles shader using houdini attributes to generate random colors making the raspberry shader building a detailed metal shader for the spoon using a combination of noise maps and scratch maps making the raspberry strands shader building a plastic shader for the plate final render settings Download link: http://rapidgator.net/file/31dc958c2a74dfe2f34d4147b60c9946/epmah.Making.dessert.in.houdini..2.part1.rar.html http://rapidgator.net/file/61ac04260ced452fdf08a6d810d85c21/epmah.Making.dessert.in.houdini..2.part2.rar.html http://rapidgator.net/file/0e3d07d4bf1c7ae0f53e12f836601f26/epmah.Making.dessert.in.houdini..2.part3.rar.html http://nitroflare.com/view/2CAC2832C97BFCF/epmah.Making.dessert.in.houdini..2.part1.rar http://nitroflare.com/view/3A523FF3024D563/epmah.Making.dessert.in.houdini..2.part2.rar http://nitroflare.com/view/9F6592FE8AD56CA/epmah.Making.dessert.in.houdini..2.part3.rar https://uploadgig.com/file/download/5A13E6D9c5262f8b/epmah.Making.dessert.in.houdini..2.part1.rar https://uploadgig.com/file/download/cDfd92f419311484/epmah.Making.dessert.in.houdini..2.part2.rar https://uploadgig.com/file/download/7c3b19B342d3f52A/epmah.Making.dessert.in.houdini..2.part3.rar http://uploaded.net/file/3jrq02ij/epmah.Making.dessert.in.houdini..2.part1.rar http://uploaded.net/file/4b8as1qn/epmah.Making.dessert.in.houdini..2.part2.rar http://uploaded.net/file/e936p0o2/epmah.Making.dessert.in.houdini..2.part3.rar Links are Interchangeable - No Password - Single Extraction
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Making dessert in houdini - 1 English | Size: 2.4GB Category: CBTs This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold. Part 1 of the training will cover modeling and building the entire scene. This will be done using a variety of methods including the basic poly modeling tools, VDB, fluid simulation, POP grains and also some basic copy stamping. Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders. lesson plan modeling the plate modeling the spoon making the raspberry 1 - building the raspberry making the raspberry 2 - making the raspberry strands modeling the cake 1 - using basic poly tools to model the basic cake modeling the cake 2 - adding additional details to the cake model using VDB 1 making the ice cream using VDB tools 2 modeling the sauce on top of the cake 3 making the chocolate lava using a fluid sim 4 adding sprinkles on top of the ice ceam 5 adding sprinkles in the spoon using POP grains 6 adding crumbs on the cake 7 final scene layout Download link: http://rapidgator.net/file/e774e0cdf95e68d19fae92f54530143c/qoszf.Making.dessert.in.houdini..1.part1.rar.html http://rapidgator.net/file/7dfba55dcdfff721ac863114bca30b62/qoszf.Making.dessert.in.houdini..1.part2.rar.html http://rapidgator.net/file/841a236c2df5898465132f0f06892bdf/qoszf.Making.dessert.in.houdini..1.part3.rar.html http://rapidgator.net/file/0a9c2edca4d9e08b68c0c13ad73a41f8/qoszf.Making.dessert.in.houdini..1.part4.rar.html http://nitroflare.com/view/284AEB5BF281FDA/qoszf.Making.dessert.in.houdini..1.part1.rar http://nitroflare.com/view/B9C53AC7581DBCE/qoszf.Making.dessert.in.houdini..1.part2.rar http://nitroflare.com/view/4CF08521AE7AFF1/qoszf.Making.dessert.in.houdini..1.part3.rar http://nitroflare.com/view/287CD01045AA96B/qoszf.Making.dessert.in.houdini..1.part4.rar https://uploadgig.com/file/download/63be367fedB23DE4/qoszf.Making.dessert.in.houdini..1.part1.rar https://uploadgig.com/file/download/6b08c4a0Bc047C09/qoszf.Making.dessert.in.houdini..1.part2.rar https://uploadgig.com/file/download/aC9571163113044d/qoszf.Making.dessert.in.houdini..1.part3.rar https://uploadgig.com/file/download/425c35ac379BcDdF/qoszf.Making.dessert.in.houdini..1.part4.rar http://uploaded.net/file/v22baqt9/qoszf.Making.dessert.in.houdini..1.part1.rar http://uploaded.net/file/tu77k9ul/qoszf.Making.dessert.in.houdini..1.part2.rar http://uploaded.net/file/xl0npkai/qoszf.Making.dessert.in.houdini..1.part3.rar http://uploaded.net/file/ayznxasw/qoszf.Making.dessert.in.houdini..1.part4.rar Links are Interchangeable - No Password - Single Extraction
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Title: rohan dalvi - Making Dessert in Houdini Part 2 Redshift Duration 2h 43m Project Files Included MP4 Info: This training is an update to the Tea and Cookies training. The training covers fairly similar topics such as modeling, shading, lighting and rendering. The primary difference is that instead of Mantra the training focuses on using the third party render engines namely, Redshift, Octane and Arnold. Part 2 is available in two variants, for now, Redshift and Octane. This part will focus on lighting ans rendering the scene. However the primary focus is on building all the various shaders required for the scene. We'll build a majority of the shaders using procedural textures. The training will also cover SSS, displacement and building fluid shaders using absorption. We will also build relatively detailed metal and plastic shaders. Content Details - 10 Video Chapters (with Audio) lesson plan - Redshift basic render and light setup including HDRs building the cake shader using acombination of noise maps and SSS and ambient occlusion maps making the Ice cream shader building the chocolate sauce shader using absorption and SSS making the sprinkles shader using houdini attributes to generate random colors making the raspberry shader building a detailed metal shader for the spoon using a combination of noise maps and scratch maps making the raspberry strands shader building a plastic shader for the plate final render settings Download link: http://rapidgator.net/file/ed7bfaa9c7b54af40e2ec179b8cdce53/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part1.rar.html http://rapidgator.net/file/a737c661abd0deee252f09e162211d2c/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part2.rar.html http://rapidgator.net/file/810545bd07a7b56151e23e490dee1bfc/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part3.rar.html http://rapidgator.net/file/0e8ea7eedf2b60082335330304df0d7b/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part4.rar.html http://rapidgator.net/file/32493238f3c2daeb177b1537f85a0554/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part5.rar.html http://rapidgator.net/file/210afcbe07afbc0c5e16aa849078dfba/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part6.rar.html http://rapidgator.net/file/4c9052e235d53f5ef3fe0b0b629cc77e/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part7.rar.html http://nitroflare.com/view/6951997B72A97CC/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part1.rar http://nitroflare.com/view/92FE126685F6540/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part2.rar http://nitroflare.com/view/0BA0B825064558B/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part3.rar http://nitroflare.com/view/0D58266F799202E/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part4.rar http://nitroflare.com/view/48CA819199AB277/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part5.rar http://nitroflare.com/view/2024CC20EAF32B2/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part6.rar http://nitroflare.com/view/08133FFC6F47A23/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part7.rar https://uploadgig.com/file/download/735775306b635e18/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part1.rar https://uploadgig.com/file/download/6d8ADA3d1a2ec83e/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part2.rar https://uploadgig.com/file/download/1749a34Acad3A2C1/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part3.rar https://uploadgig.com/file/download/1e57beBc567B3bc4/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part4.rar https://uploadgig.com/file/download/57EafABa41691bAE/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part5.rar https://uploadgig.com/file/download/261c4A826a1F1d4b/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part6.rar https://uploadgig.com/file/download/e2a7484Dfca9cc87/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part7.rar http://uploaded.net/file/p7ue95qb/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part1.rar http://uploaded.net/file/2x95hghu/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part2.rar http://uploaded.net/file/wejq9sso/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part3.rar http://uploaded.net/file/lgfi06ba/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part4.rar http://uploaded.net/file/7gqvbo1y/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part5.rar http://uploaded.net/file/8ti9d8p4/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part6.rar http://uploaded.net/file/w8lz0igj/olk3a.Rohan.dalvi..Making.Dessert.in.Houdini.Part.2.Redshift.part7.rar Links are Interchangeable - No Password - Single Extraction
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Houdini: Intermediate Ocean FX MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5 Hours | 1.52 GB Genre: eLearning | Language: English This course will teach you the creation of realistic oceans and how to drive large scale fluid simulations in Houdini 16. Software required: Houdini 16. Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16. Download link: http://rapidgator.net/file/f05dd1c4bf192685640458f3ce6b7a00/bskuy.Houdini.Intermediate.Ocean.FX.part1.rar.html http://rapidgator.net/file/13cf2f878752c6dc704daf0f3738a326/bskuy.Houdini.Intermediate.Ocean.FX.part2.rar.html http://rapidgator.net/file/fc626704ebe7df110d388427ef560087/bskuy.Houdini.Intermediate.Ocean.FX.part3.rar.html http://nitroflare.com/view/28FB362C692F177/bskuy.Houdini.Intermediate.Ocean.FX.part1.rar http://nitroflare.com/view/18CB454467171AE/bskuy.Houdini.Intermediate.Ocean.FX.part2.rar http://nitroflare.com/view/4906C621835BABC/bskuy.Houdini.Intermediate.Ocean.FX.part3.rar https://uploadgig.com/file/download/7ffE187a043457f2/bskuy.Houdini.Intermediate.Ocean.FX.part1.rar https://uploadgig.com/file/download/76E564376cfba8d7/bskuy.Houdini.Intermediate.Ocean.FX.part2.rar https://uploadgig.com/file/download/495a284863F87889/bskuy.Houdini.Intermediate.Ocean.FX.part3.rar http://uploaded.net/file/xoa1v6kb/bskuy.Houdini.Intermediate.Ocean.FX.part1.rar http://uploaded.net/file/5nejjb8b/bskuy.Houdini.Intermediate.Ocean.FX.part2.rar http://uploaded.net/file/tdgcw4ih/bskuy.Houdini.Intermediate.Ocean.FX.part3.rar Links are Interchangeable - No Password - Single Extraction
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Pluralsight - Houdini: Intermediate Ocean FX Video: AVC 1280x720 | Audio: AAC 44KHz | Duration: 5h 3m | 1.35 GB Genre: eLearning | Language: English | Level: Intermediate Have you ever had the idea of creating an infinite and photo realistic ocean in 3D with a simulated boat driving through it? If so, this is the perfect course for you. In this course, Houdini: Intermediate Ocean FX, you'll learn how to setup a procedural ocean and do a flip fluid simulation for the boat. First, you'll discover how to use the ocean spectrum to create an infinite ocean. Next, you'll add the boat, do a flip simulation for a specific area with high detail, and add whitewater and mist. Finally, you'll extend the simulated area and setup the shaders to render all the layers. When you're finished with this Houdini 16 course, you'll not only have an ocean rendered with a high detail fluid simulation, but you'll also have a workflow on how to master your own ocean and fluid challenges in the future. Software required: Houdini 16. Download From UploadGig https://uploadgig.com/file/download/15a043f23dd28b52/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part1.rar https://uploadgig.com/file/download/429c669dA4ccBf33/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part2.rar Download From NitroFlare http://nitroflare.com/view/55E2F8B6A025763/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part1.rar http://nitroflare.com/view/62603398B3A1800/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part2.rar Download From Rapidgator http://rapidgator.net/file/ee63c57d39b8d4283026b97a5815d8d9/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part1.rar.html http://rapidgator.net/file/875ddc58a078ecb2f4275b9d7f7ff628/xidau123_Pluralsight_Houdini_Intermediate_OceanFX.part2.rar.html
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