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  1. Free Download UNITY: 10 Games | Fractal | Meshes | Rendering | Noise | Voxel EDUCBA | Duration: 73:22 h | Video: HVC1 1280x720 | Audio: AAC 48 kHz 2ch | 20,8 GB | Language: English Master Unity and unleash your creativity to build captivating games from scratch, equipped with the industry insights Welcome to the comprehensive Unity Game Development Masterclass! This course is designed to equip you with the knowledge and skills needed to become a proficient game developer using Unity, one of the most popular game engines in the industry. Whether you're a complete beginner or an experienced developer looking to expand your skill set, this course will guide you through the fundamentals and advanced concepts of Unity game development. Throughout this masterclass, you will embark on a journey that covers a wide range of topics, from the basics of Unity interface and game mechanics to advanced topics such as networking, virtual reality (VR), and augmented reality (AR) development. By the end of the course, you will have the expertise to create your own games across various platforms, including PC, mobile devices, consoles, and the web. Each section of the course is carefully structured to provide you with a hands-on learning experience. You will engage in practical exercises, build complete game projects, and gain insights from real-world examples. Whether you dream of developing your own indie games, pursuing a career in the game industry, or exploring the exciting realms of VR and AR, this masterclass will empower you to turn your game development aspirations into reality. Let's embark on this journey together and unleash your creativity in Unity game development! Section 1: UNITY - Introduction to Unity Game Development In this section, students delve into the fundamentals of Unity game development. They are introduced to Unity's interface, navigation tools, and basic functionalities. Through hands-on exploration, they gain familiarity with Unity's default views, including Scene view, Game view, and others. Additionally, students learn how to set up the skybox environment to create immersive game worlds. Section 2: Unity Game #1 - Gem Collector Moving beyond the basics, students embark on their first Unity game project - Gem Collector. They gain practical experience in setting up the game environment, animating characters, and implementing game mechanics. By scripting elements such as the score manager and game logic, students lay the foundation for creating engaging gameplay experiences. Section 3: Unity Game #2 - BreakOut In this section, students tackle the BreakOut game project, honing their skills in game design and development. They learn to create game assets, such as bricks and the player-controlled paddle, and implement core game functionalities. Through scripting and game manager setup, students gain insights into managing game states and interactions. Section 4: Unity Game #3 - Flappy Chopper Diving deeper into Unity game development, students take on the challenge of creating Flappy Chopper - a side-scrolling game. They learn to design game levels, implement player movement mechanics, and integrate dynamic obstacles. By scripting game logic and handling player inputs, students gain proficiency in creating responsive and engaging gameplay experiences. Section 5: Unity Game #4 - Breakout Game Online Advanced In this advanced section, students explore the intricacies of online multiplayer game development using Unity. They learn to set up networking functionalities, synchronize game states across multiple clients, and implement real-time interactions. Through hands-on projects and guided tutorials, students acquire the skills to develop immersive multiplayer experiences. Section 6: Unity Game #5 - Creating Pipe Runner Game In this section, students embark on creating a Pipe Runner game, focusing on procedural level generation and player movement mechanics. They delve into mesh manipulation techniques to dynamically generate game environments and obstacles. By implementing responsive player controls and optimizing game performance, students craft a challenging and enjoyable gaming experience. Section 7: Unity Game #6 - Creating Box Sprint Game Students explore the mechanics of endless runner games by developing Box Sprint. They learn to design game levels, implement player movement mechanics, and add dynamic obstacles. Through scripting game events and integrating user interface elements, students gain hands-on experience in creating compelling and addictive gameplay experiences. Section 8: Unity Game #7 - Creating Maze Games In this section, students venture into the realm of maze game development using Unity. They learn to design intricate maze layouts, implement player navigation mechanics, and add interactive elements such as doors and keys. By scripting game logic and handling player interactions, students develop captivating maze games with challenging puzzles and immersive environments. Section 9: Unity Game #8 - Role Playing Game (RPG) In this extensive section, students delve into the complex world of role-playing game (RPG) development using Unity. They learn about quest systems, character progression mechanics, and user interface design for RPGs. Through hands-on projects, students create immersive game worlds, design compelling storylines, and implement various gameplay features typical of RPGs, such as exploration, combat, and character customization. Section 10: Unity Game #9 - Joyride Clone Students embark on the creation of a Jetpack Joyride-inspired game, focusing on dynamic character movement and obstacle avoidance mechanics. They learn to design captivating levels, animate characters, and implement power-ups. Through scripting and game physics, students develop responsive gameplay mechanics that challenge players while providing a thrilling gaming experience. Section 11: Unity Game #10 - Tower Defense Game In this section, students explore the popular tower defense genre by developing their own tower defense game using Unity. They learn to design strategic gameplay mechanics, balance enemy waves, and implement tower upgrade systems. By scripting enemy AI behaviors and tower functionalities, students create dynamic and engaging tower defense experiences. Section 12: Unity Advanced 01 - Fractal Basics and Object Pooling Students delve into advanced Unity concepts, starting with fractal generation and object pooling techniques. They learn to generate complex fractal patterns procedurally and optimize game performance using object pooling for efficient resource management. Through practical exercises, students gain insights into optimizing rendering and enhancing gameplay scalability. Section 13: Unity Advanced 02 - Meshes In this section, students explore mesh manipulation techniques to create dynamic and visually appealing game environments. They learn about mesh generation, deformation, and optimization strategies. By applying advanced shader techniques and mesh deformation algorithms, students develop intricate and immersive game worlds with detailed geometry and realistic visual effects. Section 14: Unity Advanced 03 - Rendering Students delve into the intricacies of rendering in Unity, exploring shader programming, texture mapping, and lighting techniques. They learn to create custom shaders, optimize rendering performance, and achieve realistic lighting effects. Through hands-on projects, students gain mastery over Unity's rendering pipeline and develop visually stunning game graphics. Section 15: Unity Advanced 04 - Creating Hexagonal Maps In this section, students learn to design and implement hexagonal grid-based game environments. They explore hexagonal map generation algorithms, pathfinding techniques, and gameplay mechanics suitable for grid-based games. Through practical exercises, students create dynamic and engaging game worlds with hexagonal tile systems, fostering strategic gameplay experiences. Section 16: Unity Advanced 05 - Simulation Noise Students explore the concept of procedural noise generation for simulating natural phenomena and terrain generation. They learn about different noise algorithms, such as Perlin noise, and apply them to create realistic terrain and environmental effects. Through hands-on projects, students gain proficiency in generating dynamic and immersive game worlds using procedural noise techniques. Section 17: Unity Advanced 06 - Marching Squares and Voxel Grids In this final section, students explore marching squares algorithms and voxel grid manipulation techniques. They learn to generate complex terrain and volumetric structures using voxel-based representations. Through practical projects, students develop procedural generation systems for creating diverse and immersive game environments with dynamic terrain and intricate geometry. Homepage https://www.udemy.com/course/unity-game-development-build-10-games-in-unity/?couponCode=ST15MT100124B Rapidgator https://rg.to/file/1820829f7c86acf675f713e295a99118/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part03.rar.html https://rg.to/file/47c84811d5f93edc29086800257bb13b/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part08.rar.html https://rg.to/file/575e32053906e55985b4b02ee1a70137/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part07.rar.html https://rg.to/file/65dbf11df6db9bbd0048d72b821c2c51/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part10.rar.html https://rg.to/file/7f529f87156a7d795849b75d65067b6c/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part06.rar.html https://rg.to/file/7fb96417d384318dc08441b49a61d4a2/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part05.rar.html https://rg.to/file/9372237cfacd3e1e69f7223b6d8eab4b/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part04.rar.html https://rg.to/file/9c0183a67e96a3f24099b85b31649786/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part01.rar.html https://rg.to/file/e54f0660ceeb3f5fd2293e68ed2eaf21/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part11.rar.html https://rg.to/file/e81a3e14495f22c078a09339bcb86d28/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part09.rar.html https://rg.to/file/ebe2606dac0652dfab30741ae1004755/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part02.rar.html Fikper Free Download https://fikper.com/0C3krPk4Vc/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part07.rar.html https://fikper.com/2obkLkqS5w/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part03.rar.html https://fikper.com/IbTvdqpimV/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part06.rar.html https://fikper.com/KPsr6XXlFQ/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part09.rar.html https://fikper.com/OOZD6VGcBX/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part02.rar.html https://fikper.com/P5AJHgBPZA/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part04.rar.html https://fikper.com/aVDwxPyEHF/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part08.rar.html https://fikper.com/da6fHVsGuG/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part01.rar.html https://fikper.com/ezMY7wEVOH/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part11.rar.html https://fikper.com/ffk9witlue/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part10.rar.html https://fikper.com/frvyQkt8Ox/dktgt.UNITY.10.Games..Fractal..Meshes..Rendering..Noise..Voxel.part05.rar.html No Password - Links are Interchangeable
  2. Free Download Master AI Rendering in 3ds Max For All Levels of CGI Artist Published 9/2024 Created by Oleh Briukhan MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 48m ) | Size: 720 MB Automate your workflow with tyFlow and integrate Stable Diffusion through tyDiffusion for rapid, high-quality results. What you'll learn: Master AI-powered rendering in 3ds Max to speed up workflow without pressing "render." Quickly create multiple draft variations in different moods using AI in 3ds Max. Generate AI-based renders directly in the 3ds Max viewport linked to 3D models. Set up custom lighting schemes and generate AI-enhanced renders in 3ds Max. Use AI to generate and bake textures with UV layouts, ready for professional rendering. Automate repetitive tasks in 3ds Max using AI for optimal workflow. Apply AI for fast material selection and texturing in 3D visualizations. Reduce rendering time with AI-enhanced, high-quality 3D visualizations. Optimize 3D scenes using AI for better efficiency and faster renders. Boost creativity and productivity by integrating AI into 3D projects in 3ds Max. Requirements: basic knowledge of 3ds max understanding of rendering and 3d modeling access to 3ds max (recent version) willingness to learn AI for automation suitable for both beginners and professionals looking to boost efficiency with AI Description: AI is changing the game, and you can already feel the world speeding up. Technology is advancing rapidly, and with it comes the choice: adapt or be left behind. In the creative world, this is especially true. My course, "AI ARTIST 1.0", is designed to help you embrace AI in 3ds Max to revolutionize your workflow. Forget the complex, time-consuming processes-AI now allows you to skip the manual work and focus more on the creative side.What makes this course stand out? You will learn how to generate impressive renders directly in the 3ds Max viewport, without even needing to press the "render" button. AI will handle the routine tasks like generating textures, optimizing models, and setting up lighting schemes, giving you more time to explore ideas and refine your creative vision. Whether you're a beginner looking to enter the world of 3D or a professional wanting to enhance your speed and quality, this course will help you stay ahead."AI won't replace artists, but artists who use AI will replace those who don't." This course will equip you with the skills to leverage AI, making your work faster, better, and more efficient. So, are you ready to embrace the future of 3D art, or will you be left behind? The choice is yours-let's get started! Who this course is for: 3D artists, architects, and students looking to automate rendering in 3ds Max with AI. Beginners aiming to quickly master AI tools for rendering and boost productivity. Professionals seeking modern AI methods for rendering, lighting, and texturing. Students wanting to learn AI tools for future careers in architecture or 3D visualization. Game developers wanting to use AI for generating stylized textures and quickly applying detailed textures to low-poly models. Homepage https://www.udemy.com/course/ai-artist/ TakeFile https://takefile.link/g3xp8kamsdpz/ggfzc.Master.AI.Rendering.in.3ds.Max.For.All.Levels.of.CGI.Artist.rar.html Rapidgator http://peeplink.in/42333f1aebd7 Fikper Free Download https://fikper.com/Ai1SYiOk23/ggfzc.Master.AI.Rendering.in.3ds.Max.For.All.Levels.of.CGI.Artist.rar.html No Password - Links are Interchangeable
  3. Free Download How to Draw with Light and Shadow - Rendering Techniques ✅Content Source:https://www.skillshare.com/en/classes/how-to-draw-with-light-and-shadow-rendering-techniques/104248527 ✅Genre / Category: Drawing & Painting , Art ✅File Size :217 MB ✅Product Details This course focused on creating a striking black ink portrait of a girl's profile, set against an abstract background of blue and teal watercolor wash with dynamic ink splashes. The course provided step-by-step guidance, from the initial sketch to the finishing details, allowing students to explore both precision in portraiture and creative freedom in the background. Materials Used Technical Pencil- for initial sketching and outlining.Fountain Pen- for creating defined, expressive lines.Black Ink- for the portrait outline and detailed features.Mop Brush- for broad, flowing washes and smooth blending.Hahnemuhle Paper (Rough, 40x30 cm)- high-quality watercolor paper with texture to enhance the artwork. Steps and Techniques Sketching the Profile:Begin by lightly sketching the profile of the girl using the technical pencil.Pay attention to the proportions and delicate features to capture the likeness and expression.Inking the Portrait:Use the fountain pen with black ink to outline the profile and emphasize key facial features.Add intricate details to the hair, eyes, and other elements, start the fusion with the abstract background.Creating the Abstract Background:With the mop brush, apply a wash of blue and teal watercolor around the portrait.Allow the colors to blend organically, creating a fluid, abstract background.Balancing the Composition:Ensure the background complements the portrait without overpowering it.Add layers of blue and teal as needed, adjusting the intensity and placement of the colors.Allow the paper to dry completely between layers to avoid muddiness.Final Details:Refine the edges of the portrait and background to ensure a cohesive transition.Add any final touches to the ink splashes, enhancing the sense of movement and energy in the background. Tips for Success Layering: Build up the watercolor wash gradually, allowing each layer to dry to maintain clarity and vibrancy.Ink Control: Practice your ink application technique to achieve both sharp lines and fluid splashes.Composition: Balance the portrait and background elements to create a harmonious and visually engaging piece. By the end of the course, you should have a captivating black ink portrait of a girl set against an abstract background of blue and teal watercolor. This project not only hones your skills in detailed portraiture but also encourages creative exploration with watercolor techniques. TakeFile https://takefile.link/udj4yrppgfry/wtdhb.How.to.Draw.with.Light.and.Shadow..Rendering.Techniques.rar.html Rapidgator https://rg.to/file/7e9500916c9a89491d2b443483589467/wtdhb.How.to.Draw.with.Light.and.Shadow..Rendering.Techniques.rar.html Fikper Free Download https://fikper.com/hRmeWsuz39/wtdhb.How.to.Draw.with.Light.and.Shadow..Rendering.Techniques.rar.html Links are Interchangeable - No Password - Single Extraction
  4. 3ds Max Rendering Fundamentals Duration: 2h 11m | Video: h264, 1280x720 | Audio: AAC, 44100 Hz, 2 Ch | 729 MB Genre: eLearning | Language: English | Project Files Have you ever struggled with perfect representation of your 3d model because you're lacking knowledge of a good renderer to use in combination with lighting and materials? If so, 3ds Max Rendering Fundamentals is a perfect course for those who are just getting started rendering in 3ds Max. First, you will learn how to quickly setup your Scanline renderer and explore its setup dialogue box for rendering out single image and animation sequences. Next, you will learn how you can use batch rendering, viewport shading modes, and how to quickly setup materials and lighting using active shade mode. You will then learn about the newly added Arnold Renderer in 3ds Max 2018. Since you will be taken step-by-step from the default scanline renderer to the Arnold renderer, you will be able to see how powerful the physical camera, physical material, and lighting is in Arnold. By the end of this course, you will have learned strong workflow practices so you can always be efficient in production and choosing the right rendering setup for your workflow as an emerging artist. Software required: 3ds Max. Download From NitroFlare http://nitroflare.com/view/EF842336F2B1124/xidau123_Pluralsight3dsMaxRenderingFundamentals.rar Download From UploadGig https://uploadgig.com/file/download/Af64485419715c09/xidau123_Pluralsight3dsMaxRenderingFundamentals.rar Download From Rapidgator https://rapidgator.net/file/fa1e0fbe54cd93b4f1057517c1430987/xidau123_Pluralsight3dsMaxRenderingFundamentals.rar.html
  5. Foundation Patreon - Drawing: Marker Rendering - Color English | Size: 809.2MB Category: CBTs Foundation Patreon - Drawing: Marker Rendering - Color * 2 hour Video Lecture & Demo on: - Drawing: Marker Rendering - Color * JPG Demo & Notes Files Download link: http://rapidgator.net/file/066792d5cffb68270eb8accf0a51d0d8/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part1.rar.html http://rapidgator.net/file/7a5acd9efcdcc3a828748791ed4c60f7/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part2.rar.html http://nitroflare.com/view/85E496DCF0E912F/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part1.rar http://nitroflare.com/view/0B80612E76C40FC/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part2.rar https://uploadgig.com/file/download/b412716CD2d8d549/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part1.rar https://uploadgig.com/file/download/5ad7103bc6de4979/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part2.rar http://uploaded.net/file/w0spbl10/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part1.rar http://uploaded.net/file/3lvrepqc/3dj34.Foundation.Patreon..Drawing.Marker.Rendering..Color.part2.rar Links are Interchangeable - No Password - Single Extraction
  6. Interior Rendering Techniques with mental ray and 3ds Max September 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 849 MB Genre: eLearning | Language: English Rendering a 3D interior can be challenging, especially using only natural lighting. This course will cover the entire workflow for rendering an interior scene with natural lighting and a very limited light source. The workflow for rendering an interior scene can be quite challenging and overwhelming, especially when the most common problems start to appear. In this course, Interior Rendering Techniques with mental ray and 3ds Max, you'll not only learn the basics to understanding rendering interiors in mental ray, but you'll also figure out the best approaches and solving common render problems. First, you'll learn how to solve light distribution issues. Next, you'll learn how to fix different noise types. Finally, you'll learn all about post-production basics. By the end of this course, you'll have a better understanding of how to render your own interior scenes and solve many of the problems your encounter on your own. Software required: Photoshop CC and 3ds Max. Download link: http://rapidgator.net/file/a7dec01bdce56f10b1f3f7fac25d039e/kmbca.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.rar.html http://nitroflare.com/view/14295C50D0B7DC7/kmbca.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.rar https://uploadgig.com/file/download/5f286A24c2074842/kmbca.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.rar http://uploaded.net/file/ld7fjbx0/kmbca.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.rar Links are Interchangeable - No Password - Single Extraction
  7. Title: Gumroad - Drawing with Marker color Rendering part 2 Color Duration 2h Project Files Included MP4 Info: Gumroad Contents: * 2 hour Video Lecture & Demo on: - Drawing: Marker Rendering - Color * JPG Demo & Notes Files Download link: http://rapidgator.net/file/6659f7b17a8123c4fc490a76f20b0c9a/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part1.rar.html http://rapidgator.net/file/7c329bb36b3112d862f40aea7048f39f/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part2.rar.html http://rapidgator.net/file/a0ae38b684f914ddc664bb83bd9b49e7/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part3.rar.html http://rapidgator.net/file/733441c018b7fd0e022c799c7fb6eb35/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part4.rar.html http://nitroflare.com/view/DBCB25A9E8582A7/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part1.rar http://nitroflare.com/view/CD48E686375A4F1/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part2.rar http://nitroflare.com/view/11BA340FE5B64EE/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part3.rar http://nitroflare.com/view/696F308E7DEE4E2/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part4.rar https://uploadgig.com/file/download/a99b43ff2c857600/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part1.rar https://uploadgig.com/file/download/7cdfe3c44ff19048/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part2.rar https://uploadgig.com/file/download/ae677408269adF02/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part3.rar https://uploadgig.com/file/download/c08695500AEed001/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part4.rar http://uploaded.net/file/qfph2yjt/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part1.rar http://uploaded.net/file/0m8wucir/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part2.rar http://uploaded.net/file/sju4kqnf/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part3.rar http://uploaded.net/file/aisrfhft/eb2sk.Gumroad..Drawing.with.Marker.color.Rendering.part.2.Color.part4.rar Links are Interchangeable - No Password - Single Extraction
  8. Rendering a RealFlow Ocean in Maya Duration: 2h 7m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 1 ch | 758 MB Genre: eLearning | Language: English | Project Files Learn how to render a RealFlow ocean in Maya for your next project. In this course, Rendering a RealFlow Ocean in Maya, you'll take an ocean scene from start to finish in a production environment. First, you'll discover simulation in Realflow, displacement, splash and foam, and rendering in Maya. Next, you'll explore the RealFlow RenderKit, mental ray, and Arnold in Maya 2016 and 2107. Then, you'll go through some frequent problems that arise when doing FX in production that will require you to solve and have a workaround. Finally, you'll learn not only to create and render oceans but solve some of the problems that will come up, bugs, and limitations in the software that can save a substantial amount of valuable time. When your finished with the course, you'll have the skills needed to create ocean scenes and solve and prevent problems in the future. Dead links go to Archive Download From NitroFlare http://nitroflare.com/view/7135F1741D35699/xidau123_PluralsightAfterEffectsTransparencyandBle.part1.rar http://nitroflare.com/view/31A6CD25A9E132B/xidau123_PluralsightAfterEffectsTransparencyandBle.part2.rar Download From Rapidgator http://rapidgator.net/file/7dbee35c3a297c5e7946ca9d258973fb/xidau123_PluralsightAfterEffectsTransparencyandBle.part1.rar.html http://rapidgator.net/file/2025ec1f3cf3051d7233e8a76e1b8a6e/xidau123_PluralsightAfterEffectsTransparencyandBle.part2.rar.html Download From Uploaded http://uploaded.net/file/9ad0k3fa/xidau123_PluralsightRenderingaRealFlowOceaninMaya.part1.rar http://uploaded.net/file/sa75prn1/xidau123_PluralsightRenderingaRealFlowOceaninMaya.part2.rar
  9. The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max English | FLV | 1280x720 | AVC 1439 Kbps 15.000 fps | AAC 128 Kbps 44.1 khz | 9 hours | 1.45 GB Genre: Video Training In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing. DOWNLOAD http://rapidgator.net/file/9b658bbf21612b37fb71df4ea4fd6588/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar.html http://rapidgator.net/file/985ce0fe3875118a4c78ceccf7b48335/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar.html https://bytewhale.com/mnsdz1phjo24/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar https://bytewhale.com/yhnn55gbu7us/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar http://uploaded.net/file/yoym3gir/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar http://uploaded.net/file/f88ea7vy/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar https://www.bigfile.to/file/p6jKjHaeAeMQ/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar https://www.bigfile.to/file/rdbXbNc55MPV/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar http://nitroflare.com/view/AB8FBEC416EAA42/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar http://nitroflare.com/view/6C40C1828731402/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar http://uploadgig.com/file/download/9933ed9152479530/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part1.rar http://uploadgig.com/file/download/2dCcd7081adAAe07/4a71y.The.Dozer..Part.1..Building..Rendering.a.High.Poly.Dozer.in.3ds.Max.part2.rar
  10. Interior Rendering Techniques with mental ray and 3ds Max September 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 849 MB Genre: eLearning | Language: English Rendering a 3D interior can be challenging, especially using only natural lighting. This course will cover the entire workflow for rendering an interior scene with natural lighting and a very limited light source. The workflow for rendering an interior scene can be quite challenging and overwhelming, especially when the most common problems start to appear. In this course, Interior Rendering Techniques with mental ray and 3ds Max, you'll not only learn the basics to understanding rendering interiors in mental ray, but you'll also figure out the best approaches and solving common render problems. First, you'll learn how to solve light distribution issues. Next, you'll learn how to fix different noise types. Finally, you'll learn all about post-production basics. By the end of this course, you'll have a better understanding of how to render your own interior scenes and solve many of the problems your encounter on your own. Software required: Photoshop CC and 3ds Max. DOWNLOAD http://rapidgator.net/file/7ea236b80332652aaad1adb913326993/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar.html https://bytewhale.com/byispfm6t3nc/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar http://uploaded.net/file/uuv5a8w0/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar https://www.bigfile.to/file/dvk7R4cfEvnc/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar http://nitroflare.com/view/4F41D4122903345/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar http://uploadgig.com/file/download/bf2501556a8061A2/axgqa.Interior.Rendering.Techniques.with.mental.ray.and.3ds.Max.2016.rar
  11. AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes Duration: 1h 27m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 280 MB Genre: eLearning | Language: English | Project Files Included In this course, AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes, you'll learn to create photorealistic renderings of the interior and exterior scene. First, you'll learn about all the new features of rendering in AutoCAD 2016 and 2017 versions. Next, you'll learn about creating cameras, views, materials, adding light, and environment settings, and making animated walkthrough from a 3D model. Finally, you'll learn to create renderings with AutoCAD software and also with your Autodesk 360 cloud account. When you're finished with this course, you'll be able to create photo-realistic renderings on your own 3D mechanical or architectural models. Software Required: AutoCAD 2017. Download link: http://rapidgator.net/file/cd2665d4922d33aefd0c569f89f69b03/kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html]kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html http://nitroflare.com/view/FE8CC354EAE9250/kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar http://uploaded.net/file/3kgsdk0z/kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar https://www.bigfile.to/file/Y2pMhmb9Zsjd/kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]kqaul.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar Links are Interchangeable - No Password - Single Extraction
  12. AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes August 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 369 MB Genre: eLearning | Language: English This AutoCAD rendering course will teach you rendering interior and exterior scenes with new AutoCAD tools and enhancements. Software Required: AutoCAD 2017. In this course, AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes, you'll learn to create photorealistic renderings of the interior and exterior scene. First, you'll learn about all the new features of rendering in AutoCAD 2016 and 2017 versions. Next, you'll learn about creating cameras, views, materials, adding light, and environment settings, and making animated walkthrough from a 3D model. Finally, you'll learn to create renderings with AutoCAD software and also with your Autodesk 360 cloud account. When you're finished with this course, you'll be able to create photo-realistic renderings on your own 3D mechanical or architectural models. Software Required: AutoCAD 2017. DOWNLOAD http://rapidgator.net/file/f97db089a6ce26a3e420a10b60a80ff5/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar.html https://bytewhale.com/qmdspykse4qh/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar http://uploaded.net/file/zq1uerws/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar https://www.bigfile.to/file/SqZEEyuSnx46/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar http://nitroflare.com/view/347BC805861A265/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar http://uploadgig.com/file/download/525984370678dba5/xi0gj.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.2016.rar
  13. AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes Duration: 1h 27m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 280 MB Genre: eLearning | Language: English | Project Files Included In this course, AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes, you'll learn to create photorealistic renderings of the interior and exterior scene. First, you'll learn about all the new features of rendering in AutoCAD 2016 and 2017 versions. Next, you'll learn about creating cameras, views, materials, adding light, and environment settings, and making animated walkthrough from a 3D model. Finally, you'll learn to create renderings with AutoCAD software and also with your Autodesk 360 cloud account. When you're finished with this course, you'll be able to create photo-realistic renderings on your own 3D mechanical or architectural models. Software Required: AutoCAD 2017. Download link: http://rapidgator.net/file/813e95acfaef1e3fa12c044217a028b9/6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html]6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html http://nitroflare.com/view/5160D25CCD50335/6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar http://uploaded.net/file/8fsiqzz3/6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar https://www.bigfile.to/file/nvw2JZ7Rdz7Y/6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]6heen.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar Links are Interchangeable - No Password - Single Extraction
  14. AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes Duration: 1h 27m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 280 MB Genre: eLearning | Language: English | Project Files Included In this course, AutoCAD 2017 Essentials: Rendering Interior and Exterior Scenes, you'll learn to create photorealistic renderings of the interior and exterior scene. First, you'll learn about all the new features of rendering in AutoCAD 2016 and 2017 versions. Next, you'll learn about creating cameras, views, materials, adding light, and environment settings, and making animated walkthrough from a 3D model. Finally, you'll learn to create renderings with AutoCAD software and also with your Autodesk 360 cloud account. When you're finished with this course, you'll be able to create photo-realistic renderings on your own 3D mechanical or architectural models. Software Required: AutoCAD 2017. Download link: http://rapidgator.net/file/32f83024293f807f526675504257194b/iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html]iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar.html http://nitroflare.com/view/202534ACC4AC202/iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar http://uploaded.net/file/0stagi25/iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar https://www.bigfile.to/file/MaVSPPHmdzqC/iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar]iljh8.AutoCAD.2017.Essentials.Rendering.Interior.and.Exterior.Scenes.rar Links are Interchangeable - No Password - Single Extraction
  15. Inventor: Rendering and Animation With Alex Hammel 1h 56m | Video: h264, yuv420p, 1280x720 | Audio: aac, 44100 Hz, 2 ch | 373 MB Beginner | Jan 21, 2016 | Genre: eLearning | Language: English Rendering and animation allow designers to showcase their work and prove functionality before manufacturing a product. Luckily Autodesk Inventor has these presentation features built right in. This course, designed by Autodesk Certified Instructor Alex Hammel, shows how to use Inventor's tools to render and animate existing 3D models, and change the lighting, cameras, styles, and background scenes to produce more realistic images and animations. These techniques are useful for animating models to show product functionality and present final design concepts that showcase your parts and assemblies. Topics include: *Modifying render output *Applying and adjusting appearance styles *Creating custom cameras *Creating custom lights *Exploring scene styles *Animating in the timeline *Animating components, cameras, lights, parameters, and more *Rendering animations Download From NitroFlare http://nitroflare.com/view/1E21D07F3301DDB/inventor-rendering-and-animation.rar Download From Rapidgator http://rapidgator.net/file/3070cf486774f0a5972092e55a0afce6/inventor-rendering-and-animation.rar.html
  16. Introduction to Rendering with Cycles in Blender With Mark Masters 3h 33m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.98 GB Genre: eLearning | Language: English This Blender course covers rendering with cycles. We'll start out by first showing how to setup cameras. Then we'll cover how to use the Cycles interactive viewport rendering feature, which lets you preview changes to a render in real-time. We'll discuss the different lamp types and the main attributes of each one. We'll also cover the Cycles Emission shader and how it can be used to convert geometry into sources of illumination. Beyond that, some of the things you will learn in this course are how to setup image-based lighting, using the subsurface scattering shader, the importance of render passes and render layers, and the differences between the two. You'll learn vital techniques for optimizing a render in cycles, to cut the time of a render in half without sacrificing on the final quality of the image. We'll build on each concept to create a final render of a creative's workstation. Download From NitroFlare http://www.nitroflare.com/view/CA4F6EF8EE9BEF5/intro2rendbendlr.part1.rar http://www.nitroflare.com/view/F0D8AB4DF2989B5/intro2rendbendlr.part2.rar http://www.nitroflare.com/view/CEFB35F097F87D2/intro2rendbendlr.part3.rar http://www.nitroflare.com/view/D4C212173F35734/intro2rendbendlr.part4.rar http://www.nitroflare.com/view/CAA4E766510C9D4/intro2rendbendlr.part5.rar Download From Rapidgator http://rapidgator.net/file/46c20c1cf68a5205f37a97c9f6774381/intro2rendbendlr.part1.rar.html http://rapidgator.net/file/367d947d534a253c40018842e7d22d84/intro2rendbendlr.part2.rar.html http://rapidgator.net/file/49f2d9ef4cde93bb1d49b33d38429030/intro2rendbendlr.part3.rar.html http://rapidgator.net/file/7466cd376015e00f0de22f255763ad2c/intro2rendbendlr.part4.rar.html http://rapidgator.net/file/290b9dc7ac748ff4edc3475028028936/intro2rendbendlr.part5.rar.html
  17. Skillshare - Rendering Interiors for Beginners With Mike Golden Duration: 2hr 4m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 719 MB Genre: eLearning | Language: English In this class, we will be going over various lighting strategies and techniques for bringing an interior rendering to life! You will learn all the tools you need to make dynamic and evocative interior renderings in multiple lighting conditions and setups. What You'll Do We will be working in the open-source, and free, 3D package called http://www.blender.org/. I will also be providing a fully modeled and textured scene for the class. So if you've ever felt intimidated by the technical hurdles of getting off the ground in 3D softwares, this is the perfect place to start. This class will cover all of the tools you need to bring your interiors to life with no previous knowledge or experience necessary. So whether you are considering trying out 3D rendering, or looking for ways to bring your own designs to life, this class is for you. What You'll Learn *Intro to Blender - We will open the supplied Blender scene, learn to navigate within Blender and set up a camera, and create a rendering with the default lighting. *External Lighting - We will set up a camera within the supplied Blender scene, set up a direct light for the sun and fill lights from the sky, and render a day lit scene. *Internal Lighting - We will set up another camera inside the supplied Blender scene, set up lights within the scene such as point and spot lights to emulate interior lighting, and render an image illuminated from within. *Combination Lighting - We will set up a final camera and light the supplied Blender scene using a combination of the techniques already covered, balancing the exterior and interior lighting, and render an image with both ambient and point lighting. *Post Production - We will open our renderings in Photoshop and go over some basic color correction techniques, along with some tips and tricks to make our images pop. More Info: _https://www.skillshare.com/classes/design/Rendering-Interiors-for-Beginners/1072065297 Download From NitroFlare http://www.nitroflare.com/view/6CD0C6A820AC317/RendIntBeg.part1.rar http://www.nitroflare.com/view/D2E4AE2FA250272/RendIntBeg.part2.rar http://www.nitroflare.com/view/1C55ABD63F66021/RendIntBeg.part3.rar http://www.nitroflare.com/view/8BFE090EDE8A4ED/RendIntBeg.part4.rar Download From Rapidgator http://rapidgator.net/file/f8c997412007dbd2b92ab31e64ba5a2c/RendIntBeg.part1.rar.html http://rapidgator.net/file/5992b055411a6159d36b7fb26a553a1f/RendIntBeg.part2.rar.html http://rapidgator.net/file/323c0574e1c53c0b624a2fe398b76492/RendIntBeg.part3.rar.html http://rapidgator.net/file/44de02b79f99cff09836d4f52e84f287/RendIntBeg.part4.rar.html
  18. Digital Tutors - Daydreamer Production Pipeline Volume 5 Lighting and Rendering 1h 24m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2 ch | 3.15 GB Genre: eLearning | English In this Maya and RenderMan tutorial, we'll look at how the lighting and rendering were executed for a short we created for SIGGRAPH. Our goal with this fast-paced tutorial is to show you how our scenes were lit, how the final render pass was setup and the AOVs that were used as well as several challenges or problems that were worked through for the project. Instead of going step-by-step, we'll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects. By the end of this Maya and RenderMan training, you'll walk away with loads of tips and tricks you can use to speed up your next lighting and rendering project. http://www.nitroflare.com/view/874811B47812F79/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part1.rar http://www.nitroflare.com/view/1F69E680AE2C4B0/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part2.rar http://www.nitroflare.com/view/AF7590FE966CD08/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part3.rar http://www.nitroflare.com/view/23849EF8505656B/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part4.rar http://www.nitroflare.com/view/46D050D1A57A58C/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part5.rar http://www.nitroflare.com/view/4B0F18C431D4316/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part6.rar http://uploaded.net/file/s99f9ngl/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part1.rar http://uploaded.net/file/mjily2y3/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part2.rar http://uploaded.net/file/3hbt03ep/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part3.rar http://uploaded.net/file/9a1071vf/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part4.rar http://uploaded.net/file/nnvnt811/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part5.rar http://uploaded.net/file/7lcikjry/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part6.rar
  19. Rendering Reflective Surfaces with Scott Robertson Duration: 10+ Hours | Video: h264, yuv420p, 1280x1024 30fps | Audio: aac, 44100 Hz, 2 ch | 4.47 GB Genre: eLearning | Language: English | Project files Included I have been observing and rendering reflective surfaces for over 25 years and have been teaching others how to do the same for two decades. Over this time, I have developed some wonderful rendering demonstrations and examples to help anyone better understand the underlying physics of reflective surfaces. Armed with this new knowledge, you will quickly improve the quality of your own renderings of reflective surfaces, adding more realism and material variation to your work. More info _https://www.artstation.com/artwork/scott-robertson-rendering-reflective-surfaces-course Download From NitroFlare http://www.nitroflare.com/view/30B86DE21AC3BF9/schScotRoberson.part1.rar http://www.nitroflare.com/view/E10E8BA0CC5EA58/schScotRoberson.part2.rar http://www.nitroflare.com/view/FA382823B592D18/schScotRoberson.part3.rar http://www.nitroflare.com/view/1A19C24D7C855C8/schScotRoberson.part4.rar http://www.nitroflare.com/view/A64876DA117E484/schScotRoberson.part5.rar Download From Rapidgator http://rapidgator.net/file/bfafd51454b898ef0a591f1b5b074986/schScotRoberson.part1.rar.html http://rapidgator.net/file/c1b62b2fe3f7610597bc14fe74f3778f/schScotRoberson.part2.rar.html http://rapidgator.net/file/c4707d912c8b1f5e197771bcd0f0e500/schScotRoberson.part3.rar.html http://rapidgator.net/file/77a4384fd00ea0a9eef07a6e0c2653a0/schScotRoberson.part4.rar.html http://rapidgator.net/file/332f02f603e0c694e3d732fd47ec7ece/schScotRoberson.part5.rar.html
  20. SketchUp Rendering Using V-Ray 2 With Brian Bradley Size: 5.00 GB | Duration: 3h 11m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English V-Ray is a very popular and high-quality third-party renderer for SketchUp. With V-Ray, you can add naturalistic lighting, cameras, reflections, and diffuse materials to your SketchUp models and scenes. This course will use a single arch viz scene (an architectural visualization with interior and exterior elements) to demonstrate all of these options. Author Brian Bradley covers all of the V-Ray light types (from Sun and Sky to Sphere), irradiance mapping, physical cameras, materials, and V-Ray quality controls. By the end of the course, you'll know how to use V-Ray features to make your SketchUp models look their very best. Topics include: * Locating V-Ray tools and features * Using the RT Engine * Creating daylight with V-Ray Sun and Sky * Using image-based lighting * Working with irradiance mapping * Handling perspective correction in the physical camera * Setting up a depth of field effect * Creating and applying V-Ray materials * Using fixed-rate sampling * Color mapping * Working with V-Ray proxies Download From NitroFlare http://www.nitroflare.com/view/3ABBA94DD40736E/xidau123_LcSketchUpRenderUsVRay2.part1.rar http://www.nitroflare.com/view/6F1B5812A04C475/xidau123_LcSketchUpRenderUsVRay2.part2.rar http://www.nitroflare.com/view/BDDE658CEACDBC7/xidau123_LcSketchUpRenderUsVRay2.part3.rar http://www.nitroflare.com/view/207AA33411B14CA/xidau123_LcSketchUpRenderUsVRay2.part4.rar http://www.nitroflare.com/view/0A30797BE8D9E0A/xidau123_LcSketchUpRenderUsVRay2.part5.rar http://www.nitroflare.com/view/7C2BDC034F2F3FB/xidau123_LcSketchUpRenderUsVRay2.part6.rar http://www.nitroflare.com/view/474030E472EBB2C/xidau123_LcSketchUpRenderUsVRay2.part7.rar http://www.nitroflare.com/view/D085FB3DAD013EE/xidau123_LcSketchUpRenderUsVRay2.part8.rar Download From Rapidgator http://rapidgator.net/file/f530a681859747ac556c7767b5a2c8c5/xidau123_LcSketchUpRenderUsVRay2.part1.rar.html http://rapidgator.net/file/4ed8181ca55b9da9cabf9d80799942a8/xidau123_LcSketchUpRenderUsVRay2.part2.rar.html http://rapidgator.net/file/cb0a671c647fdc4b8b622065fb441289/xidau123_LcSketchUpRenderUsVRay2.part3.rar.html http://rapidgator.net/file/a47d1384d9742fc4d09fcc98fef1cec8/xidau123_LcSketchUpRenderUsVRay2.part4.rar.html http://rapidgator.net/file/a5405cf4dd1c3fa7e2229cb415cd3839/xidau123_LcSketchUpRenderUsVRay2.part5.rar.html http://rapidgator.net/file/867f6bae40d888009a8b5ab62213aa8c/xidau123_LcSketchUpRenderUsVRay2.part6.rar.html http://rapidgator.net/file/5d7130c17bb9c3f9d9de7af3c9893506/xidau123_LcSketchUpRenderUsVRay2.part7.rar.html http://rapidgator.net/file/8a06019833c867f59ce1528b412ea870/xidau123_LcSketchUpRenderUsVRay2.part8.rar.html
  21. Skillshare - Rendering Light: Compositions With Colored Pencil Duration: 43m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 802 MB Genre: eLearning | Language: English Chiaroscuro was used by the art masters throughout history to capture beautiful and realistic lightin. This class is going to explore modern chiaroscuro with deep colored pencil rendering and object layering in a composition. The colored pencil affects the volume of the whole work, and this class will give you techniques to get the most out of them! We will begin with placing the black and white space, and adding layers of color as you build your drawing. I work with the human figure and elements in nature, and will walk you through creating a portrait that blends the two. We will finish your composition with the veil technique, covering the entire piece in a light veil of color to add mood to your work. What You'll Learn I will teach you the process of building a drawing from the ground up, chiaroscuro style, in colored pencils. This involves strategic black and white placement and layering. *Sketching. Sketch out and prepare your composition. *Chiaroscuro. Plan the placement of your lights and darks to set yourself up for good rendering. *Coloring. Color your shapes and bring depth to your work. *Veiling. Apply the veil illustration technique to your drawing. Download From NitroFlare http://www.nitroflare.com/view/8EF0FE71E3B40BD/rendLighcompas.part1.rar http://www.nitroflare.com/view/4CBE1EE9BB5E581/rendLighcompas.part2.rar http://www.nitroflare.com/view/7A34B48ABACE753/rendLighcompas.part3.rar http://www.nitroflare.com/view/C813FB71AAD5A47/rendLighcompas.part4.rar Download From Rapidgator http://rapidgator.net/file/4e7697ac3f75b5b20ab594850852af99/rendLighcompas.part1.rar.html http://rapidgator.net/file/8c1d44c318fbd9a97762b63cb6233551/rendLighcompas.part2.rar.html http://rapidgator.net/file/1d1b0d2f0ea1371dd0fb51c529ba964d/rendLighcompas.part3.rar.html http://rapidgator.net/file/c7b367272145d10753a5f430ecb75dc5/rendLighcompas.part4.rar.html
  22. Cycles rendering engine in Blender 3D - Complete Guide MP4 | Video: 1280x720 | 73 kbps | 44 KHz | Duration: 5 Hours | 568 MB Genre: eLearning | Language: English A practical approach, from the very basics, on Cycles rendering in Blender; theory and practice, with resource files. Cycles is a rendering engine, a program that transforms a 3D virtual environment into a 2D image, or render. It does this by making calculations of the lighting and shading of the scene, taking into account factors such as the nature of "physical" objects - their textures, the effects of refraction - in order to produce the end result. From version 2.62 of Blender 3D, Cycles comes ready-installed, and since then the list of functionality has grown, with new features in each release. This course is aimed at those who have a basic knowledge of Blender and want to know the features, functions and capabilities of Cycles rendering engine; a basic knowledge of Blender Render (materials, textures, lights) is recommended, yet not required. Even those who already have a good knowledge of Cycles will find this manual useful , since they can expand and deepen the knowledge of the tools and key techniques of lighting and shading. The manual deals with lighting, materials, shading and texturing, describing, through practical examples , the fundamental theoretical concepts to understand the rendering, allowing the reader to understand the mechanisms and meanings of certain operations and settings. In the appendix there are some hints about OSL, Render Passes Compositing, Toon Shading, and UV Unwrapping and Mapping. This will make it possible to analyze patterns of nodes for Shaders retrieved from the Internet or other manuals understanding their functioning; you can also create your own patterns of Nodes and Materials composing the various tools wisely, starting with an analysis of what you want to achieve and the knowledge of the characteristics of the instruments of Cycles to easily get the desired results. 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  23. cmiVFX - Cinema 4D Advanced Lighting and Rendering English | 7h 40m | AVC (.mp4) 1280x690 30fps | AAC 44.1KHz 2ch | 8.1 Gb Genre: eLearning cmiVFX brings you "C4D Advanced Lighting and Rendering" with Guillem Ramisa. In this video we'll be exploring the entire process of CGI Lighting and Rendering inside Maxon's Cinema 4D. We'll start by learning from the old masters. We'll see what they discovered about light and we'll begin applying the techniques they developed over the years. We'll be exploring these techniques step-by-step while looking at all the incredible tools that Cinema 4D offers for lighting. We'll see interior lighting (studio), exterior lighting (Physical and HDRI), and an artistic approach that is achieved by coMbining all of the tools that we'll be covering. We'll get a brief overview of how Cinema 4D materials work and the correct setup of material layers for later rendering and compositing. Rendering is a big deal when we want to achieve any specific kind of look. We'll see how Cinema 4D r15 works with its new rendering algorithm which will optimize our workflow. Finally we'll see how to setup a multi-pass file for compositing and all the AOVs power. DOWNLOAD http://rapidgator.net/file/85b5c750628b317bfbd34cf2358744d4/7Cinema.part01.rar.html http://rapidgator.net/file/12e73a1f51850adcae9bf61160311b47/7Cinema.part02.rar.html http://rapidgator.net/file/7b3c8d3af5549f62056df839ac842eca/7Cinema.part03.rar.html http://rapidgator.net/file/ca6aceff03636fdf02953e56f0dc000f/7Cinema.part04.rar.html http://rapidgator.net/file/6cd98b5f34c7ef17772b0fd33f054244/7Cinema.part05.rar.html http://rapidgator.net/file/88e86ce4aa91756296a3b26f254ebfd1/7Cinema.part06.rar.html http://rapidgator.net/file/80ae0a2d8d63b88093fab302935901e6/7Cinema.part07.rar.html http://rapidgator.net/file/3622139ed00dcdcfaee710ef3e7f75b5/7Cinema.part08.rar.html http://rapidgator.net/file/f91b725fea5e2732e2d52180469b8b1d/7Cinema.part09.rar.html http://uploaded.net/file/bvu7m33j/7Cinema.part01.rar http://uploaded.net/file/ydctd7ve/7Cinema.part02.rar http://uploaded.net/file/fpvooewr/7Cinema.part03.rar http://uploaded.net/file/qfg6f5it/7Cinema.part04.rar http://uploaded.net/file/wxexk6nc/7Cinema.part05.rar http://uploaded.net/file/4n0iw2d2/7Cinema.part06.rar http://uploaded.net/file/kt16rne3/7Cinema.part07.rar http://uploaded.net/file/ipmwcp8j/7Cinema.part08.rar http://uploaded.net/file/jkiv632j/7Cinema.part09.rar http://www.hitfile.net/7DcM/7Cinema.part01.rar.html http://www.hitfile.net/7Df9/7Cinema.part02.rar.html http://www.hitfile.net/7DeD/7Cinema.part03.rar.html http://www.hitfile.net/7Dcl/7Cinema.part04.rar.html http://www.hitfile.net/7DhY/7Cinema.part05.rar.html http://www.hitfile.net/7Ddx/7Cinema.part06.rar.html http://www.hitfile.net/7Dcg/7Cinema.part07.rar.html http://www.hitfile.net/7Dj4/7Cinema.part08.rar.html http://www.hitfile.net/7DhM/7Cinema.part09.rar.html http://www.uploadable.ch/file/ktRmkUmtXYMZ/7Cinema.part01.rar http://www.uploadable.ch/file/wVFvnzaUt7Fz/7Cinema.part02.rar http://www.uploadable.ch/file/S4MftD7RaqVt/7Cinema.part03.rar http://www.uploadable.ch/file/FX5Ra8uHsUkw/7Cinema.part04.rar http://www.uploadable.ch/file/aCWbXcjZcMPt/7Cinema.part05.rar http://www.uploadable.ch/file/rQgQPppaB9EE/7Cinema.part06.rar http://www.uploadable.ch/file/hhkJD7hWYB4s/7Cinema.part07.rar http://www.uploadable.ch/file/pb28AD9rYhvm/7Cinema.part08.rar http://www.uploadable.ch/file/bK4Ryme8gQfs/7Cinema.part09.rar
  24. Fxphd - Real World Lighting and Rendering with Arnold with Matt Leonard English | 10 Classes | h264, yuv420p, 1152x720, 25fps | 44100 Hz, stereo | 2.09 Gb Genre: eLearning Solid Angle's Arnold is one of the visual effects industry's top render engines. Since it's initial release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar "bake off". It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World. Arnold is a full Ray Traced, Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV show 'Skins', VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree). DOWNLOAD http://rapidgator.net/file/a38ee14ae21fd7fccc209ba438871d7c/fLighting.part1.rar.html http://rapidgator.net/file/64d7bfaae4c404077c9364a172cabb9e/fLighting.part2.rar.html http://rapidgator.net/file/46339094a3bd241e96c26a3d0c857c73/fLighting.part3.rar.html http://rapidgator.net/file/6971b4fd031386c4e981035be2090f5a/fLighting.part4.rar.html http://rapidgator.net/file/7ce4531fdf9719ead6dd7f2c748f42ca/fLighting.part5.rar.html http://uploaded.net/file/drcuq141/fLighting.part1.rar http://uploaded.net/file/2tqnh236/fLighting.part2.rar http://uploaded.net/file/wotv9az0/fLighting.part3.rar http://uploaded.net/file/vlwa17ln/fLighting.part4.rar http://uploaded.net/file/7s76zpsk/fLighting.part5.rar http://www.hitfile.net/6mpq/fLighting.part1.rar.html http://www.hitfile.net/6mqH/fLighting.part2.rar.html http://www.hitfile.net/6n0j/fLighting.part3.rar.html http://www.hitfile.net/6mun/fLighting.part4.rar.html http://www.hitfile.net/6mxm/fLighting.part5.rar.html http://www.uploadable.ch/file/WF4x3c8KCDUf/fLighting.part1.rar http://www.uploadable.ch/file/dNNgP7Y4snBC/fLighting.part2.rar http://www.uploadable.ch/file/nH2Fp5cx6GTV/fLighting.part3.rar http://www.uploadable.ch/file/mYX7YP9NhcmE/fLighting.part4.rar http://www.uploadable.ch/file/vjh4ykTbYmQx/fLighting.part5.rar
  25. Fxphd - Real World Lighting and Rendering with Arnold with Matt Leonard Duration: 10 Classes | Video: h264, yuv420p, 1152x720, 25fps | Audio: 44100 Hz, stereo | 2.09 GB Genre: eLearning | Language: English | Project files Included Solid Angle's Arnold is one of the visual effects industry's top render engines. Since it's initial release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar "bake off". It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World. Arnold is a full Ray Traced / Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV show 'Skins', VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree). Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me Download ( NitroFlare ) http://nitroflare.com/view/70BC0DBC3C130F6/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://nitroflare.com/view/100033A1757CFB4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://nitroflare.com/view/C2EC1411C7BD4BC/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://nitroflare.com/view/E4CB063259359BB/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://nitroflare.com/view/262B6A3BA75864A/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download ( Uploaded http://uploaded.net/file/1s1gqe51/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://uploaded.net/file/ve5uzntd/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://uploaded.net/file/jiory9fp/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://uploaded.net/file/3gsznfk4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://uploaded.net/file/z9z5vdhv/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download ( Rapidgator ) http://rapidgator.net/file/cd6ccffd3678a928a2eb2088dab2b8eb/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar.html http://rapidgator.net/file/58721de3feb913c8225652df91ec1daf/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar.html http://rapidgator.net/file/214502fe551c4a87424ca72f36eb48d1/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar.html http://rapidgator.net/file/031ec55de8371a61bf9b1b9fd0350d69/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar.html http://rapidgator.net/file/b51bf5325a3a890fe21b95bb028b45d5/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar.html Download ( Uploadable ) http://www.uploadable.ch/file/FMCPVUgCbnmT/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://www.uploadable.ch/file/CZ9dECUSBEM8/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://www.uploadable.ch/file/rZKQ39vBPRRs/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://www.uploadable.ch/file/JFda6jbNndj9/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://www.uploadable.ch/file/BtcVkzKsMUuW/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download (Turbobit) http://turbobit.net/m6hdte414fpj/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar.html http://turbobit.net/tub38fo1d0g4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar.html http://turbobit.net/qp0xhf5aps3u/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar.html http://turbobit.net/1xg1lutwn8nr/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar.html http://turbobit.net/mxdhcbs2dc1m/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar.html
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