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Free Download Published: 3/2025 Created by: 3D College MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: All | Genre: eLearning | Language: English | Duration: 30 Lectures ( 5h 5m ) | Size: 4.2 GB Learn UE5 Chaos Destruction: Fracturing, Clusters, Fields, Niagara VFX & FPS Shooter Mechanics for Dynamic Gameplay What you'll learn How to Install UE5, Download Marketplace Assets, and Navigate the Engine. Learn the UE5 Fundamentals, Navigation, essential tools, and set up your first project. Learn how the Chaos Destruction system works and how to use Geometry Collections. Explore all Fracture mode tools and different Fracture types. Learn how to use Chaos Utilities and Selection tools. Create an FPS shooter using the Chaos System. Connect and integrate Niagara VFX with the Chaos System. Understand and apply Chaos Fields in your projects. Requirements A basic understanding of UE5 is helpful but not required. Recommended: Desktop PC with Windows 10 (or later) 64-bit or a Mac with Mac OS X 10.9.2 or later Recommended: 8GB RAM Recommended: Quad-core Intel or AMD processor, 2.5 GHz or faster Recommended: DirectX 11 or 12 compatible video card Unreal Engine 5 can run on desktops and laptops with lower specifications, but this may impact performance. Description Learn how to use and control the Chaos Destruction System in Unreal Engine 5! This course provides a full breakdown of all Fracture Mode tools and settings, along with a detailed explanation of Chaos Fields and their advanced functions. You'll also discover how to integrate Niagara VFX with Chaos to create dynamic destruction effects. Additionally, we'll customize the FPS Template, adding Chaos-based destruction to gameplay for a more immersive experience.The main goal of this course is to teach you how to control Chaos Destruction and successfully optimize it in UE5. Every tool and feature is demonstrated through real-time examples, ensuring you gain practical skills to apply in your own projects.Here's what makes this course stand out:Always Updated - Regularly refreshed to include the latest UE5 updates, so you're always learning with the most current tools and techniques.Beginner Friendly Structure - Start with no prior knowledge. Each lesson builds on the last, ensuring you gain confidence with every step.Thorough Fundamentals - Gain a solid understanding of Unreal Engine 5's core features, fully preparing you for more advanced topics.Niagara VFX from Scratch - Learn to create stunning visual effects from the ground up and seamlessly integrate them with Chaos Destruction.3D Meshes with Chaos & Modeling Tools - Use the Chaos system to generate and refine 3D meshes, then modify and prepare them for destruction using Unreal Engine's built in modeling tools.FPS Gameplay Integration - Modify the FPS Template to add Chaos-based destruction, custom weapons, and interactive elements.Real-Time Examples - Every tool and feature is explained with hands-on demonstrations, making it easy to apply what you learn.Performance Optimization - Learn how to balance high quality destruction with smooth performance, ensuring your projects run efficiently.Whether you're a beginner or an experienced artist, this course gives you everything you need to master Chaos Destruction and bring your projects to life!During the course, you will create your own customized Chaos Destruction systems, which you can use in both games and cinematics. You'll learn how to tailor destruction effects to fit your projects, giving you full control over how objects break, react, and interact within Unreal Engine 5.I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami, and Square Enix. The extensive experience I've gained, I aim to pass on to aspiring artists in my courses, who find themselves in the same place where I once started my journey. Who this course is for For game developers, vfx artists, virtual production artists, cinematic artists, environment artists, video editors and animators. 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Free Download Unreal Engine x Houdini Water Tutorial - Complete Workflow Course by Mikkel Lassalle Master large-scale water simulations with this in-depth, step-by-step course on Houdini and Unreal Engine With over 15 years of experience, Mikkel Lassalle will guide you through the entire process of creating FLIP fluid productions-from start to finish-without skipping any steps. This course is perfect for beginners, offering a shortcut to learn large-scale water simulations using Houdini and Unreal Engine. What You'll Learn: ✅ Creating stunning, complex water simulations ✅ Mastering FLIP fluid simulations for large-scale scenes ✅ Building stunning environments in Unreal Engine ✅ Compositing fluid simulations into final polished shots Course Features: - Over 6 Hours of in-depth video content - Personal Simulation Template - Personal Render Template - Personal Ocean Template - High-Quality Animated Alembic Model with Textures - Assets including HDR, Sky, Textures, Fog, and Birds Why This Course is for You: This course offers a shortcut for beginners to craft exceptional large-scale FLIP fluid scenes without spending countless hours learning Houdini. The two epic shots featured in the promotional video are the exact ones created in this course, so you can learn every step of the process and gain the skills to bring any creative vision to life. Content Source: ✅ Purchase Now and Start Learning: Unreal Engine x Houdini Water Tutorial - Complete Workflow Course ✅ Category: Houdini, Unreal Engine, Water Simulation, FLIP Fluids , Game Development , 3D ✅ Course Level: Beginner to Intermediate What You See is Exactly What You Get: This course will provide you with all the templates and assets you need to get started immediately and create high-quality water simulations. [b]AusFile[/b] https://ausfile.com/cj88d5vk2nz8/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://ausfile.com/8uoiudqq7gs1/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://ausfile.com/8w0w3qwknts6/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://ausfile.com/3n3mc3ube9mc/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html TakeFile https://takefile.link/iofrmkfi68k3/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://takefile.link/q1big1mfc03g/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://takefile.link/3gi909j4yeqh/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://takefile.link/h1zk59pkncqb/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html Rapidgator https://rg.to/folder/7998471/GumroadUnrealEnginexHoudiniWaterTutorialCompleteWorkflowCourseByMikkelLassalle.html Fikper Free Download https://fikper.com/wpxCRNKY6m/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part1.rar.html https://fikper.com/neGIs7Ivke/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part2.rar.html https://fikper.com/QHR8SXxqY8/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part3.rar.html https://fikper.com/BMwtM1vFUa/odzyv.Gumroad..Unreal.Engine.x.Houdini.Water.Tutorial..Complete.Workflow.Course.By.Mikkel.Lassalle.part4.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Udemy - Unreal Engine Blueprint Automation Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 6.56 GB | Duration: 7h 24m Create Blueprint Utilities and Unreal Engine tools to speed up and automate your work. What you'll learn How to navigate Blueprint Editor How to use Events and Functions in Editor Scripted Utilities How automate repetitive tasks with Blueprints. How batch process assets. Fix asset naming convention, apply correct compression settings, cleanup projects and more. How to create Unreal Engine tools with custom UI and Blueprint logic. How to add a custom menu entry to UE interface. How to design Editor Utility Widgets with UMG editor. How to create Lights Manager tool. How to use Tick and how it influences performance How to use Data Tables and a data driven approach to avoid hardcoding data in Blueprints and to make them easy to tweak by anyone. Requirements You should be already familiar with Unreal Engine. Having experience with gameplay/editor Blueprints is not necessary but will for sure come handy. Description This is a zero to hero Blueprints course for automation and tool creation.Following well received Unreal Engine 5 Python Automation Course, this course brings automation and tool creation with Blueprints to everyone who wants to start making tools quickly and without any code.The course begins with introduction to Blueprint editor. While it requires being familiar with Unreal Engine, it's made to suit both beginners and experienced developers.In first chapters of the course, we will focus on batch operations. We will mass process assets and actors using Scripted Actions.We will dive both into Asset Action Utilities and Actor Action Utilities.Those will let you batch rename assets, fix texture compression settings, modify editor properties, remove unused assets, work with metadata tags and more.It should be enough to make you familiar with this kind of Blueprints.Then we will take it to the next level and start creating tools with custom UI.We will explore UMG widget editor, design our own Utility Widgets, create custom list view and then use it in Lights Manager tool.Tutorials in this course are not just 'do what I do' videos. I've put effort into making sure that you know why I do certain things and even though there may be some simplifications at the beginning, there are separate videos made to fill the gaps. Expect explanations on Tick function performance, what are Interfaces, or when to use Cast node and when to use Is A node instead.100% of the course content was recorded on Unreal Engine 5. Overview Section 1: Intro Lecture 1 Course Overview Section 2: Prerequisites Lecture 2 Required Plugins Lecture 3 Asset vs Actor. Mind the difference Lecture 4 Scripted Actions (Utilities) vs Editor Utility WIdgets Section 3: Editor Blueprint Utilities Lecture 5 Hello World Lecture 6 Fix Asset Naming Convention - Simple Batch Rename Lecture 7 Fix Asset Naming Convention - Data Driven Approach Lecture 8 Batch Fix Texture Compression Settings Lecture 9 Remove Unused Assets Lecture 10 Remove Unused Assets - Making it better with Metadata Tags Lecture 11 Create Material Instance From Selected Textures Lecture 12 Assign Material To Selected Asset - Using User Input Lecture 13 Random Actor Rotation Lecture 14 Set Material On Selected Actors Lecture 15 Undo Redo Section 4: Introduction to Utility Widgets Lecture 16 Our First Widget Utility: Rotate Selected Actors Lecture 17 Set Material Widget - working with Single Property View Lecture 18 Modifying properties of selected Asset - how to use Details View Lecture 19 Detect selected Asset change. What is Tick and how to avoid it. Section 5: Lights Manager - Editor Utility Widgets Project Lecture 20 Lights Manager - Intro Lecture 21 List View Lecture 22 List View - Remove Button (optional tutorial) Lecture 23 List View - Add Button (optional tutorial) Lecture 24 Lights Manager based on List View Section 6: Extending Editor Menus Lecture 25 Introduction to Extending Editor Menus Lecture 26 Editor Utility Tool Menu Entry Lecture 27 Editor Utility Widget Menu Entry Lecture 28 Menu Entry Icon Section 7: Interfaces, Casting To Classes - Diving Into Technical Details Lecture 29 What is an Interface? Lecture 30 When to use Cast node and when to use IsA(soft) Intermediates or Professionals who are familiar with Unreal Engine and would like to automate their workflow.,Technical Artists who want to start developing UE tools and need a quick start Homepage: ?https://www.udemy.com/course/unreal-engine-blueprint-automation/ Rapidgator https://rg.to/file/5b89559a327a84492707bd72f7680edc/thxjk.Unreal.Engine.Blueprint.Automation.part1.rar.html https://rg.to/file/6085704a2a959553772dfc15c7cce62b/thxjk.Unreal.Engine.Blueprint.Automation.part2.rar.html https://rg.to/file/fe57351e04efd37d745dddf79295c10d/thxjk.Unreal.Engine.Blueprint.Automation.part3.rar.html https://rg.to/file/dc857ddecc448d8b779454b6b4177372/thxjk.Unreal.Engine.Blueprint.Automation.part4.rar.html https://rg.to/file/5a7c85a9ae1dad6da84c90c565bbdf53/thxjk.Unreal.Engine.Blueprint.Automation.part5.rar.html https://rg.to/file/304f9cdc6469e039a7671c1d2eadd6fd/thxjk.Unreal.Engine.Blueprint.Automation.part6.rar.html https://rg.to/file/fe3ae863bcdf93e73d582bbefbe856b1/thxjk.Unreal.Engine.Blueprint.Automation.part7.rar.html Fikper Free Download https://fikper.com/SEXTRXTnju/thxjk.Unreal.Engine.Blueprint.Automation.part1.rar.html https://fikper.com/ArA0TukNpt/thxjk.Unreal.Engine.Blueprint.Automation.part2.rar.html https://fikper.com/CLvPOr4tVm/thxjk.Unreal.Engine.Blueprint.Automation.part3.rar.html https://fikper.com/PqUGKxyJJH/thxjk.Unreal.Engine.Blueprint.Automation.part4.rar.html https://fikper.com/sqFmeWg56V/thxjk.Unreal.Engine.Blueprint.Automation.part5.rar.html https://fikper.com/UVjkZdemzY/thxjk.Unreal.Engine.Blueprint.Automation.part6.rar.html https://fikper.com/tk1FxlUwxh/thxjk.Unreal.Engine.Blueprint.Automation.part7.rar.html No Password - Links are Interchangeable
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Free Download Cinematic Environments, Composition, and Lighting in Unreal Published: 3/2025 Created by: Bell de Deus MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Expert | Genre: eLearning | Language: English | Duration: 20 Lectures ( 10h 3m ) | Size: 8.56 GB Composition, and Lighting in Unreal What you'll learn Modeling and scene development: Using Blender for modeling and importing assets into Unreal Engine. Environment building: Gathering references, scene blocking, terrain dressing, and developing old houses. Visual adjustments: Camera setup, lighting adjustments, composition, and rendering optimization. Finalization: Post-production and final rendering. Requirements Basic knowledge of 3D modeling (Blender or similar software). Understanding of lighting and composition for cinema. A computer capable of running Blender and Unreal Engine. Basic familiarity with Unreal Engine can be helpful but is not necessarily required. Description What will students learn in this course?Students will learn the complete process of creating cinematic environments in Unreal Engine, including:Initial setup: Installing Live Link and organizing files.Modeling and scene development: Using Blender for modeling and importing assets into Unreal Engine.Environment building: Gathering references, scene blocking, terrain dressing, and developing old houses.Visual adjustments: Camera setup, lighting adjustments, composition, and rendering optimization.Finalization: Post-production and final rendering.What are the Requirements or prerequisites for this course?Based on the content, students may need:Basic knowledge of 3D modeling (Blender or similar software).Understanding of lighting and composition for cinema.A computer capable of running Blender and Unreal Engine.Basic familiarity with Unreal Engine can be helpful but is not necessarily required.Who is this course for?3D artists interested in cinema and virtual environments.VFX and animation professionals looking to expand their skills in Unreal Engine.Directors and filmmakers who want to create cinematic scenes using real-time technology.Game developers exploring the use of Unreal Engine for storytelling and cinematics.Let me know if you need any refinements! course by Bell Rodrigo Brito da Silva de Deus by BELL VFX, course pre recorded with support with extra fee. Who this course is for 3D artists interested in cinema and virtual environments. VFX and animation professionals looking to expand their skills in Unreal Engine. Directors and filmmakers who want to create cinematic scenes using real-time technology. Game developers exploring the use of Unreal Engine for storytelling and cinematics. 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Free Download Unreal Engine 5 Survival Framework - Multiplayer Game Dev Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 48.58 GB | Duration: 31h 54m Build a multiplayer survival framework using Blueprints, networking, and modular design in Unreal Engine 5. What you'll learn Game Architecture & Setup - Learn how to properly structure a multiplayer survival game, from initial project setup to core gameplay mechanics. Blueprint Visual Scripting - Master Unreal Engine's powerful visual scripting system, including functions, macros, interfaces, and variables. Multiplayer & Networking - Implement multiplayer features using Unreal Engine's networking system, ensuring seamless online gameplay. Game Optimization & Performance - Improve game efficiency by optimizing Blueprints, assets, and networking components. Quizzes - Test your knowledge with engaging quizzes. Comprehensive Gameplay Systems - Implement crucial features like Locomotion & Movement - Smooth player movement and navigation. Footstep System - Dynamic sound effects based on terrain. Menu & UI - Create intuitive interfaces for seamless user experience. Interaction System - Implement mechanics for object interaction. Replication Subsystem - Ensure smooth multiplayer synchronization. Survival Mechanics & Progression - Develop essential survival game features Attribute Manager - Manage player stats like health, stamina, and hunger. Respawn System - Handle player deaths and respawning mechanics. Inventory System - Implement an organized inventory for item management. Crafting & Equipment - Build crafting mechanics and equipable gear. Building System - Allow players to construct structures in the world. Combat & AI - Enhance your survival game with Combat Framework - Develop engaging combat mechanics. Ragdoll System - Add realistic physics-based character reactions. Basic AI - Create intelligent NPC behaviors for immersive gameplay. Environmental Interaction & Gameplay Depth - Add engaging world interactions Choppable Trees - Implement resource gathering through environmental destruction. Requirements Able to listen and read in English A PC that can run UE5 It is assumed that you have a basic understanding of Unreal Engine 5 and programming experience. If not, please check out the UE5 Basics Course. Description Master Multiplayer Survival Game Development in Unreal Engine 5Do you want to create your own multiplayer survival game? This course will guide you through every step of the process, from designing the game structure to implementing complex mechanics using Unreal Engine 5's Blueprint system. Whether you're a beginner or an experienced developer looking to enhance your skills, this course will provide you with the knowledge and tools to build a fully functional multiplayer survival game.What You'll LearnGame Architecture & Setup - Learn how to properly structure a multiplayer survival game, from initial project setup to core gameplay mechanics.Blueprint Visual Scripting - Master Unreal Engine's powerful visual scripting system, including functions, macros, interfaces, and variables.Multiplayer & Networking - Implement multiplayer features using Unreal Engine's networking system, ensuring seamless online gameplay.Game Optimization & Performance - Improve game efficiency by optimizing Blueprints, assets, and networking components.Quizzes - Test your knowledge with engaging quizzes.Comprehensive Gameplay Systems - Implement crucial features like:Locomotion & Movement - Smooth player movement and navigation.Footstep System - Dynamic sound effects based on terrain.Menu & UI - Create intuitive interfaces for seamless user experience.Interaction System - Implement mechanics for object interaction.Replication Subsystem - Ensure smooth multiplayer synchronization.Survival Mechanics & Progression - Develop essential survival game features:Attribute Manager - Manage player stats like health, stamina, and hunger.Respawn System - Handle player deaths and respawning mechanics.Inventory System - Implement an organized inventory for item management.Crafting & Equipment - Build crafting mechanics and equipable gear.Building System - Allow players to construct structures in the world.Combat & AI - Enhance your survival game with:Combat Framework - Develop engaging combat mechanics.Ragdoll System - Add realistic physics-based character reactions.Basic AI - Create intelligent NPC behaviors for immersive gameplay.Environmental Interaction & Gameplay Depth - Add engaging world interactions:Choppable Trees - Implement resource gathering through environmental destruction.By covering all these essential survival game elements, you'll gain the skills to create a fully functional multiplayer survival experience in Unreal Engine 5.Why Take This Course?Best Modular Approach - Learn how to develop a structured, modular survival game that allows for easy expansion and flexibility. Build only the components you need for an efficient development process.High-Quality, Organized Code - Avoid spaghetti code. This course emphasizes well-structured, clear Blueprints and a segmented approach to game development, making it easy to manage and scale.Proven Track Record - Built upon industry best practices, the techniques taught in this course reflect a reliable and adaptable development approach used by professionals.Robust & Reliable Systems - Gain insights into designing game mechanics with flexibility, maintainability, scalability, compatibility, usability, and performance in mind.Hands-On Learning with Real-World Applications - Apply everything you learn directly to a real multiplayer survival game project.This course is designed to be accessible yet in-depth, making it ideal for both newcomers and those looking to refine their Unreal Engine skills. By the end of this course, you will have a strong, modular, and scalable foundation for your multiplayer survival game, ready to expand and refine.Join now and start building your own multiplayer survival game today!Greetings,Eric RutsCompany Lead of Games by Hyper Overview Section 1: Getting Started Lecture 1 Introduction - Scope Lecture 2 Introduction - Course Outline Lecture 3 Introduction - Example Project Lecture 4 Introduction - Who am I Section 2: Architecture Lecture 5 Intro Lecture 6 Systems Lecture 7 Data flow Lecture 8 Abstract Classes and Dynamic Dispatching - Intro Lecture 9 Abstract Classes and Dynamic Dispatching - Use of Macros to access Abstract Comp Lecture 10 Abstract Classes and Dynamic Dispatching - Generic Explanation Lecture 11 Abstract Classes and Dynamic Dispatching - Use of Macros to access Abstract Comp Section 3: Project Setup Lecture 12 Intro Lecture 13 Create Project Lecture 14 Settings - Engine Settings Lecture 15 Settings - Project Settings Lecture 16 Settings - Plugins Lecture 17 Settings - Refresh All Nodes Lecture 18 Custom Classes Section 4: Map Lecture 19 Intro Lecture 20 Intro - Result of this chapter Lecture 21 Landscape - Add Landscape Lecture 22 Landscape - Heightmap Generators Lecture 23 Landscape - Importing Heightmap Lecture 24 Landscape - Centering the map Lecture 25 Auto Landscape Material - Intro Lecture 26 Auto Landscape Material - Folders Lecture 27 Auto Landscape Material - Slope Mask Lecture 28 Auto Landscape Material - BlendOnHeight Lecture 29 Auto Landscape Material - Macro Variation Lecture 30 Auto Landscape Material - Material Master Lecture 31 Auto Landscape Material - Getting Meshes and Materials Lecture 32 Auto Landscape Material - Finalizing Landscape Master Material Lecture 33 Auto Landscape Material - Adding Grass Foliage Lecture 34 Auto Landscape Material - Outro Lecture 35 Ambiance - Post process Lightning Fog Clouds Skylight Lecture 36 Water - Adding Water Volume Lecture 37 Example Assets - Sources Lecture 38 Example Assets - Placing Assets Lecture 39 Example Assets - Background Sound Section 5: Locomotion Lecture 40 Intro Lecture 41 Intro - Result of this chapter Lecture 42 Character - Importing Custom Character Lecture 43 Character - Drive Animation of Default UE Character Lecture 44 Extended Movement Component - Intro Lecture 45 Extended Movement Component - Creating Input Mappings and Input Actions Lecture 46 Extended Movement Component - Creating the InputMapping function and Actor Compo Lecture 47 Extended Movement Component - Adding Disable Movement Boolean Lecture 48 Extended Movement Component - Montages and Animation Sequences Lecture 49 Sources - Mixamo Lyra and More Section 6: Dynamic Footstep System Lecture 50 Intro Lecture 51 Intro - Result of this chapter Lecture 52 Preparations - Physical Surfaces Lecture 53 Preparations - Sounds Lecture 54 Animation Notify Lecture 55 Footstep Component - Preparing Footstep Component Lecture 56 Footstep Component - Trace function Lecture 57 Footstep Component - Spawn Sound Lecture 58 Landscape Physical Material Output Section 7: Menu Lecture 59 Intro Lecture 60 Intro - Result of this chapter Lecture 61 Preparations - Plugin and UI Files Lecture 62 Preparations - Button and Text Styles Lecture 63 Preparations - Menu Map and adding UI Lecture 64 Preparations - Open In-Game Menu Lecture 65 Reuseable Widgets - Buttons Lecture 66 Reuseable Widgets - Confirm Dialogue Lecture 67 Main Menu - Setting Widget Lecture 68 Main Menu - Options Lecture 69 Main Menu - Main Menu Widget Lecture 70 Main Menu - In-Game Menu Widget Section 8: Replication Subsystem Lecture 71 Intro Lecture 72 Intro - Result of this chapter Lecture 73 Replication Component - Animation Lecture 74 Replication Component - Sound Section 9: Interaction System Lecture 75 Intro Lecture 76 Intro - Result of this chapter Lecture 77 Preparations - Creating the Components Lecture 78 Preparations - Custom Collision Channel Lecture 79 Preparations - Interact Interface Lecture 80 Preparations - Example Interaction Objects Lecture 81 Preparation - Interaction Input Mapping Lecture 82 Interaction Component - Interaction Trace Lecture 83 Interaction Component - Interaction Trace Function Lecture 84 Interaction Component - Turning on Off Lights Lecture 85 Interaction Component - Try Interact Function and finishing up Section 10: Attribute Manager Lecture 86 Intro Lecture 87 Intro - Result of this chapter Lecture 88 Preparations - Creating Attribute Components and set Variables Lecture 89 Preparations - Component Macro Lecture 90 UI - Progressbar Lecture 91 UI - Progressbars in HUD Lecture 92 UI - Bind Values from component to UI Lecture 93 Update Non Persistent Attributes - Change by Amount Lecture 94 Update Non Persistent Attributes - On Change Health Hydration and Food Lecture 95 Update Non Persistent Attributes - On Damage Lecture 96 Update Non Persistent Attributes - Update on Timer Section 11: Ragdoll System Lecture 97 Intro Lecture 98 Intro - Result of this chapter Lecture 99 Preparations - Creating Components and set Variables Lecture 100 Ragdolling - Set to Ragdoll Lecture 101 Ragdolling - On Die Ragdoll Section 12: Respawn Lecture 102 Intro Lecture 103 Intro - Result of this chapter Lecture 104 Preparations - Creating Components Lecture 105 Implementation - Respawn Location Lecture 106 Implementation - Respawn Handler Lecture 107 Implementation - Reinitialize Lecture 108 Implementation - Respawn Basic and testing Section 13: Inventory Lecture 109 Intro Lecture 110 Intro - Result of this chapter Lecture 111 Architecture - UI Lecture 112 Architecture - Datamodel Lecture 113 Architecture - Functions Lecture 114 Preparations - Components and Macros Lecture 115 Preparations - Datamodel Lecture 116 Preparations - Get Item Info from Inventory Slot Lecture 117 Preparations - Filling in the datatable Lecture 118 Pickup Master - Creating and implementing Pickup Master Lecture 119 UI - Preparations Lecture 120 UI - Inventory Panel Lecture 121 UI - Inventory Slot Lecture 122 UI - Adding slots to Inventory Grid and initialize Lecture 123 Inventory Functions - Intro Lecture 124 Inventory Functions - Try Add Item to Inventory Automatically Lecture 125 Inventory Functions - Drag and Drop - Move item to slot index Lecture 126 Inventory Functions - Update UI Lecture 127 Inventory Functions - Inventory Action - Consume Lecture 128 Inventory Functions - Inventory Action - Drop Lecture 129 Inventory Functions - Inventory Replication Lecture 130 Interact Location - Storage Chest Preparation Lecture 131 Interact Location - Storage Chest UI Lecture 132 Interact Location - Closing UI and testing replication Lecture 133 Outro - Recap Section 14: Crafting Lecture 134 Intro Lecture 135 Intro - Result of this chapter Lecture 136 Architecture Lecture 137 Preparations - Components Macros and Datamodel Lecture 138 UI - Crafting Panel List and Recipe Slot Lecture 139 UI - Generating Crafting Recipe Slots Lecture 140 UI - Crafting Progressbar Lecture 141 Functions - Crafting Base Logic Lecture 142 Functions - Whole array of items can be found in inventory Lecture 143 Functions - Remove items automatically Lecture 144 Functions - Debugging Lecture 145 Replication - Set variables to replicate Lecture 146 Recap Section 15: Equipment Lecture 147 Intro Lecture 148 Intro - Result of this chapter Lecture 149 Architecture - Datamodel and functions Lecture 150 Preparations - Components and Macros Lecture 151 Preparations - Datamodel Lecture 152 UI - Equipment Slot Lecture 153 Equipment Functions - Get Equipment info from inventory slot Lecture 154 Equipment Functions - Equip Lecture 155 Equipment Functions - Equip Visually Lecture 156 Equipment Functions - Unequip Lecture 157 Equipment Functions - Excecute Action on Equipment Lecture 158 Equipment Functions - Equip on drop Equipment slot Lecture 159 Replication Section 16: Combat Lecture 160 Intro Lecture 161 Intro - Result of this chapter Lecture 162 Architecture Lecture 163 Architecture - Components and Macros Lecture 164 Combat Functions - Melee Animation Lecture 165 Combat Functions - Anim Notify Lecture 166 Combat Functions - Try Apply Melee Damage Section 17: Treecutting Lecture 167 Intro Lecture 168 Intro - Result of this chapter Lecture 169 Architecture - Setting up and introduction Lecture 170 Treecutting Functions - Material Offset Mask Lecture 171 Treecutting Functions - Initialization Lecture 172 Treecutting Functions - On Damage apply mask Lecture 173 Treecutting Functions - Process Hit - Apply Hit and Adapt Mask Lecture 174 Treecutting Functions - Process Hit - Split Tree Lecture 175 Finishing Up - Mask adaption Placement in the world and Replication Lecture 176 Finishing Up - Spawn Hit Sounds and Fall Sound Section 18: Building System Lecture 177 Intro Lecture 178 Intro - Result of this chapter Lecture 179 Architecture - Core Principles Lecture 180 Architecture - Datamodel Lecture 181 Architecture - Functions Lecture 182 Preparations - Components Blueprints and Macros Lecture 183 Preparations - Datamodel Lecture 184 Preparations - Filling in Datamodel Lecture 185 Preparations - Configure Modular Buildables Lecture 186 Preparations - Craft and Try place buildable Lecture 187 Building Functions - Start and Stop Buildmode Lecture 188 Building Functions - Trace Build Location Lecture 189 Building Functions - Spawn Buildable Lecture 190 Building Functions - Detect Snapping Points Lecture 191 Building Functions - Check for Overlap Lecture 192 Building Functions - Close UI after start buildmode Lecture 193 Outro Section 19: Basic AI Lecture 194 Intro Lecture 195 Intro - Result of this chapter Lecture 196 Preparations - Files and ABP Lecture 197 Preparations - Setting up the AI Architecture - BB BT AIC and Char Lecture 198 Preparations - Setting Blackboard Values Lecture 199 Implementation - Creating behaviour tree Lecture 200 Implementation - Attack and Finishing up Section 20: Finshing Up Lecture 201 Extras - Chests Actor Foliage Die in Water Initial Equipment Intermediates which would like to get a refresher and learn tips and tricks which they probably did not know off.,Aspiring Game Developers,Game developers whom want to understand the core principles of building a survival game framework. 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Free Download Udemy - Unreal Engine 5 - Ultimate VR Guide Published: 3/2025 Created by: Donovan Doroin MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: All | Genre: eLearning | Language: English | Duration: 25 Lectures ( 3h 18m ) | Size: 2.6 GB Learn to build a fully functional VR game in Unreal Engine 5! Master VR locomotion, mechanics, UI, etc. What you'll learn Install and Setup VR/AR Tools for Game Development Implement Core VR Gameplay Mechanics Master Shortcuts in VR Development Workflow Create a Fully Functional VR Game from Start to Finish in Unreal Engine Requirements Have a PC that can run Unreal Engine and a VR Headset Description Are you ready to dive into the world of VR game development? This course is your ultimate guide to creating a VR game in Unreal Engine 5 from start to finish. Whether you're an aspiring developer, an indie game creator, or simply passionate about virtual reality, this course will equip you with the skills to build a fully functional VR experience.What You'll Learn:Set up Unreal Engine for VR development - Learn how to install, configure, and troubleshoot MetaXR for seamless VR integration.Develop physics-based slicing mechanics - Implement sword slicing, bomb detection, and haptic feedback for an immersive experience.Create interactive fruit physics - Program fruit spawning, movement, and destruction with realistic VR interactions.Design and implement core gameplay mechanics - Build scoring systems, timed game modes, and user-friendly UI elements.Enhance the game with visual and audio effects - Add particle effects, sound design, and background music to polish your game.Package and publish your VR game - Learn how to optimize, test, and distribute your game for VR platforms.Who is this Course For?Aspiring VR Developers - Perfect for those new to VR game development in Unreal Engine.Game Developers & Designers - Expand your skill set by learning VR-specific mechanics and interactivity.Indie Game Creators - Learn how to take a game from concept to completion, ready for publishing.Students & Hobbyists - If you're passionate about game development and want to create a fun VR project, this course is for you!This hands-on course guides you step by step through the entire VR development process in Unreal Engine 5. By the end of this course, you'll have built a fully functional VR Fruit Ninja-style game with all the core features, giving you practical experience and a solid foundation for future VR projects.Start your journey into VR game development today! Who this course is for Aspiring VR Game Developers - Individuals who want to break into VR game development and create interactive experiences using Unreal Engine. Unreal Engine Enthusiasts - Developers familiar with Unreal Engine who want to expand their skillset by learning how to build a VR game from start to finish. Indie Game Developers - Creators looking to develop their own VR projects, implement core gameplay mechanics, and polish their games with immersive visual and audio effects. Students and Hobbyists - Anyone interested in game development, whether they are students, hobbyists, or professionals transitioning into VR game development. Game Developers Interested in Physics-Based Gameplay - Learn how to program interactive slicing mechanics, physics-driven fruit movement, and bomb interactions to create an engaging gameplay experience. Homepage: https://www.udemy.com/course/unreal-engine-5-ultimate-vr-guide/ DOWNLOAD NOW: Udemy - Unreal Engine 5 - Ultimate VR Guide Rapidgator https://rg.to/file/2aeff7c019d3412824620710d56a01b9/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part1.rar.html https://rg.to/file/b1ae1451ae6a90ffff0ed0c37ab83072/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part2.rar.html https://rg.to/file/34e9c85912cc7dcbf5cde5cec96f65e1/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part3.rar.html Fikper Free Download https://fikper.com/QcaMj6Ncpi/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part1.rar.html https://fikper.com/Uwyn2BwS7w/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part2.rar.html https://fikper.com/qEpvIclFDM/rftsl.Unreal.Engine.5.Ultimate.VR.Guide.part3.rar.html : No Password - Links are Interchangeable
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Free Download Udemy - Master Unreal Engine 5 Basics Published: 2/2025 Created by: Umesh Khushal MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 14 Lectures ( 3h 48m ) | Size: 6 GB Learn Unreal Engine 5 from Scratch What you'll learn Navigate the UE5 editor interface Learn basic understanding of UE5 Create a new project and a new level Learn to use UE5's built -in Modeling Tools Materials and Materials textures Requirements No skills and prior experience needed Description Unreal Engine 5 is a powerful tool for game development. This course covers navigation, level design, materials, and basic game mechanics. Whether you're a beginner or aspiring developer, you'll gain a strong foundation in UE5 and be ready to create your own projects with confidence.Are you new to Unreal Engine 5 and want to learn the fundamentals? This course is designed for beginners who want to understand the core features of UE5, including navigation, level design, and basic game development concepts.What you will learn: Understanding the Unreal Engine 5 interface and essential tools Navigating through the editor and working with different viewports Using modeling tools to create and modify 3D objects Working with materials and textures to enhance visual appeal Designing levels with lighting, landscapes, and assets Introduction to Blueprints for basic interactivityWho Should Take This Course? Aspiring game developers with no prior experience Artists and designers looking to explore game developmentBy the end of this course, you'll have a strong foundation in Unreal Engine 5 and be ready to start creating your own game worlds. Join now and take your first step into game development! You'll gain hands-on experience with essential UE5 tools, making game development easier. Who this course is for Aspiring game developers, beginners in Unreal Engine 5 Anyone interested in learning game development from scratch Indie game creators Homepage: https://www.udemy.com/course/master-unreal-engine-5-basics/ DOWNLOAD NOW: Udemy - Master Unreal Engine 5 Basics Fileaxa https://fileaxa.com/hg1ykewyjbz4/aktnz.Master.Unreal.Engine.5.Basics.part1.rar https://fileaxa.com/w8gneb7jyljx/aktnz.Master.Unreal.Engine.5.Basics.part2.rar https://fileaxa.com/1rlpiuudmrtd/aktnz.Master.Unreal.Engine.5.Basics.part3.rar https://fileaxa.com/07whqqpe2vlp/aktnz.Master.Unreal.Engine.5.Basics.part4.rar https://fileaxa.com/pco7iuj1ud0i/aktnz.Master.Unreal.Engine.5.Basics.part5.rar https://fileaxa.com/aykg8ks0fzop/aktnz.Master.Unreal.Engine.5.Basics.part6.rar https://fileaxa.com/i078c0k6441l/aktnz.Master.Unreal.Engine.5.Basics.part7.rar TakeFile https://takefile.link/8xalhg5pjjh4/aktnz.Master.Unreal.Engine.5.Basics.part1.rar.html https://takefile.link/w10teo9foim2/aktnz.Master.Unreal.Engine.5.Basics.part2.rar.html https://takefile.link/sk2sylhga3ss/aktnz.Master.Unreal.Engine.5.Basics.part3.rar.html https://takefile.link/fr8ndm2hatjl/aktnz.Master.Unreal.Engine.5.Basics.part4.rar.html https://takefile.link/8uwynxzx4ylt/aktnz.Master.Unreal.Engine.5.Basics.part5.rar.html https://takefile.link/56ku8hdyyznr/aktnz.Master.Unreal.Engine.5.Basics.part6.rar.html https://takefile.link/la5urxc8nkrx/aktnz.Master.Unreal.Engine.5.Basics.part7.rar.html Rapidgator https://rg.to/file/8bebf030967f2e32a0df0811a89715d2/aktnz.Master.Unreal.Engine.5.Basics.part1.rar.html https://rg.to/file/18f638e05da1e29b1bc138f0ccf9b756/aktnz.Master.Unreal.Engine.5.Basics.part2.rar.html https://rg.to/file/8e322956fd534cd07b198a889e81f7f2/aktnz.Master.Unreal.Engine.5.Basics.part3.rar.html https://rg.to/file/16f7f90d07a980d2b9d518d4e5cefa18/aktnz.Master.Unreal.Engine.5.Basics.part4.rar.html https://rg.to/file/660facbaa749d7859e878c0f5adecaa9/aktnz.Master.Unreal.Engine.5.Basics.part5.rar.html https://rg.to/file/e07531b4ff6f1fac1e6b64da12905ae7/aktnz.Master.Unreal.Engine.5.Basics.part6.rar.html https://rg.to/file/874e2ba16e14bcd65fc154d20050c255/aktnz.Master.Unreal.Engine.5.Basics.part7.rar.html Fikper Free Download https://fikper.com/innLAAbjQo/aktnz.Master.Unreal.Engine.5.Basics.part1.rar.html https://fikper.com/BcEygzBk7P/aktnz.Master.Unreal.Engine.5.Basics.part2.rar.html https://fikper.com/QwhV706Cea/aktnz.Master.Unreal.Engine.5.Basics.part3.rar.html https://fikper.com/xoQq5rA58k/aktnz.Master.Unreal.Engine.5.Basics.part4.rar.html https://fikper.com/hVdHL6xgK9/aktnz.Master.Unreal.Engine.5.Basics.part5.rar.html https://fikper.com/jHlz82ThLS/aktnz.Master.Unreal.Engine.5.Basics.part6.rar.html https://fikper.com/7EfYl2bNJq/aktnz.Master.Unreal.Engine.5.Basics.part7.rar.html : No Password - Links are Interchangeable
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Free Download Mastering 3D VTOL Creation & Unreal Engine Integration Published: 2/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 40h 16m | Size: 31.6 GB Learn to Design, Texture, and Render a VTOL in Unreal Engine for Game Enthusiasts What you'll learn Mastering 3D Modeling: Students will learn to create a detailed mid-poly version of a VTOL from scratch using 3ds Max Advanced Unwrapping and Texturing Techniques: Learners will acquire the skills needed to unwrap UVs using Rizom UV and master the art of texturing in Painter nreal Engine Integration: Students will understand how to seamlessly integrate their meticulously crafted VTOL into Unreal Engine ame Development Skills: By the end of this course, learners will have gained valuable insights into game development processes through practical experience Requirements Proficiency in 3D modeling software such as 3ds Max. Familiarity with UV unwrapping and texturing techniques using software like Rizom UV, Substance Painter, and Photoshop. Basic understanding of game engines, particularly Unreal Engine. Basic understanding of game engines, particularly Unreal Engine. Access to a computer with the necessary software installed (3ds Max, Rizom UV, Substance Painter, Photoshop, Unreal Engine). Description Delve into the world of 3D modeling and game development with our comprehensive course on creating a VTOL (Vertical Take-Off and Landing) aircraft. Whether you're an avid Call of Duty player or simply passionate about digital art and game design, this tutorial will equip you with the skills needed to bring your virtual creations to life.This 18.5-hour tutorial covers every aspect of the process, starting from the meticulous modeling phase using 3ds Max. With over 16 hours dedicated to modeling alone, you'll gain valuable insights into creating a mid-poly version of a VTOL from scratch. Following this, you'll learn essential unwrapping techniques in Rizom UV and delve into texturing using Substance Painter and Photoshop - all specifically tailored for large-scale complex shapes like those found in VTOL designs.In addition to mastering these fundamental stages, we also provide detailed guidance on preparing and rendering your meticulously crafted VTOL within Unreal Engine. You'll learn how to set up blueprint actors, apply basic materials, utilize masking workflows effectively, enhance lighting techniques for optimal results-crucial elements for any aspiring game developer or digital artist.Software Used:- 3DsMax- Rizom UV- Photoshop- Substance Painter- Unreal EngineLevel:IntermediatePrerequisite:Basic knowledge of the software used is required-the ability to navigate through primary functions within each program is recommended.Please note that while we do not provide final model project files as part of this course offering due to licensing limitations; however, rest assured that all necessary steps are thoroughly demonstrated throughout each segment so that learners can fully grasp the techniques involved.Kindly be aware that all videos are unnarrated; there are no voice-over videos or subtitles included in this tutorial series. Who this course is for This course is designed for 3D modelers, game developers, and enthusiasts looking to expand their skills in creating detailed VTOL (vertical take-off and landing) aircraft models for game environments. Whether you are a beginner with a passion for 3D modeling or an intermediate-level user seeking to enhance your knowledge, this course provides comprehensive guidance on utilizing tools such as 3ds Max, Rizom UV, Substance Painter, Photoshop, and Unreal Engine to create realistic and visually stunning VTOL aircraft models. If you have a keen interest in game development and want to elevate your abilities in 3D modeling specifically tailored for game design, this course is ideal for you. 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Free Download Udemy - Unreal Engine 5 for Games Physics Published: 2/2025 Created by: David Nixon MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 20 Lectures ( 3h 21m ) | Size: 2.2 GB Learn Advanced Unreal Engine Video Game Physics Simulations Development What you'll learn Learn how the Chaos physics engine works Define physics bodies, collisions, vectors, traces, forces, and impulses Use Constraints to create simple physics-based machines such as ziplines, pulleys, catapults, and swings Use Cables to create cables, wires, ropes, and chains and Cloth to create clothing, flags, curtains, banners, and sails Requirements Some experience with Unreal Engine and basic Unreal Engine knowledge including the basics of Actors and Blueprints. Description Learn how to use physics simulations as part of video game development with my Unreal Engine 5 for Games: Physics course! This course will teach you basic, intermediate, and advanced Unreal Engine physics. You will learn how to apply movement, forces, and impulses to objects in your game. You will learn how to use the Cloth system to create realistic clothing, flags, curtains, banners, and sails. You will learn how to use Cables to create cables, wires, ropes, and chains. You will learn how to use Constraints to create simple machines such as ziplines, pulleys, catapults, and swings. And much, much more! Make physics an integral part of your Unreal Engine skill arsenal.Learn Basic to Advanced Unreal Engine PhysicsThis course covers several physics topics, ranging from beginning to advanced, including:Physics BodiesCollisionsVectorsTracesForces and ImpulsesPhysical MaterialsPhysics HandlesPhysics FieldsConstraintsClothCablesDestructionBasic Unreal Engine PhysicsThe first section is all about learning the basics of Unreal Physics.In the Physics Bodies lecture, you will learn the fundamentals of Unreal's physics engine. You will learn how objects become a part of, and are controlled by, the physics simulation. And how to manipulate an object's physical properties. And then in the Collision Volumes lecture, you'll learn how to construct your own physics bodies.In the Collision Events lecture, we'll take a look at what happens when two objects collide, how the physics simulation handles collisions, and how you can customize how two objects will collide with one another.In the Vectors lecture, I'll explain how vectors work in general, how they work in Unreal Engine, and how their math works, so that you can use them to control things like velocity, acceleration, and force. And then in the Vector Nodes lecture, we'll go over several Blueprint nodes that make it much easier to work with vectors.Intermediate Unreal Engine PhysicsNext, we'll build upon this basic knowledge to learn intermediate Unreal physics.In the Traces lecture, we'll learn the fundamentals of ray traces and how they are a crucial tool in game design that allow you to do things like determine what a Character is looking at and also to simulate the firing of high-speed projectile weapons such as rifles and pistols.In the Hit Events lecture, we'll expand our knowledge of collisions even further by taking an in-detail look at all the data you can retrieve from a collision and how you can use that data.The Physics Volume lecture will teach you how to manipulate an area of space so that the physics of that region will affect the Character as if it were a volume of water.The Movement and Forces lecture will explain the difference between kinematic and dynamic movement and will demonstrate several useful nodes that can be used to move objects in your game.The Physics Components lecture will take a look at various components that can be used to manipulate physics in your game, including the Rotating Movement Component, the Projectile Component, and the Physics Thruster Component.The Physical Materials lecture will teach you how to give your Materials physical characteristics such as friction, bounciness, and more.And then the final lecture in this section will show you how you can use Physics Handles to grab, hold, drop, and throw objects in your game.Advanced Unreal Engine PhysicsAnd then, with all that knowledge under your belt, you will finally be ready to tackle advanced Unreal physics, which will allow you to do really cool things.In the Physics Constraint lecture, you will learn how you can bind objects together in various ways to create simple machines that will operate as part of the physics simulation. You can connect objects as if they were joined by a track, joint, or cable, allowing you to create an endless amount of physics-based objects such as ziplines, pulleys, catapults, swings, and much, much more.In the Cables lecture, you will learn how to accurately simulate objects such as cables, wires, ropes, and chains.The Cloth Physics lecture will teach you how to create realistic clothing, flags, curtains, banners, sails, or anything else made out of cloth. You will learn how to manipulate its properties to create anything from silk to leather.The Destruction Physics lecture will teach you how to simulate the destruction of meshes in your game. It will show you all the different ways you can customize how the object will fracture apart and how to control how weak or strong the object is.The Physics Fields lecture will explain how you can manipulate the physics of a particular region of space. For example, you can add velocity, force, strain, or torque to a certain area. Or you can disable the physics in a particular area, and so on.And finally, the Balloon Gun lecture will tie all the other lectures together by using all the knowledge we've learned up to that point to create a gun that will spawn and attach a helium-filled balloon to whatever it shoots. This will cause the object to float away if enough balloons are attached.I hope to see you in the course soon! 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Free Download Unreal Cinematic Mastery - From Beginner To Cinematic Creator Published: 2/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.25 GB | Duration: 3h 51m Master Unreal Engine cinematics, installation to final render. Learn Metahumans, lighting, animation, Sequencer, Editing What you'll learn Install and navigate Unreal Engine 5.5, even with no prior experience. Create and animate Metahuman characters using Sequencer with step-by-step guidance. Set up cinematic lighting, depth of field, and camera work for professional-level visuals Build, animate, and render a complete cinematic from scratch with no skipped steps Follow a real-time, uncut cinematic creation process, watching every step from start to final render. Requirements No prior Unreal Engine experience needed-this course guides complete beginners from installation to final cinematic. A computer capable of running Unreal Engine 5.5 for hands-on learning. Basic knowledge of filmmaking or animation is helpful but not required. Adobe Premiere Pro (optional) for finalizing your cinematic, though alternative editing software can be used. Description This all-in-one guide takes you from installing Unreal Engine to creating a full cinematic, covering every step with no cutaways or missing steps.If you've struggled to find a structured workflow for Unreal cinematics, this program compiles everything in one place - from navigating the interface and working with Metahumans to lighting, animating, rendering, and finalizing in Premiere Pro.What You'll Learn - A Complete Cinematic Workflow1. Getting Started in Unreal Engine 5.5Installing and setting up Unreal Engine 5.5Navigating the interface and workflow2. Metahumans & AnimationCreating and customizing Metahuman charactersRetargeting animations and working in Sequencer3. Cinematic Scene Setup & LightingSetting up cameras for engaging shotsAdjusting depth of field and lighting for realism4. Real-Time Cinematic Creation - No CutawaysWatch a cinematic come to life from scratchSee the full animation phase with no editsLearn how a scene evolves from start to final cinematic5. Rendering & Finalizing in Premiere ProHigh-quality exports with Movie Render QueuePreparing and refining your cinematic sequenceA Real Filmmaking Experience in Unreal EngineThis isn't just a series of lessons - it's a complete cinematic workflow, where you learn by doing in real-time.No fragmented tutorials-everything is structured from start to finishNo skipped steps-every decision and challenge is includedNot just Unreal basics-a full digital filmmaking experienceWhat's IncludedComplete Video Series - From setup to final cinematic creationExclusive PDF Guide - Structured workflow referenceReal-Time Cinematic Creation - Built entirely in real-time, no cutawaysEditing in Premiere Pro - Learn how to refine your cinematicDownloadable Unreal Project Scene - (Metahumans not included due to licensing restrictions; instructions provided to add them yourself)Limited-Time PricingCourses covering similar topics range from $150 to $1,650, such as:DoubleJump Academy's "Cinematics In Unreal Engine" - $449Gnomon's "Cinematic Shot Production in Unreal" - $1,650 Filmmakers and video creators looking to bring cinematic storytelling into Unreal Engine.,Game developers and artists wanting to master cinematic cutscenes and animation workflows.,Unreal Engine users frustrated with fragmented tutorials and looking for a full, start-to-finish workflow.,Content creators who want to learn a complete real-time filmmaking process from setup to final render.,Complete beginners who want a structured, step-by-step introduction to Unreal cinematics. Homepage: https://www.udemy.com/course/unreal-cinematic-mastery-from-beginner-to-cinematic-creator/ TakeFile https://takefile.link/53t0gjdovn45/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part1.rar.html https://takefile.link/ab59i3rxi508/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part2.rar.html https://takefile.link/mpymauqwjt69/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part3.rar.html Rapidgator https://rg.to/file/fb1faa4d1a3ca3baa855a434e8197793/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part1.rar.html https://rg.to/file/24b553339fd91f5c48d4c86e611ec0c7/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part2.rar.html https://rg.to/file/e8faa0fda1daf7521ec4ddc0723f289b/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part3.rar.html Fikper Free Download https://fikper.com/masILLT50x/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part1.rar.html https://fikper.com/COuc40ZIEc/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part2.rar.html https://fikper.com/Cdsf0KSdzH/qyvor.Unreal.Cinematic.Mastery..From.Beginner.To.Cinematic.Creator.part3.rar.html : No Password - Links are Interchangeable
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Free Download Quill to Unreal Engine pipeline - VR animation for 3D artist Published: 2/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 1h 23m | Size: 1.92 GB 'VOODOO EYE': A Case Study in Quill-to-Unreal Workflow Mastery What you'll learn You will learn how to import and refine animated Quill scenes in Unreal Engine to create a high-quality short film. You will set up a complete Unreal Engine scene, including materials, camera setup, lighting effects, and post-processing for professional film production. You will understand how to optimize Quill for VR animation by sorting layers, baking animations, and adjusting export settings. You will learn how to optimize your scene for VR experiences, connect a VR headset, and interactively review your project in Unreal Engine. Requirements Basic knowledge of 3D software and short film production, as well as some experience with Unreal Engine and VR software like Quill, is beneficial. Unreal Engine 5.2 or newer Oculus Rift/Meta Quest/Quest 2/Quest 3 VR Headset or newer Quill (Software by Smoothstep via Meta Store) Description Course Description:In this comprehensive tutorial, you will learn how to create an animated short film using the Quill-to-Unreal-Engine pipeline, based on the short film "Voodoo Eye", which I created during the EPIC Animation Bootcamp. Together, we will go through every essential step, from creating and animating in Quill to finalizing the scene in Unreal Engine.You will gain a deep understanding of how to optimize, export, and import Quill scenes into Unreal Engine, enhance them with materials, lighting, and post-processing, and set up cinematic cameras for professional storytelling. Additionally, you'll learn how to manage animations in the Sequencer, adjust depth of field, refine vertex-based materials, and prepare your project for VR interaction.You'll get insights into the best export settings, post-processing techniques, and rendering optimizations for high-quality output.This course is designed for Unreal Engine beginners with basic knowledge of 3D software and short film production. Whether you're an aspiring animator, a digital artist, or a filmmaker, this tutorial will help you develop essential skills for bringing your VR animation projects to life. By the end of this course, you will be able to create your own VR animations, refine them professionally in Unreal Engine, and even optimize them for immersive VR experiences.Additional content: You will receive the full Unreal Engine scene from "Voodoo Eye" + Materials, the original Quill file. ( English + English subtitles) Who this course is for This course is designed for aspiring and experienced 3D artists, animators, and filmmakers who want to learn the Quill-to-Unreal-Engine workflow, as well as VR creatives and indie studios looking to create immersive animations and short films for VR or digital platforms. Homepage: https://www.udemy.com/course/quill-to-unreal-engine-pipeline/ TakeFile https://takefile.link/tbitps823ozj/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part1.rar.html https://takefile.link/mkm6o5kx9h22/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part2.rar.html Fileaxa https://fileaxa.com/ojwvryk3f6i1/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part1.rar https://fileaxa.com/x2tiidpt7slb/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part2.rar Rapidgator https://rg.to/file/9794cbbc0ef438b6f877ed65ef28b61b/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part1.rar.html https://rg.to/file/07808ea815c6a51d9305f3346ff89f96/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part2.rar.html Fikper Free Download https://fikper.com/YyM12CFWG0/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part1.rar.html https://fikper.com/geNhfNG47h/zqerp.Quill.to.Unreal.Engine.pipeline..VR.animation.for.3D.artist.part2.rar.html : No Password - Links are Interchangeable
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Free Download Unreal Engine 5.4 C++ Developer - Build Your First Rpg Game Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 15.05 GB | Duration: 21h 57m Learn Unreal Engine 5.4 while building your own RPG Game using C++. What you'll learn How to make games using Unreal Engine 5.4 How to code in Unreal Engine using C++. Artificial Intelligence behavior for enemies. Modern game development techniques. How to combine C++ and Blueprints together. How to build a user interface. How to write custom anim notifies in C++. Custom AI Combat System Using Strategy Pattern in C++ Create custom components for Unreal Editor Build Save System with Checkpoints in C++ Requirements Installed version of Unreal Engine 5.4 Installed IDE like Visual Studio Code or Rider. About 50GB of free disk space. Basic understanding of any programming language. Description Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey. Overview Section 1: Introduction and Setup Lecture 1 Getting Unreal Engine Installed Lecture 2 Installing the IDE. Lecture 3 Visual Studio and Unreal Editor Review Lecture 4 Completed Content and Source Lecture 5 Creating Project - add character and animations Lecture 6 Spring Arm and Camera Lecture 7 Attach Weapon and Shield Section 2: Player Character Movement Lecture 8 Setup Enhanced Context Mapping for Movement Lecture 9 Setup Player Input Movement Using C++ Lecture 10 Setup Look Around for Character Using C++ Lecture 11 Get The Character Jumping Lecture 12 Create Anim Instance Using C++ Lecture 13 Blend Space for Idle Walk Run Lecture 14 Character Animation Blueprint Lecture 15 Character Jumping Lecture 16 Setup Character Running in C++ Lecture 17 8 Way Blendspace Overview Section 3: Fixing Mixamo Root Motion Lecture 18 Mixamo Root Bone Character Lecture 19 Mixamo Import New Animations Lecture 20 New Blend Space Anim Instance Section 4: Player Attacks Lecture 21 Attack Montage Lecture 22 Setup Input Actions for Attacks in C++ Lecture 23 Playing Attack Montages in C++ Lecture 24 Setup Weapon Collisions with C++ Lecture 25 Custom Anim Notify State in C++ Section 5: Melee Enemy Lecture 26 Enemy Mesh And Retarget Animation System Lecture 27 Create Enemy Class Lecture 28 Enemy Anim Instance Lecture 29 Intefaces - Create Hit Interface Lecture 30 Enemy Take Damage Lecture 31 Enemy Blend Space Lecture 32 Enemy Blueprint Anim Instance Lecture 33 Enemy AI Patrolling Lecture 34 See Player Move To Attack Lecture 35 Enemy Attack Montage Lecture 36 Enemy Random Attacks Lecture 37 Enemy Weapon Collision Lecture 38 Enemy Anim Notify State Lecture 39 Damage Player and Enemy AI Controller Section 6: User Interface Lecture 40 Create Enemy Nameplate Lecture 41 Show Hide Enemy Nameplate Lecture 42 Player Overlay Health Bar Section 7: Player Blocking and DOT Product Lecture 43 Blocking Input Action Lecture 44 Mixamo Import and Blocking Getter Setter Lecture 45 Update TakeDamage Logic Lecture 46 Player Facing Actor DOT Product Lecture 47 Blocking Disable Movement Section 8: Custom AI Combat System C++ Lecture 48 Intro Custom AI System Lecture 49 Setup Stimulus Component for Paladin Lecture 50 Enemy AI Controller Sight Config Part 1 Lecture 51 Enemy AI Controller Sight Config Part 2 Lecture 52 Create AI Combat Using Strategy Pattern Lecture 53 Create Logic for Patrol Strategy Lecture 54 Fixing Tick Issue With Has Reached Destination Lecture 55 Move To Player and Attack Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System Lecture 58 Enemy AI State Lecture 59 Cleaning Up Attack Strategy Lecture 60 Strafe Strategy Part 1 Lecture 61 Strafe Strategy Part 2 Lecture 62 Check Strategy is Valid Section 9: Player and Enemy Death and VFX Lecture 63 Player Death Lecture 64 Enemy Death Lecture 65 Free Sound and Audacity Lecture 66 Enemy Hit Sound Lecture 67 Player Hit Sound Lecture 68 Niagara VFX Spawn at Bone Location Section 10: Motion Warping With C++ Lecture 69 Motion Warping Jump Attack Part 1 Lecture 70 Motion Warping Jump Attack Part 2 Section 11: Create Ranged Enemy Lecture 71 Create Enemy Projectile in C++ Lecture 72 Create Wood Arrow Lecture 73 Archer and Bow Blueprint Setup Lecture 74 Archer IK Retarget and BlendSpace Lecture 75 Archer Anim Instance Lecture 76 Range Attack Montage Lecture 77 Projectile Anim Notify Part 1 Lecture 78 Projectile Anim Notify Part 2 Lecture 79 Archer Death Montage Lecture 80 Archer Name Plate Lecture 81 Enemy Range Clearnup Lecture 82 Fixing Acceptance Range Attacks Section 12: Dodge Roll and IFrames Lecture 83 Create Dodge Roll Montage and Input Actions Lecture 84 Create Input Actions and Bindings C++ Lecture 85 Player State and Update Take Damage Lecture 86 Resetting Player State Section 13: Saving Game with C++ Lecture 87 Create Player Save Game Class Lecture 88 Save and Load Player Data Lecture 89 Create Save Actor C++ Lecture 90 Create and Save Checkpoint Area Section 14: Creating Levels Lecture 91 New Level and Lighting Lecture 92 Blocking Out Level Part 1 Lecture 93 Blocking Out Level Part 2 Lecture 94 Soul Cave with Enemies Part 1 Lecture 95 Soul Cave with Enemies Part 2 Lecture 96 Soul Cave with Enemies Part 3 Section 15: Boss Fight Lecture 97 Adding Boss to Soul Cave Level Lecture 98 Creating Boss Health Bar Lecture 99 Boss Name Text Section 16: Main Menu and Build Game Lecture 100 Create Main Menu Widget Lecture 101 Main Menu Level Lecture 102 Building Game for Shipping Lecture 103 Final Build Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++ Homepage https://www.udemy.com/course/unreal-engine-5-cpp-your-first-rpg-game/ Rapidgator https://rg.to/file/0111a1a0330001154e9f6a276029cd9f/qgqng.Unreal.Engine.5.4.C.Developer.Build.Your.First.Rpg.Game.part09.rar.html 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Free Download Unreal Engine 5 Create game in C++ and blueprint (Beginner) Published 10/2024 Created by Unreal magic MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 184 Lectures ( 12h 28m ) | Size: 14.3 GB Unreal engine 5 C++ and blueprint course to learn game Develop using both tools C++ and blueprint What you'll learn UE5 C++ for Unreal Engine Blueprint for Unreal Engine Animations Logics Actors Requirements Basic Knowledge of C++ (Important) Description if you want to learn just blueprint this course is for you as beginner as possibleif you have basic knowledge of C++ and you want to learn Unreal engine 5 again this course is for you if you want to be a good game developer both in C++ and blueprint again you can use this courseBest way to learn unreal engine 5 is to first start with blueprint and when you understand it you can learn C++that's why I'm teaching both Blueprint and C++ in this coursefirst we see how to implement one thing in blueprint and then we implement same thing in C++ as wellThe goal is to combine both blueprint and C++ so we can create optimized gamesas you know most AAA game company are using 10% blueprint in unreal engine and 90% C++How character works in unreal engine How animations workswhat is game modeEnhanced inputsWhat is component and how to use themMoving platformsElevatorStomperFanWidget design UIItemthis course will be updated and added more obstacles and platform so we can develop it more togetherwe will be like a group working on a game together Who this course is for Everyone with basic knowledge of C++ Homepage https://www.udemy.com/course/unreal-engine-5-create-game-in-c-and-blueprint-beginner/ Screenshot Rapidgator https://rg.to/file/068289dbd2d1a847c6511977e4f7961d/iixns.Unreal.Engine.5.Create.game.in.C.and.blueprint.Beginner.part11.rar.html 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Free Download Unreal Engine 5 Build A Complete Survival Game Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 11.09 GB | Duration: 11h 1m Create an epic survival game with crafting, combat, and modular systems on a tropical island - powered by UE5 Blueprints What you'll learn Build a full survival game from scratch using Unreal 5's Blueprints. Master modular systems for crafting, building, and inventory setups. Create a slick grid-based inventory that's easy to expand and customise. Develop advanced AI to keep players on their toes (and running!). Design a beautiful, immersive tropical island with Unreal's tools. Optimise Blueprints to make your game run smooth, even in intense scenes. Learn efficient ways to chop, harvest, craft, and conquer the wild. Tackle tricky game mechanics and make them work seamlessly together. Requirements Some experience with Unreal is needed. Description Fancy building your own survival game in Unreal Engine 5? This course has got you covered!We're talking about crafting, chopping trees, battling enemies, and building your own tropical island paradise. You'll master core mechanics like a modular inventory, robust crafting systems, and even advanced player gameplay. Plus, we'll show you how to design enemy AI that'll keep players on their toes!Our step-by-step guidance means you'll develop a polished, full-featured survival game you can be proud of. If complex mechanics or modular coding have been holding you back, don't sweat it. We break down advanced concepts so they're easy to grasp and apply, helping you code smarter, not harder. By the end, you'll be creating modular systems like a pro.The best part? No more half-finished projects gathering dust. Our structured approach ensures you'll see your game come to life, one satisfying mechanic at a time.This course is perfect for intermediate Unreal users, survival game enthusiasts, or anyone eager to create a full project from scratch. If you're itching to finish a game from start to finish, this is your shot. So, what are you waiting for? Let's dive in, level up those Unreal skills, and create something epic! Overview Section 1: Introduction & Setup Lecture 1 Welcome to the Course Lecture 2 Project Creation Lecture 3 Accessing Our Projects Lecture 4 Community & Support Section 2: Character Setup Lecture 5 Section Intro - Character Setup Lecture 6 True First Person Character Lecture 7 Footsteps Lecture 8 Holding Item State Section 3: Island Creation Lecture 9 Section Intro - Island Creation Lecture 10 Import Megascans Assets Lecture 11 Island's Landscape Lecture 12 Ocean Lecture 13 Paint Foliage, Rocks and Corals Section 4: Stats System Lecture 14 Section Intro - Stats System Lecture 15 Stats Actor Component Lecture 16 Increase and Decrease Stats Lecture 17 Stats Timers Lecture 18 Player Damage Lecture 19 Stats Widget Lecture 20 Damage Effects Lecture 21 Sprint Lecture 22 Stat Icons Section 5: Inventory System Lecture 23 Section Intro - Inventory System Lecture 24 Items Database Lecture 25 Inventory Actor Component Lecture 26 Add Item Lecture 27 Remove Item Lecture 28 Inventory Grid Lecture 29 Item Slot Lecture 30 Inventory Grid Update Lecture 31 Item Equipment Lecture 32 Equipped Item Slot Color Lecture 33 Equipped Item Widget Lecture 34 Add Item Notification Lecture 35 Item Slot Hover and Tooltip Section 6: Item Pickup and Resources System Lecture 36 Section Intro - Item Pickup and Resources System Lecture 37 Item Blueprint Lecture 38 Pickup Interface Lecture 39 Resource Blueprint Lecture 40 More Items Lecture 41 Action Blueprint Component Lecture 42 Tree Chopping Lecture 43 Harvest Niagara Effects Lecture 44 Make Item Slots Bigger Section 7: Item Crafting System Lecture 45 Section Intro - Item Crafting System Lecture 46 Recipe Structure Lecture 47 Can Craft Function Lecture 48 Crafting Widgets Lecture 49 Add Crafting to Inventory Widget Lecture 50 Crafting Widget Functionality Lecture 51 Add Crafting Slots Widget Section 8: Inventory Polish and Character Viewport Lecture 52 Section Intro - Inventory Polish and Character Viewport Lecture 53 Inventory Widget Polish Lecture 54 Character Render Target Lecture 55 Character Viewport Lecture 56 Inventory Hover and Click Sounds Lecture 57 Inventory Opening Animation Section 9: Building System Lecture 58 Section Intro - Building System Lecture 59 Building Parts Database Lecture 60 Building Component Lecture 61 Build Preview Lecture 62 Build Update Lecture 63 Build Placement Lecture 64 Build Part Classes Lecture 65 Build Sockets and Snapping Lecture 66 Integrate Building with Inventory Section 10: Animal AI Lecture 67 Section Intro - Animal AI Lecture 68 Animal AI Blueprint Lecture 69 Animal AI States Lecture 70 Animal AI Player Detection and Attack Lecture 71 Animal AI Damage Health Lecture 72 Animal AI Tiger Section 11: PCG Spawner Lecture 73 Section Intro - PCG Spawner Lecture 74 Enable PCG Plugin and Create Class Lecture 75 Spawn PCG Resources Lecture 76 Spawn PCG Animals Lecture 77 Convert Rocks to Resources to Mine Lecture 78 Drink and Eat Actions Section 12: Day Cycle Lecture 79 Section Intro - Day Cycle Lecture 80 Sun Rotation Component Lecture 81 Bed and Sleep Lecture 82 Adjust Item Sockets Lecture 83 Course Wrap Up This course is great for you if you're an Intermediate Unreal user.,It's also ideal if you're a survival genre lover.,And generally for anyone who wants to create a full project! Screenshot Homepage https://www.udemy.com/course/unreal-engine-5-build-a-complete-survival-game/ Rapidgator https://rg.to/file/09601d6e2677d9e31436ef381443bea6/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part06.rar.html https://rg.to/file/14fa01ff7f9bbc2dbed3c327782a87d4/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part08.rar.html https://rg.to/file/1dc75b7111bc57c81a97022997d03b13/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part02.rar.html https://rg.to/file/5e1e88d9adc9e9660f7d6900fce8f9fb/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part07.rar.html https://rg.to/file/60a8686ba580f8c413412bdb9d52f766/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part12.rar.html https://rg.to/file/61a20ffcf2201f950bac1e5c03af1942/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part01.rar.html https://rg.to/file/b53c6e300ea38e709c5126b266025361/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part10.rar.html https://rg.to/file/bde42e86408e24debb25ebbb31af7ccc/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part05.rar.html https://rg.to/file/c16462ecaa8b448bae0cae685cca0f30/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part09.rar.html https://rg.to/file/ccccd034ba853be26b61e6941834dac3/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part04.rar.html https://rg.to/file/cf1d4a10f73c5c86aae5fbbbabd84296/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part11.rar.html https://rg.to/file/d426a2e69f30fc6bbb537db8cf3e1035/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part03.rar.html Fikper Free Download https://fikper.com/7C5BB41H7i/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part04.rar.html https://fikper.com/AegeFy9F2L/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part11.rar.html https://fikper.com/AoW8tGdBEy/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part10.rar.html https://fikper.com/GwbY15V7Yy/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part07.rar.html https://fikper.com/JjbhpN6cF5/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part06.rar.html https://fikper.com/JoKk4iYEu1/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part03.rar.html https://fikper.com/fwiJsrrXoF/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part08.rar.html https://fikper.com/g1DSP9Gb8E/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part05.rar.html https://fikper.com/gzcUr2bFGo/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part09.rar.html https://fikper.com/mjs0LSIIrf/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part02.rar.html https://fikper.com/tW0XcFf8EG/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part12.rar.html https://fikper.com/z047JF2gZI/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part01.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 Advanced Inventory System Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 14.02 GB | Duration: 14h 36m Learn how to create a replicated inventory system in a multiplayer context using Blueprints only What you'll learn Reusable and replicated inventory system: Create a replicated inventory system which can be attached to any Actor(Providing it with its own inventory) Create an item inspection system allowing the player to inspect items, similar to those systems made in horror games Learn about advanced programming concepts, such as interfaces and how to use interfaces in your project You will learn a lot about Blueprints and how to make use of event dispatchers in a multiplayer context You will learn about inventory design that works in a multiplayer context Learn how widgets work and how we can use them in the HUD Learn how to make use of advanced arrays You will learn how to make use of data structs and data tables and how these can benefit you We'll create a pickup and drop system for items that works in a multiplayer context How to use this inventory system on not only the player but other objects as well, such as chests in a multiplayer context Develop a robust drag-and-drop system that enables players to move items between different inventories and slots in a multiplayer context Create components such as health component, inventory component and also a data component, which will be used in a multiplayer context You will learn and understand how replication works and what settings that typically needs to be adjusted. Learn to creat base class for your items, in which we also make use of interfaces Requirements Course is for intermediate unreal users, interested in further enhancing their skills! Description In this Unreal Engine 5 course, entirely made with Blueprints, we'll create an advanced inventory system that is fully replicated(Working in multiplayer). We will also create an item inspection system similar to most other horror games.This will also be a great addition to your portfolio! The inventory system is very flexible and it will be able to be used on other items that should have an inventory, such as Chests, Drawers and so on. We'll also add a filter system to the inventory system, allowing you to filter items and show them in the corresponding inventory grid.We will start with basic stuff, such as setting up the project and organizing our work. After that, we will start creating our data tables and structs. Lastly, we will start creating our inventory component and data component as well as health component.We will then start implementing our logic in the inventory component, which can be reused and added to other actors. You can easily expand on this and use this inventory system in your multiplayer games. This is the perfect course for you if you want to learn to do an inventory system that is flexible and can be used in a multiplayer context. The item inspection system will also be a good addition in this project, as we might want to be able to inspect other items before picking them up.The entire project is available for download in: section 1 - project setup, using Unreal 5.4.4 Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Setup Section 2: Structs & Data Tables Lecture 3 Creating The Structs Lecture 4 Creating The Data Table Section 3: Inventory Logic Lecture 5 Creating The Inventory Component Lecture 6 Creating The Data Component Lecture 7 Implementing Data Component Lecture 8 Implementing Inventory Component - Part 1 Lecture 9 Implementing Inventory Component - Part 2 Lecture 10 Player HUD Lecture 11 Inventory Slot Widget & Inventory Grid Lecture 12 Implementing Events in Inventory Slot & Grid Widgets Lecture 13 Implementing OnInventoryUpdated Event Lecture 14 Add To Inventory - Part 1 Lecture 15 Add To Inventory - Part 2 Lecture 16 Add To Inventory - Part 3 Lecture 17 Inventory Component - Continued Lecture 18 Transfer Slots Section 4: Items Lecture 19 Getting Assets & Items Blueprints Lecture 20 Setting up the FPS character Lecture 21 Padding & Focusable Widgets Lecture 22 Improved HUD Interaction Lecture 23 Screenshot Camera Lecture 24 Testing to pickup items Lecture 25 Further improving the inventory Lecture 26 Another inventory improvement Section 5: Chest Lecture 27 Chest Asset Lecture 28 Designing The Chest Inventory Widget Lecture 29 Chest Logic Lecture 30 Showing the chest contents Section 6: Improving Code & Drag and Drop Lecture 31 Drag & Drop Lecture 32 Changes & Upgrades - Part 1 Lecture 33 Changes & Upgrades - Part 2 Lecture 34 Changes & Upgrades - Part 3 Lecture 35 Testing the inventory system Section 7: Third Person Character & New UI Design Lecture 36 Third Person Character Lecture 37 Player Inventory Widget Logic Lecture 38 Additional Character Logic Lecture 39 Testing With The New Inventory - Part 1 Lecture 40 Testing With The New Inventory - Part 2 Lecture 41 The Action Bar Widget Lecture 42 Spawning The ActionBar Lecture 43 RTT Character Camera Section 8: Base Class for Items Lecture 44 Base Item Class Section 9: Final Changes & Fixes Lecture 45 Before we start Lecture 46 Final Changes - Part 1 Lecture 47 Final Changes - Part 2 Lecture 48 Final Changes - Part 3 Lecture 49 Final Changes - Part 4 Lecture 50 Final Changes - Part 5 Lecture 51 Final Changes - Part 6 Section 10: What's next? Lecture 52 Final words Intermediate developers that already have some knowledge of Blueprints and Unreal Screenshot Homepage https://www.udemy.com/course/unreal-engine-5-advanced-inventory-system/ Rapidgator https://rg.to/file/0f3e60aee1b8525ae25001ff052f329b/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part10.rar.html https://rg.to/file/261b3df2aecf970c59f70bbe43733ef2/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part12.rar.html https://rg.to/file/3e8dc23aa8e422cff95017ace3551391/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part08.rar.html https://rg.to/file/47c21217dd36ed71573e29a971d4e6f4/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part01.rar.html https://rg.to/file/5c2be4f4310997f64b0daaf0815942df/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part13.rar.html https://rg.to/file/69dbe1fcc948db58ce6c492aae8dec78/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part04.rar.html https://rg.to/file/6c38f0f9d2bf2f9003b44a5f200b827b/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part02.rar.html https://rg.to/file/86a51319bf7e85b9d75b51199eeea529/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part06.rar.html https://rg.to/file/928ee41beb63f50bd356d97dffd6b113/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part05.rar.html https://rg.to/file/b4e6cb377c3430a5f549ad9a1175c068/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part14.rar.html https://rg.to/file/dbce06ec149cb983e7ee000f3ba4b3a7/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part11.rar.html https://rg.to/file/e01fc936baca97b63765e1a0dd1d67fe/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part03.rar.html https://rg.to/file/e5ab4ce41b5adc19987f2cf8f2ca3d9c/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part09.rar.html https://rg.to/file/e6ddf965e5fab417f4a73024fb40536e/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part15.rar.html https://rg.to/file/f63a01a0f1d1195d89ca8ae0026b2582/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part07.rar.html Fikper Free Download https://fikper.com/0aNMyMKVd9/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part08.rar.html https://fikper.com/7hPc5PEXYG/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part11.rar.html https://fikper.com/BT4zx9VsRY/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part09.rar.html https://fikper.com/GZYS8qFBA5/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part06.rar.html https://fikper.com/GnInUIIk6I/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part02.rar.html https://fikper.com/LvsNXEeAFi/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part05.rar.html https://fikper.com/NNi5sxHx2h/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part12.rar.html https://fikper.com/Om2wU3z8U7/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part01.rar.html https://fikper.com/Twl20EXoLE/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part07.rar.html https://fikper.com/YgYROfCfrO/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part10.rar.html https://fikper.com/aXxV9ZiECJ/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part15.rar.html https://fikper.com/btFg6bWMsH/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part03.rar.html https://fikper.com/ev0Mi3xYBX/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part14.rar.html https://fikper.com/gIIshxqRt3/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part04.rar.html https://fikper.com/hCu7KObvPT/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part13.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 - Lighting For Beginners & Cinematics! Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.94 GB | Duration: 3h 6m Master Lighting creation in UE5 with free assets, covering all Lighting actors, Sublevels, HDRI, IES, GOBO and more. What you'll learn How to Install UE5, Download Marketplace/FAB Assets, and Navigate the Engine. How to use Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Lighting for exterior level, set up Post Process Volume, and build a cinematic lighting system from scratch. Building a system for an Interior Level, creating Light Reference BP, understanding HDRI features, and controlling the Lumen. How to create a 3A Lighting Scene with Lumen and build a realistic God Rays effect in minutes. How to work with Point Light, Rectangular Light, Spot Light, and Emissive Materials. Create & understand Sublevels. How to build a lighting scenario in a Studio, using 1-light technique and multiple light sources. How to create a GOBO Lighting Material and use IES Textures. Tips and rare, practical advices, rendering options for PNG, EXR, and Path Tracing. Requirements A basic understanding of UE4 or UE5 is helpful but not required. Description Welcome to Unreal Engine 5 - Lighting for Beginners & Cinematics! This course will equip you with practical skills to create professional lighting systems from scratch, ideal for both games and cinematic scenes. We'll start by exploring essential lighting actors such as Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Learn to control the Post Process Volume, set up Lumen, and use HDRI features.Next, we'll focus on creating lighting from scratch for your Interior Scenes to achieve 3A quality. You'll learn how to use Volumetric Scattering and create exceptional God Rays effects using only Lumen. Additional chapters will teach you how to work with Studio Lighting, regardless of the objects you decide to showcase. You'll learn to use Point Light, Rectangular Light, Spot Light, and even Emissive Materials. I'll show you how to build a scene based on a single light source and multiple lighting sources.This course also covers Sublevels, enabling efficient project management. You'll learn to use IES Textures and create GOBO Lighting Materials, adding a new dimension to your scenes.Finally, we'll dive into rendering settings for PNG, EXR, and Path Tracing renders. Plus, enjoy bonus resources: 8 free GOBO Textures and 4 free IES Textures, ready for download. By the end, you'll have all the tools to create exceptional lighting in Unreal Engine and take your skills to the next level!I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami or Square Enix. I worked on over 100 different Cinematic projects during my 3D artist journey.Don't wait - get started today, and I'll see you in the first Lecture! Overview Section 1: Introduction Lecture 1 Unreal Engine 5 - Lighting Section 2: The Basics Lecture 2 Downloading Unreal Engine 5 Lecture 3 Create UE5 Project Lecture 4 Downloading assets Lecture 5 UE5 navigation, hotkeys and fundamentals Section 3: UE5 Exterior Lighting Lecture 6 Create Custom Lighting System Lecture 7 Sky Light Lecture 8 Master Sequence & Sky Atmosphere Lecture 9 Directional Light Lecture 10 Volumetric Clouds Lecture 11 Exponential Height Fog Lecture 12 Post Process Volume Lecture 13 Chapter Summary Section 4: UE5 Interior Lighting Lecture 14 HDRI Backdrop Lecture 15 Create Custom Lighting System Lecture 16 Interior Lighting Lecture 17 God Rays effect Section 5: Studio Lighting Lecture 18 Create & Control Sublevels Lecture 19 Point Light Lecture 20 Rectangular Light Lecture 21 Spot Light Lecture 22 Emissive Light Lecture 23 1 Light Source Technique Lecture 24 3 Light Source Technique Lecture 25 GOBO Light Function Section 6: Extra Chapter Lecture 26 PNG & EXR Renders Lecture 27 Path Tracing For beginner to intermediate game developers, virtual production artists, video editors and animators.,For all artists who want to take their scenes in Unreal Engine to the next level. 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Free Download Udemy - Unreal 5 Blueprint Tools For Artists Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 7.15 GB | Duration: 7h 3m Your complete course for learning Blueprints for Artist Tools What you'll learn Learn the basics of the Blueprint toolkit, using industry standard best practices Understand the powerful concepts of User Exposed Variables, For Loops, Splines, Timelines and much more Start to understand the performance implications of draw calls and how to best control that when spawning meshes dynamically Understand the tools and concepts of player based interaction with Blueprints Requirements Some basic understanding of the Unreal Engine Description Welcome to my Unreal Engine 5 Blueprints Course - Blueprints for Art Tools, here on Udemy. This course will take you from the basics of the Blueprint toolkit and introductory concepts, to a fully interactable dynamic light asset, a book pile spawner, a fence spline tool and an animated fire light. With over 40 example blueprints breaking down each new concept that gets introduced as well as the step by step process of the worked examples. This is the perfect introductory course for someone new to blueprints or someone more experienced looking to expand their skillset. Over the course of 7 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Variables, Events, Triggers, Loops, Randomisation, Splines, Timelines and so much more. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first prin[beeep]l concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will empower you to make your own Blueprint Tools to speed up your workflow. Overview Section 1: Source Files Lecture 1 Introduction Section 2: Introduction Lecture 2 Introduction to the Course Lecture 3 Introduction to the UI Lecture 4 Material Inheritance Lecture 5 BP Inheritance Lecture 6 Parameter Start Lecture 7 Parameter Material Setup Lecture 8 Exposed Parameters Lecture 9 Colour and Mesh Parameters Lecture 10 Organisation Section 3: Light Prefab Lecture 11 Prefab Mesh Visibility Lecture 12 Prefab Mesh Location Lecture 13 Prefab Light Lecture 14 Prefab Light Material Lecture 15 Function Setup Lecture 16 Function Between Lecture 17 More Functions Lecture 18 Lamp Function Lecture 19 Events and Inputs Lecture 20 Auto Light Lecture 21 Counter Lecture 22 Destruction Section 4: Book Pile Lecture 23 Randomisation Lecture 24 For Loops Lecture 25 Loop Index Lecture 26 Random Mesh Array Lecture 27 Save Mesh Array Lecture 28 Random Colour Loop Lecture 29 Seeded Random Lecture 30 Book Pile Loop Lecture 31 Width From Bounds Lecture 32 Cumulative Height Lecture 33 Random Scale and Rotation Lecture 34 Manual Random Index Lecture 35 No Duplicates Lecture 36 Random Scale Lecture 37 Height Scale Lecture 38 Draw Calls Setup Lecture 39 Draw Calls Comparison Lecture 40 Custom Primitive Data Lecture 41 Atlasing Section 5: Spline Tools Lecture 42 Spline Meshes Lecture 43 Spline Components Lecture 44 Spline Loop Lecture 45 Spline Segments Lecture 46 Spline Number of Meshes Lecture 47 Fence Posts Loop Lecture 48 Fence Random Posts Lecture 49 Fence Planks Lecture 50 Fence Planks Alignment Lecture 51 Fence Final Post Lecture 52 Books Setup Lecture 53 Books Cast Lecture 54 Books Child Construction Script Lecture 55 Books Clear Existing Books Lecture 56 Line Traces Lecture 57 Other Traces Lecture 58 Trace Setup Lecture 59 More Traces Section 6: Timelines Lecture 60 Timeline Introduction Lecture 61 Timeline Lerps Lecture 62 Timeline Random Start Lecture 63 Timeline Random Loop Lecture 64 Timeline Spline Lecture 65 Timeline Rotation Fix Lecture 66 Fire Light and Recap Anyone wanting to improve their skills and learn about the powerful Art tools available via Blueprints Screenshot Homepage https://www.udemy.com/course/unreal-5-blueprint-tools-for-artists/ Rapidgator https://rg.to/file/201d29f915381527ed959bc840074b3a/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part4.rar.html https://rg.to/file/27107209dbf746fcaa6e917dd8ce7747/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part5.rar.html https://rg.to/file/3a30aec76b15d3efc83858c2da634877/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part3.rar.html https://rg.to/file/3a397fb112394040d5829d5f26424f4b/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part6.rar.html https://rg.to/file/637b8324f823cffc61025f19eae6b9af/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part8.rar.html https://rg.to/file/7b02255fb3abb8d160765b5942a6108c/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part7.rar.html https://rg.to/file/cf82ba863096a5a6a303d01d755ab058/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part1.rar.html https://rg.to/file/ee78ff60970e32e295dfda56f8de004e/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part2.rar.html Fikper Free Download https://fikper.com/4nv6MK1L6E/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part4.rar.html https://fikper.com/PKGlYhQ2lQ/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part2.rar.html https://fikper.com/Rt1Noh7qrF/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part7.rar.html https://fikper.com/fFWhuhie09/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part6.rar.html https://fikper.com/hH4hw7c2Te/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part8.rar.html https://fikper.com/rymMRNIQmy/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part1.rar.html https://fikper.com/tmPtZtAfKr/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part5.rar.html https://fikper.com/uuoDyFhfEG/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part3.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine Blueprints Meistern & Steam-Publishing Zuletzt aktualisiert 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: Deutsch | Size: 13.70 GB | Duration: 12h 52m Lerne Unreal Engine von Grund auf: Blueprints und Spielveröffentlichung auf Steam. What you'll learn Die grundlegende Bedienung der Unreal Engine erlernen Die Benutzeroberfläche und Werkzeuge der Unreal Engine verstehen Die visuelle Skriptsprache "Blueprints" nutzen Einfache Spielmechaniken mit Blueprints entwickeln Charaktere und deren Bewegungen in einem Spiel integrieren Ein Level-Design für ein einfaches Spiel erstellen Animationen in Unreal Engine verwenden Physikalische Effekte und Kollisionen in Spielen einbinden Benutzeroberflächen (UI) für Spiele gestalten Fehler in Projekten identifizieren und beheben Ein Spiel zur Veröffentlichung auf Steam einreichen Die notwendigen Schritte zur erfolgreichen Veröffentlichung eines Spiels lernen Requirements Grundlegende Computerkenntnisse Interesse an Spielentwicklung Basiswissen in einer Programmiersprache (von Vorteil, aber nicht zwingend erforderlich) Motivation und Bereitschaft zum eigenständigen Lernen und Experimentieren Description Willkommen zu unserem umfassenden Kurs über die Unreal Engine! Dieser Kurs ist perfekt für alle, die in die Welt der Spielentwicklung eintauchen möchten, insbesondere mit Fokus auf die Verwendung von Blueprints. Von den Grundlagen bis hin zur Erstellung eines vollständigen Projekts, bieten wir dir einen detaillierten Einblick in die mächtige Unreal Engine.Du wirst lernen, wie man Blueprints von Grund auf erstellt und damit komplexe Spielmechaniken umsetzt, ohne eine einzige Zeile Code schreiben zu müssen. Unser Beispielprojekt begleitet dich Schritt für Schritt durch den Entwicklungsprozess, sodass du das Gelernte sofort praktisch anwenden kannst.Das Highlight des Kurses wird sein, dein erstes Spiel zu Packen und ein fertiges Produkt zu haben. Darüber hinaus zeigen wir dir, wie du dein fertiges Spiel auf Steam veröffentlichst, damit du deine Kreationen mit der Welt teilen kannst. Wir zeigen dich auch tips und tricks, die dein Spiel besser gesehen wird und auf was du bei Steam-Works achten musst.Egal, ob du Anfänger in der Spielentwicklung bist oder deine vorhandenen Programmierkenntnisse erweitern möchtest - dieser Kurs bietet dir die Werkzeuge und das Wissen, um erfolgreich zu sein. Keine besonderen Vorkenntnisse sind nötig, nur dein Interesse und deine Motivation zählen!Starte noch heute und entdecke die Möglichkeiten der Unreal Engine!Ich freue mich darauf, mein Wissen weitergeben zu können. Overview Section 1: Einführung Lecture 1 Installation Der Unreal Engine 5 Lecture 2 In der Unreal Engine zurecht finden Section 2: Grundlagen Variablen Lecture 3 Hello World Lecture 4 Einführung in Variablen Lecture 5 Strings Manipulieren Lecture 6 Float Lecture 7 Rechnen mit Zahlen Lecture 8 Aufgabe Section 3: Mit Variablen Arbeiten Lecture 9 Die Triggerbox Lecture 10 Boolean Lecture 11 Triggerbox mit Boolean Lecture 12 Was bedeutet Get und Set? Lecture 13 Varieblen Vergleichen Lecture 14 Bedingte Verzweigungen Lecture 15 Aufgabe Section 4: Objektreferenzen Lecture 16 Was sind Objektreferenzen? Lecture 17 Objektreferenz in der Praxis Lecture 18 Aufgabe Section 5: Weitere Datentypen Lecture 19 Arrays und Schleifen Lecture 20 Kleiner Einwand: Kommentare Lecture 21 Sehr einfaches Inventarsystem Lecture 22 Zufallszahlen Lecture 23 Vector und Rotator Section 6: Events und Timer Lecture 24 Event Tick Lecture 25 Tick ein- und ausschalten Lecture 26 Set Timer by event Lecture 27 Get Time Seconds / Truncate/ Text to Integer Lecture 28 Einfacher Countdown Section 7: Animationen / Cutscenes Lecture 29 Animationssequenzen Lecture 30 Sequenzen und Blueprints Lecture 31 Kurzer Einwand: Flip Flop Lecture 32 Beispielhafte Cutscene Lecture 33 Objekte über Blueprints animieren Section 8: Blueprint Class Lecture 34 Blueprint Class Lecture 35 Workflow Lecture 36 Praxis Beispiel Lecture 37 Szenenobjekte zu einer Blueprint Class Konvertieren Section 9: Constuction Script Lecture 38 Public Variable Lecture 39 Public Variable in der Praxis Lecture 40 Construction Script Lecture 41 Construction Script in der Praxis Section 10: Kommunikation zwischen Blueprints Lecture 42 Direkte Kommunikation - Blueprint zu Blueprint Lecture 43 Cast To Node Lecture 44 Cast To - Level BP zum Character Lecture 45 Get Actor of Class Lecture 46 Get all Actors of Class with Tag Lecture 47 Kollision mit Cast To abfragen Lecture 48 Kurzer Einwand - Blueprint aus Szenenobjekten Erstellen fix Lecture 49 Get Class Defaults Lecture 50 Custom Events Lecture 51 Custom Events - Parameter übergeben Lecture 52 Event Dispatcher Lecture 53 Blueprint Interface Lecture 54 Blueprint Interface Input Section 11: Funktionen, Macros und Collapsed Nodes Lecture 55 Funktionen Lecture 56 Macros Lecture 57 Collapsed Nodes Section 12: Gamemode Lecture 58 GameMode, Character- und PawnClass, Player Controller Lecture 59 Mit "Cast To" Variablen auslesen Lecture 60 Cast To in der Praxis Lecture 61 Game Instance Section 13: Widgets Lecture 62 Text im HUD anzeigen Lecture 63 Werte in ein Widget übermitteln Lecture 64 Anchors Lecture 65 Canvas Panel Lecture 66 Timer mit widget umsetzen Lecture 67 Progressbar als Timer Lecture 68 Widget über Character als Progressbar Lecture 69 Hauptmenü Lecture 70 Hauptmenü und Spiel trennen Lecture 71 Kurzer Nachtrag zum Hauptmenü Lecture 72 Hauptmenü funktionell machen Lecture 73 GameOver Menü Lecture 74 Pause funktion Lecture 75 Pause Menü Section 14: Künstliche Intelligenz Lecture 76 AI Gegner ins Spiel bringen Lecture 77 Gegner patrouillieren lassen Lecture 78 Spieler verfolgen Lecture 79 Spieler sehen und verfolgen Lecture 80 Zwischen beiden zuständen wechseln Lecture 81 Zustände über "Enumliste" steuern Section 15: Eigener Charakter Lecture 82 Characteraufbau Lecture 83 Mixamo Lecture 84 Character austauschen Lecture 85 Animation Blueprint Lecture 86 Animation hinzufügen Lecture 87 State-Machine Lecture 88 Sprunganimation Lecture 89 Sprinten Section 16: Neues Projekt Lecture 90 Neues Projekt erstellen Lecture 91 Projekt planen + Kanban Methode Lecture 92 Unreal engine mit GitHub verknüpfen Lecture 93 Unreal Engine Marketplace Section 17: Spielfunktionen Lecture 94 Portal Kanone Lecture 95 Boxen tragen Lecture 96 Druckplatte Erstellen Lecture 97 Box auf Druckplatte platzieren Section 18: Level hinzufügen Lecture 98 Level gestalten Lecture 99 Start und Ende Section 19: Haupt- und Pausemenü Lecture 100 Hauptmenü Lecture 101 Pausemenü Section 20: Spiel Packen und auf Steam Hochladen Lecture 102 Spiel Packen Lecture 103 SteamWorks Lecture 104 Spiel Hochladen Anfänger in der Spielentwicklung, die die Unreal Engine kennenlernen möchten,Programmierer , die ihre Fähigkeiten auf die Unreal Engine ausweiten möchten,Indie-Entwickler , die lernen möchten, wie man Spiele mit Multiplayer-Funktionen erstellt und veröffentlicht,Spielbegeisterte, die ihre eigenen Projekte realisieren möchten,Alle, die an der Erstellung und Veröffentlichung von Spielen auf Steam interessiert sind Homepage https://www.udemy.com/course/unreal-engine-blueprints-steam-publishing/ 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Free Download Version Control Perforce using Unreal Engine 5 & 4 Published 10/2024 Created by Luciano Júnior MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 58 Lectures ( 4h 15m ) | Size: 4 GB Never lose your progress, always have a BACKUP Mastering Perforce for Unreal Engine Development UE4 and UE5 What you'll learn: How to Install Perforce (Helix Core) for Free How to create a solid Backup Server for Unreal Engine Projects Download and Install any Unreal Engine 5 or 4 Using Source Control of UE5 and UE4 Creating a repository Committing to the repository Reverting to previous versions of the project and rewriting commit history Prepare PERFORCE to UNREAL ENGINE Requirements: Computer (Win10) Internet No experience necessary Description: Why Use Perforce with Unreal Engine?Perforce provides the tools needed to manage large, complex projects, while Unreal Engine's integration makes it accessible for game developers. 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Perforce is optimized for handling these large files, ensuring fast and reliable storage and access.Asset Locking for Collaboration: With multiple developers working on the same Unreal Engine project, asset conflicts can be common. Perforce's file locking feature prevents team members from overwriting each other's work by locking assets when someone is working on them.Comprehensive Version Tracking: Perforce tracks every change made to project files, including who made the changes and when. This ensures a detailed history, making it easier to revert to previous versions or audit changes.Branching and Merging: For large projects or teams, branching and merging are essential for testing new features, bug fixing, or working on different parts of the project simultaneously. Perforce's robust branching and merging capabilities make it ideal for complex Unreal Engine projects.Seamless Integration with Unreal Engine: Unreal Engine natively supports Perforce, allowing for an easy setup. Developers can connect their Unreal projects directly to a Perforce repository, enabling smooth version control without leaving the Unreal Engine environment.Collaboration Across Teams: Whether working in a small or large team, Perforce enables efficient collaboration. Multiple team members can work on different aspects of the project simultaneously, all while ensuring the integrity of the project files and avoiding conflicts.Throughout the course, you'll explore the fundamental concepts of Perforce, including setting up a Perforce server, managing repositories, and dealing with common challenges in game development. 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Free Download Unreal Engine 5 - Blueprints First Person Shooter (FPS) (2024) Published 10/2024 Created by Viktor Sarafraz MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 44 Lectures ( 11h 14m ) | Size: 8.65 GB Learn how to make an FPS shooter in Blueprints, with smart Enemy AI and more! What you'll learn: Blueprints Create FPS Shooter Advanced Programming Concepts(Interfaces, Inheritance, etc) Behavior Trees Smart Enemy AI with Senses! Requirements: Basic understanding of Unreal Engine and the interface is enough Description: This is the ultimate Unreal Engine 5 FPS Shooter Game perfect for beginners that are looking to expand their skills in Unreal Engine 5. If you're interested in learning more about Unreal Engine 5 and how to create a First Person Shooter, then this course is for you. The course will also be a nice addition to your portfolio as we are going to create a small scene with different enemies to defeat.What you will learn:Entire Project (Unreal 5.4.4) is available for download in Lecture 3.Setup a FPS character with a RifleBlueprints Coding Only!Shooting/Reloading and Weapon MechanicsAnimations/Effects and how to Retarget animationsBehavior Trees and Smart Enemy AIFairly Smart AI with different Senses, such as: Sight and Damage sense.AI that is easily expandable according to your preferenceCreate multiple enemies with different strengthsHow to create your own components, such as Health ComponentAdvanced programming concepts by practice, such as InterfacesHow to download and use assets in your projectsCreating Pickups, Health System and Reload/Fire Weapon SystemThe projects can be used as template to further expand on.How to create an actor that can be used to setup patrol points.You will also learn how to setup a player HUD, that shows different types of information to the player, such as Health and Ammo.We will also create a base class for our items, so we can quickly create new Items and Pickups Who this course is for: Beginner Unreal Developers interested in learning more Homepage https://www.udemy.com/course/unreal-engine-5-blueprints-first-person-shooter/ TakeFile https://takefile.link/6v80an6od4qx/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://takefile.link/92r9gvh6qpjc/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html https://takefile.link/iq8wc68mwek1/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://takefile.link/kdbk1ryqcarj/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://takefile.link/nzxezma39lkd/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://takefile.link/pnztyxkoewsv/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://takefile.link/w8phqhzq495h/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://takefile.link/xss6cebz5dkj/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://takefile.link/zy1zi1qlxygc/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html Rapidgator https://rg.to/file/03e822d3d97e76165c5ffc1b071bf128/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://rg.to/file/3574f39d20accec020984aa2b0da2810/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://rg.to/file/45ce74dec82666ca19a9ced20d004450/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://rg.to/file/4e8b4522fd992caac65060c2a67e291a/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://rg.to/file/68839390f857802c7ba38c88629980f7/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://rg.to/file/772829c8229046d1ce4b8d5b521f084a/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html https://rg.to/file/79a141aade1d034202b1015605a5af17/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://rg.to/file/80f37e66951d249d6d42123e57536ec7/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://rg.to/file/f22f08bcb18b00cb830c5bab89236fac/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html Fikper Free Download https://fikper.com/1ATmoqu3uE/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://fikper.com/1DLMRroLBb/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://fikper.com/1XU9CYxdlY/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://fikper.com/CDAsw4xrcb/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://fikper.com/SIQriyKlhy/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://fikper.com/XnzvUj0jwM/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html https://fikper.com/aOY0vWPFfJ/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://fikper.com/bDAvXaiz0l/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://fikper.com/nhbhEOe2Jy/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html No Password - Links are Interchangeable
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Free Download Make A 2D Action Platformer In Unreal Engine 5 Last updated 8/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 15.25 GB | Duration: 13h 0m Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5! What you'll learn How to make an Action Platformer similar to the Mega Man Series Unreal Engine Blueprints, starting from the basics up to advanced usage Character abilities such as Wall Jumping, Sliding and more Different types of 2D projectiles and shooting Create 4 different types of Enemies and their AI How to create 2D levels with tile sets and tile maps Best Practices for 2D and 2D/3D hybrid games in Unreal Engine How to make a dynamic camera system Requirements No prior programming or Unreal Engine experience needed! You'll learn everything you need to know. Description Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you'll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We'll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we'll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We'll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you'll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We'll also create 4 different enemy types that all have different AI behavior.We'll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we'll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we've learned so far to create a complete action platformer level! Overview Section 1: Course Orientation Lecture 1 Curriculum Overview Lecture 2 Why make 2D Games with Unreal Engine? Lecture 3 What Version of Unreal Engine to use (UE5.3) Lecture 4 How to ask for help Lecture 5 Backing Up Your Projects Section 2: Unreal Engine 5 Crash Course Lecture 6 About the Unreal Engine 5 Crash Course Lecture 7 How to Install Unreal Engine 5 Lecture 8 How to create a new Project Lecture 9 How to navigate the Editor Lecture 10 Content Drawer and Blueprints Lecture 11 How to make a simple Blueprint Lecture 12 Adding functionality to our Blueprint Lecture 13 Useful Keyboard Shortcuts and Tips Lecture 14 How to debug your games Section 3: Paper 2D Basics Lecture 15 What are Paper 2D and PaperZD? Section 4: Basics and Character Movement Lecture 16 Action Platformer Overview Lecture 17 Asset Download Lecture 18 Project Creation and Settings Lecture 19 Preparing all of our Sprites Lecture 20 Inheritance and making the Character Blueprint Lecture 21 Possessing the Player and Camera Setup Lecture 22 Setting Up Inputs and Movement Lecture 23 Setting Up Animations with PaperZD Lecture 24 Improving Character Movement Lecture 25 Making the Iconic Mega Man Jump Section 5: Making the Player Projectile Lecture 26 Creating Projectiles Lecture 27 Creating Flipbook VFX Lecture 28 Enabling the Player to Shoot Lecture 29 Limiting the Amount of Shots Section 6: Health and Damage System Lecture 30 Creating the Enemy Base Lecture 31 Health and Damage System Lecture 32 Damage Flash Material Lecture 33 Damaging the Player Lecture 34 Player Knockback and Stun Section 7: Advanced Player Abilities Lecture 35 Making the Charged Shot Lecture 36 Organizing Variables Lecture 37 Charge Material Flashing Lecture 38 Cube Grid and Greyboxing Lecture 39 Wall Slide System Lecture 40 Wall Slide Animation and Wall Jump Lecture 41 Building the RootMotion Plugin on Mac and Linux Lecture 42 Implementing the Ground Slide Lecture 43 Improving the Slide Section 8: Checkpoints and Respawn Lecture 44 Respawning the Player Lecture 45 Checkpoint System Lecture 46 Fall Detection Section 9: Enemies and AI Lecture 47 Making the First Enemy AI Lecture 48 Shooting Enemy AI Lecture 49 Projectile Knockback Lecture 50 Making a Flying Enemy Lecture 51 Making the Chaser Enemy Section 10: User Interface Lecture 52 UI Introduction Lecture 53 Designing the Health UI Lecture 54 Making the Health UI Functional Section 11: Adding Sound Effects Lecture 55 How to Play Sound Effects Lecture 56 Adding the Remaining One-Off Sounds Lecture 57 Animation Dependent Sounds Lecture 58 Looping Sounds Section 12: Level Creation Lecture 59 Making 2D/3D Hybrid Levels Lecture 60 Preparing our Tile Sets Lecture 61 How to Make a Tile Map Lecture 62 Fixing Exposure and 2D Settings Lecture 63 Using the Orthographic Camera Lecture 64 Orthographic Camera Changes with UE 5.4 Lecture 65 Making a Dynamic 2D Camera System Lecture 66 Planning out our Level Lecture 67 Blocking out the Level Lecture 68 Decorating the Level Lecture 69 Implementing the Win Condition Lecture 70 Placing the last Fall Detector Lecture 71 Framerate Settings for Packaged Build Lecture 72 Finished Project FIles Section 13: Extra: Ladder Climbing Lecture 73 Ladder Climbing System Lecture 74 Releasing the Climbing State Section 14: Bonus: What's next? Lecture 75 Bonus Lecture Beginner and Intermediate Unreal Engine developers,Game Designers that want to make Action Platformers Homepage https://www.udemy.com/course/ue-2d-action-platformer/ TakeFile https://takefile.link/2qg17xpdampi/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part12.rar.html https://takefile.link/2tj3x2hqq3fb/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part05.rar.html https://takefile.link/9ry2y0iuqe77/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part08.rar.html https://takefile.link/abb8dogysicb/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part06.rar.html https://takefile.link/d6ttirlj88sc/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part13.rar.html https://takefile.link/deuzgsgxxyup/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part02.rar.html https://takefile.link/esq8us6wndaw/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part10.rar.html 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Free Download Create Zeldar-like skills with C++ in unreal engine 5 Published 9/2024 Created by Howl Chang MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 55 Lectures ( 8h 10m ) | Size: 22 GB Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5! What you'll learn: A powerful skill framework to handle various abilities Create abilities of remote bomb, magnesis, ice actor and stasis skill Sprint/Gliding/Exhuasted/normal state management with stamina system Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection Communication between C++ and blueprint Requirements: Basic C++ experience with unreal engine is required Description: Please read requirement first, learners need to have basic understanding of C++. Or I recommend you take basic level c++ course first.Welcome to "Create Zeldar-like skills with C++ in unreal engine 5"! You will learn how to create a skill framework which can handle various abilities including remote bomb, magnesis, stasis and ice actor, and basic locomotion states such as sprinting, gliding and exhausted states. I prepared reference projects for every lesson so when you are stuck in any lesson you can freely download them and compare your own project with them! Don't worry about making mistakes, learn from them!In the first section, we're going to setup project and implement basic locomotion states for player character from scratch in C++. With enhanced input system and locomotion manage, these customized actions will be triggered when player character meets certain conditions. For example, once player character is falling from high place and having enough stamina, gliding action is available. If stamina is depleted, player character cannot jump, sprint or gliding anymore.Secondly, we will design and create a powerful framework to manage various skills before any skill creation. Only one skill could be activated at one time. Thanks to the convienient communication between blueprint and c++ in unreal engine, we can easily transfer information from UI to our code base. It is the best way to take advantage of them. Blueprint is more convenient for visual design and c++ is more performant for game in general.Thirdly, we're focus on several kinds of different skills including remote bombs, magnesis, stasis and ice actor spawning. In remote bomb skill, a bomb will be spawned and player character can throw it out. When it explodes on breakable wall, it will crash and if it explodes on grass, a tempory wind tunnel will be spawned, which might be helpful for player to solve puzzles in the game. Sure I will introduce more details in the course. Though their logics are totally different, they all in the same skill framework so developer can easily add new skill types. At last, several useful gameplay object will be implemented for better play experience. Those objects must be compatible with skill framework. For example, interactable object such as rock will be added. When player is holding a rock but trying to activate a skill, this rock must be dropped first. Similarly, pressure plate, wind tunnel, breakable walls will be implemented.You can also join my discord to ask question or in udemy Q&A part. With detailed reference project provided in each lecture and a step-by-step approach, what are you waiting for? Join the course and there's no better time to start your own dream project now! Who this course is for: Learners who want to build a project with multiple skills Learners who want to apply their C++ knowledge to game project Learners who want to create a zelder-like third-person puzzle game Homepage https://www.udemy.com/course/create-zeldar-like-skills-with-c-in-unreal-engine-5/ Rapidgator https://rg.to/file/d070801ce8a62acf2dc9c1ae925e1920/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part01.rar.html https://rg.to/file/eff944b9775cd2f53defbae5ff3e0562/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part02.rar.html https://rg.to/file/9e1342a5b94bef02de1a65dec75a23aa/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part03.rar.html https://rg.to/file/3166dd602cb0a2dc792fb930724fe661/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part04.rar.html https://rg.to/file/2532318a653d7eaa6b2f731dcb9fdf35/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part05.rar.html 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Free Download Unreal Engine 5 creating an ARPG Game from scratch Published 9/2024 Created by 3D Tudor,Markos Resvanis MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 127 Lectures ( 31h 22m ) | Size: 23.6 GB Design epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot! What you'll learn: • Master Unreal Engine 5's Procedural Dungeon Generation: Build a solid foundation by creating dynamic, procedural dungeons using custom backtrack algorithms. • Design Immersive Enemy AI for Tactical Gameplay: Learn to create challenging enemies that patrol, attack, and adapt to the player's movements, using advanced • Implement Interactive Elements and Loot Systems: Add depth to your game by incorporating interactive chests, traps, and treasure mechanics. • Create Seamless Endless Dungeon Levels: Master the design of an elevator mechanic that allows players to explore endless dungeon floors. • Develop a Functional and Engaging User Interface: Build a user-friendly interface complete with health bars, a minimap, and inventory systems. • Streamline Your Workflow with a Customizable Resource Pack: Speed up your game development process with access to a robust resource pack, including textures, • Integrate Realistic Physics and Lighting for Immersive Environments: Learn how to enhance your dungeon with physics-based interactions, dynamic lighting, and • Create Custom Combat Mechanics with Melee and Ranged Attacks: Design unique player combat systems, including knockback effects and ranged attacks. • Debug and Optimize Procedural Systems for Performance: Develop the skills to identify and resolve performance bottlenecks Requirements: • To own a computer (Microsoft, Linux or Mac) • To have downloaded Unreal Engine 5 • A thirst to learn and excitement about game design, game art, game engine optimisation, 3D environment design, and programming for games To download all course resources including a download pack with 21 custom UI textures, 133 texture maps to create 53 stylized materials, 2 preset particle effects for explosions and fire, 17 immersive audio effects for environmental sound design, 63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style), and a highlight post-process effect to maintain player visibility in complex environments. Description: Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!Have you ever wanted to design your dungeon-crawling adventure like Diablo?Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot-all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we're bringing your dream game to life!Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.Whether you're dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.What to Expect:Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.Picture battling fierce enemies who adapt to your player's movements, with loot-filled treasure chests scattered throughout your game world.This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll learn to:Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon's atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.Course Breakdown:This comprehensive workshop begins with the essentials-setting up a top-down game mode and creating a fully functional main menu. You'll dive into Unreal Engine's Blueprints, where we'll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.Along the way, you will dip your hands into:Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.Your Resource Pack:To ensure you have everything you need, you'll gain access to an extensive resource pack, including:21 UI textures for custom HUDs.133 texture maps to create 53 stylized materials.2 preset particle effects for explosions and fire.17 immersive audio effects for environmental sound design.63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.A highlight post-process effect to maintain player visibility in complex environments.Course OutlineIn this course, we're going to start by covering the game essentials-basically setting up the core game mode and layout in Unreal Engine 5. Once that's sorted, we'll move on to creating a main menu that's both super user-friendly and nice to look at.After we've got the basics down, we'll dive into procedural maze generation. This is where you'll start building your dungeons, and it gets pretty fun. As we keep going, you'll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player's experience.To make things even cooler, we'll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we'll step things up by tackling enemy AI and combat, where you'll create advanced systems that add some real challenge and depth to the game.Finally, we'll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It's going to be awesome!Summing It All UpBy the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system-all in Unreal Engine 5.Whether you're designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.Keep scripting, everyone, and see you in the course!Markos - 3D Tudor Who this course is for: • Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5's procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences. • Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments. • 3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games. • Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5's powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience. • Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life. • Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems. 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Free Download Udemy - Unreal Engine Performance Optimization Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.51 GB | Duration: 1h 7m Game Development What you'll learn Know what are call draws and bottlenecks know why we have get fps drops and lags know how to fix and reduce draw calls and bottlenecks Learn some tips and tricks to improve the game performance Requirements basic knowledge of unreal engine interface no need to know blueprints Description Enhance your Unreal Engine projects by mastering GPU optimization and effective draw call management! This specialized course is tailored for developers who want to boost the graphical performance of their games. You'll learn how to identify and fix GPU bottlenecks while minimizing draw calls to create smoother and more responsive gameplay experiences.What You'll Learn:Understanding GPU Bottlenecks: Discover what GPU bottlenecks are, how they appear in your projects, and their effects on overall performance.Profiling GPU Performance: Make use of Unreal Engine's profiling tools, such as GPU Visualizer and Stat GPU, to pinpoint performance issues related to the GPU.Reducing Draw Calls: Explore best practices for cutting down on draw calls, including the efficient use of static and skeletal meshes, texture atlases, and instancing techniques.Understanding Performance Metrics: Grasp the key metrics for evaluating your project's performance, including frame rates, draw calls, and memory usage.Case Studies: Review real-world examples where GPU bottlenecks were identified and resolved, offering practical insights you can apply to your projects.Who This Course Is For:Game developers aiming to enhance the graphical performance of their Unreal Engine projects.Artists and designers keen on grasping the technical aspects of GPU optimization.Anyone looking to improve their skills in managing draw calls and optimizing assets.Perfect for developers at any level. Overview Section 1: Introduction Lecture 1 Introduction To Game Graphics Lecture 2 Introduction To Unreal Engine Section 2: Performance Optimization Lecture 3 Unreal Engine Lecture 4 Profiling In Unreal Engine Lecture 5 Stat Commands Lecture 6 GPU Profiling Lecture 7 Fixing Bottlenecks and Optimize the scene Lecture 8 Draw Calls Lecture 9 Additional content: Tips and Tricks unreal engine game developer,Beginner game developer / Unreal engine game developer Homepage https://www.udemy.com/course/unreal-engine-performance/ TakeFile https://takefile.link/w81dmfivowup/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://takefile.link/mreg7lpo2h6j/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html Rapidgator https://rg.to/file/74d0124b7cdeb98cf40fdd577f8db0f6/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://rg.to/file/622634eafca159e672f37d2fa525ff44/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html Fikper Free Download https://fikper.com/vlc4L1zaTt/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://fikper.com/DU2KnkOtIu/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html No Password - Links are Interchangeable
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Free Download Mastering Advanced Vehicle Systems in Unreal Engine 5 Published 9/2024 Created by Rahmat M MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 84 Lectures ( 14h 31m ) | Size: 12.3 GB Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics What you'll learn: Build fully drivable vehicles with custom physics in Unreal Engine 5. Implement deformable vehicle bodies that react to collisions. Develop interactive vehicle mechanics like door opening and runtime possession. Set up advanced vehicle collision and damage systems. Add breakable glass and realistic windshield effects. Apply realistic shooting mechanics with bullet decals and damage control. Create dynamic UIs that adapt to vehicle and character possession. Create destructible vehicles with realistic breakable parts. Customize 3D vehicles by importing your own models. Add vehicle entry and exit animations with door interactions. Design a complete sound system with engine, collision, and glass-breaking effects. Implement drifting, braking, and engine start sounds. Build vehicle damage textures for a realistic experience. Reuse the code and effects for new vehicles created in Blender. Master Anim Graphs to handle vehicle animations and interactions. Requirements: Basic understanding of Unreal Engine 5. Experience with Blueprints in Unreal Engine. Basic game development knowledge. No advanced coding required; visual scripting is used. Familiarity with 3D modeling (Blender knowledge helpful). Description: Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You'll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life! Who this course is for: Game developers looking to create advanced vehicle systems in Unreal Engine 5. Unreal Engine users who want to add drivable and destructible vehicles to their projects. 3D artists interested in importing custom vehicles into Unreal Engine. Developers aiming to master realistic vehicle collisions and damage systems. Beginners with basic UE5 knowledge looking to expand their skills. Indie game creators seeking advanced vehicle mechanics for their games. Blender users who want to apply custom models to game-ready vehicles. Anyone interested in realistic vehicle interactions, physics, and sound systems. 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