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Free Download Unreal Engine 5.4 C++ Developer - Build Your First Rpg Game Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 15.05 GB | Duration: 21h 57m Learn Unreal Engine 5.4 while building your own RPG Game using C++. What you'll learn How to make games using Unreal Engine 5.4 How to code in Unreal Engine using C++. Artificial Intelligence behavior for enemies. Modern game development techniques. How to combine C++ and Blueprints together. How to build a user interface. How to write custom anim notifies in C++. Custom AI Combat System Using Strategy Pattern in C++ Create custom components for Unreal Editor Build Save System with Checkpoints in C++ Requirements Installed version of Unreal Engine 5.4 Installed IDE like Visual Studio Code or Rider. About 50GB of free disk space. Basic understanding of any programming language. Description Are you ready to dive into the world of game development and bring your RPG dreams to life? Welcome to this comprehensive course designed for beginners, where you'll learn to build your own RPG game using Unreal Engine 5.4 and C++. This course leverages the latest version of Unreal Engine, version 5.4.3, providing you with cutting-edge tools and techniques to create a game from the ground up.Throughout this course, you'll gain hands-on experience with C++, the industry-standard programming language for game development. You'll discover why C++ is the backbone of high-performance games and how it integrates seamlessly with Unreal Engine, one of the most powerful and versatile game engines available. Whether you're aspiring to develop indie games or work on AAA titles, this course will equip you with the skills and knowledge to succeed.Learn from an experienced software engineer with over a decade of coding expertise and extensive experience in Unreal Engine. You'll be guided step-by-step through the process, from setting up your development environment to implementing core game mechanics. By the end of this course, you'll have the confidence and skills to create your own RPG game and embark on your game development journey. Overview Section 1: Introduction and Setup Lecture 1 Getting Unreal Engine Installed Lecture 2 Installing the IDE. Lecture 3 Visual Studio and Unreal Editor Review Lecture 4 Completed Content and Source Lecture 5 Creating Project - add character and animations Lecture 6 Spring Arm and Camera Lecture 7 Attach Weapon and Shield Section 2: Player Character Movement Lecture 8 Setup Enhanced Context Mapping for Movement Lecture 9 Setup Player Input Movement Using C++ Lecture 10 Setup Look Around for Character Using C++ Lecture 11 Get The Character Jumping Lecture 12 Create Anim Instance Using C++ Lecture 13 Blend Space for Idle Walk Run Lecture 14 Character Animation Blueprint Lecture 15 Character Jumping Lecture 16 Setup Character Running in C++ Lecture 17 8 Way Blendspace Overview Section 3: Fixing Mixamo Root Motion Lecture 18 Mixamo Root Bone Character Lecture 19 Mixamo Import New Animations Lecture 20 New Blend Space Anim Instance Section 4: Player Attacks Lecture 21 Attack Montage Lecture 22 Setup Input Actions for Attacks in C++ Lecture 23 Playing Attack Montages in C++ Lecture 24 Setup Weapon Collisions with C++ Lecture 25 Custom Anim Notify State in C++ Section 5: Melee Enemy Lecture 26 Enemy Mesh And Retarget Animation System Lecture 27 Create Enemy Class Lecture 28 Enemy Anim Instance Lecture 29 Intefaces - Create Hit Interface Lecture 30 Enemy Take Damage Lecture 31 Enemy Blend Space Lecture 32 Enemy Blueprint Anim Instance Lecture 33 Enemy AI Patrolling Lecture 34 See Player Move To Attack Lecture 35 Enemy Attack Montage Lecture 36 Enemy Random Attacks Lecture 37 Enemy Weapon Collision Lecture 38 Enemy Anim Notify State Lecture 39 Damage Player and Enemy AI Controller Section 6: User Interface Lecture 40 Create Enemy Nameplate Lecture 41 Show Hide Enemy Nameplate Lecture 42 Player Overlay Health Bar Section 7: Player Blocking and DOT Product Lecture 43 Blocking Input Action Lecture 44 Mixamo Import and Blocking Getter Setter Lecture 45 Update TakeDamage Logic Lecture 46 Player Facing Actor DOT Product Lecture 47 Blocking Disable Movement Section 8: Custom AI Combat System C++ Lecture 48 Intro Custom AI System Lecture 49 Setup Stimulus Component for Paladin Lecture 50 Enemy AI Controller Sight Config Part 1 Lecture 51 Enemy AI Controller Sight Config Part 2 Lecture 52 Create AI Combat Using Strategy Pattern Lecture 53 Create Logic for Patrol Strategy Lecture 54 Fixing Tick Issue With Has Reached Destination Lecture 55 Move To Player and Attack Lecture 56 Create UAttackStrategy for Unreal Engine Reflection System Lecture 57 Create UPatrolStrategy for Unreal Engine Reflection System Lecture 58 Enemy AI State Lecture 59 Cleaning Up Attack Strategy Lecture 60 Strafe Strategy Part 1 Lecture 61 Strafe Strategy Part 2 Lecture 62 Check Strategy is Valid Section 9: Player and Enemy Death and VFX Lecture 63 Player Death Lecture 64 Enemy Death Lecture 65 Free Sound and Audacity Lecture 66 Enemy Hit Sound Lecture 67 Player Hit Sound Lecture 68 Niagara VFX Spawn at Bone Location Section 10: Motion Warping With C++ Lecture 69 Motion Warping Jump Attack Part 1 Lecture 70 Motion Warping Jump Attack Part 2 Section 11: Create Ranged Enemy Lecture 71 Create Enemy Projectile in C++ Lecture 72 Create Wood Arrow Lecture 73 Archer and Bow Blueprint Setup Lecture 74 Archer IK Retarget and BlendSpace Lecture 75 Archer Anim Instance Lecture 76 Range Attack Montage Lecture 77 Projectile Anim Notify Part 1 Lecture 78 Projectile Anim Notify Part 2 Lecture 79 Archer Death Montage Lecture 80 Archer Name Plate Lecture 81 Enemy Range Clearnup Lecture 82 Fixing Acceptance Range Attacks Section 12: Dodge Roll and IFrames Lecture 83 Create Dodge Roll Montage and Input Actions Lecture 84 Create Input Actions and Bindings C++ Lecture 85 Player State and Update Take Damage Lecture 86 Resetting Player State Section 13: Saving Game with C++ Lecture 87 Create Player Save Game Class Lecture 88 Save and Load Player Data Lecture 89 Create Save Actor C++ Lecture 90 Create and Save Checkpoint Area Section 14: Creating Levels Lecture 91 New Level and Lighting Lecture 92 Blocking Out Level Part 1 Lecture 93 Blocking Out Level Part 2 Lecture 94 Soul Cave with Enemies Part 1 Lecture 95 Soul Cave with Enemies Part 2 Lecture 96 Soul Cave with Enemies Part 3 Section 15: Boss Fight Lecture 97 Adding Boss to Soul Cave Level Lecture 98 Creating Boss Health Bar Lecture 99 Boss Name Text Section 16: Main Menu and Build Game Lecture 100 Create Main Menu Widget Lecture 101 Main Menu Level Lecture 102 Building Game for Shipping Lecture 103 Final Build Unreal Engine user that wants to learn Unreal Engine 5.4 and C++.,Those who want to learn the new features of Unreal Engine 5.4,Anybody that wants to make their own games,Developers switching to Unreal Engine and want to learn C++ Homepage https://www.udemy.com/course/unreal-engine-5-cpp-your-first-rpg-game/ Rapidgator https://rg.to/file/0111a1a0330001154e9f6a276029cd9f/qgqng.Unreal.Engine.5.4.C.Developer.Build.Your.First.Rpg.Game.part09.rar.html 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Free Download Unreal Engine 5 Create game in C++ and blueprint (Beginner) Published 10/2024 Created by Unreal magic MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 184 Lectures ( 12h 28m ) | Size: 14.3 GB Unreal engine 5 C++ and blueprint course to learn game Develop using both tools C++ and blueprint What you'll learn UE5 C++ for Unreal Engine Blueprint for Unreal Engine Animations Logics Actors Requirements Basic Knowledge of C++ (Important) Description if you want to learn just blueprint this course is for you as beginner as possibleif you have basic knowledge of C++ and you want to learn Unreal engine 5 again this course is for you if you want to be a good game developer both in C++ and blueprint again you can use this courseBest way to learn unreal engine 5 is to first start with blueprint and when you understand it you can learn C++that's why I'm teaching both Blueprint and C++ in this coursefirst we see how to implement one thing in blueprint and then we implement same thing in C++ as wellThe goal is to combine both blueprint and C++ so we can create optimized gamesas you know most AAA game company are using 10% blueprint in unreal engine and 90% C++How character works in unreal engine How animations workswhat is game modeEnhanced inputsWhat is component and how to use themMoving platformsElevatorStomperFanWidget design UIItemthis course will be updated and added more obstacles and platform so we can develop it more togetherwe will be like a group working on a game together Who this course is for Everyone with basic knowledge of C++ Homepage https://www.udemy.com/course/unreal-engine-5-create-game-in-c-and-blueprint-beginner/ Screenshot Rapidgator https://rg.to/file/068289dbd2d1a847c6511977e4f7961d/iixns.Unreal.Engine.5.Create.game.in.C.and.blueprint.Beginner.part11.rar.html 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Free Download Unreal Engine 5 Build A Complete Survival Game Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 11.09 GB | Duration: 11h 1m Create an epic survival game with crafting, combat, and modular systems on a tropical island - powered by UE5 Blueprints What you'll learn Build a full survival game from scratch using Unreal 5's Blueprints. Master modular systems for crafting, building, and inventory setups. Create a slick grid-based inventory that's easy to expand and customise. Develop advanced AI to keep players on their toes (and running!). Design a beautiful, immersive tropical island with Unreal's tools. Optimise Blueprints to make your game run smooth, even in intense scenes. Learn efficient ways to chop, harvest, craft, and conquer the wild. Tackle tricky game mechanics and make them work seamlessly together. Requirements Some experience with Unreal is needed. Description Fancy building your own survival game in Unreal Engine 5? This course has got you covered!We're talking about crafting, chopping trees, battling enemies, and building your own tropical island paradise. You'll master core mechanics like a modular inventory, robust crafting systems, and even advanced player gameplay. Plus, we'll show you how to design enemy AI that'll keep players on their toes!Our step-by-step guidance means you'll develop a polished, full-featured survival game you can be proud of. If complex mechanics or modular coding have been holding you back, don't sweat it. We break down advanced concepts so they're easy to grasp and apply, helping you code smarter, not harder. By the end, you'll be creating modular systems like a pro.The best part? No more half-finished projects gathering dust. Our structured approach ensures you'll see your game come to life, one satisfying mechanic at a time.This course is perfect for intermediate Unreal users, survival game enthusiasts, or anyone eager to create a full project from scratch. If you're itching to finish a game from start to finish, this is your shot. So, what are you waiting for? Let's dive in, level up those Unreal skills, and create something epic! Overview Section 1: Introduction & Setup Lecture 1 Welcome to the Course Lecture 2 Project Creation Lecture 3 Accessing Our Projects Lecture 4 Community & Support Section 2: Character Setup Lecture 5 Section Intro - Character Setup Lecture 6 True First Person Character Lecture 7 Footsteps Lecture 8 Holding Item State Section 3: Island Creation Lecture 9 Section Intro - Island Creation Lecture 10 Import Megascans Assets Lecture 11 Island's Landscape Lecture 12 Ocean Lecture 13 Paint Foliage, Rocks and Corals Section 4: Stats System Lecture 14 Section Intro - Stats System Lecture 15 Stats Actor Component Lecture 16 Increase and Decrease Stats Lecture 17 Stats Timers Lecture 18 Player Damage Lecture 19 Stats Widget Lecture 20 Damage Effects Lecture 21 Sprint Lecture 22 Stat Icons Section 5: Inventory System Lecture 23 Section Intro - Inventory System Lecture 24 Items Database Lecture 25 Inventory Actor Component Lecture 26 Add Item Lecture 27 Remove Item Lecture 28 Inventory Grid Lecture 29 Item Slot Lecture 30 Inventory Grid Update Lecture 31 Item Equipment Lecture 32 Equipped Item Slot Color Lecture 33 Equipped Item Widget Lecture 34 Add Item Notification Lecture 35 Item Slot Hover and Tooltip Section 6: Item Pickup and Resources System Lecture 36 Section Intro - Item Pickup and Resources System Lecture 37 Item Blueprint Lecture 38 Pickup Interface Lecture 39 Resource Blueprint Lecture 40 More Items Lecture 41 Action Blueprint Component Lecture 42 Tree Chopping Lecture 43 Harvest Niagara Effects Lecture 44 Make Item Slots Bigger Section 7: Item Crafting System Lecture 45 Section Intro - Item Crafting System Lecture 46 Recipe Structure Lecture 47 Can Craft Function Lecture 48 Crafting Widgets Lecture 49 Add Crafting to Inventory Widget Lecture 50 Crafting Widget Functionality Lecture 51 Add Crafting Slots Widget Section 8: Inventory Polish and Character Viewport Lecture 52 Section Intro - Inventory Polish and Character Viewport Lecture 53 Inventory Widget Polish Lecture 54 Character Render Target Lecture 55 Character Viewport Lecture 56 Inventory Hover and Click Sounds Lecture 57 Inventory Opening Animation Section 9: Building System Lecture 58 Section Intro - Building System Lecture 59 Building Parts Database Lecture 60 Building Component Lecture 61 Build Preview Lecture 62 Build Update Lecture 63 Build Placement Lecture 64 Build Part Classes Lecture 65 Build Sockets and Snapping Lecture 66 Integrate Building with Inventory Section 10: Animal AI Lecture 67 Section Intro - Animal AI Lecture 68 Animal AI Blueprint Lecture 69 Animal AI States Lecture 70 Animal AI Player Detection and Attack Lecture 71 Animal AI Damage Health Lecture 72 Animal AI Tiger Section 11: PCG Spawner Lecture 73 Section Intro - PCG Spawner Lecture 74 Enable PCG Plugin and Create Class Lecture 75 Spawn PCG Resources Lecture 76 Spawn PCG Animals Lecture 77 Convert Rocks to Resources to Mine Lecture 78 Drink and Eat Actions Section 12: Day Cycle Lecture 79 Section Intro - Day Cycle Lecture 80 Sun Rotation Component Lecture 81 Bed and Sleep Lecture 82 Adjust Item Sockets Lecture 83 Course Wrap Up This course is great for you if you're an Intermediate Unreal user.,It's also ideal if you're a survival genre lover.,And generally for anyone who wants to create a full project! Screenshot Homepage https://www.udemy.com/course/unreal-engine-5-build-a-complete-survival-game/ Rapidgator https://rg.to/file/09601d6e2677d9e31436ef381443bea6/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part06.rar.html https://rg.to/file/14fa01ff7f9bbc2dbed3c327782a87d4/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part08.rar.html https://rg.to/file/1dc75b7111bc57c81a97022997d03b13/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part02.rar.html https://rg.to/file/5e1e88d9adc9e9660f7d6900fce8f9fb/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part07.rar.html https://rg.to/file/60a8686ba580f8c413412bdb9d52f766/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part12.rar.html https://rg.to/file/61a20ffcf2201f950bac1e5c03af1942/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part01.rar.html https://rg.to/file/b53c6e300ea38e709c5126b266025361/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part10.rar.html https://rg.to/file/bde42e86408e24debb25ebbb31af7ccc/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part05.rar.html https://rg.to/file/c16462ecaa8b448bae0cae685cca0f30/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part09.rar.html https://rg.to/file/ccccd034ba853be26b61e6941834dac3/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part04.rar.html https://rg.to/file/cf1d4a10f73c5c86aae5fbbbabd84296/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part11.rar.html https://rg.to/file/d426a2e69f30fc6bbb537db8cf3e1035/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part03.rar.html Fikper Free Download https://fikper.com/7C5BB41H7i/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part04.rar.html https://fikper.com/AegeFy9F2L/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part11.rar.html https://fikper.com/AoW8tGdBEy/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part10.rar.html https://fikper.com/GwbY15V7Yy/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part07.rar.html https://fikper.com/JjbhpN6cF5/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part06.rar.html https://fikper.com/JoKk4iYEu1/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part03.rar.html https://fikper.com/fwiJsrrXoF/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part08.rar.html https://fikper.com/g1DSP9Gb8E/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part05.rar.html https://fikper.com/gzcUr2bFGo/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part09.rar.html https://fikper.com/mjs0LSIIrf/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part02.rar.html https://fikper.com/tW0XcFf8EG/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part12.rar.html https://fikper.com/z047JF2gZI/fefup.Unreal.Engine.5.Build.A.Complete.Survival.Game.part01.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 Advanced Inventory System Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 14.02 GB | Duration: 14h 36m Learn how to create a replicated inventory system in a multiplayer context using Blueprints only What you'll learn Reusable and replicated inventory system: Create a replicated inventory system which can be attached to any Actor(Providing it with its own inventory) Create an item inspection system allowing the player to inspect items, similar to those systems made in horror games Learn about advanced programming concepts, such as interfaces and how to use interfaces in your project You will learn a lot about Blueprints and how to make use of event dispatchers in a multiplayer context You will learn about inventory design that works in a multiplayer context Learn how widgets work and how we can use them in the HUD Learn how to make use of advanced arrays You will learn how to make use of data structs and data tables and how these can benefit you We'll create a pickup and drop system for items that works in a multiplayer context How to use this inventory system on not only the player but other objects as well, such as chests in a multiplayer context Develop a robust drag-and-drop system that enables players to move items between different inventories and slots in a multiplayer context Create components such as health component, inventory component and also a data component, which will be used in a multiplayer context You will learn and understand how replication works and what settings that typically needs to be adjusted. Learn to creat base class for your items, in which we also make use of interfaces Requirements Course is for intermediate unreal users, interested in further enhancing their skills! Description In this Unreal Engine 5 course, entirely made with Blueprints, we'll create an advanced inventory system that is fully replicated(Working in multiplayer). We will also create an item inspection system similar to most other horror games.This will also be a great addition to your portfolio! The inventory system is very flexible and it will be able to be used on other items that should have an inventory, such as Chests, Drawers and so on. We'll also add a filter system to the inventory system, allowing you to filter items and show them in the corresponding inventory grid.We will start with basic stuff, such as setting up the project and organizing our work. After that, we will start creating our data tables and structs. Lastly, we will start creating our inventory component and data component as well as health component.We will then start implementing our logic in the inventory component, which can be reused and added to other actors. You can easily expand on this and use this inventory system in your multiplayer games. This is the perfect course for you if you want to learn to do an inventory system that is flexible and can be used in a multiplayer context. The item inspection system will also be a good addition in this project, as we might want to be able to inspect other items before picking them up.The entire project is available for download in: section 1 - project setup, using Unreal 5.4.4 Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Project Setup Section 2: Structs & Data Tables Lecture 3 Creating The Structs Lecture 4 Creating The Data Table Section 3: Inventory Logic Lecture 5 Creating The Inventory Component Lecture 6 Creating The Data Component Lecture 7 Implementing Data Component Lecture 8 Implementing Inventory Component - Part 1 Lecture 9 Implementing Inventory Component - Part 2 Lecture 10 Player HUD Lecture 11 Inventory Slot Widget & Inventory Grid Lecture 12 Implementing Events in Inventory Slot & Grid Widgets Lecture 13 Implementing OnInventoryUpdated Event Lecture 14 Add To Inventory - Part 1 Lecture 15 Add To Inventory - Part 2 Lecture 16 Add To Inventory - Part 3 Lecture 17 Inventory Component - Continued Lecture 18 Transfer Slots Section 4: Items Lecture 19 Getting Assets & Items Blueprints Lecture 20 Setting up the FPS character Lecture 21 Padding & Focusable Widgets Lecture 22 Improved HUD Interaction Lecture 23 Screenshot Camera Lecture 24 Testing to pickup items Lecture 25 Further improving the inventory Lecture 26 Another inventory improvement Section 5: Chest Lecture 27 Chest Asset Lecture 28 Designing The Chest Inventory Widget Lecture 29 Chest Logic Lecture 30 Showing the chest contents Section 6: Improving Code & Drag and Drop Lecture 31 Drag & Drop Lecture 32 Changes & Upgrades - Part 1 Lecture 33 Changes & Upgrades - Part 2 Lecture 34 Changes & Upgrades - Part 3 Lecture 35 Testing the inventory system Section 7: Third Person Character & New UI Design Lecture 36 Third Person Character Lecture 37 Player Inventory Widget Logic Lecture 38 Additional Character Logic Lecture 39 Testing With The New Inventory - Part 1 Lecture 40 Testing With The New Inventory - Part 2 Lecture 41 The Action Bar Widget Lecture 42 Spawning The ActionBar Lecture 43 RTT Character Camera Section 8: Base Class for Items Lecture 44 Base Item Class Section 9: Final Changes & Fixes Lecture 45 Before we start Lecture 46 Final Changes - Part 1 Lecture 47 Final Changes - Part 2 Lecture 48 Final Changes - Part 3 Lecture 49 Final Changes - Part 4 Lecture 50 Final Changes - Part 5 Lecture 51 Final Changes - Part 6 Section 10: What's next? Lecture 52 Final words Intermediate developers that already have some knowledge of Blueprints and Unreal Screenshot Homepage https://www.udemy.com/course/unreal-engine-5-advanced-inventory-system/ Rapidgator https://rg.to/file/0f3e60aee1b8525ae25001ff052f329b/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part10.rar.html https://rg.to/file/261b3df2aecf970c59f70bbe43733ef2/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part12.rar.html https://rg.to/file/3e8dc23aa8e422cff95017ace3551391/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part08.rar.html https://rg.to/file/47c21217dd36ed71573e29a971d4e6f4/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part01.rar.html https://rg.to/file/5c2be4f4310997f64b0daaf0815942df/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part13.rar.html https://rg.to/file/69dbe1fcc948db58ce6c492aae8dec78/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part04.rar.html https://rg.to/file/6c38f0f9d2bf2f9003b44a5f200b827b/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part02.rar.html https://rg.to/file/86a51319bf7e85b9d75b51199eeea529/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part06.rar.html https://rg.to/file/928ee41beb63f50bd356d97dffd6b113/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part05.rar.html https://rg.to/file/b4e6cb377c3430a5f549ad9a1175c068/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part14.rar.html https://rg.to/file/dbce06ec149cb983e7ee000f3ba4b3a7/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part11.rar.html https://rg.to/file/e01fc936baca97b63765e1a0dd1d67fe/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part03.rar.html https://rg.to/file/e5ab4ce41b5adc19987f2cf8f2ca3d9c/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part09.rar.html https://rg.to/file/e6ddf965e5fab417f4a73024fb40536e/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part15.rar.html https://rg.to/file/f63a01a0f1d1195d89ca8ae0026b2582/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part07.rar.html Fikper Free Download https://fikper.com/0aNMyMKVd9/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part08.rar.html https://fikper.com/7hPc5PEXYG/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part11.rar.html https://fikper.com/BT4zx9VsRY/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part09.rar.html https://fikper.com/GZYS8qFBA5/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part06.rar.html https://fikper.com/GnInUIIk6I/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part02.rar.html https://fikper.com/LvsNXEeAFi/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part05.rar.html https://fikper.com/NNi5sxHx2h/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part12.rar.html https://fikper.com/Om2wU3z8U7/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part01.rar.html https://fikper.com/Twl20EXoLE/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part07.rar.html https://fikper.com/YgYROfCfrO/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part10.rar.html https://fikper.com/aXxV9ZiECJ/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part15.rar.html https://fikper.com/btFg6bWMsH/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part03.rar.html https://fikper.com/ev0Mi3xYBX/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part14.rar.html https://fikper.com/gIIshxqRt3/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part04.rar.html https://fikper.com/hCu7KObvPT/qwhvo.Unreal.Engine.5.Advanced.Inventory.System.part13.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 - Lighting For Beginners & Cinematics! Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.94 GB | Duration: 3h 6m Master Lighting creation in UE5 with free assets, covering all Lighting actors, Sublevels, HDRI, IES, GOBO and more. What you'll learn How to Install UE5, Download Marketplace/FAB Assets, and Navigate the Engine. How to use Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Lighting for exterior level, set up Post Process Volume, and build a cinematic lighting system from scratch. Building a system for an Interior Level, creating Light Reference BP, understanding HDRI features, and controlling the Lumen. How to create a 3A Lighting Scene with Lumen and build a realistic God Rays effect in minutes. How to work with Point Light, Rectangular Light, Spot Light, and Emissive Materials. Create & understand Sublevels. How to build a lighting scenario in a Studio, using 1-light technique and multiple light sources. How to create a GOBO Lighting Material and use IES Textures. Tips and rare, practical advices, rendering options for PNG, EXR, and Path Tracing. Requirements A basic understanding of UE4 or UE5 is helpful but not required. Description Welcome to Unreal Engine 5 - Lighting for Beginners & Cinematics! This course will equip you with practical skills to create professional lighting systems from scratch, ideal for both games and cinematic scenes. We'll start by exploring essential lighting actors such as Directional Light, Sky Light, Sky Atmosphere, Exponential Height Fog, and Volumetric Clouds. Learn to control the Post Process Volume, set up Lumen, and use HDRI features.Next, we'll focus on creating lighting from scratch for your Interior Scenes to achieve 3A quality. You'll learn how to use Volumetric Scattering and create exceptional God Rays effects using only Lumen. Additional chapters will teach you how to work with Studio Lighting, regardless of the objects you decide to showcase. You'll learn to use Point Light, Rectangular Light, Spot Light, and even Emissive Materials. I'll show you how to build a scene based on a single light source and multiple lighting sources.This course also covers Sublevels, enabling efficient project management. You'll learn to use IES Textures and create GOBO Lighting Materials, adding a new dimension to your scenes.Finally, we'll dive into rendering settings for PNG, EXR, and Path Tracing renders. Plus, enjoy bonus resources: 8 free GOBO Textures and 4 free IES Textures, ready for download. By the end, you'll have all the tools to create exceptional lighting in Unreal Engine and take your skills to the next level!I've had the pleasure of creating and leading projects for many companies, including brands like EA, Plarium, Konami or Square Enix. I worked on over 100 different Cinematic projects during my 3D artist journey.Don't wait - get started today, and I'll see you in the first Lecture! Overview Section 1: Introduction Lecture 1 Unreal Engine 5 - Lighting Section 2: The Basics Lecture 2 Downloading Unreal Engine 5 Lecture 3 Create UE5 Project Lecture 4 Downloading assets Lecture 5 UE5 navigation, hotkeys and fundamentals Section 3: UE5 Exterior Lighting Lecture 6 Create Custom Lighting System Lecture 7 Sky Light Lecture 8 Master Sequence & Sky Atmosphere Lecture 9 Directional Light Lecture 10 Volumetric Clouds Lecture 11 Exponential Height Fog Lecture 12 Post Process Volume Lecture 13 Chapter Summary Section 4: UE5 Interior Lighting Lecture 14 HDRI Backdrop Lecture 15 Create Custom Lighting System Lecture 16 Interior Lighting Lecture 17 God Rays effect Section 5: Studio Lighting Lecture 18 Create & Control Sublevels Lecture 19 Point Light Lecture 20 Rectangular Light Lecture 21 Spot Light Lecture 22 Emissive Light Lecture 23 1 Light Source Technique Lecture 24 3 Light Source Technique Lecture 25 GOBO Light Function Section 6: Extra Chapter Lecture 26 PNG & EXR Renders Lecture 27 Path Tracing For beginner to intermediate game developers, virtual production artists, video editors and animators.,For all artists who want to take their scenes in Unreal Engine to the next level. 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Free Download Udemy - Unreal 5 Blueprint Tools For Artists Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 7.15 GB | Duration: 7h 3m Your complete course for learning Blueprints for Artist Tools What you'll learn Learn the basics of the Blueprint toolkit, using industry standard best practices Understand the powerful concepts of User Exposed Variables, For Loops, Splines, Timelines and much more Start to understand the performance implications of draw calls and how to best control that when spawning meshes dynamically Understand the tools and concepts of player based interaction with Blueprints Requirements Some basic understanding of the Unreal Engine Description Welcome to my Unreal Engine 5 Blueprints Course - Blueprints for Art Tools, here on Udemy. This course will take you from the basics of the Blueprint toolkit and introductory concepts, to a fully interactable dynamic light asset, a book pile spawner, a fence spline tool and an animated fire light. With over 40 example blueprints breaking down each new concept that gets introduced as well as the step by step process of the worked examples. This is the perfect introductory course for someone new to blueprints or someone more experienced looking to expand their skillset. Over the course of 7 hours, all broken down into bite size 10-15 min videos, we cover everything from the UI, Variables, Events, Triggers, Loops, Randomisation, Splines, Timelines and so much more. Each chapter contains many examples, full of handy comments, as well as a many corresponding video lectures that explains in full detail what is being done and why - so you're learning both the techniques being used and building up a base of background knowledge of first prin[beeep]l concepts, allowing you to build up your own effects in future. With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will empower you to make your own Blueprint Tools to speed up your workflow. Overview Section 1: Source Files Lecture 1 Introduction Section 2: Introduction Lecture 2 Introduction to the Course Lecture 3 Introduction to the UI Lecture 4 Material Inheritance Lecture 5 BP Inheritance Lecture 6 Parameter Start Lecture 7 Parameter Material Setup Lecture 8 Exposed Parameters Lecture 9 Colour and Mesh Parameters Lecture 10 Organisation Section 3: Light Prefab Lecture 11 Prefab Mesh Visibility Lecture 12 Prefab Mesh Location Lecture 13 Prefab Light Lecture 14 Prefab Light Material Lecture 15 Function Setup Lecture 16 Function Between Lecture 17 More Functions Lecture 18 Lamp Function Lecture 19 Events and Inputs Lecture 20 Auto Light Lecture 21 Counter Lecture 22 Destruction Section 4: Book Pile Lecture 23 Randomisation Lecture 24 For Loops Lecture 25 Loop Index Lecture 26 Random Mesh Array Lecture 27 Save Mesh Array Lecture 28 Random Colour Loop Lecture 29 Seeded Random Lecture 30 Book Pile Loop Lecture 31 Width From Bounds Lecture 32 Cumulative Height Lecture 33 Random Scale and Rotation Lecture 34 Manual Random Index Lecture 35 No Duplicates Lecture 36 Random Scale Lecture 37 Height Scale Lecture 38 Draw Calls Setup Lecture 39 Draw Calls Comparison Lecture 40 Custom Primitive Data Lecture 41 Atlasing Section 5: Spline Tools Lecture 42 Spline Meshes Lecture 43 Spline Components Lecture 44 Spline Loop Lecture 45 Spline Segments Lecture 46 Spline Number of Meshes Lecture 47 Fence Posts Loop Lecture 48 Fence Random Posts Lecture 49 Fence Planks Lecture 50 Fence Planks Alignment Lecture 51 Fence Final Post Lecture 52 Books Setup Lecture 53 Books Cast Lecture 54 Books Child Construction Script Lecture 55 Books Clear Existing Books Lecture 56 Line Traces Lecture 57 Other Traces Lecture 58 Trace Setup Lecture 59 More Traces Section 6: Timelines Lecture 60 Timeline Introduction Lecture 61 Timeline Lerps Lecture 62 Timeline Random Start Lecture 63 Timeline Random Loop Lecture 64 Timeline Spline Lecture 65 Timeline Rotation Fix Lecture 66 Fire Light and Recap Anyone wanting to improve their skills and learn about the powerful Art tools available via Blueprints Screenshot Homepage https://www.udemy.com/course/unreal-5-blueprint-tools-for-artists/ Rapidgator https://rg.to/file/201d29f915381527ed959bc840074b3a/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part4.rar.html https://rg.to/file/27107209dbf746fcaa6e917dd8ce7747/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part5.rar.html https://rg.to/file/3a30aec76b15d3efc83858c2da634877/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part3.rar.html https://rg.to/file/3a397fb112394040d5829d5f26424f4b/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part6.rar.html https://rg.to/file/637b8324f823cffc61025f19eae6b9af/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part8.rar.html https://rg.to/file/7b02255fb3abb8d160765b5942a6108c/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part7.rar.html https://rg.to/file/cf82ba863096a5a6a303d01d755ab058/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part1.rar.html https://rg.to/file/ee78ff60970e32e295dfda56f8de004e/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part2.rar.html Fikper Free Download https://fikper.com/4nv6MK1L6E/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part4.rar.html https://fikper.com/PKGlYhQ2lQ/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part2.rar.html https://fikper.com/Rt1Noh7qrF/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part7.rar.html https://fikper.com/fFWhuhie09/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part6.rar.html https://fikper.com/hH4hw7c2Te/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part8.rar.html https://fikper.com/rymMRNIQmy/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part1.rar.html https://fikper.com/tmPtZtAfKr/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part5.rar.html https://fikper.com/uuoDyFhfEG/lmxzj.Unreal.5.Blueprint.Tools.For.Artists.part3.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine Blueprints Meistern & Steam-Publishing Zuletzt aktualisiert 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: Deutsch | Size: 13.70 GB | Duration: 12h 52m Lerne Unreal Engine von Grund auf: Blueprints und Spielveröffentlichung auf Steam. What you'll learn Die grundlegende Bedienung der Unreal Engine erlernen Die Benutzeroberfläche und Werkzeuge der Unreal Engine verstehen Die visuelle Skriptsprache "Blueprints" nutzen Einfache Spielmechaniken mit Blueprints entwickeln Charaktere und deren Bewegungen in einem Spiel integrieren Ein Level-Design für ein einfaches Spiel erstellen Animationen in Unreal Engine verwenden Physikalische Effekte und Kollisionen in Spielen einbinden Benutzeroberflächen (UI) für Spiele gestalten Fehler in Projekten identifizieren und beheben Ein Spiel zur Veröffentlichung auf Steam einreichen Die notwendigen Schritte zur erfolgreichen Veröffentlichung eines Spiels lernen Requirements Grundlegende Computerkenntnisse Interesse an Spielentwicklung Basiswissen in einer Programmiersprache (von Vorteil, aber nicht zwingend erforderlich) Motivation und Bereitschaft zum eigenständigen Lernen und Experimentieren Description Willkommen zu unserem umfassenden Kurs über die Unreal Engine! Dieser Kurs ist perfekt für alle, die in die Welt der Spielentwicklung eintauchen möchten, insbesondere mit Fokus auf die Verwendung von Blueprints. Von den Grundlagen bis hin zur Erstellung eines vollständigen Projekts, bieten wir dir einen detaillierten Einblick in die mächtige Unreal Engine.Du wirst lernen, wie man Blueprints von Grund auf erstellt und damit komplexe Spielmechaniken umsetzt, ohne eine einzige Zeile Code schreiben zu müssen. Unser Beispielprojekt begleitet dich Schritt für Schritt durch den Entwicklungsprozess, sodass du das Gelernte sofort praktisch anwenden kannst.Das Highlight des Kurses wird sein, dein erstes Spiel zu Packen und ein fertiges Produkt zu haben. Darüber hinaus zeigen wir dir, wie du dein fertiges Spiel auf Steam veröffentlichst, damit du deine Kreationen mit der Welt teilen kannst. Wir zeigen dich auch tips und tricks, die dein Spiel besser gesehen wird und auf was du bei Steam-Works achten musst.Egal, ob du Anfänger in der Spielentwicklung bist oder deine vorhandenen Programmierkenntnisse erweitern möchtest - dieser Kurs bietet dir die Werkzeuge und das Wissen, um erfolgreich zu sein. Keine besonderen Vorkenntnisse sind nötig, nur dein Interesse und deine Motivation zählen!Starte noch heute und entdecke die Möglichkeiten der Unreal Engine!Ich freue mich darauf, mein Wissen weitergeben zu können. Overview Section 1: Einführung Lecture 1 Installation Der Unreal Engine 5 Lecture 2 In der Unreal Engine zurecht finden Section 2: Grundlagen Variablen Lecture 3 Hello World Lecture 4 Einführung in Variablen Lecture 5 Strings Manipulieren Lecture 6 Float Lecture 7 Rechnen mit Zahlen Lecture 8 Aufgabe Section 3: Mit Variablen Arbeiten Lecture 9 Die Triggerbox Lecture 10 Boolean Lecture 11 Triggerbox mit Boolean Lecture 12 Was bedeutet Get und Set? Lecture 13 Varieblen Vergleichen Lecture 14 Bedingte Verzweigungen Lecture 15 Aufgabe Section 4: Objektreferenzen Lecture 16 Was sind Objektreferenzen? Lecture 17 Objektreferenz in der Praxis Lecture 18 Aufgabe Section 5: Weitere Datentypen Lecture 19 Arrays und Schleifen Lecture 20 Kleiner Einwand: Kommentare Lecture 21 Sehr einfaches Inventarsystem Lecture 22 Zufallszahlen Lecture 23 Vector und Rotator Section 6: Events und Timer Lecture 24 Event Tick Lecture 25 Tick ein- und ausschalten Lecture 26 Set Timer by event Lecture 27 Get Time Seconds / Truncate/ Text to Integer Lecture 28 Einfacher Countdown Section 7: Animationen / Cutscenes Lecture 29 Animationssequenzen Lecture 30 Sequenzen und Blueprints Lecture 31 Kurzer Einwand: Flip Flop Lecture 32 Beispielhafte Cutscene Lecture 33 Objekte über Blueprints animieren Section 8: Blueprint Class Lecture 34 Blueprint Class Lecture 35 Workflow Lecture 36 Praxis Beispiel Lecture 37 Szenenobjekte zu einer Blueprint Class Konvertieren Section 9: Constuction Script Lecture 38 Public Variable Lecture 39 Public Variable in der Praxis Lecture 40 Construction Script Lecture 41 Construction Script in der Praxis Section 10: Kommunikation zwischen Blueprints Lecture 42 Direkte Kommunikation - Blueprint zu Blueprint Lecture 43 Cast To Node Lecture 44 Cast To - Level BP zum Character Lecture 45 Get Actor of Class Lecture 46 Get all Actors of Class with Tag Lecture 47 Kollision mit Cast To abfragen Lecture 48 Kurzer Einwand - Blueprint aus Szenenobjekten Erstellen fix Lecture 49 Get Class Defaults Lecture 50 Custom Events Lecture 51 Custom Events - Parameter übergeben Lecture 52 Event Dispatcher Lecture 53 Blueprint Interface Lecture 54 Blueprint Interface Input Section 11: Funktionen, Macros und Collapsed Nodes Lecture 55 Funktionen Lecture 56 Macros Lecture 57 Collapsed Nodes Section 12: Gamemode Lecture 58 GameMode, Character- und PawnClass, Player Controller Lecture 59 Mit "Cast To" Variablen auslesen Lecture 60 Cast To in der Praxis Lecture 61 Game Instance Section 13: Widgets Lecture 62 Text im HUD anzeigen Lecture 63 Werte in ein Widget übermitteln Lecture 64 Anchors Lecture 65 Canvas Panel Lecture 66 Timer mit widget umsetzen Lecture 67 Progressbar als Timer Lecture 68 Widget über Character als Progressbar Lecture 69 Hauptmenü Lecture 70 Hauptmenü und Spiel trennen Lecture 71 Kurzer Nachtrag zum Hauptmenü Lecture 72 Hauptmenü funktionell machen Lecture 73 GameOver Menü Lecture 74 Pause funktion Lecture 75 Pause Menü Section 14: Künstliche Intelligenz Lecture 76 AI Gegner ins Spiel bringen Lecture 77 Gegner patrouillieren lassen Lecture 78 Spieler verfolgen Lecture 79 Spieler sehen und verfolgen Lecture 80 Zwischen beiden zuständen wechseln Lecture 81 Zustände über "Enumliste" steuern Section 15: Eigener Charakter Lecture 82 Characteraufbau Lecture 83 Mixamo Lecture 84 Character austauschen Lecture 85 Animation Blueprint Lecture 86 Animation hinzufügen Lecture 87 State-Machine Lecture 88 Sprunganimation Lecture 89 Sprinten Section 16: Neues Projekt Lecture 90 Neues Projekt erstellen Lecture 91 Projekt planen + Kanban Methode Lecture 92 Unreal engine mit GitHub verknüpfen Lecture 93 Unreal Engine Marketplace Section 17: Spielfunktionen Lecture 94 Portal Kanone Lecture 95 Boxen tragen Lecture 96 Druckplatte Erstellen Lecture 97 Box auf Druckplatte platzieren Section 18: Level hinzufügen Lecture 98 Level gestalten Lecture 99 Start und Ende Section 19: Haupt- und Pausemenü Lecture 100 Hauptmenü Lecture 101 Pausemenü Section 20: Spiel Packen und auf Steam Hochladen Lecture 102 Spiel Packen Lecture 103 SteamWorks Lecture 104 Spiel Hochladen Anfänger in der Spielentwicklung, die die Unreal Engine kennenlernen möchten,Programmierer , die ihre Fähigkeiten auf die Unreal Engine ausweiten möchten,Indie-Entwickler , die lernen möchten, wie man Spiele mit Multiplayer-Funktionen erstellt und veröffentlicht,Spielbegeisterte, die ihre eigenen Projekte realisieren möchten,Alle, die an der Erstellung und Veröffentlichung von Spielen auf Steam interessiert sind Homepage https://www.udemy.com/course/unreal-engine-blueprints-steam-publishing/ 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Free Download Version Control Perforce using Unreal Engine 5 & 4 Published 10/2024 Created by Luciano Júnior MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 58 Lectures ( 4h 15m ) | Size: 4 GB Never lose your progress, always have a BACKUP Mastering Perforce for Unreal Engine Development UE4 and UE5 What you'll learn: How to Install Perforce (Helix Core) for Free How to create a solid Backup Server for Unreal Engine Projects Download and Install any Unreal Engine 5 or 4 Using Source Control of UE5 and UE4 Creating a repository Committing to the repository Reverting to previous versions of the project and rewriting commit history Prepare PERFORCE to UNREAL ENGINE Requirements: Computer (Win10) Internet No experience necessary Description: Why Use Perforce with Unreal Engine?Perforce provides the tools needed to manage large, complex projects, while Unreal Engine's integration makes it accessible for game developers. From version control to team collaboration, this combination ensures that game development workflows remain smooth, organized, and scalable. Whether you're developing a solo project or managing a large team, Perforce ensures that your Unreal Engine projects remain secure and easy to manage across their entire lifecycle.Perforce (Helix Core) is a leading version control system widely used in game development, especially for managing large assets and complex projects. Unreal Engine, one of the most popular game development platforms, seamlessly integrates with Perforce, making it easier for teams to collaborate and manage project files efficiently.Key Benefits of Using Perforce with Unreal Engine:Efficient Large File Handling: Unreal projects often contain large binary files, like textures, models, and audio assets. Perforce is optimized for handling these large files, ensuring fast and reliable storage and access.Asset Locking for Collaboration: With multiple developers working on the same Unreal Engine project, asset conflicts can be common. Perforce's file locking feature prevents team members from overwriting each other's work by locking assets when someone is working on them.Comprehensive Version Tracking: Perforce tracks every change made to project files, including who made the changes and when. This ensures a detailed history, making it easier to revert to previous versions or audit changes.Branching and Merging: For large projects or teams, branching and merging are essential for testing new features, bug fixing, or working on different parts of the project simultaneously. Perforce's robust branching and merging capabilities make it ideal for complex Unreal Engine projects.Seamless Integration with Unreal Engine: Unreal Engine natively supports Perforce, allowing for an easy setup. Developers can connect their Unreal projects directly to a Perforce repository, enabling smooth version control without leaving the Unreal Engine environment.Collaboration Across Teams: Whether working in a small or large team, Perforce enables efficient collaboration. Multiple team members can work on different aspects of the project simultaneously, all while ensuring the integrity of the project files and avoiding conflicts.Throughout the course, you'll explore the fundamental concepts of Perforce, including setting up a Perforce server, managing repositories, and dealing with common challenges in game development. You'll also get hands-on experience working with Unreal Engine's specific version control features UE5 and UE4, ensuring that your projects are well-organized, secure, and easy to scale as they grow.By the end of this course, you'll have a strong understanding of how to use Perforce to effectively manage Unreal Engine projects, collaborate with teams, and ensure smooth development pipelines, making you a more efficient and organized game developer. 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Free Download Unreal Engine 5 - Blueprints First Person Shooter (FPS) (2024) Published 10/2024 Created by Viktor Sarafraz MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 44 Lectures ( 11h 14m ) | Size: 8.65 GB Learn how to make an FPS shooter in Blueprints, with smart Enemy AI and more! What you'll learn: Blueprints Create FPS Shooter Advanced Programming Concepts(Interfaces, Inheritance, etc) Behavior Trees Smart Enemy AI with Senses! Requirements: Basic understanding of Unreal Engine and the interface is enough Description: This is the ultimate Unreal Engine 5 FPS Shooter Game perfect for beginners that are looking to expand their skills in Unreal Engine 5. If you're interested in learning more about Unreal Engine 5 and how to create a First Person Shooter, then this course is for you. The course will also be a nice addition to your portfolio as we are going to create a small scene with different enemies to defeat.What you will learn:Entire Project (Unreal 5.4.4) is available for download in Lecture 3.Setup a FPS character with a RifleBlueprints Coding Only!Shooting/Reloading and Weapon MechanicsAnimations/Effects and how to Retarget animationsBehavior Trees and Smart Enemy AIFairly Smart AI with different Senses, such as: Sight and Damage sense.AI that is easily expandable according to your preferenceCreate multiple enemies with different strengthsHow to create your own components, such as Health ComponentAdvanced programming concepts by practice, such as InterfacesHow to download and use assets in your projectsCreating Pickups, Health System and Reload/Fire Weapon SystemThe projects can be used as template to further expand on.How to create an actor that can be used to setup patrol points.You will also learn how to setup a player HUD, that shows different types of information to the player, such as Health and Ammo.We will also create a base class for our items, so we can quickly create new Items and Pickups Who this course is for: Beginner Unreal Developers interested in learning more Homepage https://www.udemy.com/course/unreal-engine-5-blueprints-first-person-shooter/ TakeFile https://takefile.link/6v80an6od4qx/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://takefile.link/92r9gvh6qpjc/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html https://takefile.link/iq8wc68mwek1/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://takefile.link/kdbk1ryqcarj/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://takefile.link/nzxezma39lkd/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://takefile.link/pnztyxkoewsv/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://takefile.link/w8phqhzq495h/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://takefile.link/xss6cebz5dkj/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://takefile.link/zy1zi1qlxygc/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html Rapidgator https://rg.to/file/03e822d3d97e76165c5ffc1b071bf128/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://rg.to/file/3574f39d20accec020984aa2b0da2810/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://rg.to/file/45ce74dec82666ca19a9ced20d004450/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://rg.to/file/4e8b4522fd992caac65060c2a67e291a/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://rg.to/file/68839390f857802c7ba38c88629980f7/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://rg.to/file/772829c8229046d1ce4b8d5b521f084a/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html https://rg.to/file/79a141aade1d034202b1015605a5af17/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://rg.to/file/80f37e66951d249d6d42123e57536ec7/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://rg.to/file/f22f08bcb18b00cb830c5bab89236fac/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html Fikper Free Download https://fikper.com/1ATmoqu3uE/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part03.rar.html https://fikper.com/1DLMRroLBb/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part08.rar.html https://fikper.com/1XU9CYxdlY/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part04.rar.html https://fikper.com/CDAsw4xrcb/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part09.rar.html https://fikper.com/SIQriyKlhy/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part05.rar.html https://fikper.com/XnzvUj0jwM/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part06.rar.html https://fikper.com/aOY0vWPFfJ/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part07.rar.html https://fikper.com/bDAvXaiz0l/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part02.rar.html https://fikper.com/nhbhEOe2Jy/kkrhk.Unreal.Engine.5.Blueprints.First.Person.Shooter.FPS.2024.part01.rar.html No Password - Links are Interchangeable
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Free Download Make A 2D Action Platformer In Unreal Engine 5 Last updated 8/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 15.25 GB | Duration: 13h 0m Learn how to make a 2D Action Platformer similar to Mega Man with Paper 2D in Unreal Engine 5! What you'll learn How to make an Action Platformer similar to the Mega Man Series Unreal Engine Blueprints, starting from the basics up to advanced usage Character abilities such as Wall Jumping, Sliding and more Different types of 2D projectiles and shooting Create 4 different types of Enemies and their AI How to create 2D levels with tile sets and tile maps Best Practices for 2D and 2D/3D hybrid games in Unreal Engine How to make a dynamic camera system Requirements No prior programming or Unreal Engine experience needed! You'll learn everything you need to know. Description Welcome to the Make a 2D Action Platformer in Unreal Engine 5 Course.This course will teach you everything you need to know about Unreal Engine and Blueprint Visual Scripting to become able to make your own games!Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.By making a 2D Action Platformer like Mega Man you'll first learn how to import 2D Sprite Sheets and how to use them to create a character that feels fun to control!We'll use the Enhanced Input System to bind actions such as moving, jumping and shooting to the keyboard and then update the character animations accordingly by using the PaperZD Animation Graph.After that we'll implement the projectiles and shooting system for the player and also create a health and damage system that will be shared between the player and enemies and is created in a modular fashion.We'll also add more and more abilities to the player such as a charge shot, Wall Jump and Ground Slide.Not only will you learn how to implement these abilities using best practices, but you'll also learn the way of thinking and problem solving that is necessary to create similar abilities for your own games!We'll also create 4 different enemy types that all have different AI behavior.We'll handle things such as turning around when walking into a wall or before falling off a ledge, detecting if the player is close and chasing them and much more.Lastly we'll look at how to build 2D stages using Tile Sets and Tile Maps and then put everything together we've learned so far to create a complete action platformer level! Overview Section 1: Course Orientation Lecture 1 Curriculum Overview Lecture 2 Why make 2D Games with Unreal Engine? Lecture 3 What Version of Unreal Engine to use (UE5.3) Lecture 4 How to ask for help Lecture 5 Backing Up Your Projects Section 2: Unreal Engine 5 Crash Course Lecture 6 About the Unreal Engine 5 Crash Course Lecture 7 How to Install Unreal Engine 5 Lecture 8 How to create a new Project Lecture 9 How to navigate the Editor Lecture 10 Content Drawer and Blueprints Lecture 11 How to make a simple Blueprint Lecture 12 Adding functionality to our Blueprint Lecture 13 Useful Keyboard Shortcuts and Tips Lecture 14 How to debug your games Section 3: Paper 2D Basics Lecture 15 What are Paper 2D and PaperZD? Section 4: Basics and Character Movement Lecture 16 Action Platformer Overview Lecture 17 Asset Download Lecture 18 Project Creation and Settings Lecture 19 Preparing all of our Sprites Lecture 20 Inheritance and making the Character Blueprint Lecture 21 Possessing the Player and Camera Setup Lecture 22 Setting Up Inputs and Movement Lecture 23 Setting Up Animations with PaperZD Lecture 24 Improving Character Movement Lecture 25 Making the Iconic Mega Man Jump Section 5: Making the Player Projectile Lecture 26 Creating Projectiles Lecture 27 Creating Flipbook VFX Lecture 28 Enabling the Player to Shoot Lecture 29 Limiting the Amount of Shots Section 6: Health and Damage System Lecture 30 Creating the Enemy Base Lecture 31 Health and Damage System Lecture 32 Damage Flash Material Lecture 33 Damaging the Player Lecture 34 Player Knockback and Stun Section 7: Advanced Player Abilities Lecture 35 Making the Charged Shot Lecture 36 Organizing Variables Lecture 37 Charge Material Flashing Lecture 38 Cube Grid and Greyboxing Lecture 39 Wall Slide System Lecture 40 Wall Slide Animation and Wall Jump Lecture 41 Building the RootMotion Plugin on Mac and Linux Lecture 42 Implementing the Ground Slide Lecture 43 Improving the Slide Section 8: Checkpoints and Respawn Lecture 44 Respawning the Player Lecture 45 Checkpoint System Lecture 46 Fall Detection Section 9: Enemies and AI Lecture 47 Making the First Enemy AI Lecture 48 Shooting Enemy AI Lecture 49 Projectile Knockback Lecture 50 Making a Flying Enemy Lecture 51 Making the Chaser Enemy Section 10: User Interface Lecture 52 UI Introduction Lecture 53 Designing the Health UI Lecture 54 Making the Health UI Functional Section 11: Adding Sound Effects Lecture 55 How to Play Sound Effects Lecture 56 Adding the Remaining One-Off Sounds Lecture 57 Animation Dependent Sounds Lecture 58 Looping Sounds Section 12: Level Creation Lecture 59 Making 2D/3D Hybrid Levels Lecture 60 Preparing our Tile Sets Lecture 61 How to Make a Tile Map Lecture 62 Fixing Exposure and 2D Settings Lecture 63 Using the Orthographic Camera Lecture 64 Orthographic Camera Changes with UE 5.4 Lecture 65 Making a Dynamic 2D Camera System Lecture 66 Planning out our Level Lecture 67 Blocking out the Level Lecture 68 Decorating the Level Lecture 69 Implementing the Win Condition Lecture 70 Placing the last Fall Detector Lecture 71 Framerate Settings for Packaged Build Lecture 72 Finished Project FIles Section 13: Extra: Ladder Climbing Lecture 73 Ladder Climbing System Lecture 74 Releasing the Climbing State Section 14: Bonus: What's next? Lecture 75 Bonus Lecture Beginner and Intermediate Unreal Engine developers,Game Designers that want to make Action Platformers Homepage https://www.udemy.com/course/ue-2d-action-platformer/ TakeFile https://takefile.link/2qg17xpdampi/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part12.rar.html https://takefile.link/2tj3x2hqq3fb/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part05.rar.html https://takefile.link/9ry2y0iuqe77/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part08.rar.html https://takefile.link/abb8dogysicb/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part06.rar.html https://takefile.link/d6ttirlj88sc/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part13.rar.html https://takefile.link/deuzgsgxxyup/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part02.rar.html https://takefile.link/esq8us6wndaw/ctokl.Make.A.2D.Action.Platformer.In.Unreal.Engine.5.part10.rar.html 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Free Download Create Zeldar-like skills with C++ in unreal engine 5 Published 9/2024 Created by Howl Chang MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 55 Lectures ( 8h 10m ) | Size: 22 GB Learn all you need to know about designing skill and locomotion managements with C++ in Unreal Engine 5! What you'll learn: A powerful skill framework to handle various abilities Create abilities of remote bomb, magnesis, ice actor and stasis skill Sprint/Gliding/Exhuasted/normal state management with stamina system Robust and neat UI system for Multiple gameplay mechanical actors such as wind tunnel, pressure plate, pickable object, breakable wallskill selection Communication between C++ and blueprint Requirements: Basic C++ experience with unreal engine is required Description: Please read requirement first, learners need to have basic understanding of C++. Or I recommend you take basic level c++ course first.Welcome to "Create Zeldar-like skills with C++ in unreal engine 5"! You will learn how to create a skill framework which can handle various abilities including remote bomb, magnesis, stasis and ice actor, and basic locomotion states such as sprinting, gliding and exhausted states. I prepared reference projects for every lesson so when you are stuck in any lesson you can freely download them and compare your own project with them! Don't worry about making mistakes, learn from them!In the first section, we're going to setup project and implement basic locomotion states for player character from scratch in C++. With enhanced input system and locomotion manage, these customized actions will be triggered when player character meets certain conditions. For example, once player character is falling from high place and having enough stamina, gliding action is available. If stamina is depleted, player character cannot jump, sprint or gliding anymore.Secondly, we will design and create a powerful framework to manage various skills before any skill creation. Only one skill could be activated at one time. Thanks to the convienient communication between blueprint and c++ in unreal engine, we can easily transfer information from UI to our code base. It is the best way to take advantage of them. Blueprint is more convenient for visual design and c++ is more performant for game in general.Thirdly, we're focus on several kinds of different skills including remote bombs, magnesis, stasis and ice actor spawning. In remote bomb skill, a bomb will be spawned and player character can throw it out. When it explodes on breakable wall, it will crash and if it explodes on grass, a tempory wind tunnel will be spawned, which might be helpful for player to solve puzzles in the game. Sure I will introduce more details in the course. Though their logics are totally different, they all in the same skill framework so developer can easily add new skill types. At last, several useful gameplay object will be implemented for better play experience. Those objects must be compatible with skill framework. For example, interactable object such as rock will be added. When player is holding a rock but trying to activate a skill, this rock must be dropped first. Similarly, pressure plate, wind tunnel, breakable walls will be implemented.You can also join my discord to ask question or in udemy Q&A part. With detailed reference project provided in each lecture and a step-by-step approach, what are you waiting for? Join the course and there's no better time to start your own dream project now! Who this course is for: Learners who want to build a project with multiple skills Learners who want to apply their C++ knowledge to game project Learners who want to create a zelder-like third-person puzzle game Homepage https://www.udemy.com/course/create-zeldar-like-skills-with-c-in-unreal-engine-5/ Rapidgator https://rg.to/file/d070801ce8a62acf2dc9c1ae925e1920/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part01.rar.html https://rg.to/file/eff944b9775cd2f53defbae5ff3e0562/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part02.rar.html https://rg.to/file/9e1342a5b94bef02de1a65dec75a23aa/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part03.rar.html https://rg.to/file/3166dd602cb0a2dc792fb930724fe661/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part04.rar.html https://rg.to/file/2532318a653d7eaa6b2f731dcb9fdf35/afaba.Create.Zeldarlike.skills.with.C.in.unreal.engine.5.part05.rar.html 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Free Download Unreal Engine 5 creating an ARPG Game from scratch Published 9/2024 Created by 3D Tudor,Markos Resvanis MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 127 Lectures ( 31h 22m ) | Size: 23.6 GB Design epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot! What you'll learn: • Master Unreal Engine 5's Procedural Dungeon Generation: Build a solid foundation by creating dynamic, procedural dungeons using custom backtrack algorithms. • Design Immersive Enemy AI for Tactical Gameplay: Learn to create challenging enemies that patrol, attack, and adapt to the player's movements, using advanced • Implement Interactive Elements and Loot Systems: Add depth to your game by incorporating interactive chests, traps, and treasure mechanics. • Create Seamless Endless Dungeon Levels: Master the design of an elevator mechanic that allows players to explore endless dungeon floors. • Develop a Functional and Engaging User Interface: Build a user-friendly interface complete with health bars, a minimap, and inventory systems. • Streamline Your Workflow with a Customizable Resource Pack: Speed up your game development process with access to a robust resource pack, including textures, • Integrate Realistic Physics and Lighting for Immersive Environments: Learn how to enhance your dungeon with physics-based interactions, dynamic lighting, and • Create Custom Combat Mechanics with Melee and Ranged Attacks: Design unique player combat systems, including knockback effects and ranged attacks. • Debug and Optimize Procedural Systems for Performance: Develop the skills to identify and resolve performance bottlenecks Requirements: • To own a computer (Microsoft, Linux or Mac) • To have downloaded Unreal Engine 5 • A thirst to learn and excitement about game design, game art, game engine optimisation, 3D environment design, and programming for games To download all course resources including a download pack with 21 custom UI textures, 133 texture maps to create 53 stylized materials, 2 preset particle effects for explosions and fire, 17 immersive audio effects for environmental sound design, 63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style), and a highlight post-process effect to maintain player visibility in complex environments. Description: Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!Have you ever wanted to design your dungeon-crawling adventure like Diablo?Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot-all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we're bringing your dream game to life!Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.Whether you're dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.What to Expect:Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.Picture battling fierce enemies who adapt to your player's movements, with loot-filled treasure chests scattered throughout your game world.This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll learn to:Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon's atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.Course Breakdown:This comprehensive workshop begins with the essentials-setting up a top-down game mode and creating a fully functional main menu. You'll dive into Unreal Engine's Blueprints, where we'll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.Along the way, you will dip your hands into:Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.Your Resource Pack:To ensure you have everything you need, you'll gain access to an extensive resource pack, including:21 UI textures for custom HUDs.133 texture maps to create 53 stylized materials.2 preset particle effects for explosions and fire.17 immersive audio effects for environmental sound design.63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.A highlight post-process effect to maintain player visibility in complex environments.Course OutlineIn this course, we're going to start by covering the game essentials-basically setting up the core game mode and layout in Unreal Engine 5. Once that's sorted, we'll move on to creating a main menu that's both super user-friendly and nice to look at.After we've got the basics down, we'll dive into procedural maze generation. This is where you'll start building your dungeons, and it gets pretty fun. As we keep going, you'll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player's experience.To make things even cooler, we'll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we'll step things up by tackling enemy AI and combat, where you'll create advanced systems that add some real challenge and depth to the game.Finally, we'll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It's going to be awesome!Summing It All UpBy the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system-all in Unreal Engine 5.Whether you're designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.Keep scripting, everyone, and see you in the course!Markos - 3D Tudor Who this course is for: • Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5's procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences. • Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments. • 3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games. • Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5's powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience. • Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life. • Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems. 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Free Download Udemy - Unreal Engine Performance Optimization Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.51 GB | Duration: 1h 7m Game Development What you'll learn Know what are call draws and bottlenecks know why we have get fps drops and lags know how to fix and reduce draw calls and bottlenecks Learn some tips and tricks to improve the game performance Requirements basic knowledge of unreal engine interface no need to know blueprints Description Enhance your Unreal Engine projects by mastering GPU optimization and effective draw call management! This specialized course is tailored for developers who want to boost the graphical performance of their games. You'll learn how to identify and fix GPU bottlenecks while minimizing draw calls to create smoother and more responsive gameplay experiences.What You'll Learn:Understanding GPU Bottlenecks: Discover what GPU bottlenecks are, how they appear in your projects, and their effects on overall performance.Profiling GPU Performance: Make use of Unreal Engine's profiling tools, such as GPU Visualizer and Stat GPU, to pinpoint performance issues related to the GPU.Reducing Draw Calls: Explore best practices for cutting down on draw calls, including the efficient use of static and skeletal meshes, texture atlases, and instancing techniques.Understanding Performance Metrics: Grasp the key metrics for evaluating your project's performance, including frame rates, draw calls, and memory usage.Case Studies: Review real-world examples where GPU bottlenecks were identified and resolved, offering practical insights you can apply to your projects.Who This Course Is For:Game developers aiming to enhance the graphical performance of their Unreal Engine projects.Artists and designers keen on grasping the technical aspects of GPU optimization.Anyone looking to improve their skills in managing draw calls and optimizing assets.Perfect for developers at any level. Overview Section 1: Introduction Lecture 1 Introduction To Game Graphics Lecture 2 Introduction To Unreal Engine Section 2: Performance Optimization Lecture 3 Unreal Engine Lecture 4 Profiling In Unreal Engine Lecture 5 Stat Commands Lecture 6 GPU Profiling Lecture 7 Fixing Bottlenecks and Optimize the scene Lecture 8 Draw Calls Lecture 9 Additional content: Tips and Tricks unreal engine game developer,Beginner game developer / Unreal engine game developer Homepage https://www.udemy.com/course/unreal-engine-performance/ TakeFile https://takefile.link/w81dmfivowup/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://takefile.link/mreg7lpo2h6j/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html Rapidgator https://rg.to/file/74d0124b7cdeb98cf40fdd577f8db0f6/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://rg.to/file/622634eafca159e672f37d2fa525ff44/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html Fikper Free Download https://fikper.com/vlc4L1zaTt/qdvzz.Unreal.Engine.Performance.Optimization.part1.rar.html https://fikper.com/DU2KnkOtIu/qdvzz.Unreal.Engine.Performance.Optimization.part2.rar.html No Password - Links are Interchangeable
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Free Download Mastering Advanced Vehicle Systems in Unreal Engine 5 Published 9/2024 Created by Rahmat M MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 84 Lectures ( 14h 31m ) | Size: 12.3 GB Advanced vehicle system in UE5 Blueprint Scripting: drivable, destructible, customizable vehicles with realistic physics What you'll learn: Build fully drivable vehicles with custom physics in Unreal Engine 5. Implement deformable vehicle bodies that react to collisions. Develop interactive vehicle mechanics like door opening and runtime possession. Set up advanced vehicle collision and damage systems. Add breakable glass and realistic windshield effects. Apply realistic shooting mechanics with bullet decals and damage control. Create dynamic UIs that adapt to vehicle and character possession. Create destructible vehicles with realistic breakable parts. Customize 3D vehicles by importing your own models. Add vehicle entry and exit animations with door interactions. Design a complete sound system with engine, collision, and glass-breaking effects. Implement drifting, braking, and engine start sounds. Build vehicle damage textures for a realistic experience. Reuse the code and effects for new vehicles created in Blender. Master Anim Graphs to handle vehicle animations and interactions. Requirements: Basic understanding of Unreal Engine 5. Experience with Blueprints in Unreal Engine. Basic game development knowledge. No advanced coding required; visual scripting is used. Familiarity with 3D modeling (Blender knowledge helpful). Description: Unlock the full potential of Unreal Engine 5 by mastering advanced vehicle systems! This course takes you step-by-step through building drivable, destructible, and customizable vehicles in Unreal Engine 5, with a focus on realism, physics, and interactivity.What you'll learn:Complete Drivable Vehicles: Learn to create fully functional drivable vehicles, including car physics, controls, and animations.Complete Destructible Vehicles: Build vehicles that can break apart with realistic physics-driven destruction.Customizable Vehicles: Import your own 3D vehicle models and follow along as you customize and implement them in Unreal Engine.Deformable Vehicles: Design vehicles that deform upon collision, creating a more immersive experience.Realistic Collisions & Damage System: Implement a sophisticated collision and damage system with breaking glass, windshield effects, and damage textures.Vehicle Interaction: Add dynamic vehicle interaction such as opening doors, entering/exiting vehicles, runtime possession, and more.Shooting Mechanics: Create interactions with shooting systems, including bullet decals, damage control, and vehicle destruction.UI & Anim Graph: Build vehicle-specific UI showing speed and interaction widgets that adapt based on possession, as well as character UIs for entering/exiting vehicles.Sound Systems: Develop realistic sound systems including engine sounds, door effects, glass breaking, and collision audio.Reusing Code for New Vehicles: Apply everything you've learned to new vehicles built in Blender, making the system reusable across multiple vehicle types.Why this course?All resources provided for free: Everything used in the course is freely available, and all assets can be downloaded directly from Udemy resources.Comprehensive vehicle systems: From collisions to sound effects, this course covers every aspect of vehicle mechanics, making it the most in-depth course on advanced vehicle systems in Unreal Engine 5.Hands-on learning: You'll follow along with practical projects that showcase how to apply these mechanics to any vehicle you want to create in Unreal Engine.Whether you're a game developer looking to add realistic vehicles to your project or someone interested in learning the ins and outs of vehicle mechanics in Unreal Engine 5, this course will give you the skills you need to bring your vision to life! Who this course is for: Game developers looking to create advanced vehicle systems in Unreal Engine 5. Unreal Engine users who want to add drivable and destructible vehicles to their projects. 3D artists interested in importing custom vehicles into Unreal Engine. Developers aiming to master realistic vehicle collisions and damage systems. Beginners with basic UE5 knowledge looking to expand their skills. Indie game creators seeking advanced vehicle mechanics for their games. Blender users who want to apply custom models to game-ready vehicles. Anyone interested in realistic vehicle interactions, physics, and sound systems. 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Free Download Unreal Engine 5 Create Rpg Mobile Game For Play Store Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.09 GB | Duration: 0h 57m Unlock your game development potential with our comprehensive course designed to guide you through the creation of a ful What you'll learn Unreal Engine Advanced Blueprint Game Quest System Create Virtual Joystick For Android Inputs Make Mini Map With Player Location Export Game For Android Publish Your Game On Play Store Requirements Example: No programming experience needed. You will learn everything you need to know Description Unlock your game development potential with our comprehensive course designed to guide you through the creation of a fully functional RPG mobile game using Unreal Engine 5. Whether you're a beginner or an experienced developer, this course will provide you with the skills and knowledge needed to bring your game ideas to life and publish them on the Play Store.What You'll Learn:Introduction to Unreal Engine 5: Get familiar with the interface, tools, and features that make UE5 a powerful choice for mobile game development.Game Design Fundamentals: Understand the key elements of RPG design, including storytelling, character development, and world-building.Character Creation and Animation: Learn how to create and animate your own characters, from rigging to applying animations.Building Environments: Discover how to design immersive game worlds using UE5's powerful landscape and environment tools.Gameplay Mechanics: Implement core RPG mechanics such as quests, inventory systems, and combat systems.User Interface Design: Create intuitive and engaging UI elements tailored for mobile devices.Optimization for Mobile: Master techniques to ensure your game runs smoothly on a variety of mobile devices.Publishing to the Play Store: Step-by-step guidance on packaging your game and preparing it for release on the Google Play Store.Who This Course Is For:Aspiring game developers looking to create a mobile RPG.Hobbyists interested in learning Unreal Engine 5.Anyone wanting to understand the game development pipeline from concept to launch.Course Features:Hands-On Projects: Follow along with practical projects that build your skills incrementally.Downloadable Resources: Access helpful materials, including assets and templates.Community Support: Join a vibrant community of learners and receive feedback on your projects.Lifetime Access: Enjoy lifetime access to course materials and updates.Transform your ideas into an engaging mobile RPG and take your first steps toward becoming a successful game developer. Enroll now and start your journey with Unreal Engine 5! Overview Section 1: Setup Unreal Engine 5.4.4 For Android Development Lecture 1 Install Unreal Engine 5.4.4 For Android Development Lecture 2 Download Android Studio & Java runtime Lecture 3 Setup Android Studio & SDK NDK Lecture 4 Download Missing SDK And Tools Lecture 5 Setup Java runtime Lecture 6 Create New Project For Testing Purpose Lecture 7 Package Project For Android 11 Lecture 8 Install Your Game On Android Device Section 2: Create And Prepare Your 3d Character With Your Own Face Lecture 9 Make A 3D Character Using Your Own Face Lecture 10 Install Blender To Customize Character Lecture 11 Make Eye And Face Morph Target Lecture 12 Auto Rig On Adobe Mixamo Lecture 13 Get All Animation For Our Game Lecture 14 Use Mixamo Converter To Add Root Motion Lecture 15 Import All Asset In To Unreal Engine Anyone interested in mobile game development Homepage https://www.udemy.com/course/unreal-engine-5-create-rpg-mobile-game-for-play-store/ Rapidgator https://rg.to/file/6fdf1d1416894789498c03e5e462fc89/qsivg.Unreal.Engine.5.Create.Rpg.Mobile.Game.For.Play.Store.part1.rar.html https://rg.to/file/f8d148df8585bc5d9d810ef9b9c9214f/qsivg.Unreal.Engine.5.Create.Rpg.Mobile.Game.For.Play.Store.part2.rar.html Fikper Free Download https://fikper.com/9PjLlm3KHZ/qsivg.Unreal.Engine.5.Create.Rpg.Mobile.Game.For.Play.Store.part1.rar.html https://fikper.com/xNUVh8HmLh/qsivg.Unreal.Engine.5.Create.Rpg.Mobile.Game.For.Play.Store.part2.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 Blueprint Prefabs & Editor Utility Widgets Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 6.28 GB | Duration: 6h 6m Create data driven Blueprint Prefab structures using Editor Utility Widgets and Data Assets in Unreal Engine 5.4 What you'll learn Learn to Build Prefab Structures using Blueprints Programatically. This technique is useful to create reusable Prefab Blocks to build bigger structures. Expand the Knowledge to apply Blueprint Programming Techniques in areas other than Game play. Learn to Build data driven tools using Blueprints Learn Editor Utility Widgets to create User Interface to manage Data driven Blueprints. Creating innovative products for automation in Unreal Engine Requirements Beginner to Intermediate knowledge in Unreal Engine Blueprints Programming Basic Knowledge in Unreal Engine User Widgets Basic Maths Description In this Unreal Engine 5.4 Course, you will learn the techniques to construct data driven Blueprint Prefab Buildings and other Structures using Modular Static Meshes and Editor Utility Widgets. The concepts to calculate the Pivot Point Locations and measure the dimensions for the Static Mesh in Blueprints is covered. Using the Vector Maths techniques, Modular meshes are placed within an Actor Blueprint in a data driven way using Data Assets. Editor Utility Widgets are used to manage the data assets. The Editor Utility Widgets are run in the editor during design time.Only Blueprints are used in this course and no C++ knowledge is needed.In Section1 and 2, the needed concepts are explained in Blueprints using a simple sample project and concept diagrams.In Section 3, a basic version of the Building Prefab Tool will be developed step by step.In Section 4, Editor Utility Widget will be created step by step.The Unreal Engine 5.4 project for the Tool Developed will be shared with no dependencies needed.In Section 5, A Walkthrough will be provided to use the tool developed so far.In the Extended Section 6, The Self Study Material - Advanced Prefab Tool is provided with a walkthroughto build an advanced Prefab Structure.The Blueprints are Documented using Comments for Self Study.In the Extended Section 7 - A Cinematic Environment creation process is covered. The Environment Creation Section is not very detailed as the focus of the course is about Building the Prefab structure using Editor Utility Widgets. The Process is explained at a high level with a walkthrough. But a lot of interesting features are covered to bring the Cinematic look to the scene. Overview Section 1: Introduction Lecture 1 Introduction to Prefab Tool Course Lecture 2 Overview of the Course Lecture 3 Advantages of using Prefabs Section 2: Basics Lecture 4 Course Project - Basic Prefab Tool Lecture 5 What is a Pivot Point Lecture 6 Pivot Point and Rotation Lecture 7 Creating the Course Project Lecture 8 Creating the Reference Actor Lecture 9 Adding a Static Mesh programatically Lecture 10 Add Gameplay Tags Lecture 11 Theory- Finding the Pivot Type for Asset Lecture 12 Find Pivot Type and Displaying it Lecture 13 Find Pivot Type after Rotation Lecture 14 Theory- Finding the Pivot Location for Asset Lecture 15 Finding the Pivot Location for Asset Section 3: Building the Prefab Tool Lecture 16 Starting With the Prefab Tool Lecture 17 Creating DataStructure Lecture 18 Creating DataAssets Lecture 19 Prefab Tool - Part1 Lecture 20 Prefab Tool - Part2 Section 4: Editor Utility Widget for the Prefab Tool Lecture 21 Editor Utility Widget Overview Lecture 22 EUW - Button Lecture 23 EUW - ToggleImageButton Lecture 24 EUW - Rotation Lecture 25 EUW - Count Lecture 26 EUW - Asset Lecture 27 EUW - ManageAssets Lecture 28 EUW - Main Lecture 29 EUW - PrefabLayer QuickEditRow Lecture 30 EUW - Prefab Block Lecture 31 EUW - Manage Layers Lecture 32 EUW - Main Testing Section 5: Walkthrough Lecture 33 Basic Prefab Tool Walkthrough Section 6: Advanced Prefab Tool Lecture 34 Course Project - Advanced Prefab Tool Lecture 35 Using the Advanced Prefab Tool Section 7: Building a Cinematic Environment Lecture 36 Creating a Landscape Lecture 37 Creating a Landscape Material Lecture 38 Applying the Landscape Materials Lecture 39 Migrating the Prefab Lecture 40 Downloading Assets for Dress Setting from Epic Marketplace Lecture 41 Converting to Nanite and using Foliage Type Lecture 42 Adding Water Plugin Lecture 43 Dress Setting manually Lecture 44 Adding Ultra Dynamic Sky Unreal Engine Developers interested in Automating different workflows,Unreal Engine Developers interested to build innovative tools for their project to boost productivity,Environment Artists and creators who wants to automate building structures,Anyone interested to learn new areas other than game play techniques in Unreal Engine Homepage https://www.udemy.com/course/unreal-engine-5-blueprint-prefabs-editor-utility-widgets/ TakeFile https://takefile.link/y5mmtvvxxgsy/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part1.rar.html https://takefile.link/laodmcelzjh8/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part2.rar.html https://takefile.link/dlqvgcc33bsz/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part3.rar.html https://takefile.link/3fmrug2uypvl/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part4.rar.html https://takefile.link/gu8ydfcp1f2n/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part5.rar.html https://takefile.link/05s8bvp9p8fc/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part6.rar.html https://takefile.link/fvvu3bb1o541/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part7.rar.html Rapidgator https://rg.to/file/09a87c81199d22ca6cb4239296fd109f/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part1.rar.html https://rg.to/file/82ce4b0f72be62949fa87f5aba0fa61d/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part2.rar.html https://rg.to/file/9c6a224f4709b462c6ca36a2b7853488/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part3.rar.html https://rg.to/file/10fc9483b6047d5cb4521a07334b9827/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part4.rar.html https://rg.to/file/270fcc5a329b2eeb3792770e117ab62b/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part5.rar.html https://rg.to/file/81841b7417d55d1ae4116bf01a46b388/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part6.rar.html https://rg.to/file/cd2b95988a3aa8765af5903f02af0635/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part7.rar.html Fikper Free Download https://fikper.com/Fya4BGLmvk/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part1.rar.html https://fikper.com/1f9law6vaH/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part2.rar.html https://fikper.com/ewVPpomQle/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part3.rar.html https://fikper.com/EOFxxG8yKx/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part4.rar.html https://fikper.com/CEYY37a6IC/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part5.rar.html https://fikper.com/9UyeHZdCO6/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part6.rar.html https://fikper.com/6eliIj0EZ9/gxieg.Unreal.Engine.5.Blueprint.Prefabs..Editor.Utility.Widgets.part7.rar.html No Password - Links are Interchangeable
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Free Download Unreal Engine 5 Blueprints - Inventory, Quests And Char Stats Published 9/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 9.53 GB | Duration: 10h 33m Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management What you'll learn Manage data in Unreal Engine 5 Communication between classes and actors Type of data and how to use them Inventory system, quests system and user statistics Requirements Computer able to run Unreal Engine A basic understanding how to install and use engine Description Welcome! I'm excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn't just a course that shows you how to implement features in your game-this course will teach you how to design these features so that the data and logic remain clear and consistent.What is this course about?In this fascinating course, we'll dive deep into communication between Blueprints and data management in Unreal Engine 5. You won't just learn various techniques for organizing code and data within Blueprints; you'll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.What will we cover?We'll start with the basics of data types in Unreal Engine 5-data types, arrays, maps, enums, structures, and data tables. From there, we'll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, we'll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.Creating an Interactive Menu with AnimationsI'll show you how to prepare an interactive menu with three different tabs. You'll also learn how to customize and animate widget appearances.Inventory SystemOnce the menu is ready, we'll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.Quest SystemNext, we'll move on to the quest system. You'll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, we'll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.User StatisticsThe final section of the course will focus on player statistics. We'll display our character's stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.This course is not just a collection of techniques. It's a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!Don't wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5. Overview Section 1: Introduction Lecture 1 New project Section 2: Data in Unreal Engine Lecture 2 Basic data types Lecture 3 Arrays Lecture 4 Maps Lecture 5 Enums Lecture 6 Structure Lecture 7 Data tables Section 3: Preparing game Lecture 8 Importing new character Lecture 9 Game mode Lecture 10 Fixing character blueprint Lecture 11 Enhanced input mapping Lecture 12 Mapping context Lecture 13 Character inputs Lecture 14 Landscape Section 4: Main menu Lecture 15 Setting up menu Lecture 16 Close button Lecture 17 Back to game mode Lecture 18 Global functions Lecture 19 Tabs Lecture 20 Displaying widgets Lecture 21 Clicking on tabs Lecture 22 Active tab Section 5: Interaction Lecture 23 Trace Lecture 24 Trace channel Lecture 25 Interface Lecture 26 Base interact class Lecture 27 Child class Lecture 28 Trace function Lecture 29 Trigger only once Lecture 30 Parent event Lecture 31 Interact Lecture 32 Destroy actor Section 6: Inventory Lecture 33 Structs and components Lecture 34 Inventory slot Lecture 35 Inventory grid Lecture 36 Style grid Lecture 37 Items data table Lecture 38 Add to inventory Lecture 39 Displaying item in slot Lecture 40 Find item Lecture 41 Find empty slot Lecture 42 More objects Lecture 43 Fixing inventory Lecture 44 Item quantity Lecture 45 Fixing the bug Section 7: Quest system Lecture 46 Data for the quest system Lecture 47 Quest actor and component Lecture 48 Import animals Lecture 49 NPC Lecture 50 Dialogue widget Lecture 51 Information about the quest Lecture 52 Sending quest data to the widget Lecture 53 Widget buttons Lecture 54 Add quest Lecture 55 Displaying quest Lecture 56 Quest name Lecture 57 Event dispatcher Lecture 58 Task list in the menu Lecture 59 On Quest Item received Lecture 60 Task progress Lecture 61 Displaying task progress Lecture 62 Changing task progress Lecture 63 Setting progress limit Lecture 64 Finished task Lecture 65 Quest completed Lecture 66 Removing quest Lecture 67 2nd Quest Lecture 68 Oasis Lecture 69 Notify quest Section 8: Character stats Lecture 70 Game instance Lecture 71 Level up function Lecture 72 Stats widget Lecture 73 Display stats in widget Lecture 74 Add XP from quest For people with basic knowledge of Unreal Engine 5 that would like to extend it,For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine Homepage https://www.udemy.com/course/unreal-engine-5-blueprints-inventory-quests-and-char-stats/ TakeFile https://takefile.link/wnvsgdw6593f/gbdzc.Unreal.Engine.5.Blueprints.Inventory.Quests.And.Char.Stats.part01.rar.html https://takefile.link/xirv9ytvkjcx/gbdzc.Unreal.Engine.5.Blueprints.Inventory.Quests.And.Char.Stats.part02.rar.html https://takefile.link/aurocfrxs6yr/gbdzc.Unreal.Engine.5.Blueprints.Inventory.Quests.And.Char.Stats.part03.rar.html https://takefile.link/3yx265lzeknh/gbdzc.Unreal.Engine.5.Blueprints.Inventory.Quests.And.Char.Stats.part04.rar.html 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Free Download The Ultimate 2D Top Down Unreal Engine Course Published 9/2024 Created by Cobra Code MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 90 Lectures ( 16h 58m ) | Size: 13.2 GB Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid Top Down Games in Unreal Engine 5! What you'll learn: How to make 2D Top Down Games in Unreal Engine Create 3 Awesome Top Down Games with various Art Styles Mix 2D Sprites with 3D backgrounds to create gorgeous 2D/3D Hybrid games Create RPG Cutscenes using the Sequencer Make a Dialogue system with Data Tables and UI Widgets Best Practices for 2D and 2D/3D hybrid games in Unreal Engine Unreal Engine Blueprints, starting from the basics up to advanced usage Requirements: No prior programming or Unreal Engine experience needed! You'll learn everything you need to know. Description: Welcome to The Ultimate 2D Top Down Unreal Engine Course.This course will teach you everything you need to know about making 2D Top Down Games in Unreal Engine 5 by creating 3 different games.The first 2 projects are 2D games only using sprites, while the last projects is a 2D|3D Hybrid mixing 2D Sprites for the characters with a 3D environment making use of Unreal Engine's cutting edge lighting and post processing.Through teaching Unreal Engine on YouTube and also in person at a Japanese Game Dev school for the past couple of years I've gained an understanding of what students are really looking for and designed this course to teach you the process of making games with Unreal Engine.All of the knowledge you'll acquire by going through this course of course doesn't only apply to Top Down games, but to creating games in general!If you're completely new to Unreal Engine you can check out the Unreal Engine 5 Crash Course which is included in one of the early chapters.After covering the basics we'll jump right into making 3 awesome Top Down Games!The first game is modeled after retro 'monster catcher' games and you'll learn all about Paper 2D and how we can use sprites and animations in our games.We also cover how to use Tile Maps to build our stages and place obstacles and decorations in it as well that will use proper layer sorting so the character appears in front or behind;You'll also learn how to set up Top Down character movement and directional animations from scratch and we'll end things off by creating an interaction system and a Hud Widget that shows dialogue lines and status text.The second game is a Top Down Adventure game again using Tile maps and Sprites.We'll expand upon what we learned in the first chapter and also learn about the intricacies of sword and bow based combat by implementing hitboxes, knockback and much more.The last project is the Hybrid RPG which uses 2D character sprites in a 3D Environment for that unique high definition look that has become popular for JRPGs in recent years.We'll expand upon the dialogue system by using Data Tables and UI Widgets that change size depending on the length of our text which will build up letter by letter. 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VR Motion Graphics with Unreal Engine Size: 4.71 GB | Duration: 3h 22m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Advanced | Language: English Discover how to leverage Unreal Engine to create immersive virtual reality experiences. In this course, learn how to build a real-time motion graphics-style scene in Unreal Engine for deployment on VR headsets. To begin, Scott Pagano covers the proper exporting process out of Maya and importing process into Unreal. Then he moves on to the nuts and bolts of the course-constructing a series of blueprints that provide all the interactivity and logic needed to make your scene work in VR. Scott covers scene building for HTC VIVE and Samsung Gear VR, as well as VR deployment on Android phones. You'll leave this course with valuable skills that can help you dive into building content for the immersive future. Topics include: * Maya FBX export * UE4 asset import * Materials and lighting * Scene building for HTC VIVE * Scene building for Samsung Gear VR * VR deployment on Android phones Download From NitroFlare http://nitroflare.com/view/4B25D11E84B68F1/xidau123_LcVRMoGraUnrealEng.part1.rar http://nitroflare.com/view/3A688E2B29E9DC9/xidau123_LcVRMoGraUnrealEng.part2.rar http://nitroflare.com/view/5F4A3A5F5E9233C/xidau123_LcVRMoGraUnrealEng.part3.rar http://nitroflare.com/view/F377431074A32D2/xidau123_LcVRMoGraUnrealEng.part4.rar http://nitroflare.com/view/2E8B419EB3C2832/xidau123_LcVRMoGraUnrealEng.part5.rar http://nitroflare.com/view/A656136D248F33D/xidau123_LcVRMoGraUnrealEng.part6.rar Download From Rapidgator http://rapidgator.net/file/54b780c4c134fc23ae893d04881b0106/xidau123_LcVRMoGraUnrealEng.part1.rar.html http://rapidgator.net/file/5ea8dc05ea97374e4fa89275ef2c294d/xidau123_LcVRMoGraUnrealEng.part2.rar.html http://rapidgator.net/file/b8f4a3db6c02caa32db93bfaa322a6d1/xidau123_LcVRMoGraUnrealEng.part3.rar.html http://rapidgator.net/file/00035d289962754d71a362c734b07c4d/xidau123_LcVRMoGraUnrealEng.part4.rar.html http://rapidgator.net/file/40fb8866ded6342aea567bd3bf39799e/xidau123_LcVRMoGraUnrealEng.part5.rar.html http://rapidgator.net/file/3a638d310a056f3685df3936718f77d7/xidau123_LcVRMoGraUnrealEng.part6.rar.html Download From UploadGig https://uploadgig.com/file/download/1B45038d222555ee/xidau123_LcVRMoGraUnrealEng.part1.rar https://uploadgig.com/file/download/98E2Efb783dbacC0/xidau123_LcVRMoGraUnrealEng.part2.rar https://uploadgig.com/file/download/94369840bd567f01/xidau123_LcVRMoGraUnrealEng.part3.rar https://uploadgig.com/file/download/E6b95ba47a9538f6/xidau123_LcVRMoGraUnrealEng.part4.rar https://uploadgig.com/file/download/F72a36D76805eaa6/xidau123_LcVRMoGraUnrealEng.part5.rar https://uploadgig.com/file/download/C946d3Cb5390b453/xidau123_LcVRMoGraUnrealEng.part6.rar
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Unreal Engine 4 Scripting with C++ MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 481 MB Genre: eLearning | Language: English Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical re[beeep]es, this video is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented re[beeep]es, this video will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the video, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Download From NitroFlare http://nitroflare.com/view/F38267497301992/xidau123_UnrealEngine4ScriptingwithC.rar Download From Rapidgator http://rapidgator.net/file/c875943284d2914afdd251e6b4a80717/xidau123_UnrealEngine4ScriptingwithC.rar.html Download From UploadGig https://uploadgig.com/file/download/Ee231eF159aa3872/xidau123_UnrealEngine4ScriptingwithC.rar
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Basics of Coding with Unreal Engine 4 MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 3.21 GB Genre: eLearning | Language: English In this title, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language. UE4 is among the most comprehensive and advanced game engines on the market. Along with the C++ programming language, this title will enable you to implement efficient games with unparalleled performance. This title is structured to introduce UE4, to program simple actor functionalities within UE 4 utilizing the C++ programming language, and to expose you to how UE4 deals with memory management. Download From NitroFlare http://nitroflare.com/view/BEEB11FEA5DDB06/xidau123_BasicsofCodingwithUnrealEngine4.part1.rar http://nitroflare.com/view/2AB8EE44D58A272/xidau123_BasicsofCodingwithUnrealEngine4.part2.rar http://nitroflare.com/view/58BE0EB8BEE630E/xidau123_BasicsofCodingwithUnrealEngine4.part3.rar http://nitroflare.com/view/E035FA69C1FCB59/xidau123_BasicsofCodingwithUnrealEngine4.part4.rar Download From Rapidgator http://rapidgator.net/file/83929bc8beba37c4ff55796681d5ddeb/xidau123_BasicsofCodingwithUnrealEngine4.part1.rar.html http://rapidgator.net/file/38bfb11b8af724635a90dd636db35da7/xidau123_BasicsofCodingwithUnrealEngine4.part2.rar.html http://rapidgator.net/file/a78c6401a345f40875d05989ff03fe79/xidau123_BasicsofCodingwithUnrealEngine4.part3.rar.html http://rapidgator.net/file/da308b2ead12def916b933ba2f1e050b/xidau123_BasicsofCodingwithUnrealEngine4.part4.rar.html Download From UploadGig https://uploadgig.com/file/download/8c0ABb5BB75b0950/xidau123_BasicsofCodingwithUnrealEngine4.part1.rar https://uploadgig.com/file/download/82257d7Fd1c2Fce5/xidau123_BasicsofCodingwithUnrealEngine4.part2.rar https://uploadgig.com/file/download/e8d2eFe55af5690A/xidau123_BasicsofCodingwithUnrealEngine4.part3.rar https://uploadgig.com/file/download/4aff825120ce5491/xidau123_BasicsofCodingwithUnrealEngine4.part4.rar
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Basics of Coding with Unreal Engine 4 MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 3.21 GB Genre: eLearning | Language: English In this title, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language. In this title, you will learn basic Unreal Engine 4 C++ programming. You will be exposed to the architecture of Unreal Engine 4 classes, memory management, and basic coding utilizing the C++ programming language. UE4 is among the most comprehensive and advanced game engines on the market. Along with the C++ programming language, this title will enable you to implement efficient games with unparalleled performance. This title is structured to introduce UE4, to program simple actor functionalities within UE 4 utilizing the C++ programming language, and to expose you to how UE4 deals with memory management. Download link: http://rapidgator.net/file/a3d2a0965e1d3169ef27808d1894fb1b/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part1.rar.html http://rapidgator.net/file/02c8a59704346c50984901b2e8012cef/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part2.rar.html http://nitroflare.com/view/5BDD7F3723D7EC9/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part1.rar http://nitroflare.com/view/A7F3B55CBF1FEC8/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part2.rar https://uploadgig.com/file/download/9e2ae82E310CFD74/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part1.rar https://uploadgig.com/file/download/e82218640d9448d5/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part2.rar http://uploaded.net/file/tthguwq0/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part1.rar http://uploaded.net/file/xaohwbfx/0oiz6.Basics.of.Coding.with.Unreal.Engine.4.part2.rar Links are Interchangeable - No Password - Single Extraction
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Creating AI with Behavior States in Unreal Engine Duration: 6h 10m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 2.1 GB Genre: eLearning | Language: English | Project Files Included Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space? In this course, Creating AI with Behavior States in Unreal Engine, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. You will learn how to create an awareness system that can be adjusted easily to tune the difficulty of enemy encounters. The common AAA development practice of defining predetermined search and patrol areas in-game will also be covered, as will the implementation of AI VO feedback systems and solid debugging techniques to easily read AI stats. An addition of a tactical camera system will even be shown to easily observe your AI in any situation regardless of the game situation. At the conclusion of the course, you will thoroughly understand this AAA approach to enemy encounters in combat and stealth games. Software required: Unreal Engine 4.12 Download link: http://rapidgator.net/file/9fc8203c9b1db6ccd14e023a2574ff2c/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part1.rar.html http://rapidgator.net/file/d05a977d3505341ee7027410d577f183/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part2.rar.html http://rapidgator.net/file/b288ff098a4ae253d350dd4008e9d546/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part3.rar.html http://nitroflare.com/view/52C2855A5F8B8D4/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part1.rar http://nitroflare.com/view/3B8584F7AB5808D/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part2.rar http://nitroflare.com/view/5876AA69F4CC43F/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part3.rar https://uploadgig.com/file/download/2855e7e105baD34b/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part1.rar https://uploadgig.com/file/download/c77d1804bB7d39Ff/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part2.rar https://uploadgig.com/file/download/40625e123a9ef993/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part3.rar http://uploaded.net/file/ws2eiko2/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part1.rar http://uploaded.net/file/8tmhj7zy/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part2.rar http://uploaded.net/file/ct63ybx1/qafrs.Creating.AI.with.Behavior.States.in.Unreal.Engine.part3.rar Links are Interchangeable - No Password - Single Extraction
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Building an Unreal RTS Game: Adding Killer Features MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | 700 MB Genre: eLearning | Language: English In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.Â? Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.Â? Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating Destructible environments, and finally, bring everything together with an RTS-style userinterface using Unreal Motion Graphics (UMG).Â? The topics covered in this course will not only form the basis for an RTS game, but let the audiencebe introduced to various concepts that underlie gameplay programming in Unreal Engine 4. Download link: http://rapidgator.net/file/4db75c62a3d3a0a4d5801d9d802ffeb3/i3en2.Building.an.Unreal.RTS.Game.Adding.Killer.Features.rar.html http://nitroflare.com/view/C5E29F9B09DE198/i3en2.Building.an.Unreal.RTS.Game.Adding.Killer.Features.rar https://uploadgig.com/file/download/A1e2A4a02E115CAe/i3en2.Building.an.Unreal.RTS.Game.Adding.Killer.Features.rar http://uploaded.net/file/53uc6cbu/i3en2.Building.an.Unreal.RTS.Game.Adding.Killer.Features.rar Links are Interchangeable - No Password - Single Extraction
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Building an Unreal RTS Game: Adding Killer Features Duration: 2h 29m | Video: h264, 1904x1072 | Audio: AAC, 44100 Hz, 2 Ch | 700 MB Genre: eLearning | Language: English The Product teaches game play programming techniques by implementing additional features in an RTS-style game Select non-playable characters (NPCs) through mouse input Use basic Artificial Intelligence (AI) and Pathfinding to have selected NPCs move around a level Modify Navigation Mesh (Nav Mesh) data to implement varied and interesting game play In Detail In this course, the audience will learn about gameplay programming in Unreal Engine 4, usingexamples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games.Â? Beginning with implementing an RTS-style free roaming camera from scratch, the course will thenmove into selecting Non-Playable Characters (NPCs) through mouse input; using basic ArtificialIntelligence (AI) and Pathfinding to have selected NPCs move around a level; and finally, the course willcomplete with covering how to modify Navigation Mesh (Nav Mesh) Data to provide varied andinteresting gameplay.Â? Then in Volume 2, the audience will cover adding a second unit to the game, making a unit attack,creating Destructible environments, and finally, bring everything together with an RTS-style userinterface using Unreal Motion Graphics (UMG).Â? The topics covered in this course will not only form the basis for an RTS game, but let the audiencebe introduced to various concepts that underlie gameplay programming in Unreal Engine 4. Download From UploadGig https://uploadgig.com/file/download/41a6f2c104d8Cf19/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part1.rar https://uploadgig.com/file/download/e7f47935a7F321c7/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part2.rar Download From NitroFlare http://nitroflare.com/view/CCC66E81700E74D/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part1.rar http://nitroflare.com/view/8C1E2B7A7FEA4D6/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part2.rar Download From Rapidgator http://rapidgator.net/file/1c44a5b8e52b1bf5d0faa74da6bd1c8c/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part1.rar.html http://rapidgator.net/file/63f4c84c7a40a1c076e286c028ba8d2f/PacktPublishing_BuildinganUnreal_RTSGameAddingKiller_Features.part2.rar.html