CG Circuit Applied Houdini Dynamics VI
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Category: Tutorial
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Force Awakens, Avengers: Age of Ultron, Tomorrowland). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.
In Dynamics VI, we will light, shade, render, and composite our explosion from the previous lesson (or use your own). The Pyro shader's fire intensity and color parameters are explored in depth, in addition to advanced production tested tricks to make it look even better. We will then light and render our finished work broken into separate elements so that we can further push our result via compositing. Included in this lesson is a chapter on how to composite our rendered elements in Nuke, as well as a chapter on how to achieve identical results via compositing within Houdini!
Prerequisites:
Dynamics I through V
Download link:
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