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All for the game - [AUDIOBOOK] m4b | 1.31 GB | Author: Nora Sakavic, Laura Nunziati (Translator) | Year: 2024 Description: Download Link: https://turbobit.net/2nw8wp559dy4.html https://turbobit.net/br7l8i57s64y.html https://rapidgator.net/file/e7c26ea2863918effb469b693b02184c/ https://rapidgator.net/file/08505d952c87a3818db475af88392391/
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Free Download 3DEX - Stylized Game Model Tutorial - Axe Learn how to craft a stylized game weapon with this comprehensive, fully narrated tutorial. In this 6-hour, intermediate-level tutorial, instructor 3DEX guides you through the entire process of modeling, UV mapping, sculpting, and texturing a stylized game axe. The tutorial covers everything from the basics in Autodesk Maya to advanced sculpting in ZBrush and texturing in Substance Painter. What You Will Learn: ✅ Modeling in Autodesk Maya ✅ UV Mapping in Autodesk Maya ✅ Preparing for ZBrush ✅ Sculpting in ZBrush ✅ Texturing in Substance Painter ✅ Lighting and Rendering in Marmoset Toolbag Detailed Course Breakdown: - Starting to Model: 0:36:00 - Continuing the Model and Welding Parts: 0:40:00 - Finishing the Model: 0:52:00 - UV Mapping: 0:53:00 - Preparing High Poly: 0:20:00 - Sculpting in ZBrush: 1:12:00 - Texturing in Substance Painter: 0:45:00 - Lighting and Presentation: 0:17:00 Content Source: ✅ Access the full tutorial here: 3dex - Stylized Game Model Tutorial - Axe ✅ Category: Game Asset Creation, Stylized Modeling, ZBrush, Substance Painter, Maya ✅ Course Level: Intermediate This tutorial is perfect for game asset creators looking to improve their workflow, or anyone interested in learning the process of creating stylized game weapons from scratch. [b]AusFile[/b] https://ausfile.com/9a0t6ikfhkmg/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part1.rar.html https://ausfile.com/jfkpnppp7v0p/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part2.rar.html TakeFile https://takefile.link/faeaxs6v8ijy/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part1.rar.html https://takefile.link/8v7uf6f22q41/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part2.rar.html Rapidgator https://rg.to/folder/7998464/Gumroad3dexStylizedGameModelTutorialAxe.html Fikper Free Download https://fikper.com/mncDxuoUyO/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part1.rar.html https://fikper.com/hSYEdpQ7YZ/gwkvj.Gumroad..3dex..Stylized.Game.Model.Tutorial..Axe.part2.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Artstation - Model and Texture A Game Asset - Full Process "Model and Texture A Game Asset - Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time. This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you'll learn how to render the model in Marmoset Toolbag and add a unique holographic animation. What You Will Learn ✅ Creating a high-resolution model using SubD modeling ✅ Converting a high-poly model into a game-ready asset ✅ UV Mapping and optimizing UV space ✅ Baking Normal Maps with Substance Painter ✅ Adding textures and decals in Substance Painter ✅ Rendering a sci-fi crate in real-time using Marmoset Toolbag ✅ Creating a holographic animation in Toolbag Course Details 🕒 Duration: Over 10 hours of video tutorials 🎥 Playback Speed: Normal speed (No time-lapse or fast-forward) 🗣️ Audio Commentary: Real-time explanations in English 🖥️ Software Used: - Maya (Modeling) - Substance Painter (Baking & Texturing) - Marmoset Toolbag (Real-time Rendering) 📦 Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures More Information ✅ Official Page: Click here ✅ Category: Digital Art & 3D Design , Game Development If you're looking to master game asset creation, this tutorial is perfect for you! 🚀 [b]AusFile[/b] https://ausfile.com/govo44low7g4/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part1.rar.html https://ausfile.com/igpp8dzvnkzq/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part2.rar.html https://ausfile.com/h03n4wcd5pwo/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part3.rar.html TakeFile https://takefile.link/dcxstywwt9jp/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part1.rar.html https://takefile.link/xul7lqr4ezxb/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part2.rar.html https://takefile.link/abyy8zcstz7t/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part3.rar.html Rapidgator https://rg.to/folder/7998350/ArtstationModelandTextureAGameAssetFullProcess.html Fikper Free Download https://fikper.com/L3HmUSOdjT/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part1.rar.html https://fikper.com/FzuLVRYJNm/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part2.rar.html https://fikper.com/ZBLxNIOCw0/dytmh.Artstation..Model.and.Texture.A.Game.Asset..Full.Process.part3.rar.html Links are Interchangeable - No Password - Single Extraction
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Free Download Udemy - Sculpting In Zbrush For Game Environments Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 976.66 MB | Duration: 0h 50m Learn sculpting techniques to create environment assets for games What you'll learn Learn sculpting techniques for environments in Zbrush Understand the pipeline from Zbrush to Unreal Engine 5 Improve your 3D art skills by applying art fundation Learn to quickly detail an architectural asset that is damaged Requirements Requieres Zbrush and Unreal Engine 5 to follow along. Description In this comprehensive course, you will dive deep into the world of digital sculpting using ZBrush, the industry-leading software for creating highly detailed 3D models. Sculpting is an essential skill for game artists, especially when it comes to crafting intricate environment assets that traditional modeling techniques cannot achieve. Whether you're working on architectural elements, organic structures, or props, this course will equip you with the tools and knowledge to bring your creative visions to life with stunning detail.We will go through different techniques to add detail to architectural environment assets and understand the differences of making an asset used for video game environments in Unreal Engine 5.At the end of the course you will feel confident in your ability to detail any type of environment asset and also learn how to import your asset to Unreal Engine 5 using Nanite to get the most out of this AAA workflow.This course is designed for beginners who have a basic understanding of Unreal Engine 5 and general 3D modeling concepts. Whether you're an aspiring game artist or a seasoned modeler looking to expand your skill set, this course will provide you with the knowledge you need to sculpt game environments. Overview Section 1: Introduction Lecture 1 Sculpting for Game Environments in Zbrush Lecture 2 Exporting our asset Lecture 3 Importing our column to Zbrush Lecture 4 Adding Dynamesh Lecture 5 Trim edges Lecture 6 Sculpting the edges using Trim Brushes Lecture 7 Sculpting tips for adding damage Lecture 8 Using the Flakes brush Lecture 9 Sculpting with Alphas Lecture 10 Importing our asset to Unreal Engine 5 Lecture 11 Adding UVs to the column Lecture 12 Wrap up Beginner 3D artists or game developers who want to incorporate Zbrush into their workflow to create environments. Homepage: https://www.udemy.com/course/sculpting-in-zbrush-for-game-environments/ [b]AusFile[/b] https://ausfile.com/s1w5a69bh9gl/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html Fileaxa https://fileaxa.com/7o7bj0ncnd2m/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar TakeFile https://takefile.link/710uo06666ft/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html Rapidgator https://rg.to/folder/7996838/SculptingInZbrushForGameEnvironments.html Fikper Free Download https://fikper.com/Ri6upmhojD/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html No Password - Links are Interchangeable
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Free Download Udemy - Sculpting In Zbrush For Game Environments Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 976.66 MB | Duration: 0h 50m Learn sculpting techniques to create environment assets for games What you'll learn Learn sculpting techniques for environments in Zbrush Understand the pipeline from Zbrush to Unreal Engine 5 Improve your 3D art skills by applying art fundation Learn to quickly detail an architectural asset that is damaged Requirements Requieres Zbrush and Unreal Engine 5 to follow along. Description In this comprehensive course, you will dive deep into the world of digital sculpting using ZBrush, the industry-leading software for creating highly detailed 3D models. Sculpting is an essential skill for game artists, especially when it comes to crafting intricate environment assets that traditional modeling techniques cannot achieve. Whether you're working on architectural elements, organic structures, or props, this course will equip you with the tools and knowledge to bring your creative visions to life with stunning detail.We will go through different techniques to add detail to architectural environment assets and understand the differences of making an asset used for video game environments in Unreal Engine 5.At the end of the course you will feel confident in your ability to detail any type of environment asset and also learn how to import your asset to Unreal Engine 5 using Nanite to get the most out of this AAA workflow.This course is designed for beginners who have a basic understanding of Unreal Engine 5 and general 3D modeling concepts. Whether you're an aspiring game artist or a seasoned modeler looking to expand your skill set, this course will provide you with the knowledge you need to sculpt game environments. Overview Section 1: Introduction Lecture 1 Sculpting for Game Environments in Zbrush Lecture 2 Exporting our asset Lecture 3 Importing our column to Zbrush Lecture 4 Adding Dynamesh Lecture 5 Trim edges Lecture 6 Sculpting the edges using Trim Brushes Lecture 7 Sculpting tips for adding damage Lecture 8 Using the Flakes brush Lecture 9 Sculpting with Alphas Lecture 10 Importing our asset to Unreal Engine 5 Lecture 11 Adding UVs to the column Lecture 12 Wrap up Beginner 3D artists or game developers who want to incorporate Zbrush into their workflow to create environments. Homepage: https://www.udemy.com/course/sculpting-in-zbrush-for-game-environments/ [b]AusFile[/b] https://ausfile.com/s1w5a69bh9gl/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html Fileaxa https://fileaxa.com/7o7bj0ncnd2m/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar TakeFile https://takefile.link/710uo06666ft/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html Rapidgator https://rg.to/folder/7996838/SculptingInZbrushForGameEnvironments.html Fikper Free Download https://fikper.com/Ri6upmhojD/euerr.Sculpting.In.Zbrush.For.Game.Environments.rar.html No Password - Links are Interchangeable
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Free Download Guess Who Game Development - Create Your Own Fun Game Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 6.75 GB | Duration: 9h 37m Learn to code your own "Guess Who" game step by step - perfect for beginners & aspiring game developers! What you'll learn How to code a "Guess Who"-style game from scratch Implement questioning and elimination mechanics in code Create an interactive and visually appealing UI Customize characters, rules, and expand the game Requirements No prior coding experience required-beginners welcome! A computer (Windows/Mac) with internet access Basic knowledge of gaming concepts is helpful but not necessary A desire to create and experiment with game development Description Do you love classic board games like "Guess Who"? Have you ever wanted to create your own interactive version? In this course, you'll learn how to develop and implement your own "Guess Who"-style game from scratch!This course is designed for both beginners and intermediate developers who want to build an engaging guessing game using programming and game design principles. Whether you're a hobbyist, an aspiring game developer, or a teacher looking to create educational games, this course will guide you step by step.What you'll learn:Game Concept & Design: Understanding the mechanics of "Guess Who" and how to structure a similar game.Programming Fundamentals: Learn to code essential features, such as character selection, questioning logic, and win conditions.User Interface & Experience: Create an intuitive and engaging game design for a seamless user experience.Customization & Expansion: Modify the game's rules, add new features, and create unique character sets.Course Highlights:No prior coding experience required - step-by-step explanations.Learn the logic and structure behind guessing games.Hands-on coding exercises to build your project.Course material is for educational purposes only - no final scripts included.By the end of this course, you'll have your own playable "Guess Who"-style game and the knowledge to modify or expand it further.Join now and start building your game today! Overview Section 1: Introduction Lecture 1 #1 - Guess Who - Introduction Lecture 2 #2 - Guess Who - Conzept Lecture 3 #3 - Guess Who - Unity Overview Lecture 4 #4 - Guess Who - Importing Assets Section 2: Game Layout Lecture 5 #5 - Guess Who - Base Layout Lecture 6 #6 - Guess Who - Grid Layout Lecture 7 #7 - Guess Who - Right Layout Section 3: Setting Up Characters Lecture 8 #8 - Guess Who - Cell Design Lecture 9 #9 - Guess Who - Character Container Lecture 10 #10 - Guess Who - Female Characters+ Lecture 11 #11 - Guess Who - Male Characters Section 4: Character Cells Lecture 12 #12 - Guess Who - Fill Grid Lecture 13 #13 - Guess Who - Setting Cell Lecture 14 #14 - Guess Who - Showing Data Lecture 15 #15 - Guess Who - Game Flow Lecture 16 #16 - Guess Who - Character Marks Lecture 17 #17 - Guess Who - Prepare Game States Section 5: Character Select Phase Lecture 18 #18 - Guess Who - Character Select Phase Lecture 19 #19 - Guess Who - Character Select PopUp Lecture 20 #20 - Guess Who - Show Selection PopUp Lecture 21 #21 - Guess Who - Go To Next Phase Section 6: Question Management Lecture 22 #22 - Guess Who - Question Box Lecture 23 #23 - Guess Who - QuestionManager Lecture 24 #24 - Guess Who - Progress Question Lecture 25 #25 - Guess Who - Filtering Characters Lecture 26 #26 - Guess Who - Testing and Fixing Lecture 27 #27 - Guess Who - More Questions Section 7: AI Grid and Turns Lecture 28 #28 - Guess Who - AI Thinking Time Lecture 29 #29 - Guess Who - AI Grid Lecture 30 #30 - Guess Who - AI Best Question Lecture 31 #31 - Guess Who - AI's First Question Lecture 32 #32 - Guess Who - Player Answer Lecture 33 #33 - Guess Who - Cross Out AI Cells Lecture 34 #34 - Guess Who - Full Game Cycle Section 8: Player Guess and Auto Marking Toggle Lecture 35 #35 - Guess Who - Guess & Mark Toggle Lecture 36 #36 - Guess Who - Manual Marking Lecture 37 #37 - Guess Who - Test Manual Marking Lecture 38 #38 - Guess Who - Guess Pop Up Lecture 39 #39 - Guess Who - Making a Guess Section 9: Game Over & Menu Scene Lecture 40 #40 - Guess Who - Show Hide AI Image Lecture 41 #41 - Guess Who - Game Over PopUp Lecture 42 #42 - Guess Who - Testing Game Over Lecture 43 #43 - Guess Who - Main Menu Section 10: WebGL Build and Itch Upload Lecture 44 #44 - Guess Who - Web GL Build Lecture 45 #45 - Guess Who - Upload to Itch Section 11: Conclusion Lecture 46 #46 - Guess Who - Conclusion Aspiring game developers who want to create fun projects,Designers interested in game UI and interactivity,Educators & students looking for a coding challenge,Anyone who loves board games and wants to digitize them Homepage: https://www.udemy.com/course/guess-who-game-development-create-your-own-fun-game/ [b]AusFile[/b] https://ausfile.com/54otfhgh9oys/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part1.rar.html https://ausfile.com/7lruer6ga3of/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part3.rar.html https://ausfile.com/artkfmrvtrt0/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part4.rar.html https://ausfile.com/buy4l7qqgdxx/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part6.rar.html https://ausfile.com/c1krlhf4pfen/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part2.rar.html https://ausfile.com/g9e2mv30g0ut/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part7.rar.html https://ausfile.com/hqt7qb210cqr/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part5.rar.html Fileaxa https://fileaxa.com/6lcoa1tirg1m/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part4.rar https://fileaxa.com/b7bcigwjhl33/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part3.rar https://fileaxa.com/c51ftoik9krh/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part6.rar https://fileaxa.com/ebwgtg3h0y9h/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part7.rar https://fileaxa.com/ec9x2h2guvph/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part1.rar https://fileaxa.com/lndi5sfw3zcw/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part2.rar https://fileaxa.com/or8zm5zwwq3x/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part5.rar TakeFile https://takefile.link/c2vitix8ql4x/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part1.rar.html https://takefile.link/h3bgou8m9p9x/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part4.rar.html https://takefile.link/o4e0khk0stbv/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part6.rar.html https://takefile.link/tfc0w4lzj61j/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part7.rar.html https://takefile.link/uq0v8cmlh7no/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part3.rar.html https://takefile.link/xx7oym40txew/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part5.rar.html https://takefile.link/zcmuguk0oro2/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part2.rar.html Rapidgator https://rg.to/file/0840e69fad266e032fc5cdb0ac181e33/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part1.rar.html https://rg.to/file/1b5900b1839e5c2d88bf0f9f8dc7c4f0/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part2.rar.html https://rg.to/file/3c9d02285258b83b0bdaf6a91a8d6666/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part5.rar.html https://rg.to/file/7cc62dd5f5e6ee1fc5192ee2f0739956/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part6.rar.html https://rg.to/file/a26d7a3f3ec14cdbe0c2ab6388a6b764/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part7.rar.html https://rg.to/file/a4441a2754672cdec1b92923e875b82e/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part3.rar.html https://rg.to/file/db2ef140e518c9267bc0d2091696fbfc/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part4.rar.html Fikper Free Download https://fikper.com/5MAsfZRnGh/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part6.rar.html https://fikper.com/8vuBGFLDWT/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part7.rar.html https://fikper.com/FjBWYxgX6E/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part1.rar.html https://fikper.com/OlE27H5ySG/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part3.rar.html https://fikper.com/Znbbgcd4Lj/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part2.rar.html https://fikper.com/dUevtnQ9HX/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part5.rar.html https://fikper.com/jlracpWeYl/aoolq.Guess.Who.Game.Development.Create.Your.Own.Fun.Game.part4.rar.html No Password - 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Free Download Udemy - Create large 3D game environments using Unreal Engine 5 Published: 3/2025 Created by: FRANCK Nguema MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: All | Genre: eLearning | Language: English | Duration: 59 Lectures ( 21h 4m ) | Size: 18.3 GB Master the Art of Large-Scale 3D Environment Design with Unreal Engine 5 What you'll learn Design and structure large-scale 3D environments in Unreal Engine 5. Model and texture optimized assets for video games. Master lighting and scene optimization for realistic rendering. Create interactive and immersive environments for video games. Requirements No prior experience required. This course is suitable for beginners as well as intermediate users. Having Unreal Engine 5 installed on your computer is recommended. A PC with sufficient performance for 3D modeling and rendering is preferable. Motivation to learn 3D environment creation and experiment with the provided tools. Description Bonjour et bienvenue à cette formation ! Nous sommes Franck et Thomas Allen, amis et collaborateurs de longue date, passionnés par la conception d'environnements 3D et le développement de jeux. Nous avons combiné notre expertise et notre expérience pour vous proposer cette formation complète de plus de 20 heures, conçue pour vous aider à maîtriser Unreal Engine 5 et à créer des environnements de jeu 3D de haute qualité, conformes aux normes professionnelles du secteur.Notre objectif est de vous accompagner à travers un parcours d'apprentissage structuré et progressif , couvrant toutes les étapes essentielles de la création d'un environnement de jeu, de la planification initiale à l'optimisation finale. Que vous soyez débutant ou expérimenté en 3D, ce cours vous permettra d'acquérir une compréhension approfondie des techniques et outils utilisés par les professionnels du secteur.Ce que vous apprendrez :Blocage et configuration de l'environnement : Maîtrisez les principes fondamentaux du level design pour structurer efficacement votre scène.Modélisation et texturation : apprenez à créer des ressources 3D de haute qualité, à les texturer et à appliquer des matériaux réalistes pour améliorer vos environnements.Éclairage et rendu : découvrez des techniques avancées d'éclairage, d'ombrage et de rendu pour offrir des visuels exceptionnels.Utilisation de Megascans et de l'intégration d'actifs : découvrez comment intégrer des actifs de haute qualité pour ajouter du réalisme à vos environnements.Optimisation et performances : Apprenez à optimiser vos scènes pour garantir des performances optimales tout en conservant la qualité graphique.À la fin de ce cours, vous serez capable de concevoir un projet d'environnement 3D complet , qu'il s'agisse d'un jeu vidéo, d'une expérience interactive ou d'une visualisation architecturale . Ce programme vous permettra d'acquérir toutes les compétences nécessaires pour donner vie à vos idées et exceller dans la création d'environnements 3D professionnels.Nous sommes ravis de vous accompagner dans ce parcours d'apprentissage et espérons que vous trouverez ce cours aussi enrichissant et passionnant que nous. Who this course is for 3D artists, game designers, and enthusiasts looking to create large-scale environments in Unreal Engine 5. Beginners and intermediate 3D modelers seeking to enhance their level design skills. Game developers and creators wanting to learn how to design immersive and optimized environments. Anyone curious about exploring the full process of game environment creation from start to finish. 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Free Download Linkedin - AI Algorithms for Game Design with Python Released 03/2025 With Eduardo Corpeño MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Skill Level: Advanced | Genre: eLearning | Language: English + subtitle | Duration: 2h 21m 4s | Size: 285 MB Learn aboutAI algorithms tailored to game design, including minimax, alpha-beta pruning, and iterative deepening, and get hands-on experience implementing them in Python. Course details In this intermediate-level course, Eduardo Corpeño explores AI algorithms for game design. Dive into powerful strategies like minimax, alpha-beta pruning, and iterative deepening. Learn how to implement these techniques in Python and enhance your game development skills. Discover the historical context, such as the algorithms used in IBM's Deep Blue, which defeated world chess champion Garry Kasparov. By engaging with real-world examples and hands-on coding exercises, you will develop and strengthen your ability to create intelligent game algorithms. Your learning journey is made seamless with GitHub Codespaces, ensuring no setup hassles. Whether you are a game developer, AI enthusiast, or a programmer looking to sharpen your skills, this course offers in-depth knowledge and practical skills to effectively utilize AI in game design. Homepage: ?https://www.linkedin.com/learning/ai-algorithms-for-game-design-with-python TakeFile https://takefile.link/bjmz63uo1cem/ddtum.Linkedin..AI.Algorithms.for.Game.Design.with.Python.rar.html Rapidgator https://rg.to/file/fd0efea655592891a41f09404cb97488/ddtum.Linkedin..AI.Algorithms.for.Game.Design.with.Python.rar.html Fikper Free Download https://fikper.com/6bXXOLlNLw/ddtum.Linkedin..AI.Algorithms.for.Game.Design.with.Python.rar.html No Password - Links are Interchangeable
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Free Download Udemy - Win The Game In Your Head Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.03 GB | Duration: 0h 53m 5 steps to overcome self-handicapping in sports What you'll learn Identify the root causes of fear, including fear of failure and fear of success, and how they contribute to procrastination, self-doubt, and avoidance Recognize self-handicapping behaviors and understand their subconscious impact on career growth and performance in sports Develop awareness of limiting beliefs and unconscious patterns that hold back progress, using a structured step-by-step approach Apply actionable strategies to break free from self-handicapping, boost confidence, and take decisive action toward professional success Requirements No prior experience is needed-just an open mind, a willingness to self-reflect, and a desire to take action toward overcoming self-handicapping Description Are you unknowingly holding yourself back from success? Do you struggle with procrastination, perfectionism, or self-doubt whether in competition, training, or planning for life beyond sports? These are signs of self-handicapping-a hidden mental pattern that limits even the most driven athletes.This course is for athletes who want to break through mental barriers, elevate their performance, and gain the confidence to take bold steps-whether in their sport or in building something beyond it. Based on research into self-handicapping in high achievers, this program uncovers how fear of failure and fear of success create subconscious roadblocks, keeping athletes from fully stepping into their potential.Taught by a former professional athlete turned entrepreneur and founder, this course provides science-backed, practical strategies to help you break free from self-handicapping and perform at your best. Having experienced these challenges firsthand, she will guide you through a proven 5-step process that has helped athletes and business leaders overcome mental barriers, take action, and achieve greater success.What You'll Learn:Understand the psychology of self-handicapping and its impact on successRecognize and eliminate self-handicapping behaviors that keep you stuckReframe fear of failure and success to take bold actionApply a proven 5-step process to shift your mindset and improve performance in sports and beyondLearn from real-world case studies of high achieversThis course is for athletes who want to strengthen their mental game, take their performance to the next level, and gain the courage to start something new, without hesitation or fear holding them back. No prior knowledge needed-just the commitment to grow and perform at your best! Overview Section 1: Introduction Lecture 1 Introduction - Who Am I & Why This Matters Lecture 2 Your Mind Is a Muscle - Train It, Strengthen It, and Unlock Your Full Potential Section 2: Section 2: Understanding Fear of failure and Fear of Success Lecture 3 Understanding Fear of Failure and Fear of Success Section 3: Self-Handicapping - The Silent Success Killer Lecture 4 What Is Self-Handicapping? Lecture 5 The 5-Step Process to Recognize your own Self-Handicapping Section 4: Summary & Next Steps Lecture 6 Final Words & Bonus Tips Athletes aiming for the next level - Strengthen your mindset to perform at your peak.,Athletes preparing for life beyond sports - Gain confidence to start something new.,Athletes struggling with mental blocks - Overcome self-doubt, procrastination, and fear of failure.,Athletes ready to take action - Break self-handicapping and step into new opportunities. Homepage: https://www.udemy.com/course/win-the-game-in-your-head/ DOWNLOAD NOW: Udemy - Win The Game In Your Head Rapidgator https://rg.to/file/1dcd93afb89cedc93b3079afd578449b/mirfw.Win.The.Game.In.Your.Head.part1.rar.html https://rg.to/file/6b989951a2cb0e0438e578f85f229bbe/mirfw.Win.The.Game.In.Your.Head.part2.rar.html Fikper Free Download https://fikper.com/bX0FpJHYUr/mirfw.Win.The.Game.In.Your.Head.part1.rar.html https://fikper.com/E6mi7g4btP/mirfw.Win.The.Game.In.Your.Head.part2.rar.html No Password - Links are Interchangeable
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Free Download Udemy - Creating Game Mechanics with Unity Published: 3/2025 Created by: Gunawan Kamaruddin MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 55 Lectures ( 25h 24m ) | Size: 12.4 GB Learn how to create various Game Mechanics in Unity. Create 3 established games with your own twists! What you'll learn Ability to Translate Game Mechanics into Actionable Steps Knowledge of Object Oriented Programming Concepts through Unity Knowledge of Various Game Programming Concepts through Unity Creating User Interfaces with Unity Requirements Basic Programming Skill (Variables, If branching, For and While loop) Basic Understanding of Unity Components and Game Objects Description If you are interested in expanding your knowledge repertoire in creating Game Mechanics, this course is for you! With fully captioned lectures (in English), we'll learn about how to translate your Game Mechanics design into actionable steps to program. And then you'll learn various Game Programming concepts to create your Game Mechanics. Completing this course would help you widen your toolbox in creating the Mechanics that you envision.The game engine we'll be using is Unity, but you should be able to apply the knowledge from this course to any game engine. We'll not be using any complex feature from Unity nor any unique assets. We'll be using default Unity Sprites so you'll know if your game mechanic is good without unique assets, it would be feel much better with them.Bullet Hell Space InvaderThis is the first game we'll be making, we'll try to create a Space Invader game with Bullet Hell twist. Here's what we'll learn:Input & MovementBullet & Damage MechanicCoroutinesBullet Hell PatternState MachinesBody Part MechanicMulti-screen UIAnd More!Ninja Flappy BirdFlappy Bird but Ninja! Your bird would be able to slash obstacles and use different types of skills. Here's what we'll learn:Simulating Physics MovementBasic Procedural GenerationCustom Input SystemTimescale SystemRadial MenuAnd More!Gwent Card Game (Witcher 3)We'll create the famous Card Game from Witcher 3, Gwent! No weird twist on this one, but you'll learn how to create this fun mini-game. Here's what we'll learn alongside Gwent:Data and Logic SeparationTurn Based MechanicModular Card AbilitiesAI for Card GameManaging Large Interactable UIsAnd More!Can't wait for us to learn together!Note : Lecture 38 (Creating More Obstacles) has audio problems, but the caption is working, I hope this is not a problem for you. 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Free Download A Gentle Intro To Game Development Using C# and MonoGame Last updated: 8/2024 Created by: Charlie Chiarelli MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English + subtitle | Duration: 66 Lectures ( 14h 6m ) | Size: 3.1 GB Creating 2D Games in a Non-Intimidating Fully Coded Experience Way for Beginners What you'll learn Create 2D Winform games in C# Create 2D games using MonoGame Create a Graphics program which simulates an "Etch-A-Sketch" drawing program Create Graphics applications which incorporate drag and drop events Create a simple object animation then use it as the basis for a car race game Create a slot machine game Create a falling objects games ... where you move an object around with the keyboard and catch objects falling from the sky for points Create a Space shooter game Create several 2d Game Applications which incorporate flicker free animation and allow the user to use the keyboard and mouse to control movement. Create A Cannon Shooting Game Create a Vertical Scroller Game Requirements You should have a beginner level understanding of C# . Basic concepts like loops, if statements, methods, arrays and some simple Object Oriented concepts Our focus will be working with Visual Studio Community Edition on Windows machines . Not sure you have enough background to take the course ? Then I would recommend taking my first course "C# Programming for Beginners:Practical Applications Approach" before attempting this course Description Video games are on our computers, our consoles and our phones! Lots of people play them and every year more people are making them. If you have ever played a computer game and thought, "I wonder how they do that?" or, better yet, "I want to make something like that," then this course will get you started. Game development is what got many developers into programming. But how many of us actually ever learned how to create games? Creating games can be challenging, but it doesn't have to be that way! MonoGame is a cross platform gaming framework based on Microsoft's XNA framework that's extremely easy to learn. MonoGame is a simple and powerful framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language. Best of all, games you build with MonoGame will run on iOS, Android, Mac OS X, tvOS, Windows, Linux, PlayStation 4, and more-write once, play anywhere. It has been succesfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many other.It is a re-implementation of the discontinued Microsoft's XNA Framework, and it provides the following features:Game framework2D and 3D renderingSound effect and music playbackKeyboard, mouse, touch, and controller inputsContent building and optimizationMath library optimized for gamesThere's no shortage of options when it comes to game development environments. From full-featured engines like Unity to comprehensive and complex multimedia APIs like DirectX, it can be hard to know where to start. MonoGame is a set of tools, with a level of complexity falling somewhere between a game engine and a grittier API like DirectX. It provides an easy-to-use content pipeline, and all the functionality required to create lightweight games that run on a wide variety of platforms. MonoGame is a "bring your own tools" kind of framework, which means that it provides the building blocks to build your own engine and tools, but it isn't quite an engine itself.If you are expecting a scene editor (like Unity or Unreal), MonoGame is not that.If you love coding and understanding how things work under the hood, MonoGame might be what you are looking for. And fear not, getting a game running with MonoGame only takes a few minutes.Best of all, MonoGame apps are written in pure C#, and you can distribute them quickly via the Microsoft Store or other similar distribution platforms.Our focus will be working with Visual Studio Community (Compatible with Versions 2019/2022) on Windows machines *** Update 2023 **All MonoGame Demos have now been updated to Version 3.8 (released late 2022) Previously MonoGame installed on your machine through an installer, but from 3.8 onwards everything is installed through NuGet packages and Visual Studio Extensions. The most notable change for existing users is that MonoGame will only support .NET 6 and Visual Studio 2022 moving forward.Note:MonoGame 3.8 project templates are not compatible with earlier versions of MonoGame. If you wish to work on or build older MonoGame projects, then you will still need to install MonoGame 3.7.1 or earlier to open them. WindowsDX and DesktopGL templates now use SDK-style projects in MonoGame 3.8 The 3.7.1 demos are still maintained in the course.This course assumes that you've done a little bit of programming in C# but all the material starts at the most basic level. That means that anyone should be able to join in and work their way through the material. That's the good news.The bad news is that programming is hard work, especially at first. If you truly want to learn how to program, you'll need to write programs yourself and struggle through some rough spots before some topics really click for you. Just as you can't learn how to ride a bicycle by reading about it - you have to actually do it, probably with some spills along the way - you can't learn to program just by reading about it or watching a video. If you were hoping to watch and learn how to program without doing any programming yourself, it's not going to happen... But having said that don't feel you are alone, I will be available daily for extra help should you need it. This course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real games as you go. All the project files will be included, as well as additional references and resources Here's how I will help you to succeed:o Each lecture starts with a list of objectives/speaking noteso Every example covered in the lecture is available for download in the resources section . including the objectives/speaking noteso Almost every lecture has a set of Practice problems with full solutions providedo My style of writing and teaching follows the KISS principle : Keep It Super Simple. I try to stay away from fancy computer terminology and try to teach like am speaking to a brand new user with little to no previous knowledge on the subject matter.... and I am always available for help . replying most times within a day..... And finally please do not judge a book by it's cover ... don't judge the course by the title or this small Description section, if you want to know exactly all the topics covered please go to: COURSE CONTENT Sections Lectures (press the down arrow) ... This will open up literally thousands of lines of very detailed lecture Descriptions leaving no doubt what is and what is not covered.... So are you ready to start making your first games ? Lets get started ! Who this course is for Anyone young or old who wants to start creating their own games from scratch. Using C# and MonoGame you get a full coded experience. If you prefer to control all the bits of your game and not rely on things being done for you, it's a better fit. 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Free Download Tekken 8 Fighting Game Tutorial Unity 3D Developement C# Published: 3/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 4.40 GB | Duration: 4h 43m Fighting Game Clone Tekken 8 What you'll learn Get experience using Unity 2020 and Learn C# from scratch. A powerful modern language. In This Course I will added free assets Map,Characters and more. Using AI for opponent Player system Multiplayer & AI Development Beginners & Intermediate Level Fighting Game Fans & Indie Developers for Beginners & Intermediate Requirements Passion for Creating Games ,Basic knowledge for programming,Required system specs (Core i5, 8Gb RAM) Description UPLOAD ALL THE ASSETS USING THIS GAME FOR FREE Tekken 8-Style Fighting Game in Unity (C#) - Basic to Advance LevelAre you ready to build your own Tekken 8-style fighting game in Unity using C#? This intermediate-level fighting game project will help you master the mechanics of a 3D battle system, character animations, combo attacks, and real-time physics.? Key Features:Advanced Combat System : Implement combos, special moves, blocking, and dodging.Character Selection: Create multiple playable fighters with unique abilities.Realistic Animations: Smooth motion capture animations and hit effects.Dynamic Arenas: Design immersive fighting stages with interactive elements.AI Opponents: Develop intelligent enemy fighters with challenging tactics.Multiplayer Mode: Integrate local and online multiplayer for competitive play.Game Mechanics: Learn health bars, power-ups, super moves, and slow-motion effects.? Why Choose This Project?This project is ideal for Unity developers with intermediate C# experience looking to create a professional-grade fighting game. Whether you're a game designer, developer, or Unity enthusiast, this game will sharpen your skills in character animation, physics-based combat, and multiplayer mechanics.? Start your journey today and bring your own fighting game to life!UPLOAD ALL THE ASSETS USING THIS GAME FOR FREE #Tekken8 #Tekken #FightingGames #TekkenCommunity #GamingContent #EsportsGaming #UnrealEngine Overview Section 1: Introduction Lecture 1 Introduction for Tekken 8 game tutorial using unity 3d and C# Lecture 2 Create a New Project Lecture 3 Create Clone Stages in Fighting Game Lecture 4 Create Different Stages in Fighting Game Lecture 5 Unity Camera Controller Lecture 6 Unity Player Dodge System Lecture 7 Add Characters in Fighting Games Lecture 8 Create Character and Animation Fighting Game Lecture 9 Unity Player Movement Lecture 10 Unity Fighting System Lecture 11 Unity Attack Effects Lecture 12 Opponent Fighting AI Lecture 13 Unirty Opponent Movement Lecture 14 Main Menu UI Lecture 15 Unity Opponment Attack and Effect Lecture 16 Pause Game Menu Tutorial Lecture 17 Unity Opponent Player Damage Lecture 18 Unity Hit sound and Damage Lecture 19 Selecting Stages and Load Player Lecture 20 Add Opponent Characters Lecture 21 Unity Health Bar Tutorial Lecture 22 End Game Result Lecture 23 Main Menu Script Lecture 24 Multiple Character System Using Playerprefs in Unity Lecture 25 Select Random Opponent Lecture 26 Add Different Stages in Unity Lecture 27 Add Player Characters Basic knowledge for Unity Engine,Fighting Game (Tekken 8), Programming (C#) Homepage: https://www.udemy.com/course/tekken-8-fighting-game-tutorial-unity-3d-developement-c/ Rapidgator https://rg.to/file/5cb47093a61289a50130820d8d5bf77a/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part4.rar.html https://rg.to/file/66b50ae8e7b5df02da283d2508ee6642/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part1.rar.html https://rg.to/file/68dd8f40d9672d051becb104aa72fa1d/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part5.rar.html https://rg.to/file/69b5164b5edf5a36d640836fd006df3a/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part3.rar.html https://rg.to/file/d5c399905277c8a8dd3dce5f0d1457d1/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part2.rar.html Fikper Free Download https://fikper.com/0cWmBAhKtQ/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part2.rar.html https://fikper.com/5OLGBuOvLY/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part4.rar.html https://fikper.com/SCpQ5N8sIz/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part1.rar.html https://fikper.com/mHPrxmIiye/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part5.rar.html https://fikper.com/oyEg70msOH/dzfka.Tekken.8.Fighting.Game.Tutorial.Unity.3D.Developement.C.part3.rar.html No Password - Links are Interchangeable
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Enchanters' End Game: Book Five Of The Belgariad: 5 (The Belgariad (TW), 5) - [AUDIOBOOK] m4b | 737.82 MB | Author: Eddings, David | Year: 2012 Description: Category:Science Fiction & Fantasy, Other Fantasy Fiction Categories, Fantasy - Other Download Link: https://turbobit.net/to7z08w4us3b.html https://rapidgator.net/file/b17e10916a594140af27d18d1b1e196c/ https://alfafile.net/file/ASTKQ
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Free Download Create An Asteroids-Style Game With Ai - 30 Min, No Coding Published: 2/2025 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 728.36 MB | Duration: 0h 35m No coding required! Use Grok and Gemini to create, customize, and share your Asteroids-style game. What you'll learn Set up a development environment using Visual Studio Code, Grok, and Gemini Generate the core game code with Grok using natural language prompts Enhance your game with AI-generated art from Gemini Test and share your game on platforms like itch dot io Requirements No programing / coding experiences needed You'll need to install Visual Studio Code (free download) Description Imagine creating your own Asteroids-style game in just 30 minutes, without writing any code. That's the power of AI-assisted game development, and that's what this course is all about.In 'Create an Asteroids-Style Game with AI: 30 minutes, no coding required,' you'll use AI tools like Grok and Gemini to generate game code and art from simple prompts. This means you can focus on your ideas and creativity, while the AI handles the technical parts.Here's What you'll learn:How to set up your development environment using Visual Studio Code, Grok, and Gemini.How to generate the core game code with Grok using natural language prompts.How to enhance your game with AI-generated art from Gemini.How to test and share your game on platforms like itch dot io.How to create your own custom game as an assignment.By the end of this course, you'll have a fully functional game that you can play and share with others, all created in under 30 minutes without any coding.This course is designed to be hands-on, with step-by-step instructions provided through both video lectures and a detailed written handbook.You'll get to practice each part of the game development process, ensuring you understand and can apply the concepts confidently.Whether you're a student, a hobbyist, or someone looking to explore the possibilities of AI in game development, this course is for you. It's the perfect starting point to dive into game development without the barriers of coding. Don't wait any longer. Enroll now and start your journey into AI-assisted game development!" Overview Section 1: Introduction Lecture 1 Welcome to the Course Lecture 2 How to Navigate this Course Section 2: Setting Up Your Development Environment Lecture 3 AI Tools Introduction Lecture 4 How to Get Started Section 3: Generating the Game with AI Lecture 5 The Power of Prompts Lecture 6 Generate Core Game Code with Grok Lecture 7 Add AI Generated Art with Gemini Lecture 8 Add AI Generated Background with Gemini Section 4: Testing and Sharing Your Game Lecture 9 Share Your Game on itch.io Section 5: Assignment: Create Your Own Asteroids-Style Game with AI Lecture 10 Write Your Own Game with AI Those who are curious about AI assistants and want to learn how to interact with them,Those who are new to game development and coding and want to create a simple game quickly and easily using AI tools,Those who have no prior coding experience but want to build something cool. Homepage: https://www.udemy.com/course/create-an-asteroids-style-game-with-ai-30-min-no-coding/ DOWNLOAD NOW: Create An Asteroids-Style Game With Ai - 30 Min, No Coding Rapidgator https://rg.to/file/eb7053028b04c0a4aa9276f903edfca3/oflcq.Create.An.AsteroidsStyle.Game.With.Ai.30.Min.No.Coding.rar.html Fikper Free Download https://fikper.com/1OXuM0K8Jh/oflcq.Create.An.AsteroidsStyle.Game.With.Ai.30.Min.No.Coding.rar.html : No Password - Links are Interchangeable
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Free Download Your Blueprints To Creating A Blockbuster Game Studio Published: 3/2025 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 48m | Size: 922 MB Proven Business, Marketing, Budgets & More-Strategies Aligning Developers and Studios With Successful Gaming Resources. What you'll learn Master the Art of Building and Scaling a Game Studio - Learn how to align business strategy with creative development to launch and grow successful game release Validate Your Mobile, PC, Video Game for Success: Learn how to define a unique user proposition, assess market demand, and position your game for maximum impact Publishing & Go-To-Market Execution: What Game Platforms To Launch Your Product and How To Expand To New Platforms Mastering Business & Marketing Strategies For Publishing: Development & Production Strategies From Concept To Launch Financial Planning & Budgets: Resources to Positive Cash Flow, Prototypes and Marketing Budgets Strategies to build and sustain a growing game studio: from pre launch to global rollout, to collaborations and scale Building a Lasting Game Empire: How to position your company to attract investors and top talent as a long term scalable game studio Requirements No coding or programming experience needed. Open to aspiring game entrepreneurs, indie developers, and business-minded creatives. A game concept, idea, or interest in publishing. Course parti[beeep]nts should have at least a rough vision of a game they want to create, publish, or market or a studio they want to scale Basic understanding of video games as a player, enthusiast, or industry observer. Business Executives that wish to take their studio or skills in gaming to the Next- Level Description A self-paced, 6-course masterclass that cuts through the noise, guiding you through the real-world game development journey-asking the right questions at every stage, from concept to creation, launch, and scaling a studio that attracts investors.This course comes packed with Pro Toolkits (more learning materials) and XP Quests (assignments) designed to level your skills. Each module is a thinking, self-assessment of one's business with real-world strategies that include interactive elements, case studies, tools and templates, videos, real-world case studies, and hands-on challenges to help you create blockbuster games that captivate players and take your studio to the next level with investors.Welcome:1. Module: Validate Your Game and Studio Place in the Gaming Industry For SuccessBuilding your studio's foundation - creating a strong identityDEFINE YOUR VISION AND BRING GAMES TO LIFEWhy: A new game studio must define and uphold its core mission to differentiate itself. This question ensures that every decision-game mechanics, marketing, monetization-reinforces the studio's identity.Practical Use:A newly formed studio that wants to specialize in a genre, platform, or monetization strategy might consider identifying the Purpose of Gameplay and its audience of users. Before doing so, they must ask:Does integrating features or game mechanics enhance our storytelling experience, or is it just a gimmick?Does this align with our vision of immersive role-playing games?Lesson: A strong brand identity keeps the studio from pursuing trends that dilute its purpose.Every successful game studio begins with a visionary spark of creativity that inspires a team to bring a unique game to life. But creativity alone doesn't guarantee success. In an increasingly competitive game industry, which generated over $220 billion in revenue in 2023, a strong foundation built on business acumen, strategic planning, and market awareness is essential for thriving.2. Module: Game Business EntrepreneurshipGame Studio Growth Blueprint: From Startup to ScaleWhy: Many early-stage studios fail because they don't focus on the correct problems at the right time. This module teaches founders to use structured frameworks-from MVP testing to platform selection-to validate ideas before investing resources.Practical Use:A team decides to develop a multiplayer survival game but asks:Should we focus on adding more weapons first, or do players care more about smoother matchmaking?Should we optimize our graphics engine now or test the game loop first?Lesson: Successful studios focus on the proper milestones-prioritizing game viability, engagement, and retention over non-essential polish early on.By the end, parti[beeep]nts will have actionable strategies for aligning development with business strategies, building financially sound studios, and positioning projects for success in the competitive gaming landscape.3. Module: Finance and Business StrategyMastering Budgets and Financials - Fueling Sustainable GrowthWhy: Financial mistakes can kill a studio before its first game launches. This question ensures developers consult investors, accountants, and publishers before making significant financial commitments.Practical Use:Before committing to self-publishing, a studio should ask:Have we spoken to publishers to compare revenue-sharing deals?Have we consulted investors on our burn rate and runway?What do successful studios say about managing cash flow in early development?Lesson: Seeking expert financial advice early prevents costly mistakes like over-hiring, underfunding, or overextending on unnecessary features.What you will take away is mastering budgets and financials as the backbone of any successful game studio. Without a well-structured financial plan, even the most innovative and well-designed games can fail due to poor resource management, funding shortages, or unexpected costs. This module ensures that your studio has the financial stability and strategic foresight to sustain long-term growth while navigating the unpredictable nature of game development.4. Module: Marketing and Growth StrategiesMarketing Mastery - Launch Strategies That Go Viral Why: Financial mistakes can kill a studio before its first game launches. This question ensures developers consult investors, accountants, and publishers before making significant financial commitments.Practical Use:Before committing to self-publishing, a studio should ask:Have we spoken to publishers to compare revenue-sharing deals?Have we consulted investors on our burn rate and runway?What do successful studios say about managing cash flow in early development?Lesson: Seeking expert financial advice early prevents costly mistakes like over-hiring, underfunding, or overextending on unnecessary features.This pivotal module explores the essential strategies for launching your game and turning it into a viral sensation. In today's crowded gaming market, simply creating a great game isn't enough-you need to know how to promote it effectively, reach the right audience, and maintain long-term momentum. This module provides the proven tools and techniques to elevate your game's visibility and ensure it stands out in a competitive market.5. Module: Business Expansion and OperationsScaling for Success - Expanding Your Studio's Reach and CapabilitiesWhy: Scaling a studio requires constant iteration. Many games launch with too many features, overwhelming players, or lack critical elements that boost engagement. This question forces teams to focus on high-impact improvements.Practical Use:A live-service game struggling with player retention asks:Would simplifying crafting make the experience more engaging?Should we remove complex UI elements that confuse new players?Would adding a social feature like guilds increase daily logins?Lesson: The most successful studios listen to players and iterate on what truly enhances engagement and retention.In this critical module, we'll explore how to expand your game studio's reach and scale its capabilities to meet the demands of today's market and set the stage for long-term success. Building scalable systems, optimizing operations, and implementing leadership strategies that can handle more extensive projects, bigger teams, and increased complexity are essential as your studio grows.6. Module: Leadership and Future StrategyStrategic vision - creating value and preparing for the futureWhy: Many studios start strong but fail to scale. This question is posed throughout the business stages and ensures long-term planning for new technologies, content pipelines, and business models.Practical Use:A studio expanding to live-service games asks:Can we sustain regular content updates without crunch?Are we building scalable tech that won't need a costly overhaul in a year?Will our monetization model hold up as our player base grows?Lesson: Strategic foresight ensures a game studio remains competitive, adaptable, and financially viable long-term.Welcome to Module 6! This forward-thinking module delves into the importance of creating a strategic vision that positions your game studio for long-term success and helps future-proof your business in an ever-evolving industry. As technology advances, it's crucial to leverage emerging technologies such as AI, blockchain, and VR/AR to drive innovation, enhance gameplay, and create new revenue streams.Conclusion:Thank You for Taking the First Step Toward Building Your Blockbuster Game EmpireFirst, thank you for taking this vital step in securing your place in the gaming industry. Putting your creativity on the line for player acceptance takes persistence, vision, and courage. By completing this course, you've gained the foundational business strategies that transform a game into a blockbuster tentpole franchise with long-term success for your studio empire. Who this course is for Anyone Passionate About the Business of Games - If you want to turn your game idea into a blockbuster franchise, this course gives you the roadmap. Aspiring Game Publishers & Entrepreneurs - Those who want to launch a game business but don't know where to start.udents looking to get into the video game industry and start their own indie game studio. Indie Developers & Studio Founders - Creators with a game idea who need funding, publishing, and marketing strategies to succeed. Investors & Business Professionals - People looking to understand how to invest in, publish, or monetize games for long-term success. Marketing & Brand Executives - Professionals interested in leveraging gaming for business growth (e.g., brand partnerships, advergaming, or Web3) Homepage: https://www.udemy.com/course/blueprints-to-your-blockbuster-publishing-game-empire/ DOWNLOAD NOW: Your Blueprints To Creating A Blockbuster Game Studio Rapidgator https://rg.to/file/d7f302eb6e879994270780f679dbd06e/aeyoa.Your.Blueprints.To.Creating.A.Blockbuster.Game.Studio.rar.html Fikper Free Download https://fikper.com/1aBgdRqhrx/aeyoa.Your.Blueprints.To.Creating.A.Blockbuster.Game.Studio.rar.html : No Password - Links are Interchangeable
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GAME OF SCANDAL - [AUDIOBOOK] m4b | 221.88 MB | Author: WOOD LAURA | Year: 2025 Description: Category:Mystery, Historical Fiction, Young Adult Fiction, Young Adult Literature Download Link: https://turbobit.net/e1klcam61i4g.html https://rapidgator.net/file/5354c169b19f988d2b56ae958ed1a6a6/ https://alfafile.net/file/ASDuQ
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Free Download Ultimate C# & Unity Game Development Course for Beginners Published: 2/2025 Created by: Bhairab Roy MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English | Duration: 20 Lectures ( 6h 34m ) | Size: 2.3 GB How to make a game in unity with c# programming for complete beginners to Intermediate What you'll learn You will learn how to make simple 2d game in unity You will learn basics of unity game engine You will c sharp scripting in unity game engine You will learn everything in unity game engine from basics to advance Requirements Should have a little bit of math physics knowledge such axis, vectors etc... But along the way i will teach everything that you need to make your first game in unity game engine! Description This course is for complete beginners or who just started out learning unity game engine with c sharp programming language, In this course you will learn everything that you need to make a game in unity game engine with C# coding, You will learn about game objects, components, UI, Audio, scripting and lot more other things in unity game engine such as how to add audio to the game or how to make player game object move with the help of c sharp coding, In C# you will learn about classes, variables, functions, if condition, comments & much more things in c sharp programming language, I have explained everything from scratch from game objects in unity to classes in C# programming. If you never touched unity game engine then don't worry this course is absolutely for you.This course will teach everything that you need to make your first 2d game in unity game engine with the help of c sharp programming language, You will learn all the basics of game development in unity game engine with c sharp programming, From game objects to component, gravity, player movement mechanics, player shooting, enemy spawn everything you can think of to make a game in unity with C#! Who this course is for Complete beginners to Intermediate people! Homepage: https://www.udemy.com/course/ultimate-c-unity-game-development-course-for-beginners-u/ TakeFile https://takefile.link/2hn50tx9wqsh/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part3.rar.html https://takefile.link/k34pvovlq9hn/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part1.rar.html https://takefile.link/txupj6czcwfh/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part2.rar.html Fileaxa https://fileaxa.com/f6xexi9hripn/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part1.rar https://fileaxa.com/o0nkxhig7j60/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part3.rar https://fileaxa.com/qcrjymh683mu/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part2.rar Rapidgator https://rg.to/file/3a6e10a826172a1ad3a8068e57c26c08/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part2.rar.html https://rg.to/file/b0b85d24c46e9a7aa087192d4bc60023/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part3.rar.html https://rg.to/file/d4c0e6c5ba20b04a1e182729d077bb63/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part1.rar.html Fikper Free Download https://fikper.com/BTmrgkYT2N/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part2.rar https://fikper.com/KqQYjrJF63/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part1.rar https://fikper.com/c5l41HXgTe/uvkdl.Ultimate.C..Unity.Game.Development.Course.for.Beginners.part3.rar : No Password - Links are Interchangeable
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Her Deadly Game - [AUDIOBOOK] m4b | 549.36 MB | Author: Robert Dugoni | Year: 2023 Description: Category:Awards, Mystery & Thrillers, Thrillers, Legal Thrillers, Best Hardcover Novel->2024 Thriller Award Nominees Download Link: https://turbobit.net/y21qqt5g10oy.html https://rapidgator.net/file/3169bbe891be05cf2da96f105da87639/ https://alfafile.net/file/AS5rW
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pdf | 16.84 MB | English| Isbn:1835466362 | Author: Mohamed Essam; | Year: 2024 Description: Category:Computer Technology, Nonfiction TurboBit RapidGator https://rapidgator.net/file/7d9504bc306eb9e273f8f4579edc7388/Mastering.Unity.Game.Development.with.C#.-.Harness.the.full.potential.of.Unity.2022.game.development.using.C#.rar AlfaFile https://alfafile.net/file/AS6X5/Mastering.Unity.Game.Development.with.C%23.-.Harness.the.full.potential.of.Unity.2022.game.development.using.C%23.rar https://turbobit.net/v2herosasjy2/Mastering.Unity.Game.Development.with.C%23.-.Harness.the.full.potential.of.Unity.2022.game.development.using.C%23.rar.html
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pdf | 54.44 MB | English| Isbn:0672318350 | Author: LaMothe, Andre | Year: 2003 Description: Category:Computer Technology, Nonfiction TurboBit RapidGator https://rapidgator.net/file/2541022d8203ab22011fd850d9468b16/Tricks.of.the.3D.Game.Programming.Gurus.-.Advanced.3D.Graphics.and.Rasterization.rar AlfaFile https://alfafile.net/file/ASmuZ/Tricks.of.the.3D.Game.Programming.Gurus.-.Advanced.3D.Graphics.and.Rasterization.rar https://turbobit.net/saztb7vv2lkd/Tricks.of.the.3D.Game.Programming.Gurus.-.Advanced.3D.Graphics.and.Rasterization.rar.html
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epub | 8.18 MB | English| Isbn:9798309364992 | Author: Pierce Grey | Year: 2025 Description: Category:Sports, Basketball, College Basketball, Basketball - History, Atlantic Coast Conference - College Basketball, Southeastern Conference (SEC) - College Basketball, Duke Blue Devils (Basketball team), Kentucky Wildcats (Basketball team)->History TurboBit RapidGator https://rapidgator.net/file/b67b8d2a4ec7aeebf1c616b362602e90/The.First.Great.Game.rar AlfaFile https://alfafile.net/file/ASxut/The.First.Great.Game.rar https://turbobit.net/z956law4x9k8/The.First.Great.Game.rar.html
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Game of Trust: A Losers Club Murder Mystery (Book 8) - [AUDIOBOOK] m4b | 401.21 MB | Author: Vincent, Yvonne | Year: 2024 Description: Category:Fiction, Mystery, Humor (Fiction) Download Link: https://turbobit.net/45j3rqs1amxv.html https://rapidgator.net/file/f7ddc7e3b521fa4ffc07689fc0a45c7f/ https://alfafile.net/file/ASxXb
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A Game of Veils - [AUDIOBOOK] m4b | 854.82 MB | Author: Eva Chase | Year: 2024 Description: Download Link: https://turbobit.net/o0juri0o524c.html https://rapidgator.net/file/d0a9b154e149ee2c7fb34d44ab60a271/ https://alfafile.net/file/ASxwD
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The Long Game - [AUDIOBOOK] m4b | 375.77 MB | Author: Rachel Reid | Year: 2022 Description: Category:Fiction, Romance, LGBTQIA+ (Fiction) Download Link: https://rapidgator.net/file/5dccc9f39e8a501f3481eb0859578811/ https://alfafile.net/file/ASSme https://turbobit.net/5azx736mco2c.html
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A Dangerous Game - [AUDIOBOOK] epub, m4b | 301.08 MB | Author: Mandy Robotham | Year: 2025 Description: Category:Fiction, Mystery, Thriller, Historical Fiction Download Link: https://rapidgator.net/file/7f099ae6d616e7eba14e2b6e3f152dd1/ https://alfafile.net/file/AhfbT https://turbobit.net/9j2vbu7hijnr.html