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Game & Fish East - December 2024 - January 2025 English | 84 pages | True PDF | 45.8 MB Each issue of Game & Fish East details proven local strategies for whitetails, turkeys, bass, trout and more. Discover the best places to hunt and fish from Maine to Virginia, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. https://fileaxa.com/a4u1rcwfsljd https://ddownload.com/c8q6b0roxntk https://rapidgator.net/file/c14f5774d64f6a89a67eef727e171d12/ https://turbobit.net/hwpc9qgc6dhy.html
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Free Download Unreal Engine 5 Create game in C++ and blueprint (Beginner) Published 10/2024 Created by Unreal magic MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 184 Lectures ( 12h 28m ) | Size: 14.3 GB Unreal engine 5 C++ and blueprint course to learn game Develop using both tools C++ and blueprint What you'll learn UE5 C++ for Unreal Engine Blueprint for Unreal Engine Animations Logics Actors Requirements Basic Knowledge of C++ (Important) Description if you want to learn just blueprint this course is for you as beginner as possibleif you have basic knowledge of C++ and you want to learn Unreal engine 5 again this course is for you if you want to be a good game developer both in C++ and blueprint again you can use this courseBest way to learn unreal engine 5 is to first start with blueprint and when you understand it you can learn C++that's why I'm teaching both Blueprint and C++ in this coursefirst we see how to implement one thing in blueprint and then we implement same thing in C++ as wellThe goal is to combine both blueprint and C++ so we can create optimized gamesas you know most AAA game company are using 10% blueprint in unreal engine and 90% C++How character works in unreal engine How animations workswhat is game modeEnhanced inputsWhat is component and how to use themMoving platformsElevatorStomperFanWidget design UIItemthis course will be updated and added more obstacles and platform so we can develop it more togetherwe will be like a group working on a game together Who this course is for Everyone with basic knowledge of C++ Homepage https://www.udemy.com/course/unreal-engine-5-create-game-in-c-and-blueprint-beginner/ Screenshot Rapidgator https://rg.to/file/068289dbd2d1a847c6511977e4f7961d/iixns.Unreal.Engine.5.Create.game.in.C.and.blueprint.Beginner.part11.rar.html 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Free Download Unity Tutorials - The Doozy Game Series Published 10/2024 Created by Emile du Toit MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 101 Lectures ( 7h 59m ) | Size: 3.9 GB Learn how to make a complete 3D Open-World Game in Unity! From Zero to Hero - Become a Unity Game Developer! What you'll learn How to install & Configure Unity, The Hub and Essential Packages for the Course How to Move a Player Character using a Character Controller Learn How to Configure a Third Person Player with a Follow Camera Collect Items like Bunnies to Update your Score & UI How to create an AI Companion like a Fox that follows the Player Convert your Companion AI (NPC) into an Enemy that Attacks the Player Understand Game Design and Mechanics Understand How Animation & State machines Work including Blend Trees How to Build a complete Game from Zero to Hero Learn How to Configure AI Characters - Companions and Enemies Create a more Formidable Orc Enemy How to defend against The Orc Enemy with Magic Stones How to Heal from Wounds using Mushrooms How to Make a Basic Dialog to Talk to another Character Learn How to Create Interactable Objects, Pickup Items, Manage Health, Inventory Create a Heat Seeking Magic Stone - Advanced How to manage Game Over & Retry Conditions Understand Cameras: Main Camera & Cinemachine Configuration Scene Cameras & Post Processing Detailed Review Build your Game as a standalone executable. Make a complete 3D Game in Unity Game Engine. Post Processing Detailed Setup C# Code Documentation & Detailed Course Notes & Final C# Script Reviews Become a C# Game Developer Requirements No previous Unity or programming experience needed. You will need a Windows PC or Mac and Internet Connection. An Audio Head Set is also needed. Description Course Overview: Unity Game Development for BeginnersAre you ready to embark on an exhilarating journey into the world of game development? Welcome to the "Doozy Game Series," a beginner-friendly Unity course crafted specifically for young aspiring game developers. In this course, you'll dive deep into the fundamentals of game development, master coding in C#, and create vibrant 3D environments. By the end, you'll have developed a fun and engaging game featuring our main character, Doozy, complete with challenges and adventures. Get ready for 40+ hours of engaging content!Join Us on This Adventure!Throughout this course, each tutorial is designed to build your skills step by step, ensuring a solid understanding of both Unity and game design principles. Let's take a sneak peek at what you'll learn:Tutorial Highlights:Tutorial #1: Getting Started with Doozy Kick off your journey by bringing our charming character, Doozy, to life! You'll learn the basics of movement and jumping, setting the stage for an exciting game. Discover Unity's Character Controller and Virtual Follow Camera while exploring a magical old forest setting. This foundational tutorial will unlock a world of possibilities!Tutorial #2: Doozy Collects Bunnies & Encounters New Challenges Join Doozy on his quest to collect adorable Bunnies! In this tutorial, you'll animate the Bunnies, implement a scoring system, and create dialogues with a friendly NPC named Joleen. But watch out! Doozy will encounter new challenges, including a companion that transforms into a mischievous enemy. You'll also learn to create a Game Over menu and introduce a Troll enemy with basic AI.Tutorial #3: The Fox Becomes an EnemyContinue the adventure as you transform the Fox companion into an enemy! This tutorial focuses on updating the Player's health management system and refining the gameplay mechanics. Test and perfect your game as Doozy faces off against this new foe, ensuring everything flows seamlessly.Tutorial #4: Doozy Collects Magic Stones Equip Doozy with Magic Stones to fend off new threats, including an Orc! Learn how to implement a throwing mechanic, track items in the UI, and create a more complex enemy AI. This tutorial enhances your coding skills while improving your game's visuals and mechanics.Tutorial #5: The Magic Mushroom HuntHelp Doozy on his quest for healing Magic Mushrooms hidden throughout the forest. You'll discover how to spawn mushrooms randomly and implement a healing mechanic, all while focusing on writing smart, reusable code. Dive into more advanced concepts that enhance your game's functionality.Tutorial #6: Heat-Seeking Magic Stones and Manual HealingElevate your gameplay with Heat-Seeking Magic Stones that target enemies! Learn to manage your inventory for manual mushroom healing, adding strategy to your game. This tutorial also focuses on optimizing existing scripts for better performance and error management, along with detailed reference to guide you.Conclusion: Your Game Development Journey Awaits!By the end of this course, you will have not only created an exciting, fully functional game but also gained a robust understanding of Unity, C#, and essential game design principles. Each tutorial builds upon the last, ensuring you continually learn and develop your skills. Get ready to unleash your creativity and help Doozy navigate his adventures!Note: All source code and extensive documentation are included to support your journey.What You'll Learn- Fundamentals of game development using Unity.- C# programming concepts tailored for game design.- Techniques for creating interactive 3D environments.- How to animate characters and manage game mechanics.- Strategies for implementing UI elements and scoring systems.- Best practices for coding, debugging, and refining gameplay.- How to publish your game and share it with the world.Are There Any Course Requirements or Prerequisites?- A passion for game development and a desire to learn!- A computer with Unity installed (the free version is sufficient).- No prior programming experience is necessary-just enthusiasm!Ready to start your game development journey? Let's dive in and create something amazing.I will be your guide, every step of the way! Who this course is for Beginner Unity Developers who want to learn how to make a complete 3D Game for Windows or Mac. Young aspiring game developers eager to learn and create. Anyone interested in enhancing their coding and design skills through practical projects. Beginners looking for a step-by-step guide to game development. Homepage https://www.udemy.com/course/mafuta-games-doozy/ Screenshot Rapidgator https://rg.to/file/27af0b83b26fbe9014869922d53b994b/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part2.rar.html https://rg.to/file/9c486e14beba5d88945680867b06085b/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part1.rar.html https://rg.to/file/b06246fa88a32b3f9da8169c10e92bc5/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part4.rar.html https://rg.to/file/bf0655d27292e39c661c3477cddcc2b0/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part5.rar.html https://rg.to/file/eaf592b952a9435d26cd3396566774c4/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part3.rar.html Fikper Free Download https://fikper.com/8KOSCmTbjC/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part1.rar.html https://fikper.com/InDAERCrMD/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part5.rar.html https://fikper.com/a3Vgq57vYc/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part3.rar.html https://fikper.com/azoKaAtOM8/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part4.rar.html https://fikper.com/l5qmDqMimr/zdoik.Unity.Tutorials..The.Doozy.Game.Series.part2.rar.html No Password - Links are Interchangeable
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Free Download Transform Ai Art Into Game-Ready Animations Using Spine Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.57 GB | Duration: 2h 7m Master 2D Animation Techniques to Bring Your AI-Generated Characters to Life for Game Development What you'll learn Efficient AI Art Preparation: Students will learn how to optimize and organize AI-generated artwork in Photoshop, making it ready for smooth animation in Spine. Rigging and Animation Mastery: Students will gain hands-on experience in rigging characters and assets in Spine, applying essential animation techniques to crea Integration of VFX: Students will learn to enhance their animations with visually stunning effects using After Effects, adding an extra layer of polish to their Game-Ready Animation Workflow: By the end of the course, students will be able to implement a complete animation pipeline, turning AI art into interactive, poli Requirements Spine (Pro or Enterprise): You'll need a Spine license to rig and animate your characters. A Professional or Essential license is recommended for full feature access. Adobe Photoshop: A subscription to Adobe Photoshop is required for preparing and optimizing your AI-generated artwork for animation. After Effects (Optional): For those interested in adding visual effects to their animations, access to Adobe After Effects is highly recommended. AI Art Generation Tool: You'll need access to an AI art generation tool (such as DALL·E, MidJourney, or Stable Diffusion) for creating your initial assets before starting the animation process. Description Unlock the full potential of your AI-generated artwork by animating it with professional 2D techniques! In Animate your Gen AI Characters for Games using Spine, you'll discover how to transform static characters and assets into lively, fluid animations using Spine, the industry-leading software for 2D game animation.This course walks you through a complete process-from prepping your AI-generated art in Photoshop, to rigging and animating characters in Spine, and even enhancing them with eye-catching effects in After Effects. Whether you're an indie developer, game artist, or designer, you'll gain the skills to breathe life into your creations, making your game world feel truly interactive.What You'll Learn:Preparing AI Art: Learn to optimize and organize your AI-generated assets in Photoshop for flawless animation.Rigging in Spine: A step-by-step guide on rigging characters and game assets in Spine to achieve smooth, adaptable animations.Animation Techniques: Master essential animation principles and advanced methods to inject personality and movement into your characters.VFX with After Effects: Create stunning visual effects to integrate into your animations, elevating your game's overall visual experience.Who Should Take This Course:Game designers and developers looking to add dynamic 2D animations to their projects.Artists wanting to animate their AI-generated artwork for use in games.Beginners curious about 2D animation, eager to learn how to bring their creations to life for interactive media.By the end of this course, you'll have a portfolio of polished animations and the confidence to integrate them into your own games, delivering immersive experiences to players. Let's begin turning your AI-generated art into animated masterpieces! Overview Section 1: Introduction Lecture 1 Introduction Lecture 2 Requirements Section 2: Basics Lecture 3 Photoshop Lecture 4 Spine basics Lecture 5 Effects Lecture 6 Sword Animation Preview Section 3: Advanced Lecture 7 Character Setup Lecture 8 Rigging the Character Lecture 9 Animation Lecture 10 Animation Preview Game Developers: Those looking to enhance their games with fluid, professional 2D animations from AI-generated art.,Digital Artists: Artists who want to transform their static AI-generated characters into interactive animations for games.,Indie Game Creators: Independent developers seeking to streamline their workflow by animating AI-generated assets for game development.,Beginners in 2D Animation: Individuals new to animation who want to learn the fundamentals of rigging and animating characters using industry-standard tools like Spine. 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Game & Fish Midwest - December 2024 - January 2025 English | 84 pages | True PDF | 83.3 MB Each issue of Game & Fish Midwest details proven local strategies for whitetails, turkeys, bass, walleyes and more. Discover the best places to hunt and fish from North Dakota to Kentucky, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. https://fileaxa.com/64ijgejygit2 https://ddownload.com/mkhtji60n61q https://rapidgator.net/file/98567649431f14975196aea6b49743f1/ https://turbobit.net/z22rcs0efqe0.html
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Free Download Substance Painter Technique Techniques For Game-Ready Ass Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.19 GB | Duration: 2h 37m Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal What you'll learn Master the texturing process for different surfaces like metal, plastic, and leather by working on real-world models Discover how to make tileable textures, which are less common in Substance Painter workflows, by effectively utilizing the Height channel and custom alphas. Working with UDIMs in Unreal Engine and Marmoset Toolbag: Understand how to export UDIM textures from Substance Painter and manage them in Unreal Engine Explore how to retexture models created by other artists, such as the Browning Pistol Requirements Basic 3D modeling knowledge to understand how textures apply to models. Substance Painter and Marmoset Toolbag installed on your computer. A capable computer that meets the software's performance requirements. A passion for learning and improving your 3D texturing skills. Description Unlock the full potential of Substance Painter with our comprehensive course, Mastering Advanced Texturing in Substance Painter: Techniques for Game-Ready Assets. This course is packed with four advanced tutorials designed to teach you how to efficiently texture a range of assets and overcome real-world challenges that professional 3D artists face.Whether you're a game developer, 3D artist, or simply a creative looking to expand your texturing skills, this course will guide you through practical, hands-on projects with expert insights into every step of the process. From texturing complex models like the Mini Grinder and Browning Pistol to mastering the use of tileable textures and UDIM workflows, this course equips you with the tools to take your skills to the next level.What You'll Learn:1. Texturing the Mini Grinder in Substance PainterIn the first tutorial, you'll dive into the texturing process of the Mini Grinder, a model perfect for learning how to texture industrial and mechanical assets. We will explore advanced techniques such as using the Dynamic Gradient Filter and Smart Masks, essential for creating realistic textures. You'll also learn how to texture different surfaces, such as Dirt Steel, Plastic, and the Grinder Blade, while maintaining a realistic look by mastering roughness and highlights.By the end of this lesson, you'll have a deep understanding of how to:Combine dynamic filters and smart masks to create complex textures.Texture metal, plastic, and other hard surfaces with Substance Painter.Adjust roughness and highlight details to elevate the realism of your textures.2. Browning Pistol Texturing in Substance PainterIn the second tutorial, you'll learn how to texture a Browning Pistol using Substance Painter. Here, we'll take a pre-made pistol model and show you how to quickly and effectively add texture. This tutorial also highlights the unique challenge of working with models created by other artists, teaching you how to adapt your workflow and adjust existing assets to meet your specific needs.Key topics include:Retexturing existing models to breathe new life into them.Handling challenges when using third-party assets.Creating a polished, game-ready texture for a firearm.3. Creating Tileable Textures in Substance PainterWhile Substance Painter isn't typically associated with tileable texture creation, in this third lesson, we'll dive into how to achieve it. You'll learn to create tileable textures and how to work with the Height channel, using it inside generators and other layers to create depth and detail. For the finer elements of the texture, we'll use pre-made alphas from our library, though you can also create your own.This tutorial covers:How to work with height maps and integrate them into Substance Painter's generators.Using tileable textures to create repeating patterns and surface details.Incorporating pre-made and custom alphas into your texturing workflow.4. Using UDIMs in Unreal Engine and Marmoset ToolbagThe final tutorial in this series focuses on a more technical aspect of texturing-working with UDIMs. UDIMs are essential for efficiently handling large or complex models by allowing textures to be spread across multiple UV tiles. While Unreal Engine supports UDIMs natively, Marmoset Toolbag does not, presenting a unique challenge. In this lesson, you'll learn how to export UDIMs from Substance Painter and manage them in both Unreal Engine and Marmoset Toolbag workflows.By the end of this tutorial, you'll know how to:Export UDIM textures from Substance Painter.Import and manage UDIMs in Unreal Engine.Adapt models and textures for Marmoset Toolbag, despite its lack of native UDIM support.Why You Should Take This Course:This course is ideal for those looking to hone their skills and take their texturing abilities to the next level. Whether you're an aspiring artist or a seasoned professional, you'll gain:Practical, hands-on experience with four real-world projects that showcase different texturing challenges and solutions.A deep understanding of advanced tools in Substance Painter, from Smart Masks to the Dynamic Gradient Filter and UDIM management.The ability to create high-quality textures for both hard surface and organic models, making your assets more appealing and realistic for game development or rendering.Insight into industry workflows, including how to manage third-party models and effectively use UDIMs in various environments like Unreal Engine and Marmoset Toolbag.Who Is This Course For?This course is designed for:Intermediate to Advanced 3D Artists looking to enhance their texturing workflows and tackle more complex challenges.Game Developers and Environment Artists who need detailed, high-quality textures for game-ready models and assets.Freelancers and Creatives aiming to expand their skill set by learning advanced Substance Painter techniques and creating polished renders in Marmoset Toolbag.Anyone interested in learning how to create tileable textures and manage UDIMs effectively across multiple software platforms.Course Requirements:Basic Knowledge of 3D Modeling: While the course focuses on texturing, a basic understanding of 3D models will help you follow along.Substance Painter and Marmoset Toolbag 4 Software: These are essential for completing the projects.A Capable Computer: Your system should meet the requirements to run Substance Painter and Marmoset smoothly.A Willingness to Learn and Experiment: Whether you're a beginner or experienced artist, your passion for improving your texturing skills will help you succeed in this course. Overview Section 1: Mini_Grinded Lecture 1 01Texturing_Mini_Grinded_In_Substance_Painter_English_version Lecture 2 02Texturing_Mini_Grinded_In_Substance_Painter_English_version Section 2: Browning Pistol Lecture 3 03Browning Pistol Texturing In substance painter Section 3: Scifi Wall Lecture 4 04Scifi Wall in Substance Painter Lecture 0 05Title Using UDIMS in Unreal and Marmoset How to use UDIMs properly! 3D Artists and Game Developers who want to master advanced texturing techniques in Substance Painter.,Intermediate to Advanced Learners seeking to enhance their skills in creating realistic textures.,Freelancers and Creative Professionals looking to boost their portfolio with high-quality, game-ready assets.,Anyone interested in tileable textures, UDIM workflows, and efficient retexturing methods for complex models. 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Free Download Roblox Game Development From Zero To Proficiency Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.52 GB | Duration: 5h 18m Learn Roblox Game Development and LUA Scripting with Roblox Studio. Includes a complete section on LUA fundamentals What you'll learn Understand and apply Lua scripting concepts (variables, functions, loops, etc.). Build a 3D game environment with platforms, moving objects, and collectibles. Design and implement interactive game mechanics, including timers, scoring systems, and win conditions. Create a user interface (UI) with buttons, timers, and feedback messages. Integrate sounds and effects to enhance the player experience. Use checkpoints, levels, and conditions for winning or losing the game. Publish your game on Roblox and share it with friends or a broader community. Requirements No programming experience needed. You will learn everything you need to know Description Master Roblox Development FasterAre you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This course equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community.What You Will LearnAfter completing this course, you will be able to:Understand and apply Lua scripting concepts (variables, functions, loops, etc.).Build a 3D game environment with platforms, moving objects, and collectibles.Design and implement interactive game mechanics, including timers, scoring systems, and win conditions.Create a user interface (UI) with buttons, timers, and feedback messages.Integrate sounds and effects to enhance the player experience.Use checkpoints, levels, and conditions for winning or losing the game.Publish your game on Roblox and share it with friends or a broader community.Master Roblox and Game Development for AllBeginners in Game Development: This course offers a clear, step-by-step approach to building a strong foundation in Roblox Studio, empowering you to confidently create your first games.Aspiring Game Designers: You'll turn your creative ideas into playable games, designing exciting 3D environments and interactive gameplay mechanics.Parents, Teachers, and Hobbyists: Whether you want to teach game design or simply explore Roblox, this course provides a comprehensive, accessible resource.Students and Educators: You'll find structured learning that can be used to teach others or as a self-study resource for students.Anyone Curious About Game Development: If you want to learn how to make games, this course is the perfect introduction to Roblox, game mechanics, and Lua programming.Topics Included in This CourseIntroduction to Roblox Studio and its interface.Scripting your first code in Lua.Building and enhancing game environments.Creating a scoring system and win/lose conditions.Implementing a timer and object collection.Adding a user interface with buttons and feedback.Working with level management, checkpoints, and triggers.Publishing your game on Roblox to share with others.Unleash Your Roblox Development Potential TodayThis course is designed to make your game development journey fun, accessible, and fast. With beginner-friendly tutorials, practical examples, and step-by-step guidance, you'll become proficient in Roblox game creation in no time. So, why wait? Unlock your Roblox development potential! Buy this course now and start creating your dream games today! Overview Section 1: Introduction Lecture 1 Overview of the Course Section 2: Getting Started with Roblox Studio Lecture 2 Installing Roblox Studio Lecture 3 Exploring the Interface Lecture 4 Basic Navigation and Tools Lecture 5 KeyBoard Shortcuts Lecture 6 Customizing Your Work Space Lecture 7 Understanding and Using Basic Components Lecture 8 Using the Tool Box Lecture 9 Exploring Your New Scene Lecture 10 Basic Scripting with Lua Lecture 11 Testing and Debugging Your Script Lecture 12 Saving and Loading Projects Lecture 13 Overview Of Roblox Community And Resources Lecture 14 Summary and Review Section 3: Building Basis Lecture 15 Understanding Part Properties Lecture 16 Grouping and Ungrouping Parts Lecture 17 Using the Anchor and Collision Properties Lecture 18 Creating a City (Part1) Lecture 19 Creating a City (Part2) Lecture 20 Creatinhg a City (Part 3) Lecture 21 Using the Terrain Editor Lecture 22 Adding Water and Trees Lecture 23 Working with Lights (Part1) Lecture 24 Working with Lights (Part2) Lecture 25 Working with Lights (Part3) Lecture 26 Adding Sounds and Music Lecture 27 Adding Sound and Music (Part2) Lecture 28 Summary Section 4: LUA Programming Concepts Lecture 29 Code used in the lectures Lecture 30 Introduction Lecture 31 Statements Lecture 32 Comments Lecture 33 Variables Lecture 34 Operators Lecture 35 Conditional Statements Lecture 36 Combining if/else Statements Lecture 37 Loops Lecture 38 Functions Lecture 39 Tables Lecture 40 Multi-Dimensional Tables Lecture 41 Using Loops with Tables Lecture 42 Scope of Variables Lecture 43 Events Lecture 44 Practical Example of Events: Opening a Door Lecture 45 Summary Section 5: Introduction to Scripting in Roblox (LUA) Lecture 46 Starting to Code in LUA Lecture 47 Using Variables Lecture 48 Using Basic Operators And Expressions Lecture 49 Using Conditional Statements Lecture 50 Combining Events and Conditional Statements Lecture 51 Using Arrays and Loops Lecture 52 Debugging Scripts with the Output Window Lecture 53 Basic User Input Handling Lecture 54 Introduction to Services Lecture 55 Simple Game Mechanic: Collectibe Item Lecture 56 Summary and Next Steps Section 6: Building Your First Interactive Game in Roblox Studio Lecture 57 Designing the Game Environment Lecture 58 Adding Collectible Items Lecture 59 Using Sound Effects Lecture 60 Creative an Interactive Bridge Lecture 61 Adding a Script for the Dead Zone Lecture 62 Adding Moving Platforms Lecture 63 Creating a Generalized Script for All Boxes Lecture 64 Creating a Generalized Script for All Boxes (Part2) Lecture 65 Creating a Simple Scoring System Lecture 66 Summary Section 7: Creating and Managing Multiple Levels Lecture 67 How to Implement Multiple Levels Lecture 68 Structuring Levels Lecture 69 Creating a Checkpoint Lecture 70 Transitionnning Between Level 1 and Level 2 Lecture 71 Modifying the Second Dead Zone Lecture 72 Creating and Displaying a Timer (Part 1) Lecture 73 Creating and Displaying a Timer (Part 2) Lecture 74 Creating a Starting Screen Lecture 75 Creating a Starting Screen (Part 2) Lecture 76 Checking for Winning Conditions Lecture 77 Displaying Messages to the User Lecture 78 Completing the End Screen (Part 1) Lecture 79 Completing the End Screen (Part 2) Lecture 80 Completing the End Screen (Part 3) Lecture 81 Publishing and Sharing the Game Lecture 82 Summary Total beginner in Roblox Studio, looking to create your first game,You would like to become proficient in Roblox's core functionalities, such as building, scripting, and game design,You would like to guide your students or children through the process of creating fun and interactive games,You are ready to learn how to build engaging 3D environments with levels and objectives,You had some exposure to Roblox but want to deepen your understanding of Lua scripting and advanced game mechanics Screenshot Homepage https://www.udemy.com/course/roblox-game-development-from-zero-to-proficiency/ Rapidgator https://rg.to/file/951a8a352e95b49ec0474f7e4fe5efa0/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part3.rar.html https://rg.to/file/da51ad48e5362f2dbeda04441d472891/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part2.rar.html https://rg.to/file/fb872ed1ecd039d7334c6b29a6443b97/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part1.rar.html Fikper Free Download https://fikper.com/IyH82FKLab/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part1.rar.html https://fikper.com/a3UmuEylTV/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part2.rar.html https://fikper.com/j7a1huysFF/sxacz.Roblox.Game.Development.From.Zero.To.Proficiency.part3.rar.html No Password - Links are Interchangeable
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Free Download Learn To Create A Farming Game With Unity 6 & C# Published 10/2024 Created by James Doyle MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 85 Lectures ( 11h 28m ) | Size: 5.77 GB Game development made easy. Learn C# using Unity and create your own crop growing game! What you'll learn Learn C#, a modern versatile programming language Understand the capabilities of game development in Unity Develop strong and transferrable problem solving skills Gain a complete understanding of the game development process Learn how object oriented programming works in practice Requirements Mac or PC capable of running Unity 3D A copy of Unity Description Learn how to create and program your very own farming game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.In this course you won't just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.This course has been designed to be easily understandable to everyone, so whether you're a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.At the end of this course you will have developed the ability to understand such game elements as:Generating a grid to plant onBuying and selling seeds and cropsSwitching between various toolsFull player movementA complete time and day progression systemPlanting and growing cropsTargeting points in the gridAn inventory systemTracking MoneyFull Menu and Audio systemsand much more...The course also includes a complete version of the project to use for your own reference to ensure everything in your game works as it should!Start learning today and let me help you become a game developer! Who this course is for Anyone who wants to make their own card battling games People who want to create and publish their own games Complete beginners with an interest in learning game development Developers who want to re-skill across to game development People interested in working in the game design industry Competent and confident with using a computer Homepage https://www.udemy.com/course/unity6-farming/ Screenshot Rapidgator https://rg.to/file/1e0542ffcea0af726be15f0d754876bb/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part1.rar.html https://rg.to/file/80391f3a9fe3dbb4c9d9ac337796ebf9/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part2.rar.html https://rg.to/file/96efbcc4a344d231bfa26919ccf793ba/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part6.rar.html https://rg.to/file/9d376fb8adea8b353342d999c49a48e2/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part4.rar.html https://rg.to/file/9e7da7464ddded973c38114ce883fa17/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part5.rar.html https://rg.to/file/9f26f87002ca5b60ddc810da76c7f440/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part3.rar.html Fikper Free Download https://fikper.com/AZtH0KKzid/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part5.rar.html https://fikper.com/DwRQ7eQ1O5/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part6.rar.html https://fikper.com/HosonmVxn8/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part2.rar.html https://fikper.com/Jq23IFGyDA/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part4.rar.html https://fikper.com/u7bCZsVMCq/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part3.rar.html https://fikper.com/vpw16579d6/celbm.Learn.To.Create.A.Farming.Game.With.Unity.6..C.part1.rar.html No Password - Links are Interchangeable
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Free Download How to make mobile game with 3000 levels in 30 min Published 10/2024 Created by Mahmoud Kamal Eldien elbaklesh MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 12 Lectures ( 32m ) | Size: 330 MB "Learn to Build, Customize, and Monetize Your First Mobile Game in Just 30 Minutes!" What you'll learn 1. Downloading Unity Hub & Installing Unity Version 2. Extracting Game Files and Adding to Unity 3. Game Settings Overview + Changing Package Name + Setup 4. Modifying Game Files with AI Tools 5. Customizing Game Name, Icon, and Version 6. Editing Daily Rewards for Players 7. Creating an Account on OneSignal for Notifications 8. Adding Push Notification Code to the Game 9. Creating an AdMob Account and Adding Ads to the Game 10. Exporting Your Game Requirements Basic Knowledge of Unity: While this course is beginner-friendly, a foundational understanding of Unity's interface and functions will be helpful for a smoother learning experience. PC or Mac with Unity Installed: You'll need a computer with Unity pre-installed to follow along with the hands-on tutorials. Unity is available for free from the official website. Internet Access: Reliable internet access is required to download course materials, software, and updates, as well as to set up accounts such as AdMob and Google Play if needed. No Prior Programming Experience Needed: The course will guide you through all coding steps in a beginner-friendly manner, so no prior programming knowledge is necessary. Motivation to Learn & Customize: A willingness to dive into the game development process, experiment with customizations, and learn new skills related to AI, Unity, and monetization is essential for success in this course. Description Unlock the potential to earn with your own mobile game! In this hands-on course, you'll learn how to create, customize, and monetize a mobile game from scratch. Starting with Unity setup and source code installation, we guide you through each step of the development process-even if you have zero coding experience.What's inside:Quick Setup & Import: Set up Unity Hub, install your game, and understand the key game settings.AI-Powered Customization: Learn how to use AI to edit game assets and create a unique, eye-catching design.Brand Your Game: Change the game name, icon, and version to give your game a distinct identity.Ad Integration with AdMob: Set up an AdMob account and integrate in-game ads to start generating revenue.Engagement Strategies: Add daily rewards and notifications to keep players coming back and boost retention.Plus, we'll cover best practices for optimizing your game for a better user experience, helping you stand out in app stores and attract more players. By the end of this course, you'll have a fully functional game that's ready to publish and monetize. Designed for beginners, this course provides everything you need to jumpstart a profitable mobile game venture and start achieving success in game development! Who this course is for Aspiring Game Developers: Individuals who want to enter the mobile gaming industry and learn the fundamentals of game development and monetization. Tech Enthusiasts & AI Learners: Those interested in utilizing artificial intelligence for creative projects, specifically in modifying and enhancing game assets. Entrepreneurs & Side Hustlers: People looking to create a passive income stream through game development by integrating ads and monetizing mobile games. Unity Beginners & Intermediate Users: Anyone who wants to improve their Unity skills by working on a practical, real-world game project, from setup to deployment. App Developers Looking to Monetize: Developers who want to learn how to integrate advertising platforms like AdMob into their games for revenue generation. Freelancers & Small Business Owners: Those who want to add game development to their skillset to attract more clients or offer new services in mobile gaming. Homepage https://www.udemy.com/course/how-to-make-mobile-game-with-3000-levels-in-30-min/ Screenshot Rapidgator https://rg.to/file/74dfc8a34cd4a53ad1e4007eb7eb2c68/sujli.How.to.make.mobile.game.with.3000.levels.in.30.min.rar.html Fikper Free Download https://fikper.com/jqUOOxsFw6/sujli.How.to.make.mobile.game.with.3000.levels.in.30.min.rar.html No Password - Links are Interchangeable
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Free Download Godot 2D Megacourse - Game Development Beginner To Expert Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 13.75 GB | Duration: 24h 9m Learn how to develop 2D games in Godot with this project-based course! What you'll learn How to set up and navigate the Godot engine Core principles of 2D game design and development Creating engaging game scenes, maps, and interactive elements How to implement player input and movement mechanics Building game systems using the command pattern and message systems Creating UI elements like menus, inventory, and shops Designing non-player characters (NPCs), combat systems, and mini-games Strategies for saving/loading game data and managing game states Best practices for structuring game code and organizing projects Applying game design principles in real-world game development Requirements No previous game development knowledge required. A desire to learn! A positive attitude! Description Learn how to create 2D video games!Develop in Godot like a pro!Have you ever wanted to create your own 2D games, from designing immersive worlds to programming gameplay mechanics? Welcome to the Godot 2D Game Development course, where we'll help you master game creation using one of the most popular game engines available. But why Godot?Godot is an open-source, highly versatile game engine that allows developers of all levels to create both 2D and 3D games. Its user-friendly interface and robust features make it a perfect choice for beginners and experienced game creators alike. Whether you're looking to build your first game or expand your skills, this course is designed to provide a strong foundation in 2D game development.In this course, you'll learn step by step how to use Godot to bring your game ideas to life. From setting up your project, creating scenes, and programming player mechanics, to designing interactive elements and building complex game systems. Each lesson is filled with practical, hands-on examples to ensure you gain the confidence to develop games independently.After taking this course, you will be able to:Navigate the Godot engine with confidenceBuild and launch your own 2D gamesCreate complex game mechanics using Godot's scripting languageApply best practices in game design, development, and project managementContinue improving your game development skills through independent projectsStart creating your own 2D games with Godot today! Overview Section 1: The Basics Lecture 1 Introduction Lecture 2 Installing Godot Lecture 3 Creating a new project Lecture 4 Project Settings: Resolution and Scaling Section 2: First Steps Lecture 5 Creating the Title Screen Lecture 6 Creating a Base Theme Lecture 7 Displaying the Version Number Section 3: The Loading Screen Lecture 8 Creating an Asynchronous Loading Scene: UI Lecture 9 Creating an Asynchronous Loading Scene: Code Section 4: The Main Game Scene Lecture 10 Starting a New Game Lecture 11 Organizing the Game Scene Lecture 12 The World Map: Tileset Creation Lecture 13 The World Map: Tilemap Creation Lecture 14 The World Map: Terrain Data Lecture 15 The World Map: Base Scripting Section 5: Player Input Lecture 16 Command Menu: UI Lecture 17 The Command Pattern Lecture 18 The Command Processor Lecture 19 Implementing the Move Command Section 6: The Message Console Lecture 20 The Message Console: UI Lecture 21 The Message Console: Code Section 7: The Message Bus Lecture 22 The Message Bus Section 8: The Player Avatar Lecture 23 Creating the 2D Map Player Avatar Lecture 24 Spawning the Avatar Lecture 25 Implementing Player Movement Section 9: Map Entities Lecture 26 Map Entities Lecture 27 ChangeMapTriggerEntity Section 10: Map Transitions Lecture 28 Asynchronous Map Loading Section 11: Town Maps Lecture 29 Creating the Town Map: Tiles and Collision Data Lecture 30 Roofless Shops: Tilemap layers and Area2D Triggers Lecture 31 Basic NPCs Lecture 32 The Speak Command Lecture 33 Adding a dynamic UI to the Message Console Lecture 34 Shopkeepers: Reacting to the Speak Command Lecture 35 Shopkeepers: Inventory and Item Definitions Lecture 36 Shopkeepers: Triggering the Shop Interface Section 12: The Shop Interface Lecture 37 The Main Game Scene: The Shop Interface, Part 1.1 Lecture 38 The Main Game Scene: The Shop Interface, Part 1.2 Lecture 39 The Main Game Scene: The Shop Interface, Part 2.1 Lecture 40 The Main Game Scene: The Shop Interface, Part 2.2 Lecture 41 The PlayerData object Lecture 42 Cloning Items Lecture 43 Buying Items Lecture 44 The Shop Interface: Adding a Sell Tab, Part I Lecture 45 The Shop Interface: Adding a Sell Tab, Part II Section 13: Player Stats/Inventory Lecture 46 The Character Info Dialog Lecture 47 The Equip Command Lecture 48 The Equip Dialog Lecture 49 Defining Equipment Slots in the PlayerData Object Lecture 50 Equipping Items Section 14: Minigames - Casinos Lecture 51 The Casino NPC Lecture 52 Creating the Hi-Lo Scene Lecture 53 Creating the Playing Cards Lecture 54 Hi-Lo: The Betting Interface, Part I Lecture 55 Hi-Lo: The Betting Interface, Part II Lecture 56 Hi-Lo: Dealing Cards & Game Flow Lecture 57 Hi-Lo: the Jackpot Particle System Lecture 58 Connecting the Casino Scene Section 15: Sidequests - Mail Lecture 59 Triggering the Mail Delivery Request Lecture 60 Creating the Mail Item Lecture 61 Giving the Package to the Player Lecture 62 Creating a Second City Map Lecture 63 Delivering the Mail Section 16: Banks Lecture 64 Creating the Bank NPC Lecture 65 Creating the Bank UI Lecture 66 The Deposit/Withdraw Interface Lecture 67 Keeping Track of Time Passed & Calculating Interest Section 17: Temples and Healing Lecture 68 Creating the Healer NPC Section 18: Food and the World Map Lecture 69 Adding Food Consumption Data to the TileSet Lecture 70 Adding the Food Vendor NPC and Food Purchase UI Lecture 71 Consuming Food and Extending the Game Display Section 19: World Map Encounters Lecture 72 Encounter Rate by Terrain and Triggering Encounters Lecture 73 Creating Encounter Tables by Terrain Lecture 74 Monsters: Scenes and Data Lecture 75 Initializing the Encounter Lecture 76 Overland Combat Lecture 77 Player Death and Rewards Lecture 78 Interacting with Friendly Mobs Section 20: 3D Dungeons Lecture 79 Creating the Base 3D Map scene Lecture 80 Creating a Tilemap as Internal Data Lecture 81 Handling Map-Specific Command Menus Lecture 82 3D Dungeon Base Scene Part I Lecture 83 3D Dungeon Base Scene Part II Lecture 84 Player 3D Movement Section 21: Dungeon Encounters Lecture 85 Dungeon Monsters: Tables, Scenes, and Data Lecture 86 Dungeon Monsters: Movement and Combat Lecture 87 Dungeon Monsters: Special Attacks Lecture 88 Dungeon Monsters: Rendering with Shaders Section 22: Treasure Chests Lecture 89 Treasure Chests: Scene, Data, and Placement Lecture 90 Refactoring the Object Render View Lecture 91 Implementing the Open Command Lecture 92 Opening and Destroying Chests Section 23: Player Data Lecture 93 Event Flags Lecture 94 Using Equipped Items Lecture 95 Integrating Ability Scores/Items into Game Mechanics Section 24: Saving and Loading Lecture 96 Creating the Load/Save Screen Lecture 97 Saving the Game Pt. 1 Lecture 98 Saving the Game Pt. 2 Lecture 99 Loading the Game Section 25: Conditional Events Lecture 100 Conditional Triggers Section 26: The Quest Object Lecture 101 Creating the Quest Object Trigger Lecture 102 Creating the Quest NPC Section 27: Ending the Game Lecture 103 Creating a Scrolling End Cinematic Section 28: Sound and Music Lecture 104 The Audio Bus and AudioStreamPlayer Node Section 29: Exporting Your Game Lecture 105 Exporting your Game: Installing the Export Templates Section 30: Appendix 1: TileMapLayers Lecture 106 Using the TileMapLayer node Lecture 107 Last Words Aspiring game developers looking to learn 2D game development with Godot,Beginners with no prior experience in game development or programming,Indie developers wanting to sharpen their skills in Godot for 2D games Screenshot Homepage https://www.udemy.com/course/godot-2d-megacourse-game-development-beginner-to-expert/ Rapidgator https://rg.to/file/1041f66d238360f38e7846ce6f0bbe11/oanva.Godot.2D.Megacourse.Game.Development.Beginner.To.Expert.part02.rar.html https://rg.to/file/10e8a6a1fe095acd4a70567968525b2b/oanva.Godot.2D.Megacourse.Game.Development.Beginner.To.Expert.part09.rar.html 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Free Download Game Development Bootcamp 3D Games With Unity Published 10/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.45 GB | Duration: 4h 42m Master Creating 2D and 3D Games with Unity from Scratch What you'll learn Set up Unity projects with proper folder structure and asset management. Navigate Unity's windows, asset store, and package manager effectively. Create player controller scripts to handle player movement and animations. Implement rigidbody-based movement and jumping mechanics. Requirements A computer capable of running Unity. Description This course offers a complete introduction to Unity game development, guiding you through building both 2D and 3D games from scratch. You'll start by setting up Unity with the proper folder structure and asset management techniques. We'll explore Unity's windows, asset store, and package manager to help you access essential tools and assets quickly.Through practical exercises, you'll learn how to create player controllers, implement rigidbody-based movement, and add animations. You'll also use prefabs to streamline your game elements and build a camera-follow script to enhance gameplay. In addition, we'll dive into tilemaps for level creation and fix collider issues, ensuring smooth player interactions.The course also covers creating start menus, pause menus, and game-over UIs to give your game a professional touch. Finally, you'll explore 3D mechanics by designing player controllers for 3D space, rotating players, and creating Game and Player Manager scripts. You'll also add weapons for interactive gameplay elements.By the end of the course, you'll have the skills and confidence to create, build, and deploy your own Unity projects across platforms. Start your game development journey today, unlock the potential to create engaging games, and turn your ideas into reality! Go from a beginner to developer today. Overview Section 1: Introduction Lecture 1 Setup Lecture 2 Folder Structure Lecture 3 Unity Main Windows Lecture 4 Unity Asset Store and Package Manager Section 2: Module 1 Lecture 5 Overview of game elements Lecture 6 Create a Player controller script Lecture 7 Move Player Using (Rigidbody) Lecture 8 Player Jumping Lecture 9 Creating animations Lecture 10 Add Animations to player Lecture 11 Introduction about Prefabs Lecture 12 Camera Follow script Lecture 13 Token prefab creation Lecture 14 Tilemaps in unity Lecture 15 Create a level Lecture 16 Tilemap collider Fix Lecture 17 Create Dead Zones Lecture 18 Create Level Complete Zone Lecture 19 Create start menu Lecture 20 Create in- game menu Lecture 21 Create Pause, Game Over UI Lecture 22 Learn to create build Section 3: Module 2 Lecture 23 Intro to 3D Lecture 24 Create Player for 3d space & Player controller Lecture 25 Player Rotate Lecture 26 Create Player Manager script Lecture 27 Create Game Manager Lecture 28 Create Weapons Lecture 29 Create LMG and Weapon switching Beginners interested in game development using Unity.,Indie developers looking to build both 2D and 3D games. Screenshot Homepage https://www.udemy.com/course/game-development-bootcamp-3d-games-with-unity/ Rapidgator https://rg.to/file/742267f4f47f759b29b90498796e2889/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part3.rar.html https://rg.to/file/882af4169c8a3bc6d30116747bffc4c7/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part1.rar.html https://rg.to/file/8e35e7f578c69e9dd2177a9816272ce8/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part2.rar.html https://rg.to/file/d2dd98cc492b8c85bf1acc175465d05b/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part4.rar.html Fikper Free Download https://fikper.com/22kMwhd8yN/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part3.rar.html https://fikper.com/aEWLiwiXGh/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part4.rar.html https://fikper.com/efEpHU0Zkw/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part1.rar.html https://fikper.com/kpsRTHeU8p/slrpo.Game.Development.Bootcamp.3D.Games.With.Unity.part2.rar.html No Password - Links are Interchangeable
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Free Download Develop Blockchain Game, Win Hackathon, Get Airdrop Published 10/2024 Created by Hoang Kien Trinh MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 26 Lectures ( 2h 10m ) | Size: 1.2 GB Master Blockchain Game Development: Create, Compete in Hackathons, Earn Prizes and Airdrops What you'll learn Learn how to create a complete and engaging game using Unity Engine. Know how to connect to blockchain and deploy smart contracts to blockchain. Know how to integrate blockchain into games. Learn how to publish a game, share it with your friends, and parti[beeep]te in a hackathon Understand the application of 2 smart contracts ERC20 Token and ERC721 NFT in blockchain games. Requirements No programming knowledge required. You will learn everything as you go. Description Dive into the exciting world of blockchain game development with this comprehensive course designed to guide you through every step of the process. By the end, you will have the skills to create a complete game using the powerful Unity engine while seamlessly integrating blockchain technology.Develop a Complete Game: Start by learning how to build a fully functional game from scratch using Unity, one of the most versatile and popular game development engines in the industry.Integrate Blockchain Features: Discover how to utilize the Thirdweb Unity SDK to incorporate blockchain elements into your game. You will learn to add unique features like in-game currencies and assets that utilize blockchain technology.Create with NFTs and Tokens: Design a fully operational blockchain game that includes the creation and management of NFTs and tokens, allowing for new gameplay mechanics and monetization strategies.Master the Development Process: Gain a thorough understanding of the entire development pipeline. From setting up your Unity environment to using essential tools for blockchain interaction, you will be equipped with the knowledge to navigate the complexities of game development.Publish and Share Your Game: Learn how to release your game on Itch io, making it accessible to a wider audience. This not only allows others to play your creation but also prepares you for parti[beeep]tion in hackathons, where you can showcase your skills and innovations.Test Networks for Airdrop Opportunities: Use your completed project to explore and test various blockchain testnets. This experience will be invaluable when transitioning to mainnet, increasing your chances of receiving airdrops and other rewards.Access Free Course Assets: Enjoy all course materials, including assets and resources, provided at no cost, allowing you to focus on learning without financial barriers.Reference Complete Projects: Benefit from having a fully developed reference project available for your review. This resource will serve as a guide and inspiration as you embark on your game development journey.Join us in this course to unleash your creativity and technical skills, and step confidently into the future of blockchain gaming! Who this course is for People who love blockchain and game development. People who love making blockchain games. People who want to parti[beeep]te and win hackathons. People who want to parti[beeep]te in the testnet phase of a network and receive airdrops when the mainnet launches People who love new technologies and want to learn about them. Homepage https://www.udemy.com/course/develop-blockchain-game-win-hackathon-get-airdrop/ Screenshot Rapidgator https://rg.to/file/673772b1bc0f33bcdc522023c941ff81/tjaqy.Develop.Blockchain.Game.Win.Hackathon.Get.Airdrop.part2.rar.html https://rg.to/file/965d6701cee1a48fa64139ba04a1d14b/tjaqy.Develop.Blockchain.Game.Win.Hackathon.Get.Airdrop.part1.rar.html Fikper Free Download https://fikper.com/JjwfS4Px1B/tjaqy.Develop.Blockchain.Game.Win.Hackathon.Get.Airdrop.part1.rar.html https://fikper.com/iBiIwxWZa0/tjaqy.Develop.Blockchain.Game.Win.Hackathon.Get.Airdrop.part2.rar.html No Password - Links are Interchangeable
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Free Download Detect Anomalies in Game Transactions with ML and Sagemaker by AWS Released 10/2024 By AWS MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + subtitle | Duration: 22m | Size: 91 MB Game studios that are building and operating multiple games tend to redo much of the server-side validation of transactional data received from game clients. Game studios that are building and operating multiple games tend to redo much of the server-side validation of transactional data received from game clients. This course covers the use of a central model (or multiple models per game) for offloading server processing and improving server response time. The course reviews the different anomalies associated with game transaction data and how machine learning (ML) can help perform validations. Homepage https://www.pluralsight.com/courses/detect-anomalies-game-transactions-ml-sagemaker Screenshot Rapidgator https://rg.to/file/e35b869a89fbcce2eac0af6d7d0f15c8/ebqrs.Detect.Anomalies.in.Game.Transactions.with.ML.and.Sagemaker.by.AWS.rar.html Fikper Free Download https://fikper.com/G9UnAszyZd/ebqrs.Detect.Anomalies.in.Game.Transactions.with.ML.and.Sagemaker.by.AWS.rar.html No Password - Links are Interchangeable
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Free Download Build A Game With JavaScript With Random Ordering - 2024 Published 10/2024 Created by Clyde Matthew MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 61 Lectures ( 4h 3m ) | Size: 4 GB A JavaScript game course for everyone! A complete course on building a random card memory game, from scratch! LETS GO What you'll learn Build a fully functional random card game using pure JavaScript, HTML, JSON and CSS Master the Fisher-Yates shuffle algorithm to randomly arrange your game cards Create game mechanics such as card flipping and matching logic Learn to apply 3D transformations like rotateY() to enhance visual effects in your game Understands fragments, and how to add them to the Document Object Model (DOM) Gain a solid understanding of JavaScript, variables, functions, and event handling Discover how to fetch and utilize external JSON data to populate your game Use CSS transitions and transformations to provide immediate visual feedback during gameplay, enhancing user engagement Gain proficiency in using the Fetch API to retrieve and manipulate external data, allowing dynamic content in your game Employ randomization techniques, such as shuffling cards, to add unpredictability and excitement to your memory card game Understand array destructuring, ternary operators, decrement operators and more! Requirements A basic understanding of JavaScript, HTML and CSS would be helpful A Mac or PC, so you can code alongside with me Description GAME TIME!Unleash your inner game developerBuild a fully functional memory card game, from scratchUnderstand JSON, Fetch, Fisher-Yates Algo, Animations, 3D Transformations & MoreUse pure JavaScript, HTML and CSS without libraries or modulesHands-on, interactive course designed for YOU, to take YOU through the entire process of creating a fully functional memory card game from scratchDive into complex code, made easyAre you ready for an exhilarating journey into the world of coding as we build a Random Memory Card Game using only pure HTML, CSS, and JavaScript?WHAT YOU'LL LEARNBuild a Game from the Ground Up: Forget libraries and modules! In this hands-on course, you'll learn to craft every aspect of the game using only HTML, CSS, and JavaScript. By focusing on pure code, you'll gain a deeper understanding of how each component works together to create an engaging user experience.Master Complex Tasks: Coding can be complex, but it doesn't have to be daunting! I'll guide you through various methods and techniques for tackling intricate tasks. You'll become adept at problem-solving and thinking like a developer, giving you the confidence to tackle any coding challenge that comes your way.CSS 3D Transformations: Get ready to dazzle players with stunning visuals! We'll explore CSS 3D transformations to create an eye-catching flip effect for your cards. You'll discover the magic of the preserve-3d property, which allows your cards to flip in style, adding depth to your game.Randomization with Fisher-Yates Algorithm: Want to keep players on their toes? Learn how to implement the Fisher-Yates random shuffle algorithm to randomize your card array. This powerful technique not only enhances gameplay but also equips you with skills applicable in various coding scenarios-think gaming, random selections, and more!Understand JSON: Unlock the potential of data handling by exploring JSON (JavaScript Object Notation). You'll learn how to reference JSON files in your JavaScript code, making it easy to manage game data.Fetch API & Async/Await: Level up your JavaScript skills with the Fetch API! We'll cover both traditional .then() statements and the modern async/await syntax for seamless data fetching.Track Progress with Counters & Flags: Every great game needs feedback! We'll implement counters to track player progress and display failure images when matches aren't made. This will help create a more engaging experience as players strive for success.Celebrate Wins with Confetti: What's more exciting than winning? We'll add a delightful winning effect that showers players with confetti when they complete all matches. This fun touch will make your game memorable and encourage players to come back for more!Random Matching Game MechanicsEach new game will feature a fresh set of cards, ensuring that no two games are ever the same! You'll learn how to implement this randomness effectively, keeping gameplay exciting and unpredictable.* WHAT MAKES THIS COURSE UNIQUE? This course is not just about coding; it's about creating an experience. By the end of our journey, you will have built a fully functional memory card game that showcases your newfound skills. Plus, you'll walk away with valuable knowledge that can be applied across various projects in your development career.Game Logic Implementation: Discover how to implement game mechanics such as card flipping, matching logic, and win/lose conditions. You'll gain practical experience in managing game states and user interactions.Data Handling: Learn how to fetch and utilize external data. You'll work with JSON data to populate your game with unique cards, enhancing your understanding of data structures.User Experience Design: Explore best practices for designing an engaging user interface. You'll implement animations, transitions, and visual feedback to create an immersive gaming experience.READY TO PLAY? Don't miss out on this opportunity to enhance your coding skills while having fun! Join us in creating something amazing-your very own Random Memory Card Game awaits! Let's code something spectacular together!COURSE HIGHLIGHTS? Hands-On Project: Each section includes practical exercises where you'll build components of the game step by step, culminating in a fully playable memory card game.Quizzes, Coding Exercises and Tests: I have incorporated tests, quizzes and even coding exercises to get you up to speed, fast. Expert Guidance: Benefit from personalized feedback and mentorship from me, who is passionate about teaching.I look forward to seeing you in class! Let's make learning fun-one card at a time!Clyde Who this course is for Any aspiring developer wishing to learn how to work with data and build real web apps Any developer wishing to improve their JavaScript, CSS, HTML and JSON coding skills Anyone who wishes to learn more about web app development A developer who wishes to learn how to truly randomize data that can be used in many applications Homepage https://www.udemy.com/course/build-a-game-with-javascript/ Screenshot Rapidgator https://rg.to/file/58694429ddc1f0729bf7a18f058a30b6/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part2.rar.html https://rg.to/file/5dfaf3c29e346d2f95aefdffe64aaa3d/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part1.rar.html https://rg.to/file/7dc2f74268f5513a2617d0fcb1ad84a8/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part3.rar.html https://rg.to/file/bfc0975620db300868858d1ab46e246f/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part4.rar.html https://rg.to/file/f11cf29fd24d6bb7aa1ccdd10d676237/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part5.rar.html Fikper Free Download https://fikper.com/2dFcdkmsWA/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part2.rar.html https://fikper.com/QOIKTF8zDu/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part5.rar.html https://fikper.com/iakSfxwcxe/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part3.rar.html https://fikper.com/pdmlDCof3k/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part4.rar.html https://fikper.com/z8hesGk1VN/pfxsv.Build.A.Game.With.JavaScript.With.Random.Ordering..2024.part1.rar.html No Password - Links are Interchangeable
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Free Download Advanced Game Programming With Directx 11 Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 2.12 GB | Duration: 1h 46m Elevate Your Graphics Programming Skills[The course still continues] What you'll learn Identify and manage a C++ project Knowledge of Graphics programming Developing your own game Knowledge of the most used API by famous game companies Requirements Intermediate level C++ knowledge Basic math knowledge Curiosity, perseverance and to be determined Description Master the art of game development with DirectX 11 and take your programming skills to the next level! This advanced course is designed for intermediate to expert C++ developers who want to push the boundaries of real-time 3D graphics and develop cutting-edge game engines. By diving deep into the DirectX 11 API, you will acquire the expertise necessary to build visually stunning, high-performance games that captivate players.The course is continually evolving, with 2 new videos released each week to ensure you're consistently building your knowledge. Weekly learning is crucial in game development because it helps solidify complex concepts and keeps you on track with hands-on practice. By engaging with fresh content regularly, you'll steadily master each advanced topic while staying motivated.During the course, you will cover all the fundamentals of computer graphics and work hands-on with Direct3D, mastering components likebuffers, vertices/indicesspace transformation,swap chains,and textures.This course isn't just about learning the basics-you'll explore advanced rendering techniques, including lighting models,blending,shaders, anti-aliasing,frustum cullingand the intricacies of the graphics pipeline. To create immersive and visually stunning games! With a strong focus on GPU programming and real-time rendering, you'll learn to implement advanced features such as tessellation, anti-aliasing, and frustum culling, preparing you to create immersive and visually stunning games.Join us now to keep progressing in your game development career, learning step by step each week, and mastering DirectX 11 technology! Overview Section 1: Overview of graphics theory Lecture 1 About This Course Lecture 2 How does game graphics work? Lecture 3 Graphics Pipeline Lecture 4 History of APIs Lecture 5 Graphics APIs Lecture 6 About COM Lecture 7 Important concepts in DirectX Lecture 8 Installing DirectX SDK Lecture 9 The best way to logging! Section 2: Building math foundation Lecture 10 Vector Algebra Game developers who want to develop their own game engine,Curious game developers,People who want to improve their career Screenshot Homepage https://www.udemy.com/course/advanced-game-programming-with-directx-11/ Rapidgator https://rg.to/file/19f3bcd3aad1604ee1464a6c8395fa98/sdlzs.Advanced.Game.Programming.With.Directx.11.part3.rar.html https://rg.to/file/5adb2f918d450a6106ecc26e28efb95a/sdlzs.Advanced.Game.Programming.With.Directx.11.part2.rar.html https://rg.to/file/96a08d8fb53092a9b27f54341390c5bb/sdlzs.Advanced.Game.Programming.With.Directx.11.part1.rar.html Fikper Free Download https://fikper.com/BLiatI0YvG/sdlzs.Advanced.Game.Programming.With.Directx.11.part3.rar.html https://fikper.com/Q96ae6BMH6/sdlzs.Advanced.Game.Programming.With.Directx.11.part1.rar.html https://fikper.com/eCskIsOx5G/sdlzs.Advanced.Game.Programming.With.Directx.11.part2.rar.html No Password - Links are Interchangeable
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Game & Fish West - November 2024 English | 84 pages | PDF | 87.5 MB Each issue of Game & Fish West details proven local strategies for elk, deer, bass, trout and more. Discover the best places to hunt and fish from Washington to New Mexico, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. [img=https://ddownload.com/images/promo/banner_240-32.png] https://ddownload.com/hzkdkwvppbxy https://rapidgator.net/file/2e61f419e38c8beb2c896fe292845bb9/ https://turbobit.net/4ovwkin1gtmv.html
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Game & Fish East - November 2024 English | 84 pages | True PDF | 47.6 MB Each issue of Game & Fish East details proven local strategies for whitetails, turkeys, bass, trout and more. Discover the best places to hunt and fish from Maine to Virginia, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. [img=https://ddownload.com/images/promo/banner_240-32.png] https://ddownload.com/to9xfels7fum https://rapidgator.net/file/cc19d13ec258193d726344ddfff60e1e/ https://turbobit.net/dq35hki3sruu.html
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Game & Fish Midwest - November 2024 English | 84 pages | PDF | 87.7 MB Each issue of Game & Fish Midwest details proven local strategies for whitetails, turkeys, bass, walleyes and more. Discover the best places to hunt and fish from North Dakota to Kentucky, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. [img=https://ddownload.com/images/promo/banner_240-32.png] https://ddownload.com/rt85s3ty4zsu https://rapidgator.net/file/60d1855fd1ca0524994ef54096e95c1a/ https://turbobit.net/qdoka1tn4c9j.html
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Game & Fish South - November 2024 English | 84 pages | True PDF | 94.3 MB Each issue of Game & Fish South details proven local strategies for whitetails, turkeys, bass, catfish and more. Discover the best places to hunt and fish from North Carolina to Texas, and learn the top times for success in the field and on the water. Get info on hot new gear and how it performs, as well as updates on trends, regulations, seasons and destinations to help you plan your next outing. [img=https://ddownload.com/images/promo/banner_240-32.png] https://ddownload.com/u94p4fnwmxtv https://rapidgator.net/file/20e9c82f035ad50cb9ffba4b0048d11d/ https://turbobit.net/yvuz0s7hmaye.html
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Free Download Learn To Create 2D Game Environments For Beginners Published 10/2024 Created by Saif Eddine Touzi MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 8 Lectures ( 1h 37m ) | Size: 662 MB Learn how to create your own digital 2D Game Art Environments quickly in Photoshop! What you'll learn: Learn how 2d game environments are built Learn the techniques you need to make 2D Game Environment Build awesome 2D Game Environment from scratch in Photoshop Learn how to make your 2D Game Environment alive ! Requirements: You can work with any art software you want cause we're gonna use very simple tools Description: Learn To Create 2D Game Environments For Beginners.Learn how to create your own digital 2D Game Art Environments quickly in Photoshop!Looking to make extra money as a game graphic designer or 2d game artist? Or maybe you're on a quest to create 2D Environments for your own games? In any case you've come to the right place.The 2D Game Environments For Beginners Creation Course will show you how to create quick high quality stylized 2D Environments for games . The techniques taught in this course will make you able to make your own 2D Game Environments quickly in Photoshop! and give you skills in the world of digital art creation - or your money back!The course is your track to building amazing attractive 2D Game Environments and ultimately - make you money! Whether for your own games or for other peoples projects.Learn 2D Game Environments Graphic Design For Beginners course will take you from having little knowledge in Photoshop to creating professional 2D Game Environments in as little as 3 days.So what else is in it for you?You'll gain instant access to all the sections of the course. These assets can be used over and over again in your own games or can be used to help you make money with other peoples games!The course is setup to quickly take you through step by step, the process of creating a digital 2D Game Environments in Photoshop. It will equip you with the knowledge to create stunning 2D art for games.Here's what you get with the course:You'll get access to the all sections of the course that will show you how I create professional digital environments and also teaches you where you can find clients. The course is supported with over 1 hours of clear content that I walk you through each step of the way.All at your fingers tips instantly.Learn To Create 2D Game Environments For Beginners course starts with the basics. For those of you that have never used Photoshop I'll walk you through the basic tools we'll be using.At this point you'll be ready to dive right in and start building the individual components that will make up your background! I'll go over every thing from how to create background, to building architectural structures.Over the 5 chapters you will learn:Photoshop basicsThe design processHow 2d game environments are builtMaking your assets and propsLearn To Create 2D Game Environments For BeginnersWhat else will you get from Learn To Create 2D Game Environments For Beginners?- Personal contact with me, the course tutor- Lifetime access to course materials- Understanding of how professional digital artwork is designed, created, and organized layer by layerThis all comes under one convenient easy to use platform. Plus you will get fast, friendly, responsive support on the Udemy forms and through email.I will be here for you every step of the way!So what are you waiting for? Sign up now and start building to day!Learn To Create 2D Game Environments For Beginners! Who this course is for: Any beginner who wants to make their own digital 2D Game Environments for his Game! Homepage https://www.udemy.com/course/learn-to-create-2d-game-environments-for-beginners/ Rapidgator https://rg.to/file/11f6e0f46520e2647ce258f78eb88ccc/lsmgl.Learn.To.Create.2D.Game.Environments.For.Beginners.rar.html Fikper Free Download https://fikper.com/wRargFmAO2/lsmgl.Learn.To.Create.2D.Game.Environments.For.Beginners.rar No Password - Links are Interchangeable
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Casual Game Insider - Fall 2024 English | 60 pages | PDF | 48.0 MB Board games are making a comeback! Casual Game Insider is a quarterly magazine that covers news, reviews, and interesting articles about casual tabletop games (including board, card, dice, and party games). These games are easy to learn and play, but offer a fun and engaging experience for all ages and backgrounds. Read Casual Game Insider to learn about the best new casual games, then unplug and enjoy a great game today - you won't regret it! [img=https://ddownload.com/images/promo/banner_240-32.png] https://ddownload.com/lhcxsqnpy5zd https://rapidgator.net/file/ae70f246f3cce4726c3eb095bd76c81d/ https://turbobit.net/c34zhyy1sh8f.html
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Free Download Mastering Substance Painter - Texturing for Game Assets Published 10/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 32m ) | Size: 2.1 GB From Military Helmets to Realistic Leather Boots - Learn Essential Texturing Skills with Expert Guidance What you'll learn: In this course, students will master essential texturing techniques using Substance Painter, focusing on both hard and soft surface materials. They'll learn how to texture a military helmet, gaining skills in creating realistic weathering and intricate detailing for hard surfaces. Students will also explore creating high-quality leather textures on a boot model, simplifying the process through practical, efficient methods. By the end, learners will have the confidence to apply these skills to various projects, enhancing their game asset creation capabilities. Requirements: Basic Understanding of 3D Modeling: Familiarity with 3D modeling concepts will help in applying texturing techniques effectively. Substance Painter Software: Students should have access to Substance Painter and a basic understanding of its interface and tools. Creativity and Passion: A willingness to experiment and a passion for game asset creation will enhance the learning experience. Hardware Requirements: A computer capable of running Substance Painter smoothly is recommended for optimal performance during the course. Description: Welcome to "Mastering Substance Painter: Texturing Techniques for Game Assets"! If you're looking to elevate your texturing skills and create stunning game-ready assets, you've come to the right place. In this comprehensive course, you'll embark on a hands-on journey guided by seasoned instructor Mehdi Beheshti, who has taught over 2,000 students the ins and outs of CG software.What You Will Learn:Throughout this course, you'll work on two engaging projects that will deepen your understanding of texturing in Substance Painter.Texturing a Military Helmet: In our first project, you will learn how to texture a detailed military helmet using the BaseMesh model provided. Mehdi will walk you through the entire process, showcasing techniques that are applicable to a variety of hard surface models. You'll gain insights into creating realistic textures, including weathering effects and intricate detailing, ensuring your assets stand out in any project. This video tutorial aims to provide practical knowledge that you can directly apply to your work.Creating Realistic Leather: The second project focuses on creating high-quality leather textures for a boot model. Leather can be challenging to achieve convincingly, but in this tutorial, Mehdi simplifies the process. You will learn efficient techniques to create leather materials, emphasizing the importance of reference images and real-world examples. By the end of this segment, you'll not only know how to texture leather effectively but also how to adapt these methods for various materials in your future projects.Why Choose This Course?Expert Instruction: With over 4 years of teaching experience and a successful track record on platforms like ArtStation Marketplace, Mehdi brings a wealth of knowledge and practical tips to the table. His approachable teaching style makes complex topics accessible for all skill levels.Hands-On Projects: This course is designed to be interactive. You'll work directly with the provided models, allowing you to apply what you learn immediately.Community Engagement: Join a community of fellow learners! Share your thoughts, ask questions, and collaborate with peers in the course discussion sections. Your feedback is valued, and Mehdi encourages active parti[beeep]tion to enrich the learning experience.Who Is This Course For?This course is ideal for aspiring game artists, hobbyists, and anyone interested in improving their texturing skills using Substance Painter. Whether you're a beginner or have some experience, you'll find valuable insights and techniques to enhance your work.Join Us Today!Unlock your potential in game asset creation! Enroll in "Mastering Substance Painter: Texturing Techniques for Game Assets" and start your journey to becoming a proficient Substance Painter artist. Together, we'll navigate the exciting world of texturing and bring your creative visions to life. Don't forget to share your feedback and experiences in the comments section-we're here to support each other! 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Free Download Italian Game Mastery - The Ideal Beginner'S Chess Opening Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 16.64 GB | Duration: 24h 12m Master the Italian Game: Opening Principles, Tactics, Middlegame Strategies, and Key Grandmaster Insights What you'll learn Be able to understand the core principles of the Italian Game. Be able to develop your pieces efficiently in the opening. Be able to control the center from the very first moves. Be able to use the Italian Game as a lifelong opening weapon. Be able to recognize the key plans in the Giuoco Piano. Be able to navigate the Two Knights Defense. Be able to safely deal with early deviations like the Elephant Gambit. Be able to handle the Latvian Gambit confidently. Be able to spot weaknesses like the f7 square and exploit them. Be able to effectively coordinate your pieces in the middlegame. Be able to use multipurpose moves to dominate your opponents. Be able to reinforce central control through well-timed pawn moves. Be able to spot tactical opportunities such as forks, pins, and skewers. Be able to avoid common opening traps in the Italian Game. Be able to play the quiet Giuoco Pianissimo with understanding. Be able to execute a successful Evans Gambit. Be able to calculate pawn sacrifices for maximum impact. Be able to recognize typical pawn structures in the Italian Game. Be able to transition smoothly from the opening to the middlegame. Be able to play both sides of the Italian Game with confidence. Be able to handle aggressive counterattacks by Black. Be able to launch a successful kingside attack in the Italian Game. Be able to defend against typical tactical threats from your opponent. Be able to create strong knight outposts on key squares. Be able to use your light-squared bishop effectively on c4. Be able to spot and take advantage of overextended pawn structures. Be able to manage space effectively on the board. Be able to safely castle kingside or queenside based on the position. Be able to exploit weaknesses in your opponent's pawn structure. Be able to recognize when to exchange pieces for positional gain. Be able to control the open files with rooks for maximum pressure. Be able to convert small advantages into winning positions. Be able to calculate key tactical lines during the game. Be able to launch pawn breaks at the right moment to open the position. Be able to understand when to transition into an endgame. Be able to leverage the power of the bishop pair. Be able to outmaneuver your opponent in closed positions. Be able to counterattack effectively when under pressure. Be able to follow the example of grandmasters who use the Italian Game. Be able to find strong responses to unfamiliar moves. Be able to neutralize Black's early Nf6 ideas. Be able to calculate combinations that lead to checkmate. Be able to recognize key imbalances in the position. Be able to play with confidence against stronger opponents. Be able to break down complex positions into simpler plans. Be able to pressure your opponent into making mistakes. Be able to simplify into a winning endgame from a superior middlegame. Be able to outplay your opponent using strategic pawn advances. Be able to understand when to exchange queens to your advantage. Be able to create tactical threats that overwhelm your opponent. Be able to identify and avoid blunders in the opening. Be able to use prophylactic moves to prevent your opponent's plans. Be able to calculate forcing moves with precision. Be able to identify key squares to dominate the position. Be able to win material through tactical combinations. Be able to adapt your plans based on your opponent's responses. Be able to apply key ideas from classic games in your own play. Be able to recognize when to push for an attack versus solidifying your position. Be able to use your rooks on open and semi-open files effectively. Be able to execute tactical shots in complicated positions. Be able to break down defensive structures with pawn sacrifices. Be able to switch between positional and tactical play as needed. Be able to enjoy the process of learning and mastering the Italian Game! Requirements Know how the chess pieces move Description Welcome to "Italian Game Mastery: The Ideal Beginner's Chess Opening!"The Italian Game is one of the most beloved and enduring chess openings, having stood the test of time across centuries. From the early analyses by Greco to its frequent appearances in the games of modern grandmasters like Magnus Carlsen, the Italian Game offers a rich, strategic foundation for chess players of all levels. Whether you are new to chess or looking to strengthen your opening repertoire, this course will give you the tools to confidently navigate and win with this powerful opening.Why the Italian Game?The Italian Game is often considered an excellent starting point for beginners, thanks to its logical structure, clear principles, and relatively straightforward plans. In this course, we'll explore the two main variations: the Giuoco Piano (Bc5) and the Two Knights Defense (Nf6). You'll learn how to develop your pieces efficiently, control key central squares, and target weaknesses like f7, which is a crucial soft spot in Black's camp.Unlike more complex openings like the Ruy Lopez, the Italian Game doesn't require encyclopedic knowledge or deep preparation to achieve a solid position. You'll discover that you can safely arrive at the Italian Game while also learning how to deal with early deviations, such as the Elephant Gambit (1.e4 e5 2. Nf3 d5?!) and Latvian Gambit (1.e4 e5 2. Nf3 f5?!). By mastering this course, you'll be prepared for any surprises your opponents might throw your way.What You'll Learn:Core Opening Principles: Develop your pieces, control the center, and safeguard your king. These are the building blocks of every great chess opening, and the Italian Game embodies them beautifully.Strategic Middlegame Concepts: Once you've successfully reached the middlegame, you'll reinforce crucial chess principles such as central control, multipurpose moves, and piece coordination. Understanding these ideas will help you dominate your opponents in the middle phase of the game.Tactical Motifs: The Italian Game offers plenty of opportunities to learn and execute key chess tactics such as pins, forks, and skewers. In particular, the sharp lines of the Two Knights Defense allow for dynamic, tactical battles that can give you a quick edge over your opponents.Pawn Structures and Sacrifices: Discover how the Italian Game can lead to fascinating pawn play, including the famous Evans Gambit, where a well-timed pawn sacrifice can open up powerful attacking chances.Grandmaster Insights: Learn how modern grandmasters like Magnus Carlsen and Fabiano Caruana use the Italian Game in their tournament games. We'll explore how quieter lines, like the Giuoco Pianissimo (with d3 and c3), have become increasingly popular among top players seeking strategic depth while avoiding the highly theoretical Ruy Lopez.Dealing with Deviations: Learn how to safely navigate second-move deviations like the Elephant Gambit and Latvian Gambit, so you can confidently steer the game back to your Italian Game setup.Lifetime Repertoire: The Italian Game isn't just a beginner's opening-it's a solid and reliable repertoire that can serve you well throughout your entire chess career. As you progress, you'll find that the strategic depth and flexibility of the Italian Game offer countless opportunities for growth.Why Take This Course?If you're looking for an opening that combines classical principles with modern relevance, the Italian Game is the perfect choice. Many World Champions, from Paul Morphy to Magnus Carlsen, have played it successfully. Whether you want to dominate your local chess club or compete in online tournaments, mastering this opening will give you a strategic advantage.This course is packed with quizzes, and detailed analysis to ensure you grasp every concept. We'll cover not only the standard lines but also the nuances of each position, so you can confidently face any opponent. By the end of this course, you'll have a solid understanding of the Italian Game, as well as the tools to employ it as a powerful weapon in your opening repertoire.Who Is This Course For?Beginners (0-1500 Rating): If you're new to chess or just starting to explore opening theory, this course will give you a thorough understanding of the Italian Game and help you build a strong foundation for your overall chess strategy.Intermediate Players (1500-2000 Rating): If you're looking to refine your opening repertoire or add a versatile, solid weapon to your toolkit, this course will deepen your understanding of both tactical and positional play within the Italian Game.Players Looking for a Mainstream, Lifelong Opening: The Italian Game has proven its longevity. By mastering it, you'll develop an opening repertoire that can evolve with you, from beginner tournaments to more competitive levels of play.Course Structure:This course is designed with a clear, logical progression in mind. You'll start by learning the core opening principles before moving into specific variations and tactical themes. Each section is filled with instructive model games that highlight both classic and modern examples of how to play the Italian Game. The course covers both the Giuoco Piano and Two Knights Defense, as well as common deviations and how to handle them.You'll also have opportunities to test your knowledge with quizzes and puzzles. These interactive elements are designed to challenge your understanding and reinforce key ideas, making the learning process both fun and effective.Key Benefits of This Course:A Timeless Opening: The Italian Game has been played for hundreds of years and continues to be a staple among players of all levels. It's simple to learn but deep enough to remain relevant throughout your chess journey.Hands-On Learning: With numerous quizzes, puzzles, and interactive examples, you'll have plenty of chances to test your knowledge and apply what you've learned.Chess Mastery: By the end of this course, you won't just know the Italian Game-you'll understand the strategic principles that underpin the entire game of chess. This will improve your performance across all phases of play, from opening to middlegame and even endgame.Fun and Engaging: Chess is meant to be fun! The Italian Game offers both strategic depth and exciting tactical opportunities, making it an opening you'll enjoy playing again and again.Enroll now and start mastering the Italian Game! Whether you're looking to improve your opening repertoire, sharpen your tactics, or deepen your overall understanding of chess, this course has everything you need. Let's unlock your potential on the chessboard together! Overview Section 1: Introduction Lecture 1 Why play the Italian Game? Lecture 2 The two Main Italian Game variations after 3.Bc4 Lecture 3 Two Knight's defence - Surprise vs Accuracy trade off of moves Lecture 4 Giuoco Piano - Surprise vs Accuracy trade off of moves Lecture 5 The Rich Heritage of the Italian Game Lecture 6 Multipurpose moves in the Italian Game Lecture 7 How seriously should we take the Italian Game? Lecture 8 Course structure and conventions Section 2: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {2 N. Def.} 4.Ng5 {N attack} d5 5.exd5 Nxd5? 6.d4! Lecture 9 6.d4 is called the Lolli Attack - alternative version to the fried liver attack Lecture 10 Technical analysis: Stronger Alternative to immediate Nxf7 (Fried Liver) - 6.d4! Lecture 11 Technical analysis: b5 instead of f6 - supplement to main technical analysis Section 3: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {2N Def.} 4.Ng5! {N attack} d5 5.exd5 Nxd5? 6.Nxf7! Lecture 12 Technical analysis of 6.Nxf7 - Fried Liver Attack Lecture 13 172 Cs-Classic early 1610(!) game of Italian game researcher Polerio vs Domenico Lecture 14 19 Cs- instructive game showing common mistakes and improvements - Greco vs NN Section 4: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {2N Def.} 4.Ng5! d5 5.exd5 Na5! {Polerio) 6.Bb5+! Lecture 15 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5! d5 5.exd5 Na5! 6.Bb5+! Bd7 Lecture 16 8 Cs- Bd3 novelty at the time takes GM out of comfort zone - Nakamura vs Friedel Section 5: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {2N Def.} 4.Ng5! d5 5.exd5 Na5! {Polerio) 6.d3 !? Lecture 17 6.d3 is known as the "Kieseritzky Variation" Lecture 18 44 Cs- Black misses opportunity for e4! - Bg4? played- Morphy vs Mongredien Lecture 19 34 Cs-2.Bc4 move invites Boden-Kieseritzky gambit leads to 6.d3- Morphy vs Maude Section 6: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5! d5 5.exd5 b5?! {Ulvestad Variation} Bf1! Lecture 20 Technical analysis of why 6.Bf1 is needed - Bxc6 gives black easy game - Part 1 Lecture 21 Technical analysis of why 6.Bf1 is needed - Bxc6 gives black easy game - Part 2 Lecture 22 Technical analysis of 8.cxd4 - very involved - but White should end up on top! Lecture 23 1 C- Sax plays 8.Ne4 instead of the very involved cxd4 variation - Sax vs Nunn Lecture 24 1 C- Short plays 8.Nxf7 instead of the lengthy 8.cxd4 variation- Short vs Jaeger Section 7: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5! d5 5.exd5 Nd4?! {Fritz variation} 6.c3! Lecture 25 Technical analysis on why playing 6.d6 is a bad idea - 6.c3 is much better Lecture 26 12 Cs-10.Qf3 instead of 10.0-0 but still gets advantage later - Fischer vs Allan Section 8: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {2Knights} d3! {Modern Bishops Op.} - Options to Bc5 Lecture 27 Note Bc5 now transposes back into Giuoco Pianissimo - see that section Section 9: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {Two Knights Defence} 4.d4 {Open Variation} Lecture 28 N.B. Can lead to the Anderssen attack - see Hartlaub vs Lasker Lecture 29 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nf6 4. d4 exd4 5. Ng5?! - The Perreux Variation Lecture 30 204 Cs- Elegant attacking chess because of missing Qe7+ resource - Morphy vs NN Lecture 31 90 Cs- Funny King Walk to create mating threats - Anderssen vs Riviere Lecture 32 366 Cs- Improvements possible for both sides - nice finish - Morphy vs Schruffer Lecture 33 253 Cs- Magnificent tactical resourcefulness with back row issues- Tal vs Miller Lecture 34 16 Cs- The Anderssen attack can get both pawns back - Hartlaub vs Lasker Section 10: 1.e5 e5 2.Nf3 Nc6 3.Bc4 Nf6 {Two Knights Defence} 4.Ng5 Bc5?! {Traxler} 5.Bxf7+! Lecture 35 At CG(com) the traxler has 55.3% for black - higher than 4...d5 - SCARY! Lecture 36 N.B. The Schneider games here are high level super accurate Correspondence games Lecture 37 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5 5.Bxf7+ Ke7 6.Bc4! Qe8 7.Nc3! Lecture 38 The bishop returning to c4 seems safest - Schneider vs Cvak Lecture 39 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5 5.Bxf7+ Ke7 6.Bc4! Rf8 7.O-O Qe8 8.b4! Lecture 40 White plays in Evans Gambit style with b4 later - Scheider vs Corbat Lecture 41 Powerful exchange sacrifice on c6 puts K back in center - Schneider vs Renard Lecture 42 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 Bc5 5.Bxf7+ Ke7 6.Bc4! Rf8 7.O-O h6 Lecture 43 White gets to advantageous endgame - Schneider vs Roebuck Section 11: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 {Evans Gambit} Bb6 - Evans Gambit declined Lecture 44 Generate note on the handling of Gambits Lecture 45 19 Cs-Blacks Qe7 didn't help - White's coordination impressive- Morphy vs Lewis Lecture 46 45 Cs- Amazing dynamic play with positional lock-up ideas - Kasparov vs Piket Lecture 47 19 Cs- B on a7 swapped- powerful positional exchange sacrifice - Short vs Zhang Section 12: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 {Evans Gambit} Bxb4 5.c3 Bc5?! 6.d4! Lecture 48 Note: 6.d4 more accurate - Morphy played 6.d4 5 times vs 0-0 21 times Lecture 49 Relatively Straightforward Evans Gambit technical analysis of 5...Bc5 Lecture 50 53 Cs- How to beat your dad at Chess - Paul Morphy vs Alonzo Morphy Lecture 51 145 Cs- Beating Dad at Chess Part 2 - Bb5+ also wins instead of Re1+ Lecture 52 93 Cs- Beating Dad who plays more solidly with Na5 - Dad 2 rooks up later Lecture 53 18 Cs- Black tries Ne7 for f5 to undermine center - Anderssen vs Steinitz Lecture 54 16 Cs- Black did not address the threat of f6 well - Anderssen vs Steinitz Lecture 55 ==1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 Bxb4 5.c3 Bc5?! 6.0-0 {tiny black edge}== Lecture 56 N.B. In practice, opponents later played exd4 giving advantage to Morphy! Lecture 57 90 Cs- The famous "Dancing Queen" game for good reason - Morphy vs Riviere Lecture 58 29 Cs- "Morphy Attack" tested with Bg4 - Nice Deflections - Morphy vs Riviere Lecture 59 64 Cs- 6.0-0-instructive mistake Bg4xf3 gives g-file attac- Morphy vs Schulten Lecture 60 90 Cs- Instructive punishment of King stranded in center - Morphy vs Hampton Lecture 61 75 Cs- Very nice forcing moves and tactical finish - Morphy vs Lowenthal Lecture 62 42 Cs- Nice combination to win queen or get mating attack - Anderssen vs Hamel Lecture 63 132 Cs- g-file - Nice Philidor mating pattern at the end - Anderssen vs Suhle Lecture 64 18 Cs-Black misses a tactical shot from B on b2 - Anderssen vs Steinitz (Rd7 WC) Lecture 65 44 Cs-"Morphy Attack" also has 70%+ win rate for Chigorin - Chigorin vs Steinitz Section 13: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 {Evans Gambit} Bxb4 5.c3 Be7 6.d4! Lecture 66 239 Cs- Black goes two pawns up but King near center - Kasparov vs Anand Lecture 67 15 Cs- Transition into winning endgame with passed 'c' pawn - Tal vs Brakmanis Section 14: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 {Evans Gambit} Bxb4 5.c3 Ba5 6.d4! Lecture 68 794 Cs- The immortal Evergreen Game- Beautiful combination-Anderssen vs Dufresne Lecture 69 Trivia note - Paul Morphy vs Ba5 is playing usually 6.d4 vs 6.0-0 13/15 times Lecture 70 44 Cs-Black plays Qe7 - Qd7 more accurate to handle Ba5 issues - Morphy vs Ayers Lecture 71 131 Cs- Interesting how Qb3 is sometimes the strongest move-P.Morphy vs E.Morphy Lecture 72 63 Cs- Three pawns down but all variations winning for White - Morphy vs Stanley Lecture 73 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.b4 Bxb4 5.c3 Ba5 6.d4 Nf6 {mistake a bad mistake} Lecture 74 75 Cs- Black plays instructive mistake of 6...Nf6 - Morphy vs Laroche Lecture 75 131 Cs- Very instructive bishop pair disaster game with f5 - Morphy vs Bonford Lecture 76 223 Cs- K-side attack leads to beautiful mating sequence Anderssen vs Zukertort Lecture 77 100 Cs-Pressure on e5 increased with Bb5 pin leading to mate - Steinitz vs Pihal Lecture 78 50 Cs- Black is greedy with dxc3 and ends up castling Q-side - Steinitz vs Gray Lecture 79 8 Cs- Lasker able to imitate Anderssen attacking plans - Lasker vs Polson Lecture 80 ==1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. b4 {Evans Gambit} Bxb4 5.c3 Ba5 6.0-0?!== Lecture 81 18 Cs-Weak Qf6 early gives big advantage and space to White-Chigorin vs Steinitz Lecture 82 19 Cs- Repeat of Qf6 in special Telegraph game-disaster again- Chigorin vs Stein Lecture 83 56 Cs- Funny repeat of Qf6 - White has all guns blazing - Gunsberg vs Steinitz Lecture 84 156 Cs-Improvements (not Qf6 but d6)- black still crushed - Chigorin vs Steinitz Section 15: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. d4 {Rosentreter Gambit} Lecture 85 111 Cs- Black transposes badly into the Max Lange Attack - Steinitz vs Meitner Section 16: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 {Classical var} d6 ?! {Slightly inaccurate} Lecture 86 18 Cs- (Sac with Rxe4+) - Severe punishment for black's greediness - Greco vs NN Lecture 87 75 Cs- Questions raised like d4 vs castling immediately - Morphy vs A.Morphy Section 17: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 {Classical var} Qe7?! 7. Re1!/a4!/h3! Lecture 88 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 {Classical var} Qe7?! 7. Bg5?! Lecture 89 16 Cs- 4...Qe7?! being tested - this time with King going to f8 - Greco vs NN Lecture 90 91 Cs- Not the perfect punishment for Qe7 but instructive tactics - Greco vs NN Lecture 91 12 Cs- 4...Qe7?! being tested - King going to d7 with Qf8- Greco vs NN Lecture 92 16 Cs- 4...Qe7?! being tested - King going to d7 extra with Qg7 - Greco vs NN Lecture 93 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 {Classical var} Qe7?! 7. h3! Lecture 94 56 Cs- Knight maneuver a3-c2-e3-c4-e3-d5 -amazing tactic - Morphy vs Riviere Section 18: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. Ng5?! {Surprise move} Lecture 95 84 Cs- Fishing pole (7.h4 sac) works better than it should have! Greco vs NN Section 19: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 {or 4.d3} Nf6 5. d3 - Giuoco Pianissimo Lecture 96 70 Cs- Powerful exchange sacrifice creates winning position- Carlsen vs Nakamura Lecture 97 11 Cs- Accepting doubled pawns for d5 bind and bishop with targets-Carlsen vs So Lecture 98 17 Cs- Doubled and isolated central pawns but pieces dominate - Carlsen vs Anand Lecture 99 16 Cs- reversed Black Lion Attacking plan opening g-file - Kasparov vs Queiroz Section 20: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 {Center Attack} Lecture 100 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.cxd4 {Greco Gambit} Lecture 101 69 Cs- (10.Qb3 inaccuracy) Black plays in a super-greedy manner - Greco vs NN Lecture 102 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.e5 {Giuoco Piano 6.e5} Lecture 103 18 Cs-Black plays over optimistically with f5 and piece sac - Steinitz vs Lasker Lecture 104 180 Cs-Rook lift across the 3rd rank for winning attack - Rossolimo vs Reissmann Lecture 105 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+ 7. Nc3 d5 Lecture 106 777 CsI- ICONIC game with interesting Nc3 move Steinitz vs Curt von Bardeleben Lecture 107 14 Cs- 7....d5 mistake repeated - Black crumbles - Steinitz vs Blackburne Lecture 108 1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. e5 Lecture 109 28 Cs-Committal g5 move gives battery opportunities vs h6- Steinitz vs Schlecter Lecture 110 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3 Nf6 5.d4 exd4 6.b4 {Dubov Surprise move!} Lecture 111 17 Cs- "Dubov's Immortal" - Black gets caught in a bind - Dubov vs Karjakin Section 21: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Nd4 {blackburne shilling gambit} 4.Nxd4! Lecture 112 2 Cs- Sweet punishing game with 4.Nd4 based on f4 later - Zevetov vs Yakimov Section 22: 1. e4 e5 2. Nf3 Nc6 3. Bc4 Be7 {Hungarian defence} 4.d4! Lecture 113 7 Cs- Black plays passively with d6 and Na5 and gets squished - Nunn vs Cooper Lecture 114 Attacking chess with g4 but there may have been a defence - Turov vs Bryzgalin Section 23: 1. e4 e5 2. Nf3 Nc6 3. Bc4 d6 {Paris Defence AKA Semi-Italian game} 4.c3! Lecture 115 12 Cs- Black reaches equality but then does caveman attack - Morphy vs Thomas Section 24: 1. e4 e5 2. Nf3 Nc6 3. Bc4 h6 {The Anti-Fried Liver Defence} 4.d4! Lecture 116 Early Qf6 mistake unpunished- but then castling was punished - Velicka vs Blatny Section 25: 1. e4 e5 2. Nf3 Nc6 3. Bc4 f5 {Rousseau Gambit} 4.d3! Lecture 117 18 Cs- 4.d3 proves very effective celebrating weaknesses - Morphy vs Rousseau Section 26: 1. e4 e5 2. Nf3 Nc6 3. Bc4 g6?! 4.c3! {also d3! is very strong! as well as d4!} Lecture 118 White's trolling simplification play wins a pawn - Mednis vs Korchnoi Section 27: 1. e4 e5 2. Nf3 Nf6 {Petrov's Defense} 3.d4! {"Modern Attack" - avoids Stafford} Lecture 119 1. e4 e5 2. Nf3 Nf6 3. d4 exd4 4. e5 Ne4 5. Qxd4 d5 6. exd6 Nxd6 Lecture 120 3 Cs- Black's Q subjected to tempo gaining moves - Nezhmetdinov vs Kakabadze Lecture 121 1. e4 e5 2. Nf3 Nf6 3. d4 Nxe4 4. Bd3 d5 5. Nxe5 Be7 Lecture 122 13 Cs f5 from Black starts to breed more weaknesses - Alekhine vs Levitsky Lecture 123 1. e4 e5 2. Nf3 Nf6 3. d4 Nxe4 4. Bd3 d5 5. Nxe5 Qf6?! Lecture 124 1 C- 5...Qf6 adds fun to White's dynamic possibilities - Alekhine vs Pita Lecture 125 1. e4 e5 2. Nf3 Nf6 3. d4 Nxe4 4. Bd3 d5 5. Nxe5 Nd7 Lecture 126 4 Cs- Complex game - Black should have kept Queens on- Ivanchuk vs Giri Section 28: 1. e4 e5 2. Nf3 d6 {Philidor defence} 3.d4! Lecture 127 1.e4 e5 2.Nf3 d6 3.d4! Bg4?! Lecture 128 1073 Cs- The Classic Opera Game - highlights fast development - Morphy vs Allies Lecture 129 1.e4 e5 2.Nf3 d6 3.d4! Nd7 4.Bc4! Lecture 130 107 Cs- Black doesn't punish Qe2 inaccuracy with h6 - Fischer vs Fine Lecture 131 1.e4 e5 2.Nf3 d6 3.d4! exd4 4.Bc4!? {Morphy Attack - interesting and dangerous} Lecture 132 12 Cs-Reinforcing principle of PIECE DEVELOPMENT in the Opening- Morphy vs Sicra Lecture 133 115 Cs- The "Morphy Gambit" move order relevant for Philidor - Morphy vs Hart Lecture 134 1.e4 e5 2.Nf3 d6 3.d4! exd4 4.Qxd4!? Lecture 135 450 Cs- ICONIC demonstration of back row related downsides - Adams vs Repetto Section 29: 1. e4 e5 2. Nf3 f5 {Latvian Gambit} 3.Nxe5! Lecture 136 Technical analysis of 1.e4 e5 2.Nf3 f5 3.Nxe5 - 3...Qf6 alternatives Lecture 137 1.e4 e5 2.Nf3 f5 3.Nxe5 Qf6 4.d4! {Considered the main line} Lecture 138 17 Cs- Substitution of the Blockading knight - Nimzowitsch vs Behting Lecture 139 1.e4 e5 2.Nf3 f5 3.Nxe5 Qf6 4.Nc4! {Foltys-Leonhardt Variation} Lecture 140 2 Cs- Qe7 is not so good - Tal punishes well with piece sac - Tal vs Searle Lecture 141 Tech. Analysis: 1.e4 e5 2.Nf3 f5 3.Nxe5 Qf6 4. Nc4 fxe4 5.Nc3 Qf7 {best} Ne3! Lecture 142 Technical analysis of Bd6 or Be7 or Bb4 instead of Bc5 - White plays Nexd5! Lecture 143 Technical analysis of 1.e4 e5 2.Nf3 f5 3.Nxe5 Qf6 4. Nc4 fxe4 5.Nc3 Qg6?! d3! Section 30: 1. e4 e5 2. Nf3 d5 {Elephant Gambit} 3.exd5! e4 4.Qe2! {Do not play 4.Ne5 here} Lecture 144 Technical analysis of 3...e4 Lecture 145 68 Cs- It is very important against e4 to play 4.Qe2 - Morphy vs Mongredien Lecture 146 1. e4 e5 2. Nf3 d5 {Elephant Gambit} 3.exd5! Bd6 4.d4! {Do not play 4.Qe2 here} Lecture 147 Technical analysis of 3...Bd6 Lecture 148 1. e4 e5 2. Nf3 d5 {Elephant Gambit} 3.exd5! Qxd5 4.Nc3! Lecture 149 Technical analysis of 3...Qxd5 Lecture 150 1. e4 e5 2. Nf3 d5 {Elephant Gambit} 3.exd5! Nf6 4.Nxe5! Lecture 151 Technical analysis of 3...Nxd5 {allowing e5 pawn to be taken!} Section 31: 1. e4 e5 2. Nf3 Qe7 {The Gunderam Defense} 3.Nc3! Lecture 152 Black has too many weaknesses especially after B exchange- Azarov vs Khouseninov Section 32: 1. e4 e5 2. Nf3 f6 {Damiano Defense} Lecture 153 Technical analysis showing a big advantage for White - and avoid trap Section 33: 1. e4 e5 2. Nf3 Bc5 {Busch-Gass Gambit - one idea for Stafford gambit} 3.Nxe5! Lecture 154 White a pawn up for not much compensation - Mihalichenko vs Tikhiy Section 34: PGN Downloads Lecture 155 PGN Downloads Section 35: Conclusions and Philosophical points Lecture 156 Conclusions Section 36: Bonus Lecture 157 Bonus Lecture Beginner Chess Players - especially with model games from Greco, Paul Morphy, Adolf Anderssen to reinforce the principles of the Open game,Intermediate and more advanced players can also benefit from this course - especially from the technical analysis and detailed analysis generally of key games Homepage https://www.udemy.com/course/italian-game-mastery-the-ideal-beginners-chess-opening/ Rapidgator https://rg.to/file/07fc466030831bbb02f81096c818c404/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part18.rar.html https://rg.to/file/35b8d127322779bd86fda48584374d3d/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part13.rar.html https://rg.to/file/3a630581d315814cb769e99d0b411ca1/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part12.rar.html https://rg.to/file/410a1cdc90ea8b473a434277c49f7ffc/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part11.rar.html https://rg.to/file/420fe0b9a365d23274ec1d0b0d96c168/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part16.rar.html https://rg.to/file/59f58a9286f51dc73c46c65eb96ea70d/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part08.rar.html https://rg.to/file/790ff6fb43418ce1eb1d4c0168d74ec1/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part02.rar.html https://rg.to/file/792fa793ce06aa82342746cee6b56367/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part10.rar.html https://rg.to/file/79eec9f0dfdd22770f714806bc254074/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part05.rar.html https://rg.to/file/8d83e4f5faaf93a2015d4a44fcf25ca0/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part01.rar.html https://rg.to/file/9808fa3e542ae11d691c63f6723330f2/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part03.rar.html https://rg.to/file/9e1efcb953a553beede40b5d6c81b8b3/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part04.rar.html https://rg.to/file/b486597f50fa5fa66236429a44e60d52/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part17.rar.html https://rg.to/file/d5e65397e094f9aa8ec14c993d24f9b1/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part15.rar.html https://rg.to/file/d7af89d38d33c1c07f21aa2c54dae57a/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part09.rar.html https://rg.to/file/debe405b61a86718b9cf1f4366959dbe/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part06.rar.html https://rg.to/file/e08688bb0b653921276634bb2adc8b2d/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part14.rar.html https://rg.to/file/f592bcdadba8003bfbfb8fdee07a0d3a/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part07.rar.html Fikper Free Download https://fikper.com/3tE5cZy6Xk/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part07.rar.html https://fikper.com/4xQIup8je8/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part03.rar.html https://fikper.com/8r9WRpEs9X/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part11.rar.html https://fikper.com/CDu6qggy8V/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part09.rar.html https://fikper.com/Djti4O7AHi/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part02.rar.html https://fikper.com/HuaC5rVO7n/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part17.rar.html https://fikper.com/IoneQ4mmTt/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part12.rar.html https://fikper.com/LKxyMNosmc/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part08.rar.html https://fikper.com/NJvHzpw69s/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part13.rar.html https://fikper.com/Qf4smpoGpH/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part04.rar.html https://fikper.com/RMVXhHzMG2/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part16.rar.html https://fikper.com/Wy9u3ZjY4E/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part18.rar.html https://fikper.com/ZZ1RbpRTVi/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part05.rar.html https://fikper.com/ed1QAbNWXM/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part06.rar.html https://fikper.com/jbTZ9wYCRI/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part14.rar.html https://fikper.com/pxq9PnLjlG/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part01.rar.html https://fikper.com/sxI2FlA2Th/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part15.rar.html https://fikper.com/t6T3FMztBU/dzpxd.Italian.Game.Mastery.The.Ideal.BeginnerS.Chess.Opening.part10.rar.html No Password - Links are Interchangeable
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Free Download Car Trip - Create a 2D Game from Scratch in Unity Published 10/2024 Created by Grzegorz Popiel MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + subtitle | Duration: 19 Lectures ( 12h 44m ) | Size: 7 GB Unity Game Development: 2D, Player Controls, and Game Design What you'll learn: Create and animate 2D characters and objects - Learn to create sprites, animate characters, and implement them into a game project. Program basic game mechanics - Understand how to program character movement, object collisions, and interactions to create engaging gameplay. Manage game assets and scenes - Learn to organize game scenes, design levels, and work with assets like sounds, backgrounds, and visual effects. Export a game for Windows PC - Gain the skills to export your finished game as a ready-to-play application specifically for Windows PC. Requirements: No prior experience needed - This course is suitable for individuals with no experience in game development or programming. It's accessible to anyone eager to learn. Basic computer skills - Parti[beeep]nts should be able to use a computer, manage files, and install software. Access to a Windows PC - A Windows PC is required to work with the game development tools during the course. Installed software - Parti[beeep]nts will need the relevant software (e.g., Unity), which will be discussed and provided as part of the course materials. Mouse and keyboard - Standard input devices such as a mouse and keyboard will be necessary for working through the course. Description: Are you ready to dive into the exciting world of 2D game development? In this course, "Car Trip - Create a 2D Game from Scratch in Unity," you'll learn the fundamentals of building a complete 2D game using Unity, one of the most popular game development platforms in the industry. This course is designed for beginners and those with some experience who want to enhance their skills and create engaging games.You'll start by setting up Unity, understanding the interface, and creating your first game project. Throughout the course, you'll explore essential concepts like 2D level design, creating and controlling player characters, and implementing basic game mechanics. You'll focus on optimizing your game specifically for Windows PC, ensuring it performs efficiently while providing a smooth user experience.In addition to technical skills, the course will cover key elements of game design, such as balancing difficulty, creating engaging environments, and refining player controls. By the end of the course, you'll have a fully playable 2D game developed for Windows PC and the knowledge to continue honing your skills in game development.Whether you're aspiring to enter the game industry or simply want to create your own games for Windows, this course offers a hands-on approach to mastering 2D game development in Unity. Who this course is for: Are beginners in 2D game development - The course is designed for those with no prior experience in game development or programming but who are eager to learn the basics and create their own 2D game. Want to improve their programming skills - It's also suitable for people with basic programming knowledge who want to apply those skills to game development and learn how to bring a game project to life. Have an interest in game design and creativity - Those who enjoy creative design and want to learn how to integrate art, animations, and logic into a game project will find this course valuable. Aspire to build their first game from scratch - This course will guide parti[beeep]nts through the process of developing their first game from concept to completion, making it perfect for aspiring game developers. 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Free Download Unreal Engine 5 creating an ARPG Game from scratch Published 9/2024 Created by 3D Tudor,Markos Resvanis MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 127 Lectures ( 31h 22m ) | Size: 23.6 GB Design epic dungeon-crawling adventures with UE5, featuring procedural dungeons, enemies, and epic loot! What you'll learn: • Master Unreal Engine 5's Procedural Dungeon Generation: Build a solid foundation by creating dynamic, procedural dungeons using custom backtrack algorithms. • Design Immersive Enemy AI for Tactical Gameplay: Learn to create challenging enemies that patrol, attack, and adapt to the player's movements, using advanced • Implement Interactive Elements and Loot Systems: Add depth to your game by incorporating interactive chests, traps, and treasure mechanics. • Create Seamless Endless Dungeon Levels: Master the design of an elevator mechanic that allows players to explore endless dungeon floors. • Develop a Functional and Engaging User Interface: Build a user-friendly interface complete with health bars, a minimap, and inventory systems. • Streamline Your Workflow with a Customizable Resource Pack: Speed up your game development process with access to a robust resource pack, including textures, • Integrate Realistic Physics and Lighting for Immersive Environments: Learn how to enhance your dungeon with physics-based interactions, dynamic lighting, and • Create Custom Combat Mechanics with Melee and Ranged Attacks: Design unique player combat systems, including knockback effects and ranged attacks. • Debug and Optimize Procedural Systems for Performance: Develop the skills to identify and resolve performance bottlenecks Requirements: • To own a computer (Microsoft, Linux or Mac) • To have downloaded Unreal Engine 5 • A thirst to learn and excitement about game design, game art, game engine optimisation, 3D environment design, and programming for games To download all course resources including a download pack with 21 custom UI textures, 133 texture maps to create 53 stylized materials, 2 preset particle effects for explosions and fire, 17 immersive audio effects for environmental sound design, 63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style), and a highlight post-process effect to maintain player visibility in complex environments. Description: Unlock Your Creative Potential with Game Design Workshop: UE5 Procedural Dungeon ARPG Creation!Have you ever wanted to design your dungeon-crawling adventure like Diablo?Imagine creating your very own epic raids, complete with procedurally generated dungeons, relentless enemies, and epic loot-all powered by Unreal Engine 5. In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, we're bringing your dream game to life!Join me, Markos, and 3D Tudor as we dive deep into Unreal Engine 5 to build a fully functional ARPG from scratch.Whether you're dreaming of building epic fantasy worlds or fast-paced action adventures, this course is your step-by-step guide to mastering procedural dungeon design, custom AI, and dynamic combat mechanics.Top 6 Points About Game Design Workshop: UE5 Procedural Dungeon ARPG Creation:Master Unreal Engine 5 for ARPG Design: From procedural dungeons to enemy AI and custom combat mechanics, build your dream ARPG from the ground up.Dynamic Dungeon Generation with Backtrack Algorithms: Each playthrough feels fresh with new layouts, textures, and traps.Build Immersive Enemy AI: Create challenging enemies that patrol, attack, and adapt to player tactics.Loot Systems & Interactive Chests: Add item pickups and treasure mechanics to enhance player engagement.Endless Dungeon Levels: Create a seamless experience for players to explore deeper into the dungeon using elevators and endless level progression.Customizable Resource Pack: Use pre-made materials, particle effects, textures, and meshes to speed up development and focus on your creativity.What to Expect:Imagine designing dungeons that generate unique layouts every time a player enters, complete with atmospheric lighting, interactive chests, and a variety of traps.Picture battling fierce enemies who adapt to your player's movements, with loot-filled treasure chests scattered throughout your game world.This course will guide you through building these essential game elements from the ground up, ensuring you gain the skills to create your very own ARPG adventure.In Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll learn to:Build a procedural dungeon generator using a custom backtrack algorithm, ensuring fresh, unique dungeons on each playthrough. Lessons like Lesson 16 - Algorithm for Base Maze Shape and Lesson 18 - Custom Backtrack System will guide you in constructing the maze system and generating tiles dynamically.Create dynamic rooms, dividing them into different categories and adding props, textures, and materials to bring variety and life to your dungeon.Implement an elevator mechanic for endless levels, adding progression by unlocking new floors and challenges.Craft interactive chests and items, allowing players to collect loot like health potions, speed boosts, and gold, all managed via custom inventory systems. These mechanics are covered in Lesson 63 - Animating Chest Blueprint and Lesson 69 - Pick Up Items and Add to Inventory.Design custom enemy AI that patrols, attacks, and reacts to player actions for challenging, tactical gameplay, as shown in Lesson 120 - AI Patrol Behavior & Panic Mode and Lesson 121 - AI Attack Mode & Line of Sight Checks.Integrate physics interactions, realistic lighting, and immersive sound effects to elevate your dungeon's atmosphere and depth, as seen in Lesson 48 - Spawning Torch Lights and Lesson 49 - Torch Flicker Effect.Course Breakdown:This comprehensive workshop begins with the essentials-setting up a top-down game mode and creating a fully functional main menu. You'll dive into Unreal Engine's Blueprints, where we'll implement procedural generation algorithms, enabling you to dynamically build endless dungeons complete with enemy AI and environmental props.Along the way, you will dip your hands into:Procedural Dungeon Generation: Using custom algorithms to spawn walls, floors, and rooms.Player Combat Mechanics: Design melee and ranged attacks, complete with knockback effects, explored in Lesson 97 - Melee Attack Blueprint Collisions & Effects and Lesson 99 - Static Aiming & Shooting Mechanics.AI Behavior: Build enemies that patrol, attack, and strategically reposition themselves.Interactive Elements: Create chests, traps, and elevators, adding depth and challenge to your game.Advanced UI Systems: Implement a 3D minimap, health bars, inventory, and item pickup animations, covered in Lesson 85 - Minimap System and Lesson 87 - Player Health System & Widget.Your Resource Pack:To ensure you have everything you need, you'll gain access to an extensive resource pack, including:21 UI textures for custom HUDs.133 texture maps to create 53 stylized materials.2 preset particle effects for explosions and fire.17 immersive audio effects for environmental sound design.63 meshes across 5 preset dungeon styles (stone, mossy cobblestone, wood, brick, and a dark chamber style) complete with entrances, walls, floors, props, and torches.A highlight post-process effect to maintain player visibility in complex environments.Course OutlineIn this course, we're going to start by covering the game essentials-basically setting up the core game mode and layout in Unreal Engine 5. Once that's sorted, we'll move on to creating a main menu that's both super user-friendly and nice to look at.After we've got the basics down, we'll dive into procedural maze generation. This is where you'll start building your dungeons, and it gets pretty fun. As we keep going, you'll define your own custom rules for room generation, like creating unique tiles and exit points, which really helps enhance the player's experience.To make things even cooler, we'll bring in a custom backtrack algorithm, so every playthrough feels fresh and different. Then, we'll step things up by tackling enemy AI and combat, where you'll create advanced systems that add some real challenge and depth to the game.Finally, we'll wrap it all up by implementing an inventory system. This way, players can collect and interact with items in a smooth, responsive way, really pulling the whole game experience together. It's going to be awesome!Summing It All UpBy the end of Game Design Workshop: UE5 Procedural Dungeon ARPG Creation, you'll have built a fully functioning procedural dungeon system, complete with dynamic environments, advanced enemy AI, and a loot system-all in Unreal Engine 5.Whether you're designing your first game or looking to enhance your skills, this course will equip you with everything you need to bring your dungeon-crawling ARPG to life.Keep scripting, everyone, and see you in the course!Markos - 3D Tudor Who this course is for: • Game Designers and Developers: Aspiring or professional game designers who want to master Unreal Engine 5's procedural dungeon generation, custom enemy AI, and combat systems to create immersive ARPG experiences. • Indie Developers and Solo Creators: Developers looking to streamline their game development process by learning efficient Blueprints-based workflows for procedural content generation and dynamic environments. • 3D Environment Artists and Level Designers: Creators interested in developing skills to design complex, procedurally generated levels, bringing dynamic and diverse environments to life in their games. • Unreal Engine Enthusiasts: Anyone eager to deepen their understanding of Unreal Engine 5's powerful tools for procedural generation, AI, and real-time game mechanics, even without prior coding experience. • Hobbyists and DIY Game Creators: Enthusiasts who want to explore creating their own ARPGs with procedural dungeons and custom features, learning professional techniques to bring personal projects to life. • Students Interested in Procedural Game Design: Learners who want to understand how to create randomly generated content for replayable games, focusing on dungeons, AI behavior, and inventory systems. 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