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  1. Sound Morph Rupture [WAV] | 195 Mb Over 20 different materials being ruptured! Categorized for immediate game implementation. For games, film, & TV sound design. Rupture is a sound library of impacts and destruction, categorized and ready for immediate implementation into any game. It's not only for games though, Rupture would be perfectly suited in any film or media project where high quality impacts, breaks, and destruction are needed. You could think of Rupture as the baby brother to our massive destruction library Matter Mayhem, but Rupture comes with all new recordings, new textures, and new objects. For the price, it's a must have! What's Inside Rupture was created in collaboration with Rick Hernandez, a Los Angeles based professional sound designer. Rick is an accomplished AAA video game sound designer and field recordist. He also works on feature films & television. Learn more about Rick and his company Melee Sound Design. Rupture features 375+ sounds and 517Mb of 16bit/48khz files, all meticulously embedded with Soundminer & Basehead metada including: - Brick breaks/ crushes - Car impacts - Concrete impacts - Dirt, dust, debris - Drywall impacts - Glass breaks, shatters, cracking - Ice explosions - Lights shatters - Marble impacts - Metal impacts - Plaster impacts - Rock crumble, roll, impacts - Sand blasts, debris, dust - Snow impacts - Trees hits - Water splashes - Wood crushes, impacts, breaks http://nitroflare.com/view/D63C37F776240AF/fm9w2.Sound.Morph.Rupture.WAV.8j9.p93.rar http://rapidgator.net/file/d03c3ca8a6099549345bae21b1ce0cb3/fm9w2.Sound.Morph.Rupture.WAV.8j9.p93.rar.html http://uploaded.net/file/6ss0il8c/fm9w2.Sound.Morph.Rupture.WAV.8j9.p93.rar https://www.bigfile.to/file/SwPRGzvKrAtK/fm9w2.Sound.Morph.Rupture.WAV.8j9.p93.rar
  2. Digital-Tutors - Creating Morph Targets in Unreal Engine With Sean Spitzer 1h 21m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.26GB Genre: eLearning | Project Files Included Throughout these Unreal Engine tutorials we'll learn how to create Morph Targets using Unreal Engine 4 and Maya. Additionally we'll look at practices for importing animation and editing materials for better level creation. Next, we'll focus on creating a complex normal map, as well as Subsurface materials for our map. Finally we'll edit the animation in Unreal Engine 4 as well as edit materials and see the final animation in real-time. By the end of this Unreal Engine training you'll be able to both create and control your own Morph Targets within the software and use them in your own projects. Download From Uploaded http://uploaded.net/file/6x0o9xop/Cr8m0rphTrgetUEngine.part1.rar http://uploaded.net/file/43003v2v/Cr8m0rphTrgetUEngine.part2.rar http://uploaded.net/file/5x3vw3yj/Cr8m0rphTrgetUEngine.part3.rar http://uploaded.net/file/zrkg3ara/Cr8m0rphTrgetUEngine.part4.rar http://uploaded.net/file/kjj6u634/Cr8m0rphTrgetUEngine.part5.rar Download From NitroFlare http://www.nitroflare.com/view/FADF9282B1A4E61/Cr8m0rphTrgetUEngine.part1.rar http://www.nitroflare.com/view/D9394DC6886DB08/Cr8m0rphTrgetUEngine.part2.rar http://www.nitroflare.com/view/91FBB13D5912D5B/Cr8m0rphTrgetUEngine.part3.rar http://www.nitroflare.com/view/6D8284C9EA76C29/Cr8m0rphTrgetUEngine.part4.rar http://www.nitroflare.com/view/23218A963FBE456/Cr8m0rphTrgetUEngine.part5.rar Download From Rapidgator http://rapidgator.net/file/a346ad13156f3aae3bff7ce28f3d89da/Cr8m0rphTrgetUEngine.part1.rar.html http://rapidgator.net/file/5a99814ed33cd0da5e434f71cc956109/Cr8m0rphTrgetUEngine.part2.rar.html http://rapidgator.net/file/7ec774639de1389bc4e647de7cc639cc/Cr8m0rphTrgetUEngine.part3.rar.html http://rapidgator.net/file/b0d18c6d01c24a0093a13c762b462aa6/Cr8m0rphTrgetUEngine.part4.rar.html http://rapidgator.net/file/de2606b235f54f6de547a280d7ca0d7b/Cr8m0rphTrgetUEngine.part5.rar.html
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