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  1. Realtime Motion Graphics with Unreal Engine 4 With Scott Pagano MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 4H 17M | 1.57 GB Genre: eLearning | Language: English Unreal bridges the gap between 3D motion graphics and the processing power of real-time game engines. You can create content in familiar tools (CINEMA 4D and Maya) and use Unreal to animate and render those assets. This workflow allows for the creation of gorgeous imagery while bypassing the traditional time-consuming rendering process of traditional 3D tools. This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow. This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content. Check out more of our Unreal training here. Download From NitroFlare http://nitroflare.com/view/7B2A5DA3B01C0A4/xidau123_RealtimeMotionGraphicswithUnrealEng.part1.rar http://nitroflare.com/view/2AD91733A98E3E6/xidau123_RealtimeMotionGraphicswithUnrealEng.part2.rar Download From Rapidgator http://rapidgator.net/file/e23dfeb5f9e59547372347b7616368f7/xidau123_RealtimeMotionGraphicswithUnrealEng.part1.rar.html http://rapidgator.net/file/f303641fed00b99664383225cf9ab906/xidau123_RealtimeMotionGraphicswithUnrealEng.part2.rar.html
  2. Houdini Engine for CINEMA 4D and Maya With Scott Pagano Size: 247MB | Duration: 1h 12m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other popular 3D tools. This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes. Topics include: * Overview of Houdini digital assets (HDAs) * Preparing digital assets in Houdini * Loading Houdini assets in Maya and CINEMA 4D * Building a particle systems with the Houdini Engine * Creating a procedural building generator Download From NitroFlare http://www.nitroflare.com/view/E4154C938B81969/xidau123_LcHoudiniEngineC4DMaya.rar Download From Rapidgator http://rapidgator.net/file/a7afd508a5c6b4def3729bb3af3e6cd5/xidau123_LcHoudiniEngineC4DMaya.rar.html
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