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  1. Gumroad - Creating Tileable Textures in ZBrush Duration: 1hr 40m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.4 GB Genre: eLearning | Language: English This 14 part video-tutorial series will guide you through the process of concepting and creating a tileable normal, ambient occlusion and height map within ZBrush, Knald and xNormal. This tutorial is intended for those that have a base understanding of the modeling process and are aware of the uses of various texture maps. We will discuss setting up all of our software before we use it to ensure that it's as easy as possible for you to get started! Planning We will begin by creating a preliminary outline for the planned texture in Photoshop, before moving onto 3D Studio Max where we will be generating the base mesh and preparing it for sculpting. Sculpting We will then move onto the sculpting stage inside of ZBrush, where we will use a mixture of standard and non-standard brushes in order to add detail and variation to our sculpt. Baking After we have created our final sculpt and processed it for baking, we will create a low poly target mesh in 3D Studio Max and bake out our Normal, AO and Height maps within Knald and xNormal. Closing We will finally discuss the re-use of the assets and ZTools that we have made, and look at ways of creating more variations of our tileable textures within Photoshop and 3D Studio Max. Download link: http://rapidgator.net/file/db62d41155445449b435815eeffa2cad/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar.html]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar.html http://rapidgator.net/file/1137c75244d53b33d9e5e0dcd152b065/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar.html]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar.html http://rapidgator.net/file/c5b78e345c7928e8035ce97b11378d6b/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar.html]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar.html http://nitroflare.com/view/0A4688672E274A8/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar http://nitroflare.com/view/F32A72DD85112B2/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar http://nitroflare.com/view/BF4DE1A760D1005/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar http://uploaded.net/file/sby2jrbj/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar http://uploaded.net/file/bpzxjpkj/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar http://uploaded.net/file/c4flsh95/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar http://www.datafile.com/d/TWpBNU5UYzROak0F9/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar http://www.datafile.com/d/TWpBNU5UYzROemcF9/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar http://www.datafile.com/d/TWpBNU5UYzROVFUF9/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar https://www.bigfile.to/file/8KMbz2m4GrPs/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part1.rar https://www.bigfile.to/file/HDthGA95RTAV/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part2.rar https://www.bigfile.to/file/8CTcUr2vhKAw/h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar]h322s.Gumroad..Creating.Tileable.Textures.in.ZBrush.part3.rar Links are Interchangeable - No Password - Single Extraction
  2. Creating a Tileable Material in Substance Designer With Arvin Villapando Duration: 1hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.1 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material. In exploring various techniques we'll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines. By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs. Download From NitroFlare http://www.nitroflare.com/view/9497F6E450C66F2/Cr8TilMatSubsDes.part1.rar http://www.nitroflare.com/view/0B16E587D5F2144/Cr8TilMatSubsDes.part2.rar http://www.nitroflare.com/view/B2696E2F45E7135/Cr8TilMatSubsDes.part3.rar http://www.nitroflare.com/view/8FBDC6CCC5819A3/Cr8TilMatSubsDes.part4.rar Download From Rapidgator http://rapidgator.net/file/703324ac220226d0e9e50ba04bad893f/Cr8TilMatSubsDes.part1.rar.html http://rapidgator.net/file/4537194e39cfdde13c885a8519c7fcd6/Cr8TilMatSubsDes.part2.rar.html http://rapidgator.net/file/7553cf991a6abb21a160f3bd1c7b0537/Cr8TilMatSubsDes.part3.rar.html http://rapidgator.net/file/ca3e740a463102ec19b0276738131645/Cr8TilMatSubsDes.part4.rar.html
  3. Sellfy - Advanced Surfaces #2 - Tileable Cobblestones English | .FLV | mp3, 44100 Hz, stereo, 256 kb/s | vp6f, yuv420p, 1280x720, 15.00 fps | 883 Mb Genre: eLearning Expert Tileable textures in Zbrush, with this fully Narrated 1:18 Lesson. If you want to learn to make your own tileable textures, rather than relying on what's available, or fudging bump maps from poor quality images, this Expert series is for you. I guide you through my process for creating great looking tileable textures in zbrush and leave no stone unturned ( pun intended ) in teaching you all the tricks I know. - Discover methods for modeling & sculpting stones - Using zbrush to efficiently texture individual stones - Enhance with masking tricks to add detail and realism. - Create displacements, PBR spec and gloss maps. - Use Knald to generate great quality AO and normals - Setup in Marmoset Toolbag, plus bonus tips on adding realism. So dive in and take a step toward becoming a texturing master! DOWNLOAD http://rapidgator.net/file/d1988f71c538c8ebefee86d27c092392/Cobblestones.part1.rar.html http://rapidgator.net/file/cdaa2a041673c89ab60cac5feefc5a3b/Cobblestones.part2.rar.html http://rapidgator.net/file/d98c9ed637f432b02d5d862ef18aa2e3/Cobblestones.part3.rar.html http://rapidgator.net/file/d7244490af1ffccb4d059f276f27c1e3/Cobblestones.part4.rar.html http://uploaded.net/file/n7nnx1mo/Cobblestones.part1.rar http://uploaded.net/file/0dlf7mil/Cobblestones.part2.rar http://uploaded.net/file/hymojohj/Cobblestones.part3.rar http://uploaded.net/file/8phw188w/Cobblestones.part4.rar http://www.uploadable.ch/file/CNXu4CuEwsFU/Cobblestones.part1.rar http://www.uploadable.ch/file/bzVPv9YhByz9/Cobblestones.part2.rar http://www.uploadable.ch/file/SnpR2SDJNuMj/Cobblestones.part3.rar http://www.uploadable.ch/file/aqc5AWv5rwGh/Cobblestones.part4.rar
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