xidau123 Opublikowano 20 Grudnia 2014 Opublikowano 20 Grudnia 2014 Up and Running with mental ray in Maya With Brian Bradley Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch | 1.77GB 3h 7m Beginner Dec 19, 2014 Meet mental ray, the render engine of choice for many Maya users. In this course, Brian Bradley covers the basic and not-so-basic features of this production-proven renderer. Brian introduces the mental ray workflow, lighting tools, global illumination toolset, and the mia materials. Last but not least, he covers the Unified Sampling engine and render effects such as caustics, depth of field, and displacement mapping. Topics include: *Workflow recommendations *Controlling the physical sun and sky lighting systems *Applying an exposure shader *Using Final Gather *Working with Diffuse, Refractive, Reflective, and Translucent materials *Working with MILA materials *Controlling render quality with image sampling *Creating a motion blur effect *Working with displacement mapping *Using proxies This is the hidden content, please Zaloguj się lub Zarejestruj się Cytuj
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