xidau123 Opublikowano 1 Stycznia 2015 Opublikowano 1 Stycznia 2015 Digital-Tutors - Simulating a Flamethrower Effect in Maya With Pankaj Malik 1h 28m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 514MB Genre: eLearning | Project Files Included Throughout these Maya tutorials we'll be simulating a flamethrower effect with Maya. We'll explore fluid attributes such as Density, Temperature, Velocity and Fuel to simulate a realistic behavior for our flamethrower. We'll use a variety of fluid emitters and containers to control the attributes of our simulation. Next we'll construct both temperature and fuel grids to add even more attributes and realism to the flame effect. Finally we'll focus on shading and rendering our fluids with 3D elements and compose them with Adobe After Effects to produce a realistic flamethrower. By the end of this Maya training you'll have the skills you need to build a realistic flamethrower effect that's ready for production. This is the hidden content, please Zaloguj się lub Zarejestruj się Cytuj
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