xidau123 13 Napisano 12 Maj 2015 Replayable Game Design Using Blueprint in Unreal Engine With Patrick Haslow 1h 51m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 883MB Genre: eLearning | Projects files Added In this Unreal Engine tutorial we'll apply design prin[beeep]les of replayability, structured unpredictability and rapid iteration in creating a Blueprint system that can populate game levels of any size with randomly located interactive player objects (pickups). We'll also exploit the usefulness of arrays and actor classes to organize our system within a placeable actor class that can be quickly and easily modified to suit the needs of many kinds of games. By the end of this Unreal Engine training you'll understand the value of creating a system that will save you work in building your game, allowing you to more quickly begin a phase of development where you can finely tune the player experience. Ukryta Zawartość Treść widoczna tylko dla użytkowników forum DarkSiders. Zaloguj się lub załóż darmowe konto na forum aby uzyskać dostęp bez limitów. Cytuj Udostępnij tę odpowiedź Odnośnik do odpowiedzi Udostępnij na innych stronach