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Advanced Techniques and Workflows in Vue

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Advanced Techniques and Workflows in Vue

6h 17m | Video: h264, yuv420p, 1280x720, 30fps | Audio: aac, 48000 Hz, 2 ch | 2.5GB

Genre: eLearning | Language: English | +Project files

 

 

In this Vue tutorial, we'll learn how to implement our custom landscapes from Vue into other applications.

 

We'll also look at some workflows to help speed up your rock asset creation with Vue's Metablob feature. We'll then import our landscapes into other applications like Unreal Engine and World Machine.

 

By the end of this Vue training, you'll have learned a variety of new techniques and workflows for your own projects.

 

Lessons in this tutorial

Getting started 1 Getting started Watch it now 00:53

Exploring options in Vue 2 Exploring options in Vue Free with Demo Â? 06:18

Discussing standard vs. procedural terrains 3 Discussing standard vs. procedural terrains Free with Demo Â? 09:25

Understanding fractals and noise 4 Understanding fractals and noise Free with Demo Â? 09:40

Continuing fractal options 5 Continuing fractal options 08:29

Exploring rocky mountains fractal 6 Exploring rocky mountains fractal 10:24

Discussing basic World Machine workflow 7 Discussing basic World Machine workflow 10:07

Utilizing advanced World Machine workflows 8 Utilizing advanced World Machine workflows 10:11

Continuing advanced World Machine workflows 9 Continuing advanced World Machine workflows 08:34

Utilizing erosion parameters 10 Utilizing erosion parameters 08:06

Adding selective detail 11 Adding selective detail 05:30

Using combiners and colonizer 12 Using combiners and colonizer 07:20

Applying maps and combiner control 13 Applying maps and combiner control 10:26

Utilizing the grouping tool 14 Utilizing the grouping tool 03:36

Implementing select convexity 15 Implementing select convexity 10:17

Applying basic coverage 16 Applying basic coverage 09:26

Using Normal and Splat Maps 17 Using Normal and Splat Maps 09:26

Importing into Vue 18 Importing into Vue 09:07

Mapping material 19 Mapping material 10:06

Discussing material options 20 Discussing material options 10:31

Material options continued 21 Material options continued 09:41

Using atmosphere editor 22 Using atmosphere editor 08:56

Atmosphere editor continued 23 Atmosphere editor continued 09:11

Comparing ambient occlusion and global illumination 24 Comparing ambient occlusion and global illumination 08:39

Using global radiosity 25 Using global radiosity 09:31

Setting up landscape for final render 26 Setting up landscape for final render 09:41

Adding an ecosystem 27 Adding an ecosystem 10:16

Adjusting sky, fog, and haze settings 28 Adjusting sky, fog, and haze settings 09:37

Sky, fog, and haze settings continued 29 Sky, fog, and haze settings continued 10:16

Finalizing the cloud settings 30 Finalizing the cloud settings 09:21

Discussing cloud anisotropy and render settings 31 Discussing cloud anisotropy and render settings 10:06

Render settings continued 32 Render settings continued 09:47

Examining custom advanced effects quality 33 Examining custom advanced effects quality 08:27

Applying custom photon maps 34 Applying custom photon maps 10:46

Covering anti-aliasing options 35 Covering anti-aliasing options 10:16

Rendering the final image 36 Rendering the final image 08:25

Exporting to HDRI file 37 Exporting to HDRI file 04:58

Options for exporting the landscape 38 Options for exporting the landscape 06:47

Using indigo render in Cinema 4D 39 Using indigo render in Cinema 4D 08:41

Importing into 3ds Max 40 Importing into 3ds Max 03:13

Applying color maps in Unreal Engine 41 Applying color maps in Unreal Engine 11:20

Using simple isolines in Geo Control 42 Using simple isolines in Geo Control 10:41

Discussing metablobs 43 Discussing metablobs 11:107409461d53baf8ee6fe405f510a7faff.png

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