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Udemy - Build Cross-Platform HTML5 Games with Construct.2 - Part Two

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Udemy - Build Cross-Platform HTML5 Games with Construct 2 - Part Two

WEBRip | MP4/AVC, ~369 kb/s | 1280 x 720 | English: AAC, 63.2 kb/s (2 ch), 44.1 KHz | 873 MB

Genre: Development / Game Development | Language: English | +Project Files

 

Beginning game developers can build two mobile games from scratch in with Construct 2 to sell in app stores. w/ assets.

Build two games that can be used on iOS, Android, Windows Phone and more with no prior programming or development experience.

Links to all assets and project files are included so you can follow along.

This is the second part of a two-part course. The courses can be watched in any order, and you can watch this part without needing to watch the first.

 

---GAME ONE: TROLL SMASH

 

In this section, you will learn how to create Troll Smash: a game based on dodging and attacking with a single melee attack.

I have been developing video games for more than 9 years and I have mostly worked on Flash, mobile and HTML5 games.

 

I am an experienced programmer and designer and I am highly proficient in Actionscript 3.0, C# and Unity, Construct 2, Object Oriented Programming, math and testing.

I started working as a programmer intern in a local game development company and I now work as a freelancer and under the name GGames.

What you'll learn in this section:

 

Importing and managing sprites and animations

Creating game mechanics

A progressive wave system

Health bars

Procedural object generation

Object behaviors

Menus

Sounds and music

 

----

GAME TWO: ASTRO NOVA

 

In this section, you will learn how to create a in the top-down shooter genre (the style of popular games like Raiden or Strike 1942).

What you'll learn in this section:

 

Importing and managing sprites and animations

Creating game mechanics

A progressive wave system

Health bars

Procedural object generation

Object behaviors

Menus

Sounds and music

 

Throughout the lectures of this course, you will learn many important things for professional Construct 2 game development.

Practice your newly acquired skills and make great games!

 

What are the requirements?

 

Students will need to have Construct 2 installed on their computer(A personal or business license is required to fully develop the game)

Although not necessarily required, previous game development experience is preferable

 

What am I going to get from this course?

 

Over 25 lectures and 4.5 hours of content!

Create a fully functional quality HTML5 game compatible with desktop and mobile devices

Use Construct 2 to create commerical quality games

Learn how to create a top-down shooter game

 

What is the target audience?

 

Anyone who wants to learn Construct 2 should take this course

Anyone who wants to create HTML5 games should take this course

Advanced Construct 2 developers should not take this course

 

Curriculum

Section 1: Astro Nova Tutorial

Lecture 1 Introduction 02:20

Introduction to the Astro Nova tutorial

 

Lecture 2 Overview and set-up 10:16

This lecture serves as an introduction and overview of the game Astro Nova. The basic set-up for the project is covered.

 

Lecture 3 Player movement and firing 11:35

In this lecture, the input, player's movement and the automatic bullet firing is programmed.

 

Lecture 4 Wave system and item pack generator 08:55

This lecture does not have any visible results and everything that is programmed here works behind the stage. The wave system serves as a progressive speed system for the game. The item packs are generated randomly at certain intervals.

 

Lecture 5 Item Pack Behaviors and Player Power ups 14:46

In this lecture the falling Item Pack behavior and the health, shield and attack speed power-ups are programmed.

 

Lecture 6 Enemy generator and explosion behaviors 16:26

In this lecture, the procedural enemy generator and the explosion behavior are programmed. This lecture does not have a visible result, until the next lecture.

 

Lecture 7 Enemy AI behaviors 21:31

This lecture covers the most complex behavior in the game - the Enemy AI. It covers the general enemy behavior and the 2 sub-type behaviors.

 

Lecture 8 Enemy bullets, hit animation and get ready screen 11:39

In this lecture, the enemy bullets, the player's blinking hit animation and the get ready screen are programmed.

 

Lecture 9 Menus 18:13

In this lecture, all of the game's menus are created and programmed.

 

Lecture 10 Sounds, music and wrap up 13:46

n the final lecture, the sounds and music are added to the game and everything is pieced together for the final product.

 

Lecture 11 Ending - astro 00:44

Conclusion to Astro Nova Tutorial

 

Section 2: Transcript and Assets: Astro Nova

Lecture 12 Download the assets related to the course Text

Lecture 13 Transcript of Astro Nova 29 pages

Section 3: Troll Smash Tutorial

Lecture 14 Introduction 02:00

Lecture 15 Overview and setup 09:45

This lecture serves as an introduction and overview of the game Troll Smash. The basic set-up for the project is covered.

 

Lecture 16 Player movement and attack 10:40

In this lecture, the keyboard and virtual touch control input are covered, for making the player move and attack.

 

Lecture 17 Progressive Wave system and procedural object generator 10:20

This lecture does not have any visible results and everything that is programmed here works behind the stage. The wave system serves as a progressive speed system for the game. The ball objects are generated procedurally with random properties.

 

Lecture 18 Ball object behaviors 18:16

In this lecture the behaviors for the ball objects are programmed.

 

Lecture 19 Health, hit animation and dark screen transition 11:00

In this lecture, the health system, health bar, the player's hit blinking animation and the dark screen transition are programmed.

 

Lecture 20 Menus and end screen rating 16:45

In this lecture, all of the game's menus are created and programmed, as well as the 3-star rating in the end screen.

 

Lecture 21 Sounds, music and wrap up 12:03

In the final lecture, the sounds and music are added to the game, as well as the music and sound toggle buttons.

 

Lecture 22 Ending 00:44

Section 4: Transcript and Assets: Troll Smash

Lecture 23 Download Assets to this Course Text

Assets to help you follow along to this course.

 

Lecture 24 Transcript of Troll Smash 23 pages

The Transcript to Troll Smash, This can help you follow along to the course.

 

Lecture 25 Get Discounts on Other Udemy Courses We Teach 11 pages

 

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