xidau123 13 Napisano 13 Lipiec 2016 CGcookie - Sculpting the Wrangler 3 hrs 44 min | Video: h264, yuv420p, 1920x1080 | Audio: aac, 44100 Hz, stereo | 1.9GB Genre: eLearning | Language: English | Level: Intermediate The Second Stop in a Game Character's Journey The second stage of our game character's production is Sculpting. This is where we quickly and artistically build out a 3D translation of the 2D artwork. Sculpting is so valuable for this second stage because of its flexibility and artistic inclination. Authentic Translation Sometimes this transition from 2D to 3D can result in a model that's inspired by the art rather than being a realization of the art. As a stylized character, The Wrangler's design is very specifically crafted. So we're not going to treat it like a suggestion. Rather we're going to do our best to fulfill it truthfully. Sculpting with Games in Mind It's important to remember the purpose of your sculpture. With games, this means the character will be retopologized for optimum mesh performance and the detail harvested in the form of normal map textures. Therefore it's important to shape your character so it works best in the game production pipeline. Ukryta Zawartość Treść widoczna tylko dla użytkowników forum DarkSiders. Zaloguj się lub załóż darmowe konto na forum aby uzyskać dostęp bez limitów. Cytuj Udostępnij tę odpowiedź Odnośnik do odpowiedzi Udostępnij na innych stronach