oaxino Opublikowano 18 Maja 2017 Opublikowano 18 Maja 2017 Hard Surface Modeling - Part 3 English | Size: 1.5GB Category: Tutorial This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS. This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic. The training is broken into 4 parts. You can read the details of each part after the break. NOTE: This is training does not cover UV mapping and texturing of the scene modeling the engine core finishing the engine core building the back of the engine modeling the front of the power module building the power pins sdding cables to the front module modeling the back fins modeling the exhaust building the interior details for the exhaust Download link: This is the hidden content, please Zaloguj się lub Zarejestruj się Links are Interchangeable - No Password - Single Extraction Cytuj
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