oaxino Opublikowano 18 Maja 2017 Opublikowano 18 Maja 2017 Hard Surface Modeling - Part 4 English | Size: 1.4GB Category: Tutorial This training covers the process of building a highly detailed sci-fi power module and it's surrounding environment entirely from scratch in Houdini. To model this scene we shall use a combination of poly modeling, NURBS, VDB and a little bit of VOPS. This training will also help highlight the advantages of having a procedural system while building complex models and environments. The final chapter will take a look at how to render the scene in Octane Standalone by exporting the scene using Alembic. The training is broken into 4 parts. You can read the details of each part after the break. NOTE: This is training does not cover UV mapping and texturing of the scene Content Details - 7 Video Chapters (with Audio) Duration - 120 mins lesson plan modeling the base armour starting with the environment. Building the cable box. modeling the platform building and simulating the cables adding the top lighting structure modeling a chair and a computer exporting and rendering in Octane Standalone. (chapter will be updated in a few weeks.) Download link: This is the hidden content, please Zaloguj się lub Zarejestruj się Links are Interchangeable - No Password - Single Extraction Cytuj
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