oaxino Opublikowano 31 Maja 2017 Opublikowano 31 Maja 2017 3DMotive - Cannon Texturing in Substance Volume 1 Duration: 1h 33m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 1.5 GB Genre: eLearning | Language: English | Project Files Included In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio. Download link: This is the hidden content, please Zaloguj się lub Zarejestruj się Links are Interchangeable - No Password - Single Extraction Cytuj
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