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  1. Free Download Mastering Concrete Material Creation in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 3h 38m ) | Size: 2.9 GB Mastering Concrete Material Creation in Substance Designer What you'll learn: Understanding Concrete Texture Creation: Learn how to effectively layer and blend textures in Substance Designer to achieve realistic concrete surfaces Color and Roughness Mapping: Master the application of color gradients and roughness maps to enhance concrete textures, ensuring visual fidelity Decal Integration Techniques: Explore methods to create and integrate custom decals within Substance Designer, allowing for personalized and intricate surface Workflow Optimization: Gain efficiency in material creation by leveraging provided project files and learning to utilize Substance Designer's tools effectively Requirements: There are no specific prerequisites for this course. Beginners are welcome to join and learn the process of creating concrete materials in Substance Designer from scratch. However, familiarity with basic concepts of Substance Designer and digital texture creation would be beneficial. Access to Substance Designer software (version 11.3 or above) and the ability to install included fonts for using the provided SBS files are necessary to fully engage with the course materials. This course is designed to be accessible and informative for anyone interested in digital material creation, regardless of prior experience level. Description: In this comprehensive course, you will delve into the intricate art of crafting realistic concrete materials using Substance Designer. Concrete, a ubiquitous material in both real-world and digital environments, serves as the foundation for countless architectural and environmental designs. By mastering its creation, you empower yourself to produce high-quality textures efficiently and effectively.Description:Concrete material is fundamental in various industries, from architectural visualization to game development. Understanding its creation not only enhances your digital artistry but also accelerates your workflow. This course offers 218 minutes of in-depth, unnarrated video tutorials in crystal-clear 1080 resolution.Chapters:01- First Step: Creating Height Explore the foundational steps of concrete material creation. Learn to layer concrete textures, integrating detailed elements like cracks and pebbles to achieve realism.02- Adding Color and Roughness Data Enhance your material with color and roughness details. Discover techniques to create custom decals within Substance Designer, while also learning how to integrate premade assets seamlessly.Software Used: Substance DesignerLevel: IntermediatePrerequisite: Basic knowledge of Substance DesignerCourse Highlights:Gain hands-on experience with clean SBS files provided for thorough study and practice.Access project files including necessary fonts for seamless integration.Enjoy an immersive learning experience with unnarrated videos, focusing on practical skills and techniques.Whether you're a budding digital artist or an experienced designer seeking to refine your skills, mastering concrete material creation in Substance Designer opens doors to limitless creative possibilities. Join us and unlock the secrets to creating stunning concrete textures with confidence and proficiency. Who this course is for: This course is ideal for digital artists, game developers, 3D modelers, and texture artists who want to master the creation of realistic concrete materials using Substance Designer. If you're eager to enhance your skills in procedural texture creation, understand the nuances of concrete material design, and gain proficiency in using Substance Designer to achieve high-quality results, this course is tailored for you. Whether you're a beginner looking to start on a solid foundation or an intermediate learner aiming to refine your techniques, this comprehensive tutorial will equip you with the knowledge and skills needed to create versatile and realistic concrete textures efficiently. Homepage https://anonymz.com/https://www.udemy.com/course/mastering-concrete-material-creation-in-substance-designer/ Rapidgator https://rg.to/file/09b38df9f87bcab7c761692e0f5bddb7/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part1.rar.html https://rg.to/file/8471ad6d393495acda3d3aa5892e1bd7/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part2.rar.html https://rg.to/file/7db78435906e491f70479b5f8e910b94/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part3.rar.html Fikper Free Download https://fikper.com/sM9xaxm4Vg/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part1.rar.html https://fikper.com/pTxiYrUknJ/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part2.rar.html https://fikper.com/5M4Om7WVft/osooi.Mastering.Concrete.Material.Creation.in.Substance.Designer.part3.rar.html No Password - Links are Interchangeable
  2. Free Download Mastering Brick Materials in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 35m ) | Size: 1.63 GB Creating Realistic Brick Walls with Substance Designer What you'll learn: Mastering Procedural Brick Modeling: Learn to create intricate brick structures using procedural techniques in Substance Designer Advanced Texture Mapping: Gain expertise in texture mapping for bricks, including color variation and roughness adjustments using gradient maps Creating Diverse Brick Designs: Explore the creation of diverse brick designs such as weathered bricks, fallen bricks, and plaster-covered bricks Project-Based Learning: Apply learned techniques to practical projects, developing skills to customize and adapt brick materials for various digital rendering Requirements: making this course accessible to beginners interested in digital design and architecture. Basic familiarity with Substance Designer (version 11.3 or above) is recommended Description: Delve into the fundamental art of creating realistic brick materials using Substance Designer, the premier tool for procedural texture creation in digital design. Throughout this comprehensive 155-minute tutorial series, you will gain mastery in sculpting intricate brick textures and exploring diverse variations that emulate real-world applications.Course Highlights:Chapter 01: Crafting the Foundation Begin your journey by constructing the foundational structure of bricks. Learn to manipulate basic shapes, integrate surface details, and incorporate additive elements such as edge damages and cracks. Utilize a variety of procedural maps and blending techniques to achieve authentic textures that capture the essence of weathered and aged bricks.Chapter 02: Color and Roughness Composition Dive deeper into the nuances of material design by focusing on color and roughness data creation. Harness the power of gradient maps to establish vibrant and realistic color schemes, blending them seamlessly with grunge maps to add depth and character. Develop an understanding of roughness variations essential for simulating different brick surfaces, ensuring accuracy and believability in your designs.Chapter 03: Exploring Alternative Designs Expand your creative horizons by exploring alternative brick designs. Transform your foundational material into a variety of scenarios, including brick walls with fallen bricks and walls adorned with plaster covers. Gain insights into adapting your designs to suit different architectural styles and environmental contexts, enhancing your versatility as a digital artist.Software Utilized: Substance Designer Skill Level: Intermediate Prerequisites: Basic familiarity with Substance Designer is recommended to maximize learning efficiency. Parti[beeep]nts should have a working knowledge of navigating the software interface and fundamental procedural texture creation techniques.Additional Notes: Included with the course are clean Substance Designer (.SBS) files compatible with version 11.3 and above, allowing for comprehensive study and exploration beyond the video tutorials. Please note that all instructional videos are presented without narration or subtitles, focusing solely on visual demonstration and hands-on learning.Embark on this educational journey and elevate your proficiency in creating highly realistic and customizable brick materials using Substance Designer. Perfect for aspiring digital artists, graphic designers, architects, and anyone passionate about enhancing their skills in procedural texture creation. Who this course is for: This course is designed for digital artists, 3D modelers, game developers, and architects seeking to master the creation of realistic brick materials using Substance Designer. Whether you're a beginner or intermediate user, you'll gain essential skills to enhance your digital design capabilities and produce high-quality textures for architectural visualization, gaming environments, and digital art projects. Homepage https://www.udemy.com/course/mastering-brick-materials-in-substance-designer/ Rapidgator https://rg.to/file/b9a1a7e96bff89d117a572ae463326f9/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part1.rar.html https://rg.to/file/634641b95ca79070d4b82bf3c17a8c19/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/OTWIrEIK9R/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part1.rar.html https://fikper.com/cIhqAkpn2S/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  3. Free Download Creating Moroccan Tiles in Substance Designer Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 2h 41m | Size: 1.71 GB Mastering Moroccan Tiles in Substance Designer What you'll learn Mastering Substance Designer Basics: Understand and apply fundamental nodes and techniques to create intricate tile structures and patterns. Creating Complex Tile Designs: Learn to design and integrate diverse patterns and lines to replicate authentic Moroccan tile aesthetics. Refining Material Properties: Gain proficiency in adjusting roughness, metallic, and base color data to achieve realistic tile textures. Producing Variations Efficiently: Acquire skills to efficiently generate multiple variations of Moroccan tile materials for architectural design projects. Requirements Basic Knowledge of Substance Designer: Learners should be familiar with navigating the Substance Designer interface and using basic nodes. Computer Requirements: A computer capable of running Substance Designer 11.3 or above smoothly to follow along with the tutorials. Creativity and Attention to Detail: Ability to conceptualize and replicate intricate tile patterns with attention to detail. Description Discover the art of Moroccan tiles through Substance Designer! In this tutorial, delve into designing intricate tile patterns and textures from scratch. Perfect for intermediate learners seeking to elevate their architectural material creation skills.Course Details: Unravel the secrets of Moroccan tile design in 160 minutes of detailed, unnarrated video tutorials, optimized for 1080 resolution.Software Used: Substance DesignerChapters:Chapter 01: Learn to construct the foundational structure of Moroccan tiles using default nodes in Substance Designer. Develop intricate patterns and integrate surfaces.Chapter 02: Dive deeper into material refinement. Generate roughness, metallic, and base color data to complete the Moroccan tile material.Level: IntermediatePrerequisites: Basic knowledge of Substance Designer required.Notes:Includes a clean SBS file compatible with Substance Designer version 11.3 or above for further exploration.All instructional videos are unnarrated, focusing on visual learning and detailed demonstrations.Discover the secrets of crafting stunning Moroccan tiles using Substance Designer in this detailed tutorial. With over 160 minutes of video content, you'll delve into node-based design, master tile creation, and refine material properties such as roughness and color. Perfect for intermediate users seeking to expand their Substance Designer skills and create authentic architectural textures. Ideal for intermediate learners aiming to enhance their Substance Designer proficiency and create intricate architectural textures with ease. Who this course is for This course is ideal for 3D artists, texture artists, and architectural designers interested in mastering Moroccan tile creation using Substance Designer. Homepage https://www.udemy.com/course/creating-moroccan-tiles-in-substance-designer/ Rapidgator https://rg.to/file/d270edf7914882464634754b26f50589/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part1.rar.html https://rg.to/file/7370ef4422dc32b6b986df585736c8cd/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/TE6A5Y9ffz/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part1.rar.html https://fikper.com/ldDhYpTPJC/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  4. Free Download Creating Broken Roof Tiles in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 59m ) | Size: 2.1 GB Mastering Broken Roof Tiles in Substance Designer What you'll learn: Mastering Substance Designer Basics: Learn to use default nodes effectively to create foundational structures for broken roof tiles. Advanced Texture Blending: Understand how to use gradient nodes effectively for color sampling and blend maps to achieve realistic and varied textures for roof Integrating External Assets: Gain proficiency in integrating Quixel assets' atlas maps into Substance Designer projects to enhance texture complexity. Applying Roughness and Material Realism: Develop skills to create roughness data that enhances the authenticity of roof tile materials. Requirements: Basic Knowledge of Substance Designer: Learners should have familiarity with Substance Designer's interface, basic nodes, and workflow. Understanding how to navigate the software is essential. Computer Proficiency: Basic computer skills are necessary, including file management, software installation, and navigating through folders and directories. Hardware and Software Requirements: Computer: Access to a computer capable of running Substance Designer smoothly. Software: Substance Designer version 11.3 or above installed on the computer. Creativity and Patience: A willingness to experiment and patience with iterative processes are beneficial, as texture creation involves trial and error to achieve desired results. Desire to Learn: An eagerness to learn new techniques in texture creation, specifically for broken roof tiles using procedural methods in Substance Designer. Description: Dive into the world of procedural texture creation with Substance Designer as we explore the art of crafting broken roof tiles. Essential for game environments and 3D scenes, this course teaches you how to seamlessly transition from pristine to weathered textures, adding realism and versatility to your digital assets.Course Details: Embark on a 180-minute journey of exploration through meticulously crafted, unnarrated video tutorials, all presented in stunning 1080 resolution.Chapters:Chapter 01 - First Step:Begin with the basics using Substance Designer's default nodes to lay the groundwork. Learn to block out the structure of roof tiles, adding intricate details such as micro cracks and broken tiles on the surface. Develop custom surface noise makers and integrate them into your main graph to enhance texture complexity.Chapter 02 - Second Step:Build upon your foundation by refining color textures. Utilize gradient nodes for precise color sampling and blending techniques to achieve desired aesthetics. Develop roughness data to enhance material authenticity, and integrate Quixel assets' atlas maps into your roof tile design for added depth and realism.Software Used:Substance DesignerLevel:IntermediatePrerequisite:Basic familiarity with Substance Designer is recommended.Additional Notes:Access a clean SBS file included with the course for in-depth study and analysis.All videos are unnarrated, allowing focused visual learning without distractions.Who Should Take This Course:This course is ideal for 3D artists, game developers, texture artists, and anyone interested in mastering the creation of dynamic and realistic broken roof tile textures in Substance Designer. Whether you're looking to enhance your portfolio or expand your skill set, mastering this technique will elevate your proficiency in procedural texture creation.Enroll now and unlock the secrets to creating captivating broken roof tile textures that bring depth and authenticity to your digital creations. Who this course is for: This course is ideal for digital artists, game developers, and 3D modelers looking to enhance their skills in creating realistic and customizable broken roof tiles. Whether you're a beginner looking to expand your Substance Designer proficiency or an intermediate artist seeking to refine your texture creation techniques, this course provides comprehensive guidance. It's tailored for individuals passionate about mastering procedural texture creation and applying it to diverse digital environments like games, simulations, and architectural visualizations. If you're eager to learn practical methods for designing detailed, weathered roof tiles that add depth and authenticity to virtual worlds, this course is for you. Homepage https://anonymz.com/https://www.udemy.com/course/creating-broken-roof-tiles-in-substance-designer/ Rapidgator https://rg.to/file/1047e82feffec543050071cfbdd66c99/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part1.rar.html https://rg.to/file/bf928d989fe76410b4dcc9f264015219/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part2.rar.html https://rg.to/file/434c49ba27785360b5e0acd5a7fa1576/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part3.rar.html Fikper Free Download https://fikper.com/gXUVSvP7bo/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part1.rar.html https://fikper.com/T4fFcPYjxZ/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part2.rar.html https://fikper.com/8YvkJvkrdQ/qbazi.Creating.Broken.Roof.Tiles.in.Substance.Designer.part3.rar.html No Password - Links are Interchangeable
  5. Free Download Mastering Chesterfield Patterns in Substance Designer Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 3h 13m | Size: 1.76 GB Mastering Chesterfield Patterns in Substance Designer What you'll learn Understanding Chesterfield Structure: Learn to create the foundational structure of Chesterfield patterns, including wrinkles, creases Color and Texture Variation: Master techniques to generate diverse color variations and realistic surface textures using gradient maps and grunge maps Procedural Workflow Efficiency: Explore efficient workflows for creating complex textures procedurally, reducing time spent on manual detailing Application in Product and Game Design: Apply learned skills directly to product design and game asset creation, ensuring textures meet industry standards Requirements Basic knowledge of Substance Designer (version 11.3 or above) beginners welcome to learn procedural texture creation. Description Delve into the world of Chesterfield patterns with Substance Designer, where complexity meets flexibility in texture creation. This comprehensive course is tailored for professionals and enthusiasts in product design and game asset development seeking to streamline their workflow and enhance their skills in procedural texture generation.If you're familiar with the painstaking process of creating Chesterfield patterns manually, you'll appreciate the efficiency and versatility that Substance Designer offers. Over 125 minutes of meticulously crafted, unnarrated video tutorials in 1080p resolution, you'll discover how to replicate the intricate details of Chesterfield upholstery seamlessly.Course Content:Chapter 01 - First Step: Begin your journey by constructing the fundamental structure of Chesterfield patterns. Learn advanced techniques to simulate the natural folds, creases, and distinctive button details that define this classic design. Through the use of diverse maps and meticulous blending methods, you'll achieve an authentic and realistic appearance.Chapter 02 - Color and Roughness: Dive deeper into the nuances of color and roughness mapping. Harness the power of gradient maps to infuse your textures with subtle color variations, and leverage grunge maps to introduce imperfections that enhance realism. Explore effective strategies to control roughness, ensuring your material reflects light convincingly and enhances its tactile quality.Software Utilized: Substance DesignerLevel: IntermediatePrerequisite: A foundational understanding of Substance Designer is recommended to fully benefit from this course.Additional Features: Included in this course is a meticulously prepared SBS file compatible with Substance Designer version 11.3 and above. This resource allows you to deconstruct and study the techniques presented, reinforcing your learning experience.Who Should Enroll: This course is ideal for 3D artists, game developers, product designers, and anyone passionate about mastering procedural texture creation. Whether you're looking to expand your skill set or refine your existing techniques, mastering Chesterfield patterns in Substance Designer will elevate your proficiency and creative output.Conclusion: Equip yourself with the expertise to produce sophisticated Chesterfield patterns efficiently and with precision using Substance Designer. Join us on this journey to unlock the secrets of procedural leather texture creation and transform your design capabilities. Who this course is for This course is designed for 3D artists, game developers, product designers, and anyone interested in creating detailed, realistic Chesterfield patterns efficiently using Substance Designer's procedural workflow. Homepage https://www.udemy.com/course/mastering-chesterfield-patterns-in-substance-designer/ Rapidgator https://rg.to/file/94d31c40469c30fd227d77834a1d5aba/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part1.rar.html https://rg.to/file/e01ea34c1b478dfcc6c5fbe4d5455a5e/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/CJelGlAaIH/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part1.rar.html https://fikper.com/Uob1DJt0Ff/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  6. Wykonawca: Blank & Jones Album: Substance Rok: 2012 Gatunek: Electronic, Trance, Techno Format: Mp3 Całkowity Rozmiar: 329,53 mb Rodzaj Kompresji: winrar Bitrate: 256 kb/s CD 1 01. Substance 02:48 02. Desire 06:53 03. Watching The Waves 08:36 04. Coming To Life 06:47 05. Elve's Cry 06:18 06. Suburban Hell 06:18 07. Closer To The Edge 07:21 08. The Art Of Love 07:04 09. D-Battery 06:24 10. It's Alright 06:07 11. Golden Moon 08:56 12. Desire (Rave Mix) 07:27 CD 2 01. Suburban Hell (Hardfloor Remix) 06:39 02. Unknown Treasure (Mr. Sam Remix) with Claudia Brücken 07:18 03. Dream (Previously Unreleased) 06:11 04. Desire (4 Strings Remix) 06:39 05. Watching The Waves (Donald & Giles Remix) 10:01 06. The Deep End (Brutus & Nero Remix) 04:58 07. A Night To Remember (Brutus & Nero Extended Remix) 07:13 08. Flaming June (Blank & Jones Extended Summer Reconstruction) 06:58 09. Go! (Original Mix) AKA Brutus & Nero 06:33 10. Desire (Bart Claessen AKA Barthezz Movin' Remix) 08:40 11. Watching The Waves (Svenson & Gielen Remix) 07:43 12. Desire (Silverblue Remix) 05:44 13. Watching The Waves (Die Ärzte Remix) 04:10 https://rapidu.net/2782649134/Blank-Jones-Substance-10th-Anniversary-Edition-2012-.rar
  7. 3ds Max: Substance to V-Ray Size: 1.47 GB | Duration: 1h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter. Topics include: * What are substances and why should we use them? * Choosing your substance workflow mode * Using Bitmap2Material inside 3ds Max * Loading the Bitmap2Material node into 3ds Max * Building your material * Working with substances from Substance Designer * Working with maps from Substance Designer * Exporting the map types * Exporting maps from Substance Painter Download From NitroFlare http://nitroflare.com/view/146E7C0EBF7FE98/xidau123_Lc3dsMaxSubstanceVRay.part1.rar http://nitroflare.com/view/2D8F56165CA5F5C/xidau123_Lc3dsMaxSubstanceVRay.part2.rar Download From Rapidgator http://rapidgator.net/file/667961c04cb217a3217e3638d556c116/xidau123_Lc3dsMaxSubstanceVRay.part1.rar.html http://rapidgator.net/file/ad580c93237b97929f2087fdc625030f/xidau123_Lc3dsMaxSubstanceVRay.part2.rar.html Download From UploadGig https://uploadgig.com/file/download/a23a3ffe041b84b3/xidau123_Lc3dsMaxSubstanceVRay.part1.rar https://uploadgig.com/file/download/a26582c681D8580b/xidau123_Lc3dsMaxSubstanceVRay.part2.rar
  8. 3DMotive - Cannon Texturing in Substance Volume 1 Duration: 1h 33m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 1.5 GB Genre: eLearning | Language: English | Project Files Included In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio. Download link: http://rapidgator.net/file/2039c941f2504a7e02ab560c9cc525f1/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar.html http://rapidgator.net/file/a0a0da29391b056b2453e1dbd04fe7aa/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar.html http://nitroflare.com/view/34A7014BAE94808/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://nitroflare.com/view/F5C3CF19AB2BCEC/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar https://uploadgig.com/file/download/7cb6C889d6440Bb8/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar https://uploadgig.com/file/download/7018767ce1ADa073/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar http://uploaded.net/file/2m8l2o6x/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://uploaded.net/file/ruedxenl/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar Links are Interchangeable - No Password - Single Extraction
  9. Title: Gumroad - Substance Painter To Vray: The Complete Workflow Info:Tutorial In this course I cover the complete workflow to take assets textured in Substance Painter and accurately represent them using Vray renderer. This course is aimed at both beginners and more experienced users who want a hassle-free A-B workflow with no guesswork or hacking involved. Although in the course I use 3dsMax/Vray the workflow is pretty much the same for the other offline renderers:Arnold/Corona/Redshift/etc (which Painter has presets for) as most of the offline renderer maps/channels are very similar, if not the same. The course consists of 6 parts, and 2 short bonus videos, totaling 70mins of real-time instruction. Download link: http://rapidgator.net/file/81933e5ea721ba5015d33cdbcb7467bf/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar.html]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar.html http://nitroflare.com/view/AAD19CD2F3F01DC/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar http://uploaded.net/file/p1lpwehk/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar https://www.bigfile.to/file/E5EbeDB959Rb/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar Links are Interchangeable - No Password - Single Extraction
  10. The Gnomon Workshop - Demystifying Substance Designer an artistic approach Duration: 4hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3.46 GB Genre: eLearning | Language: English In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya. Home Page - http://www.thegnomonworkshop.com/store/product/1157/ http://rapidgator.net/file/1fc74c3cd01e256fa5b0ad99e4383073/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar.html http://rapidgator.net/file/032e5edb3a92e9dd3a67a6a4222625b5/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar.html http://rapidgator.net/file/7659290fb0bc5be02c09841cbf8a5fee/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar.html http://rapidgator.net/file/46ec2b0680820d9c8629bd2afc3d8b3e/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar.html http://rapidgator.net/file/7c42ab83fd98be5fed9ec52613761164/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar.html http://www.nitroflare.com/view/A669ECF3F51A384/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar http://www.nitroflare.com/view/C3F0353DCCC37ED/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar http://www.nitroflare.com/view/B05C5CD5427F18B/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar http://www.nitroflare.com/view/F848F6FB0E554DD/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar http://www.nitroflare.com/view/82240E06E9ECCB0/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar http://uploaded.net/file/u53ozyfa/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar http://uploaded.net/file/y41a8fba/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar http://uploaded.net/file/0u449762/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar http://uploaded.net/file/v8g11k36/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar http://uploaded.net/file/ciul1ttc/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar
  11. The Gnomon Workshop - Demystifying Substance Designer an artistic approach Duration: 4hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3.46 GB Genre: eLearning | Language: English In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya. Home Page _http://www.thegnomonworkshop.com/store/product/1157/ Download From NitroFlare http://www.nitroflare.com/view/27952C98A54BEA5/DemySubsDesArt.part1.rar http://www.nitroflare.com/view/97B0E447767D51D/DemySubsDesArt.part2.rar http://www.nitroflare.com/view/2A8B1C7F270AE9E/DemySubsDesArt.part3.rar http://www.nitroflare.com/view/547B00A860F5F46/DemySubsDesArt.part4.rar http://www.nitroflare.com/view/A6AEED37A213239/DemySubsDesArt.part5.rar Download From Rapidgator http://rapidgator.net/file/eb1a358ee3454622c31a16154c932001/DemySubsDesArt.part1.rar.html http://rapidgator.net/file/b2df6d2edfdf88194ff17b0be4213321/DemySubsDesArt.part2.rar.html http://rapidgator.net/file/3abbe505a893925a8a089b91096b1ca1/DemySubsDesArt.part3.rar.html http://rapidgator.net/file/89e1c755703d09e645c04e6e7d9ed675/DemySubsDesArt.part4.rar.html http://rapidgator.net/file/e501fa714c46237032daebe2f0d07725/DemySubsDesArt.part5.rar.html
  12. Creating a Tileable Material in Substance Designer With Arvin Villapando Duration: 1hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.1 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material. In exploring various techniques we'll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines. By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs. Download From NitroFlare http://www.nitroflare.com/view/9497F6E450C66F2/Cr8TilMatSubsDes.part1.rar http://www.nitroflare.com/view/0B16E587D5F2144/Cr8TilMatSubsDes.part2.rar http://www.nitroflare.com/view/B2696E2F45E7135/Cr8TilMatSubsDes.part3.rar http://www.nitroflare.com/view/8FBDC6CCC5819A3/Cr8TilMatSubsDes.part4.rar Download From Rapidgator http://rapidgator.net/file/703324ac220226d0e9e50ba04bad893f/Cr8TilMatSubsDes.part1.rar.html http://rapidgator.net/file/4537194e39cfdde13c885a8519c7fcd6/Cr8TilMatSubsDes.part2.rar.html http://rapidgator.net/file/7553cf991a6abb21a160f3bd1c7b0537/Cr8TilMatSubsDes.part3.rar.html http://rapidgator.net/file/ca3e740a463102ec19b0276738131645/Cr8TilMatSubsDes.part4.rar.html
  13. Texturing Sci-Fi Game Assets in Substance Designer With Victor Kam 2h 49m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.13 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug-in brand new assets to give us quick, easy and consistent textures. Download From NitroFlare http://www.nitroflare.com/view/33D18BDD8B82720/textuscifisubsdes.r.part1.rar http://www.nitroflare.com/view/9D170478E8395E5/textuscifisubsdes.r.part2.rar Download From Rapidgator http://rapidgator.net/file/51b2ba1bf1d7bb9f8e94857f98370092/textuscifisubsdes.r.part1.rar.html http://rapidgator.net/file/b7ed731014e8274dea9923e5af35d4b2/textuscifisubsdes.r.part2.rar.html
  14. Lynda - Up and Running with Substance Designer English | 2h 27m | AVC (.mp4) 1280x720 15fps | AAC 48KHz 2ch | 485 Mb Genre: eLearning Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer. Topics include: * Creating a new substance graph * Importing resources * Setting up lighting * Generating maps * Creating material outputs * Using generator nodes to create surface detail * Using filters to create amps * Publishing a substance * Importing substances DOWNLOAD http://rapidgator.net/file/1509bfbf542805d5fc0d044b7facd17e/8Designer.part1.rar.html http://rapidgator.net/file/69617f41da025bc964eb3b6b7a09795d/8Designer.part2.rar.html http://rapidgator.net/file/895d0fac604be716f2dc1cd9f746bbbd/8Designer.part3.rar.html http://rapidgator.net/file/8033ae1b5609b014311bda428c5e6b58/8Designer.part4.rar.html http://rapidgator.net/file/a29409d197e576a1241d5c00bf9abdf1/8Designer.part5.rar.html http://uploaded.net/file/fz4lu195/8Designer.part1.rar http://uploaded.net/file/sts0vmaz/8Designer.part2.rar http://uploaded.net/file/z83zzjkn/8Designer.part3.rar http://uploaded.net/file/4ymlvsd3/8Designer.part4.rar http://uploaded.net/file/3gwo58oa/8Designer.part5.rar http://www.hitfile.net/0rrf/8Designer.part1.rar.html http://www.hitfile.net/0rEu/8Designer.part2.rar.html http://www.hitfile.net/0ro9/8Designer.part3.rar.html http://www.hitfile.net/0v4Y/8Designer.part4.rar.html http://www.hitfile.net/0tCy/8Designer.part5.rar.html http://www.uploadable.ch/file/cBDe5XkCBZCt/8Designer.part1.rar http://www.uploadable.ch/file/QsH3wM6f5DDT/8Designer.part2.rar http://www.uploadable.ch/file/p9ghCFyhgKGg/8Designer.part3.rar http://www.uploadable.ch/file/GtRkkZn6uPeW/8Designer.part4.rar http://www.uploadable.ch/file/bTcTre63a5uf/8Designer.part5.rar
  15. Up and Running with Substance Designer With Joel Bradley Size: 485MB | Duration: 2h 27m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer. Download From NitroFlare http://www.nitroflare.com/view/77CE53D25913ADB/UaRSubstanceDes.part1.rar http://www.nitroflare.com/view/13C63743CEC73E1/UaRSubstanceDes.part2.rar http://www.nitroflare.com/view/46457D7F39F9A6F/UaRSubstanceDes.part3.rar http://www.nitroflare.com/view/0B29D063076F272/UaRSubstanceDes.part4.rar http://www.nitroflare.com/view/151D5477038CA86/UaRSubstanceDes.part5.rar Download From Rapidgator http://rapidgator.net/file/9475f378c0fff0f295409eaab76b1ec6/UaRSubstanceDes.part1.rar.html http://rapidgator.net/file/c0224be222734f0922e9ca7f53f155f9/UaRSubstanceDes.part2.rar.html http://rapidgator.net/file/9c1a1b3f0bdc42e12f9eb071f4850beb/UaRSubstanceDes.part3.rar.html http://rapidgator.net/file/9192caa6a05b32bb8d766e08872e9445/UaRSubstanceDes.part4.rar.html http://rapidgator.net/file/c3c6b737ae970fb4507a99f09ee672be/UaRSubstanceDes.part5.rar.html
  16. Udemy - 3d Texturing with Substance Designer and Substance Painter English | MP4 | 1280x720 | 58 kbps | 44 KHz | 2 hours | 435 Mb Genre: eLearning Learn to create materials for a sample game asset using both Substance Designer and Substance Painter! In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a coMbination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further! (Students - please look under Section 1, Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn. What are the requirements? Allegorithmic's Substance Designer and Substance Painter Marmoset Toolbag What am I going to get from this course? Over 10 lectures and 2 hours of content! Learn to create your own materials and dynamic textures using both Substance Painter and Substance Designer What is the target audience? Beginner to Intermediate 3d artists looking to improve their texturing and materials pipeline with these new tools DOWNLOAD http://rapidgator.net/file/a8cf4b5fa6f28cd063229d8a60dbf1c0/3Texturing.part1.rar.html http://rapidgator.net/file/2aa9d97ed5cc7994f4e5bc693dc72864/3Texturing.part2.rar.html http://rapidgator.net/file/ea606ded480222888bd636ae333b7a2b/3Texturing.part3.rar.html http://rapidgator.net/file/505cf6593b2cd7a03a6ec96bfecf8f4b/3Texturing.part4.rar.html http://rapidgator.net/file/4dce781af2a5ce23ca10ff87594de6cc/3Texturing.part5.rar.html http://uploaded.net/file/0b2s4anc/3Texturing.part1.rar http://uploaded.net/file/mr8emy7d/3Texturing.part2.rar http://uploaded.net/file/mungt2xy/3Texturing.part3.rar http://uploaded.net/file/0of3yiym/3Texturing.part4.rar http://uploaded.net/file/ieozk4et/3Texturing.part5.rar http://www.hitfile.net/2X2i/3Texturing.part1.rar.html http://www.hitfile.net/2X7F/3Texturing.part2.rar.html http://www.hitfile.net/2WjX/3Texturing.part3.rar.html http://www.hitfile.net/2Wsp/3Texturing.part4.rar.html http://www.hitfile.net/2W0q/3Texturing.part5.rar.html http://www.uploadable.ch/file/rXKJGRJuxK24/3Texturing.part1.rar http://www.uploadable.ch/file/uF4qD3mjHpVR/3Texturing.part2.rar http://www.uploadable.ch/file/XmubnYGbADCk/3Texturing.part3.rar http://www.uploadable.ch/file/xvPVb9PvSX2f/3Texturing.part4.rar http://www.uploadable.ch/file/crkfDVbH3X4n/3Texturing.part5.rar
  17. Creating Game Interiors using MODO and Substance Designer English | 3h 34m | AVC (.mp4) 1280x720 15fps | AAC 32KHz 2ch | 1.56 Gb Genre: eLearning In this MODO and Substance Designer tutorial we'll look at how to create game interiors using those two programs and Unreal Engine. We'll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both. Once our high poly meshes are complete we'll create low poly and game ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene. Finally, we'll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting. DOWNLOAD http://rapidgator.net/file/114c9a818543ee7835ac2e31b9f74814/Creating_Game.part1.rar.html http://rapidgator.net/file/8bbccb94d62b1a556d0180ead40ab9da/Creating_Game.part2.rar.html http://rapidgator.net/file/bce607f301939fa48b03bf2738957b6e/Creating_Game.part3.rar.html http://rapidgator.net/file/dac9e00a9ae0ba1aa465582999a8e934/Creating_Game.part4.rar.html http://uploaded.net/file/qd2ddovx/Creating_Game.part1.rar http://uploaded.net/file/u11enpxv/Creating_Game.part2.rar http://uploaded.net/file/y27y93eh/Creating_Game.part3.rar http://uploaded.net/file/e7ld4cc9/Creating_Game.part4.rar http://www.uploadable.ch/file/nuK9huS5M997/Creating_Game.part1.rar http://www.uploadable.ch/file/7pb8hj4FAXwr/Creating_Game.part2.rar http://www.uploadable.ch/file/VWmyJpwkWbbR/Creating_Game.part3.rar http://www.uploadable.ch/file/MAPbTGNXrNsN/Creating_Game.part4.rar http://www.hitfile.net/3yZz/Creating_Game.part1.rar.html http://www.hitfile.net/3yWK/Creating_Game.part2.rar.html http://www.hitfile.net/3yJi/Creating_Game.part3.rar.html http://www.hitfile.net/3ylO/Creating_Game.part4.rar.html
  18. Allegorithmic Substance Designer 5.0.2 Build 15542 (x64) | 211.04 MB Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Node-based texturing. Allowing non-linear workflow and quick iterations. Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. The industry standard for PBR texturing Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects. PBR Viewport The 3D View allows to visualize on your mesh all your texturing work in real time. Compatible with any game engine. Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine. The New Generation of Procedural Art Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity. Integrated bakers Our embedded bakers allow you to bake your maps at light-speed directly within your software. Production ready. Substance Designer has been thought to integrate easily in your work environment. What's new in version 5.0.2: Known issue: - [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it. Bug Fix: - [Crash] OSX 10.9 and 10.10 in FreeImage - [Crash] When opening a fbx file that contains elements without any vertices - [Graph] Drag and Drop issues - [Graph] Clear cache shortcut is broken - [Graph] TGA appears black/transparent in SD - [Library] TriPlanar Grayscale normal input wrong - [Library] Edge detect node does not work properly with cpu engine - [Parameters] Slider range incorrect for float2/3/4 - [Parameters] Doing "Expose Parameters" twice crashes Designer - [Console] Is not resized correctly - [Console] Duplication in channel list: View3D and 3DView - [3DView] Parameters order defined in glslfx are not preserved in the GUI - [Explorer] Crash when refreshing missing textures on the disk - [Function] Change value and edit leads to crash - [baker] Crash when opening the baking window on a missing 3d ressource - [PSD] Psdparse crash (missing MSVCR120.dll) - [About window] Missing line break with Steam version - [sbs] Unused new engine features in sbs - [sbsar] New features not supported when used in SD - [ui] Progress bar doesn't clear once finished after an export with dependencies - vcomp100.dll not found when launching SD on a freshly installed Windows 7 New Features: - [Library] Add normal control in material_adjustment_blend - [Library] Add blending option for normal in material_color_blend - Upgrade to Qt 5.4.1 (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/b415a12d5c1659ef0f86c30a6895f01c/idj82.Allegorithmic.Substance.Designer.5.0.2.rar.html http://uploaded.net/file/abkbaco5/idj82.Allegorithmic.Substance.Designer.5.0.2.rar http://www.uploadable.ch/file/PwhZ9hucJyDF/idj82.Allegorithmic.Substance.Designer.5.0.2.rar
  19. Creating Animal Fur for Games in Substance Painter English | 2h 13m | AVC (.mp4) 1280x720 15fps | AAC 48KHz 2ch | 2.2 Gb Genre: eLearning In this game design tutorial we'll learn how to create believable fur for animals in games. We'll start off by discussing some key points to remeMber when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game. Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and aMbient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop. Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog. DOWNLOAD http://rapidgator.net/file/ed41d631fca8cb7501a1ff0f45a1a627/Framework7.part1.rar.html http://rapidgator.net/file/8b24e14707dab8ac82572d6bf5af57bd/Framework7.part2.rar.html http://rapidgator.net/file/603513dd473272f4706f263be01fd6a7/Framework7.part3.rar.html http://rapidgator.net/file/241a6972684b972939bec1fc939c8469/Framework7.part4.rar.html http://uploaded.net/file/4jic1qtx/Framework7.part1.rar http://uploaded.net/file/vy956858/Framework7.part2.rar http://uploaded.net/file/g93vkcig/Framework7.part3.rar http://uploaded.net/file/esaxcmn6/Framework7.part4.rar http://www.uploadable.ch/file/mc4Kbmx6YZ8H/Framework7.part1.rar http://www.uploadable.ch/file/7yVSB5ajfRJQ/Framework7.part2.rar http://www.uploadable.ch/file/q5yXMb4qn4U7/Framework7.part3.rar http://www.uploadable.ch/file/WUfMJrf9ty5B/Framework7.part4.rar http://www.hitfile.net/1Xfd/Framework7.part1.rar.html http://www.hitfile.net/1XWz/Framework7.part2.rar.html http://www.hitfile.net/1Xdp/Framework7.part3.rar.html http://www.hitfile.net/1XxG/Framework7.part4.rar.html
  20. Creating Animal Fur for Games in Substance Painter With Joshua Kinney 2h 13m | AVC 1280x720 15 fps | AAC 96 Kbps 32 KHz | 2.26GB Genre: eLearning | Project Files Included In this game design tutorial we'll learn how to create believable fur for animals in games. We'll start off by discussing some key points to remember when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game. Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and ambient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop. Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog. Download From Uploaded http://uploaded.net/file/m7g8xg6h/cre8anilmmksubsb.part1.rar http://uploaded.net/file/ne482v1z/cre8anilmmksubsb.part2.rar http://uploaded.net/file/co4xjtqm/cre8anilmmksubsb.part3.rar http://uploaded.net/file/zs0de7ac/cre8anilmmksubsb.part4.rar http://uploaded.net/file/a70wqkiz/cre8anilmmksubsb.part5.rar Download From NitroFlare http://www.nitroflare.com/view/E0CA364258C3090/cre8anilmmksubsb.part1.rar http://www.nitroflare.com/view/2EF511C131785A5/cre8anilmmksubsb.part2.rar http://www.nitroflare.com/view/56746BDE7B2FB91/cre8anilmmksubsb.part3.rar http://www.nitroflare.com/view/47E7586D6B6E767/cre8anilmmksubsb.part4.rar http://www.nitroflare.com/view/30A7485A1B5D455/cre8anilmmksubsb.part5.rar Download From Rapidgator http://rapidgator.net/file/f23acd84d1e0baa40e9087aa7a4bf193/cre8anilmmksubsb.part1.rar.html http://rapidgator.net/file/8a6d3e83fde600201a7f8b1a5f2a27f6/cre8anilmmksubsb.part2.rar.html http://rapidgator.net/file/9e338d7de0c139c50197053442dc0c29/cre8anilmmksubsb.part3.rar.html http://rapidgator.net/file/23c6b368264fde4f961870461d462f88/cre8anilmmksubsb.part4.rar.html http://rapidgator.net/file/1f6eaf07af8eb76dffee8d1e98187d4a/cre8anilmmksubsb.part5.rar.html Download From Uploadable http://www.uploadable.ch/file/D4Qc3MuRwA3v/cre8anilmmksubsb.part1.rar http://www.uploadable.ch/file/ywxaCxk6C68u/cre8anilmmksubsb.part2.rar http://www.uploadable.ch/file/2UkxGRrKm8mx/cre8anilmmksubsb.part3.rar http://www.uploadable.ch/file/3GdqkNUpnwyp/cre8anilmmksubsb.part4.rar http://www.uploadable.ch/file/xKWHZdpvgg7V/cre8anilmmksubsb.part5.rar
  21. Digital Tutors - Physically Based Shading for Unity Using Substance Designer English | 3h 49m | aac, 32KHz, mono | h264, yuv420p, 1280x720, 15.00 fps | 4.26 Gb Genre: eLearning In this Substance Designer and Unity 5 tutorial we'll learn how to create physically based shaders (PBS) for Unity 5. Additionally, we'll look at what it takes to create a PBS materials and how to author the necessary textures for them. We'll start by using props created originally for Camouflaj's Republique and talk about the differences of how to author materials using Metal-Gloss vs. Specular-Gloss workflows. Along the way we'll use 3ds Max along with Headus to lay out our UVs followed by authoring our PBS's in Substance Designer. By the end of this Substance Designer training you'll have a solid understanding of the workflows that are required to create content using Physically Based Shading. DOWNLOAD http://uploaded.net/file/h7nhr31n/Designer.part1.rar http://uploaded.net/file/mgf3h52t/Designer.part2.rar http://uploaded.net/file/bls3udtv/Designer.part3.rar http://uploaded.net/file/3foaiv9g/Designer.part4.rar http://uploaded.net/file/7rnl3tmj/Designer.part5.rar http://rapidgator.net/file/7e7ac695dc7ceacb6fcc43afe2ead07d/Designer.part1.rar.html http://rapidgator.net/file/13ea5fcce1101372999debfeb98ece55/Designer.part2.rar.html http://rapidgator.net/file/75cc09b8b31004460b6d0b1df05df12b/Designer.part3.rar.html http://rapidgator.net/file/24bd97f99e180ad292dec3f0d143af3b/Designer.part4.rar.html http://rapidgator.net/file/4385499872848688bfe7cb10e07a78bf/Designer.part5.rar.html http://www.uploadable.ch/file/mFjzvYe7xYvc/Designer.part1.rar http://www.uploadable.ch/file/Vahuhs6StSNn/Designer.part2.rar http://www.uploadable.ch/file/TdUdDycZMNFw/Designer.part3.rar http://www.uploadable.ch/file/gqYaxvSj9Djf/Designer.part4.rar http://www.uploadable.ch/file/47zBD2fHPxm5/Designer.part5.rar http://www.hitfile.net/0Hn7/Designer.part1.rar.html http://www.hitfile.net/0HFJ/Designer.part2.rar.html http://www.hitfile.net/0HC6/Designer.part3.rar.html http://www.hitfile.net/0Hze/Designer.part4.rar.html http://www.hitfile.net/0HnA/Designer.part5.rar.html
  22. Allegorithmic Substance Designer 4.2.0 Build 13622 (WindowsMacOSX) Allegorithmic Substance Designer 4.2.0 Build 13622 (Windows/MacOSX) | 200MB Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Non linear You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools. Non destructive Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"! Substance Designer 4 allows you to create maps for Physical Based Rendering shaders. You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own. Download Links: http://keep2s.cc/file/d69f618b21e64/AllegorithmicSubstanceDesigner.4.2.0.1362.rar
  23. Allegorithmic Substance Designer 4.2.0 Build 13622 (WindowsMacOSX) Allegorithmic Substance Designer 4.2.0 Build 13622 (Windows/MacOSX) | 200MB Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Non linear You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools. Non destructive Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"! Substance Designer 4 allows you to create maps for Physical Based Rendering shaders. You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own. Download Links: http://keep2s.cc/file/c6b845ef26a82/AllegorithmicSubstanceDesigner.4.2.0.1362.rar
  24. Allegorithmic Substance Designer 4.2.0 Build 13622 (WindowsMacOSX) Allegorithmic Substance Designer 4.2.0 Build 13622 (Windows/MacOSX) | 200MB Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Substance Designer 4 is the first texturing tool to introduce a material layering workflow. Tired of messy layers ? Fit all you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. Non linear You are free to make any change you want at any time, and all your changes will automatically be applied to all the outputs of your substance (diffuse, specular, normal, etc), so you can create and edit complete texture sets in a much faster way than with traditional tools. Non destructive Non-Destructive authoring workflow means you can revert all the actions you are making without losing any of your work. No more "I can't come back to that point"! Substance Designer 4 allows you to create maps for Physical Based Rendering shaders. You can visualize your materials directly in the 3D view with our embedded PBR shader, or import your own. Download Links: http://keep2s.cc/file/3d691be6d64a8/AllegorithmicSubstanceDesigner.4.2.0.1362.rar
  25. Digital-Tutors - Introduction to Materials in Substance Painter With Eddie Russell 39m 42s | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 367MB Genre: eLearning | Project Files Included Depending on what application you are using, the term materials may mean something completely different. Materials in Substance Painter live at the heart of the texture painting process so mastering them is important to your success in this powerful texture painting application. We'll get started with this Substance Painter tutorial by learning how materials can contribute to multiple texture channels inside our Substance Painter project. From here, we'll explore two different methods of applying a material. One using a paintbrush and a paint layer and a second using a fill layer. Next, we'll learn how to customize materials to our own needs by adjusting their parameters in Substance Painter. Finally, we'll learn how to save our customized materials as well as bring in custom Substance Materials from Substance Designer. After finishing this Substance Painter training, you'll have a great understanding of how materials in Substance Painter can be used to create impressive textures for your own assets. Download From Uploaded http://uploaded.net/file/15hoeiia/xidau123_intr2materialSubsPainter.part1.rar http://uploaded.net/file/5yr6p6vc/xidau123_intr2materialSubsPainter.part2.rar http://uploaded.net/file/3mpnd6vh/xidau123_intr2materialSubsPainter.part3.rar Download From NitroFlare http://www.nitroflare.com/view/CFED8478CBCDA4A/xidau123_intr2materialSubsPainter.part1.rar http://www.nitroflare.com/view/40565679AF39FAF/xidau123_intr2materialSubsPainter.part2.rar http://www.nitroflare.com/view/09B98175C632D16/xidau123_intr2materialSubsPainter.part3.rar Download From Rapidgator http://rapidgator.net/file/a265efd809cbff997eb2b3dcb1a3aa57/xidau123_intr2materialSubsPainter.part1.rar.html http://rapidgator.net/file/26b1c766cb55125e40b19d25715b726f/xidau123_intr2materialSubsPainter.part2.rar.html http://rapidgator.net/file/9fb26d710cb032897934b44dc557994e/xidau123_intr2materialSubsPainter.part3.rar.html
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