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  1. Free Download Gaslight: The Atlantic Coast Pipeline and the Fight for America's Energy Future (Audiobook) English | ASIN: B0D6WLH1NX | 2024 | 11 hours and 12 minutes | M4B@64 kbps | 306 MB Author: Jonathan Mingle Narrator: Daniel Henning Imagine one day you receive a letter in the mail that informs you that a large energy company is planning to build a massive pipeline through your property. That they have the legal right to do so, whether you like it or not, because this project is in the "public interest"-because the pipeline will be carrying natural gas, the so-called "bridge fuel" that politicians have been peddling for decades as the path to a clean, green energy future. This was the gist of the letter that Dominion Energy sent to thousands of residents living along the path of its proposed Atlantic Coast Pipeline in 2014, setting off an epic, six-year battle that eventually led all the way to the Supreme Court. At stake was not only the future of the communities that lay in the pipeline's path but the future of American energy. Would the public be swayed by the industry's decades-long public relations campaign to frame natural gas-a fossil fuel and itself a potent greenhouse gas-as a "solution" to climate change? Or would we recognize it as a methane bomb, capable of not only imperiling local property and upending people's lives, but of pushing the planet further down the road towards climate chaos? Gaslight is for anyone who wants to understand the dark, overlooked story of America's "favorite fossil fuel," and the immense future stakes of the energy choices we face today. Rapidgator https://rg.to/file/7023f7702a00154d3fad37929bcaf503/kno82.rar.html Fikper Free Download https://fikper.com/GKSTKJRRiZ/kno82.rar.html Links are Interchangeable - No Password - Single Extraction
  2. Free Download Boosting Your Pipeline with Your CRM Published 9/2024 Created by Bigger Brains MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 10 Lectures ( 1h 33m ) | Size: 1.47 GB Use your pipeline as tool for proactive selling What you'll learn: Discuss why being in control of the sale is the key to a successful pipeline Identify ways to capture NST in your CRM Define the difference between reactive and proactive selling Identify the key reasons pipeline management fails Identify strategies to use when parked or stalled Remove "Hopium" from your CRM pipeline Define the TRACK system for pipeline management Discuss ways to improve business relationships Define the differences between coaching and managing List helpful questions to ask when coaching Identify helpful topics for pipeline discussions in each stage of the process List seven statements that will ensure you are self-correcting and developing as a sales professional Requirements: Anyone can learn this course. Description: Learn how to be proactive in your selling instead of reactive and find a way to stay in control of the saleSales experts, authors, and professional trainers Marissa Pensa and Stacia Skinner will present a different way of going after business for both sales representatives and their managers. Do you want a tool that will help you self-correct before it's too late and your pipeline has dried up?Learn how to use your pipeline as a strategy tool to help sustain sales not only now but also in the future, and how to incorporate that strategy into your CRM. Marissa and Stacia will also introduce you to their TRACK system for pipeline management, which will help you put your time and focus on the right accounts each week. You'll even learn useful ways to coach your team to greater success using these tools!Topics covered include:Discussing why being in control of the sale is the key to a successful pipelineIdentifying ways to capture NST in your CRMDefining the difference between reactive and proactive sellingIdentifying the key reasons pipeline management failsIdentifying strategies to use when parked or stalledRemoving "Hopium" from your CRM pipelineDefining the TRACK system for pipeline managementDiscussing ways to improve business relationshipsDefining the differences between coaching and managingListing helpful questions to ask when coachingIdentifying helpful topics for pipeline discussions in each stage of the processListing seven statements that will ensure you are self-correcting and developing as a sales professionalEnjoy award winning HD content in the "Uniquely Engaging"TM Bigger Brains style! Taught by top subject matter experts, Bigger Brains courses are professionally designed around key learning objectives and include captions and transcripts in 29 languages along with downloadable handouts. Who this course is for: Sales Representatives and Managers who want to use their CRM to manage their pipeline more effectively Homepage https://www.udemy.com/course/boosting-your-pipeline-with-your-crm/ Rapidgator https://rg.to/file/1b04456463264af2fbaf4953c16f39a7/unfnv.Boosting.Your.Pipeline.with.Your.CRM.part1.rar.html https://rg.to/file/2d6831582333dd7a4ab3cdc7837de415/unfnv.Boosting.Your.Pipeline.with.Your.CRM.part2.rar.html Fikper Free Download https://fikper.com/gRfpXKYnBK/unfnv.Boosting.Your.Pipeline.with.Your.CRM.part2.rar.html https://fikper.com/nI8UyI5dza/unfnv.Boosting.Your.Pipeline.with.Your.CRM.part1.rar.html No Password - Links are Interchangeable
  3. Free Download Building a Deployment Pipeline for .NET Applications Last updated 10/2021 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Intermediate | Genre: eLearning | Language: English + subtitle | Duration: 1h 46m | Size: 284 MB There is a big difference between working code and deployed code. This course will teach you how to build a deployment pipeline, all the way from building software locally to deploying it into production. At the core of agile software development is fast feedback. In this course, Building a Deployment Pipeline for .NET Applications, you'll learn how you can take your application from the development environment to production through a set of well-defined steps. First, you'll dive into the anatomy of a deployment pipeline. Next, you'll discover how to script the building process. Finally, you'll learn how to test your application, and how to deploy it to a production environment. By the end of this course, you'll have the knowledge to efficiently create a deployment pipeline, and tailor it to the needs of your application. Homepage https://www.pluralsight.com/courses/dot-net-applications-deployment-pipeline TakeFile https://takefile.link/4kc2a81xk5xx/jfrqu.Building.a.Deployment.Pipeline.for..NET.Applications.rar.html Rapidgator https://rg.to/file/ac182af74da8669eefa4e21a830d825c/jfrqu.Building.a.Deployment.Pipeline.for..NET.Applications.rar.html No Password - Links are Interchangeable
  4. The Gnomon Workshop ??? Cloth modeling pipeline with Marvelous Designer Duration: 9h 48m | MKV | Video: h264, 1920x1080 | Audio: AAC, 44100 Hz, 2 Ch | 9.8 GB Genre: eLearning | Language: English | Project Files SOFTWARE USED mayaz, brush, marvelous designer In this in-depth tutorial Paul Liaw shares his industry proven techniques for the creation of digital clothing with Marvelous Designer. It is a common misconception that there is only one best program or technique for making clothing. In this course, Paul explains how to make clothes with Marvelous Designer while demonstrating how to push it to the next level with Maya and ZBrush. He starts by teaching the fundamentals of Marvelous for new users, showing how to manipulate fabric and the core functions of Marvelous, before showing how to make a ???sloper??? (generic fitting shirt/pants). He then demonstrates how to alter the sloper into custom garments. The next phase of the course dives into pushing the fabric through the pipeline. He shares his expertise on how to move between Marvelous Designer, Maya and ZBrush, while cherry picking the strengths of each program to achieve the best looking and most production friendly results. Production topics include: best practices for making common garments, how to achieve perfect animatable topology, how to precisely control cloth and fine detail in ZBrush and how to make an asset flexible enough to appease the demands of a director, FXTD or texture painter all at once. Paul answers all these questions and more, and reveals many never-before published tricks and secrets. PAUL LIAW Modeling Lead/Zbrush Pipeline Specialist at The Mill Download More: sanet.cd/blogs/tomorrowland2 Paul Liaw is an acclaimed senior modeler, currently working at The Mill working on VR/AR modeling and concepting. He was recently a Senior Creature Modeler at Industrial Light & Magic, where he sculpted dinosaurs for Jurassic World and made several costumes for Doctor Strange. With over 15 years of experience, he has worked with over forty companies in various fields including commercials, TV, film, VR, 3Dprinting, games, medical visualization and education. Paul's work has earned him numerous accolades, including ZBrush Live Sculpt-off winner, ZBrush Central's Top Row, and awards from the VES and Cannes Lions. 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  5. Indie Game Development Pipeline Volume 1: Visual Development Duration: 2hr 17m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.6 GB Genre: eLearning | Language: English The Indie Game Development Pipeline is geared towards indie game developers and will take you through the entire creative pipeline to develop a boss battle level that's comprised of a vibrant 2D environment with 3D characters. We'll begin this process by introducing you to the visual development stage where we'll lay the foundation of our entire project by producing concepts and ideas for the game's hero, boss and environment. In this phase of production, we'll discuss the importance of the creative team's input and collaboration to create fun and appealing game assets that all fit together in the same world. Along the way we'll be sharing with you the feedback on these concepts, in addition to how the 2D environment can be realized and managed across layers in Photoshop. Following this training, you'll continue on through the production pipeline with a series of courses involving the development of our game. You'll learn everything from prototyping the character's movement, interaction, and functionality in Unity, along with how our final concepts of the hero and boss can be modeled, sculpted and textured using Maya LT and Z-Brush. In addition, we'll see them spring to life as we learn how to rig and create stunning animations in Maya LT that will be incorporated into the final game. Finally, you'll learn how to use Unity to assemble our game's 2D and 3D assets for a fun and magical gaming experience. After watching this entire pipeline process, you'll have the knowledge needed to take your own indie game to the next level! Download From NitroFlare http://nitroflare.com/view/4659C13EBA134FC/xidau123_DTIndieGameDevelopmentPipelineVolume.part1.rar http://nitroflare.com/view/39E29B985E5E15D/xidau123_DTIndieGameDevelopmentPipelineVolume.part2.rar Download From Rapidgator http://rapidgator.net/file/1eb1abffec3e1c13821c8798bc845369/xidau123_DTIndieGameDevelopmentPipelineVolume.part1.rar.html http://rapidgator.net/file/850e759ad1f9f2bf73fbe7562b5b85f6/xidau123_DTIndieGameDevelopmentPipelineVolume.part2.rar.html
  6. Game Art: Asset Texture Pipeline With Judd Roy MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 1h 34m | 292 MB + 7GB project Genre: eLearning | Language: English The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine. Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure. Topics include: Collecting references High-poly modeling Low-poly modeling Applying a lightmap to a mesh Exporting models Setting up the Unreal project structure Baking parameters in Substance Painter Adding adjusted maps Painting in Substance Painter Exporting Painter files Applying textures in Unreal Download From NitroFlare http://nitroflare.com/view/ADE1D1AFAFD7358/xidau123_GameArtAssetTexturePipeline.rar http://nitroflare.com/view/5B155F5B9311F18/xidau123_Excersisefiles.part01.rar http://nitroflare.com/view/0E683DCC3B8BA34/xidau123_Excersisefiles.part02.rar http://nitroflare.com/view/07FBBFE17CC65AF/xidau123_Excersisefiles.part03.rar http://nitroflare.com/view/4D9B75246676710/xidau123_Excersisefiles.part04.rar http://nitroflare.com/view/ECC5D44D9269ECE/xidau123_Excersisefiles.part05.rar http://nitroflare.com/view/BBB3083F3EEEA5F/xidau123_Excersisefiles.part06.rar http://nitroflare.com/view/3797C26ECC8B8E1/xidau123_Excersisefiles.part07.rar http://nitroflare.com/view/08B21065985EA4E/xidau123_Excersisefiles.part08.rar http://nitroflare.com/view/1C04E5A3786CC4B/xidau123_Excersisefiles.part09.rar Download From Rapidgator http://rapidgator.net/file/6ea5ec6f4470e545412c78049e2f60ae/xidau123_GameArtAssetTexturePipeline.rar.html http://rapidgator.net/file/a7a5131ac6fe299aab11bb156ae450e5/xidau123_Excersisefiles.part01.rar.html http://rapidgator.net/file/240504679048615893d70355f14f80e9/xidau123_Excersisefiles.part02.rar.html http://rapidgator.net/file/077016265254cbf358090381f806740a/xidau123_Excersisefiles.part03.rar.html http://rapidgator.net/file/7bfc877505c9e82033e8b65c31513e7f/xidau123_Excersisefiles.part04.rar.html http://rapidgator.net/file/4d6382cabc54cf3abe16e58961c5a3b6/xidau123_Excersisefiles.part05.rar.html http://rapidgator.net/file/97015cbe80f07d96cb8f46e5c31ddf18/xidau123_Excersisefiles.part06.rar.html http://rapidgator.net/file/c13b69a58110193df67795f8155ba6c3/xidau123_Excersisefiles.part07.rar.html http://rapidgator.net/file/be3f91018ff74811edf591a75a4e17d1/xidau123_Excersisefiles.part08.rar.html http://rapidgator.net/file/114472f14f5f81363f6b0f8a04a72ff5/xidau123_Excersisefiles.part09.rar.html
  7. Digital Tutors - Daydreamer Production Pipeline Volume 5 Lighting and Rendering 1h 24m | Video: h264, yuv420p, 1280x720 15fps | Audio: aac, 44100 Hz, 2 ch | 3.15 GB Genre: eLearning | English In this Maya and RenderMan tutorial, we'll look at how the lighting and rendering were executed for a short we created for SIGGRAPH. Our goal with this fast-paced tutorial is to show you how our scenes were lit, how the final render pass was setup and the AOVs that were used as well as several challenges or problems that were worked through for the project. Instead of going step-by-step, we'll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects. By the end of this Maya and RenderMan training, you'll walk away with loads of tips and tricks you can use to speed up your next lighting and rendering project. http://www.nitroflare.com/view/874811B47812F79/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part1.rar http://www.nitroflare.com/view/1F69E680AE2C4B0/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part2.rar http://www.nitroflare.com/view/AF7590FE966CD08/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part3.rar http://www.nitroflare.com/view/23849EF8505656B/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part4.rar http://www.nitroflare.com/view/46D050D1A57A58C/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part5.rar http://www.nitroflare.com/view/4B0F18C431D4316/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part6.rar http://uploaded.net/file/s99f9ngl/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part1.rar http://uploaded.net/file/mjily2y3/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part2.rar http://uploaded.net/file/3hbt03ep/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part3.rar http://uploaded.net/file/9a1071vf/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part4.rar http://uploaded.net/file/nnvnt811/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part5.rar http://uploaded.net/file/7lcikjry/90zq6.Daydreamer.Production.Pipeline.Volume.5.Lighting.and.Rendering.part6.rar
  8. Digital Tutors - Daydreamer Production Pipeline Volume 7 Compositing With Laura Hawk 2h 42m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 30.4 GB Genre: eLearning | English In this NUKE tutorial, we'll look at how the CG and live action shots were composited together for a short we created for SIGGRAPH. Our goal with this fast-paced tutorial is to show you how we solved problems on the fly and resolved those messy 'fix it in post' types of issues. Instead of going step-by-step, we'll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects. By the end of this NUKE training, you'll have an understanding of how the compositing process was done for this project. 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  9. Pluralsight - Game Asset Production Pipeline for VR in 3ds Max and Unity Size: 1.42GB | Duration: 2h 44m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch Genre: eLearning | Level: Intermediate | Language: English In this VR tutorial, we'll learn how to model a challenging game asset for a virtual reality experience. While most of the work involved isn't much different from modeling for other platforms, modeling for VR does have some specific challenges that need to be addressed. We'll start out by learning how to set up a production standard that will help us ensure that our asset has proper scale. Then we'll dive into creating the game asset from start to finish, all the while discussing what is most important for the game mesh construction, laying out the UVs, and texturing the asset. We'll finish up by testing our game asset in a simple VR environment. By the end of this VR training, you'll have a solid understanding of the challenges you'll need to overcome when creating assets for your own VR projects. Software required: 3ds Max 2016, Unity, Substance Painter 1.5. http://www.nitroflare.com/view/A4C7DC19AC342D5/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part1.rar http://www.nitroflare.com/view/213F2B5F902D2A3/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part2.rar http://www.nitroflare.com/view/E7AD0641C1BC61F/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part3.rar http://www.nitroflare.com/view/44033CA161726D4/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part4.rar http://rapidgator.net/file/4a38c0705f5ccf95789ded4547e3c068/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part1.rar.html http://rapidgator.net/file/2e66f5e3c13cb7bd6cfac6e4899fd809/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part2.rar.html http://rapidgator.net/file/b7c6179c5ed03397bfe4dfd4ad6803bc/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part3.rar.html http://rapidgator.net/file/18163beb8c59e9b2599e9bfb097a4795/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part4.rar.html http://uploaded.net/file/98om2ksr/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part1.rar http://uploaded.net/file/qag9aft6/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part2.rar http://uploaded.net/file/15m2psn6/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part3.rar http://uploaded.net/file/eu6rv3tw/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part4.rar https://www.uploadable.ch/file/CFdDeRuB77yx/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part1.rar https://www.uploadable.ch/file/zWTFZbv8dCsS/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part2.rar https://www.uploadable.ch/file/yvwsCvN9Rtpq/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part3.rar https://www.uploadable.ch/file/DKNcxAZFsEGY/aeymm.Pluralsight..Game.Asset.Production.Pipeline.for.VR.in.3ds.Max.and.Unity.part4.rar
  10. Digital Tutors - Daydreamer Production Pipeline Volume 6 - Dynamics English | 1h 22m | AVC (.mp4) 1280x720 15fps | AAC 32KHz 2ch | 1.21 Gb Genre: eLearning In this Houdini tutorial, we'll take a look at the visual effects portion of the pipeline for a short we produced for SIGGRAPH. Throughout the tutorial, we'll look at how to identify what's needed from the FX department by breaking down the animatic. We'll learn how to build an effective visual effects pipeline that fits the project's needs, and how to get elements in and out of various software packages. We'll discuss using optimized workflows for Houdini DOPs production, geometry caching workflows, and how to create rendered elements for use in NUKE. This tutorial doesn't go step-by-step through all of the assets we used, but it's intended to provide you with an insight to the overall concepts, production methodology and workflow. Before beginning this tutorial, we recommend you have a familiarity with the general concepts of Houdini's dynamics context, surface operators, and rendering workflow. By the end of this Houdini training, you'll have an understanding of how all of the FX were created for the Daydreamer production pipeline series. DOWNLOAD http://rapidgator.net/file/fd0660fce141be06a9fc72d4eb5b2265/1Daydreamer.part1.rar.html http://rapidgator.net/file/5cdb6db9a0d51bac2aba3aaa5b4c0348/1Daydreamer.part2.rar.html http://rapidgator.net/file/26dcb3c3190676e908b033e1a49e4cca/1Daydreamer.part3.rar.html http://rapidgator.net/file/ca222651e0a49a9c89d7729bfaaf8662/1Daydreamer.part4.rar.html http://rapidgator.net/file/a29bee575fe32ea0f102e105f4a18f10/1Daydreamer.part5.rar.html http://rapidgator.net/file/1cd5163bde3162fdfe4d0a44ad1067f8/1Daydreamer.part6.rar.html http://uploaded.net/file/u9qlts7n/1Daydreamer.part1.rar http://uploaded.net/file/54skto75/1Daydreamer.part2.rar http://uploaded.net/file/aw95hp7s/1Daydreamer.part3.rar http://uploaded.net/file/6wkgpkyk/1Daydreamer.part4.rar http://uploaded.net/file/0l4hxhlc/1Daydreamer.part5.rar http://uploaded.net/file/e7qulcm7/1Daydreamer.part6.rar http://www.hitfile.net/7mAy/1Daydreamer.part1.rar.html http://www.hitfile.net/7m7B/1Daydreamer.part2.rar.html http://www.hitfile.net/7mA0/1Daydreamer.part3.rar.html http://www.hitfile.net/7m7u/1Daydreamer.part4.rar.html http://www.hitfile.net/7m8h/1Daydreamer.part5.rar.html http://www.hitfile.net/7mAE/1Daydreamer.part6.rar.html https://www.uploadable.ch/file/Mbh95Y92yG5d/1Daydreamer.part1.rar https://www.uploadable.ch/file/DrVcRpkmYmVC/1Daydreamer.part2.rar https://www.uploadable.ch/file/ysh3YwrNSfdN/1Daydreamer.part3.rar https://www.uploadable.ch/file/7wGjJYUjctk2/1Daydreamer.part4.rar https://www.uploadable.ch/file/KC6sn5dTvnxU/1Daydreamer.part5.rar https://www.uploadable.ch/file/VAqSUAvWAhT7/1Daydreamer.part6.rar
  11. 'Daydreamer' Production Pipeline Volume 4: Surfacing English | 1h 40m | AVC (.mp4) 1280x720 30fps | AAC 48KHz 2ch | 6.73 Gb Genre: eLearning In this MARI and RenderMan tutorial, we'll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH. Since we won't go step-by-step, we'd recommend you have experience with MARI, Maya and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we'll give you insight into the various challenges, techniques and thought processes behind specific assets on this project. By the end of this MARI and RenderMan training, you'll know some of important things you'll need to remeMber as you create your own shots. DOWNLOAD http://rapidgator.net/file/f9fb4a2a2d2f4f8c9281467cc0b9d429/bSurfacing.part01.rar.html http://rapidgator.net/file/eb456fdad104dae93381a1789b176ed9/bSurfacing.part02.rar.html http://rapidgator.net/file/fdfe37c61330b4d10cb9d835ea938022/bSurfacing.part03.rar.html http://rapidgator.net/file/d4a126631333a8f8e502b6d6c26dfa61/bSurfacing.part04.rar.html http://rapidgator.net/file/936445d879c21a4822ce9ffddbdb1448/bSurfacing.part05.rar.html http://rapidgator.net/file/b543f899f36df17224615de7f0114c90/bSurfacing.part06.rar.html http://rapidgator.net/file/ffd3253066c66cd48e9fcbf0dcedf5e4/bSurfacing.part07.rar.html http://rapidgator.net/file/4512e386e6504d75b9c605bd5841be1e/bSurfacing.part08.rar.html http://rapidgator.net/file/b9494b3dc16f1f9747fd87492639e6b2/bSurfacing.part09.rar.html http://uploaded.net/file/pi8knqhs/bSurfacing.part01.rar http://uploaded.net/file/qrtdmutr/bSurfacing.part02.rar http://uploaded.net/file/5elgin23/bSurfacing.part03.rar http://uploaded.net/file/v8xs5yue/bSurfacing.part04.rar http://uploaded.net/file/kraxehwo/bSurfacing.part05.rar http://uploaded.net/file/c1up2icx/bSurfacing.part06.rar http://uploaded.net/file/8qnm0fqu/bSurfacing.part07.rar http://uploaded.net/file/0laolv3p/bSurfacing.part08.rar http://uploaded.net/file/mc6lafok/bSurfacing.part09.rar http://www.hitfile.net/zNs/bSurfacing.part01.rar.html http://www.hitfile.net/zPy/bSurfacing.part02.rar.html http://www.hitfile.net/zMz/bSurfacing.part03.rar.html http://www.hitfile.net/zNr/bSurfacing.part04.rar.html http://www.hitfile.net/zIx/bSurfacing.part05.rar.html http://www.hitfile.net/zQI/bSurfacing.part06.rar.html http://www.hitfile.net/zP7/bSurfacing.part07.rar.html http://www.hitfile.net/zTN/bSurfacing.part08.rar.html http://www.hitfile.net/zKI/bSurfacing.part09.rar.html http://www.uploadable.ch/file/MpkPrNE7DKET/bSurfacing.part01.rar http://www.uploadable.ch/file/gMrVX2ECcyk3/bSurfacing.part02.rar http://www.uploadable.ch/file/CSW6FmHEfR99/bSurfacing.part03.rar http://www.uploadable.ch/file/rArBFcjKeCXc/bSurfacing.part04.rar http://www.uploadable.ch/file/tm2E8PrygeqJ/bSurfacing.part05.rar http://www.uploadable.ch/file/ydsT2gepm3qa/bSurfacing.part06.rar http://www.uploadable.ch/file/sQeZkxs2Gb7P/bSurfacing.part07.rar http://www.uploadable.ch/file/84VAwyHmg9jR/bSurfacing.part08.rar http://www.uploadable.ch/file/KUg4fEC93eqH/bSurfacing.part09.rar
  12. Daydreamer Production Pipeline Volume 3: Animation English | 1h 32m | AVC (.mp4) 1280x720 15fps | AAC 48KHz 2ch | 631 Mb Genre: eLearning In this course, we're going to look at the animation portion for the Daydreamer short we produced. The goal of this fast-paced course is to give you insight into how the planning for this project took place, some of the key things you need to consider when tackling the animations for a project of this size. We'll discuss the importance of planning. How to approach the different stages of an animation, like blocking, refining and polish. As well as some important tips that can help you when animating on your own project. We will not be going step-by-step through the animation of all three characters, but instead take a high-level overview of the overall animation process, and the key techniques and workflows that were involved to create the finished animations. Since this is not going to be step-by-step it's recommended you have a good knowledge of Maya as well as the animation process. So it may be beneficial to first check out Introduction to Animation in Maya if you're new to animation. Software required: Maya 2016. DOWNLOAD http://rapidgator.net/file/ff31b3daed0660071a7761246cadd006/3Daydreamer.part1.rar.html http://rapidgator.net/file/d9c0279c8f7d2bb5c90cccb1804f03a3/3Daydreamer.part2.rar.html http://rapidgator.net/file/790177fa9704eed9708fd257dfaa63b1/3Daydreamer.part3.rar.html http://rapidgator.net/file/df9146d6b3fc194fe1c46f44680c6778/3Daydreamer.part4.rar.html http://rapidgator.net/file/8b7ff3ba65411dc6d0aff304fd92272e/3Daydreamer.part5.rar.html http://uploaded.net/file/9i31kckn/3Daydreamer.part1.rar http://uploaded.net/file/22w9tx43/3Daydreamer.part2.rar http://uploaded.net/file/9cdvybke/3Daydreamer.part3.rar http://uploaded.net/file/mk5wew33/3Daydreamer.part4.rar http://uploaded.net/file/pr3ksi2i/3Daydreamer.part5.rar http://www.hitfile.net/6bgG/3Daydreamer.part1.rar.html http://www.hitfile.net/6bjT/3Daydreamer.part2.rar.html http://www.hitfile.net/6bje/3Daydreamer.part3.rar.html http://www.hitfile.net/6bi1/3Daydreamer.part4.rar.html http://www.hitfile.net/6bgf/3Daydreamer.part5.rar.html http://www.uploadable.ch/file/hgwBkmxbmvhz/3Daydreamer.part1.rar http://www.uploadable.ch/file/XEHWN9vJSbJu/3Daydreamer.part2.rar http://www.uploadable.ch/file/fvK2UVHYTDRr/3Daydreamer.part3.rar http://www.uploadable.ch/file/XU6DVaqtyy9u/3Daydreamer.part4.rar http://www.uploadable.ch/file/5gjsJQruVKBF/3Daydreamer.part5.rar
  13. Digital Tutors - Transforming Robot Production Pipeline Volume 2: Truck Modeling English | 01:21:00 | FLV | 1280x720 | 125 kbps | 44 KHz | 716 Mb Genre: eLearning In this Professional Series course, we will explore some the techniques and concepts involved in building and preparing the vehicle portion of our transforming robot project. This specific high-level course was designed to evolve your workflows, and give you some concepts to keep in mind as you go through the process of building the vehicle portion of your transforming robot. We'll look at a few modeling techniques to make the model more realistic, UV layout concepts, and cutting up the model in preparation for its transformation. Before we start, I recommend you have experience using Maya as we cover a lot of information in a shorter span of time. We won't be going through the modeling of this truck step-by-step, so if you're an artist new to Maya or to modeling, the Beginner's Guides and Introduction courses are perfect places to start getting up to speed. From there you can check out any of the intermediate step-by-step project based courses, automotive courses especially, and they will take you through the entire process and give you the tools you need to complete the model. DOWNLOAD http://rapidgator.net/file/d3db16f4ec07ddb33db823b9332636f0/4Transforming.part1.rar.html http://rapidgator.net/file/1fa8fb8edbb838e7a65d3c61ac0dd5ec/4Transforming.part2.rar.html http://rapidgator.net/file/558ae678461d95000e9d7f57894574dc/4Transforming.part3.rar.html http://rapidgator.net/file/7ebce17e0419dd16f644531d3c4d2ef3/4Transforming.part4.rar.html http://rapidgator.net/file/36d22c0b49384437e3c058060a1e23e3/4Transforming.part5.rar.html http://rapidgator.net/file/4b1a2e8b9131fda2c166b8a7dacc1867/4Transforming.part6.rar.html http://rapidgator.net/file/c9fd949385be8c1abdd3f4c0116488ad/4Transforming.part7.rar.html http://rapidgator.net/file/f33d83183c3b465c03519bd5c2594cb0/4Transforming.part8.rar.html http://uploaded.net/file/apjaifcz/4Transforming.part1.rar http://uploaded.net/file/b3zomaly/4Transforming.part2.rar http://uploaded.net/file/biyibvhu/4Transforming.part3.rar http://uploaded.net/file/1jqq81lx/4Transforming.part4.rar http://uploaded.net/file/8jz3enjs/4Transforming.part5.rar http://uploaded.net/file/lqvwoe88/4Transforming.part6.rar http://uploaded.net/file/20mghb3j/4Transforming.part7.rar http://uploaded.net/file/389aekg4/4Transforming.part8.rar http://www.uploadable.ch/file/tfRF8M57NKYQ/4Transforming.part1.rar http://www.uploadable.ch/file/U5r7fVarc2BN/4Transforming.part2.rar http://www.uploadable.ch/file/YHvuxJh8KmHu/4Transforming.part3.rar http://www.uploadable.ch/file/WauG6FX42DUF/4Transforming.part4.rar http://www.uploadable.ch/file/29vrVtHx688n/4Transforming.part5.rar http://www.uploadable.ch/file/4eqRp7HF4U2V/4Transforming.part6.rar http://www.uploadable.ch/file/5ZcyCmUjdzPm/4Transforming.part7.rar http://www.uploadable.ch/file/4dtxbcva8Fw8/4Transforming.part8.rar http://www.hitfile.net/22zw/4Transforming.part1.rar.html http://www.hitfile.net/23Og/4Transforming.part2.rar.html http://www.hitfile.net/22oJ/4Transforming.part3.rar.html http://www.hitfile.net/22ti/4Transforming.part4.rar.html http://www.hitfile.net/23CB/4Transforming.part5.rar.html http://www.hitfile.net/22pn/4Transforming.part6.rar.html http://www.hitfile.net/230l/4Transforming.part7.rar.html http://www.hitfile.net/22wC/4Transforming.part8.rar.html
  14. Teamtreehouse - The Rails Asset Pipeline and Styling English | 2hrs | 950x534, 30 fps | AAC 128 Kbps 48.0 KHz | 111 Mb Genre: eLearning The asset pipeline in Ruby on Rails organizes CSS and JavaScript assets in development and compresses and minifies these assets in production. Learn how to work with the Rails Asset Pipeline, Sass in Rails, and apply styling to an existing application. DOWNLOAD http://rapidgator.net/file/57b525ca87038503f6733220b32cc5ad/1Rails.part1.rar.html http://rapidgator.net/file/f33e92e59816c99a1a79aec97e8c9729/1Rails.part2.rar.html http://uploaded.net/file/wn3zlprg/1Rails.part1.rar http://uploaded.net/file/n70v7k3l/1Rails.part2.rar http://www.uploadable.ch/file/G9GP6zRJjFjw/1Rails.part1.rar http://www.uploadable.ch/file/aG8BTRStwhGr/1Rails.part2.rar http://www.hitfile.net/20xN/1Rails.part1.rar.html http://www.hitfile.net/21Bb/1Rails.part2.rar.html
  15. Product Design Pipeline: Rendering a Watch in KeyShot With Adam Fairless 3h 7m | AVC 1280x720 15 fps | AAC 96 Kbps 32 KHz | 2.72GB Genre: eLearning | Project Files Included In this KeyShot tutorial we'll learn how to take a detailed Rhino model into KeyShot and output various imagery and color selections. We'll take a selection of shots into Photoshop to create compelling design sheets for marketing and sales imagery. We'll explore differing styles of color and material selection and use various layers and passes to quickly add realism and depth to our concept. By the end of this KeyShot training we'll have a comprehensive set of design boards that can be shown to clients, management or make great portfolio pieces. Download From Uploaded http://uploaded.net/file/6ocb1juw/PrdDesPpRndWatKS.part1.rar http://uploaded.net/file/9cwcqlms/PrdDesPpRndWatKS.part2.rar http://uploaded.net/file/3bhy7vvk/PrdDesPpRndWatKS.part3.rar http://uploaded.net/file/zkwfw8kl/PrdDesPpRndWatKS.part4.rar http://uploaded.net/file/kx6tmpzn/PrdDesPpRndWatKS.part5.rar http://uploaded.net/file/85iokyhm/PrdDesPpRndWatKS.part6.rar Download From NitroFlare http://www.nitroflare.com/view/8F1591AC6F5F9A9/PrdDesPpRndWatKS.part1.rar http://www.nitroflare.com/view/C526D17C62A4AB8/PrdDesPpRndWatKS.part2.rar http://www.nitroflare.com/view/962C58040CFCE43/PrdDesPpRndWatKS.part3.rar http://www.nitroflare.com/view/A05DA8FB039F19C/PrdDesPpRndWatKS.part4.rar http://www.nitroflare.com/view/35676AA3BB4BD32/PrdDesPpRndWatKS.part5.rar http://www.nitroflare.com/view/EA0875C98885B40/PrdDesPpRndWatKS.part6.rar Download From Rapidgator http://rapidgator.net/file/b49498d3f7f515e6b1ec9930915e8cbb/PrdDesPpRndWatKS.part1.rar.html http://rapidgator.net/file/448bf348e98f579e2de513b12831828c/PrdDesPpRndWatKS.part2.rar.html http://rapidgator.net/file/13f997fac892a62dfc407a1144014ec1/PrdDesPpRndWatKS.part3.rar.html http://rapidgator.net/file/a9e7289083efc7b7f2bd761f1994b563/PrdDesPpRndWatKS.part4.rar.html http://rapidgator.net/file/678cc4224be0872108fbd1b7ab5c687f/PrdDesPpRndWatKS.part5.rar.html http://rapidgator.net/file/bc2068c540e46318492bdb72e28fba69/PrdDesPpRndWatKS.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/vPHQ5KKrZAMC/PrdDesPpRndWatKS.part1.rar http://www.uploadable.ch/file/5VEQUV4UmtzJ/PrdDesPpRndWatKS.part2.rar http://www.uploadable.ch/file/TjSu3XP9xXu3/PrdDesPpRndWatKS.part3.rar http://www.uploadable.ch/file/UdQkes8xFHsh/PrdDesPpRndWatKS.part4.rar http://www.uploadable.ch/file/4y2GxfzE54dR/PrdDesPpRndWatKS.part5.rar http://www.uploadable.ch/file/2NR6GzfeCTFj/PrdDesPpRndWatKS.part6.rar
  16. Reallusion iClone 3DXchange 5.52.3805.1 Pipeline Reallusion iClone 3DXchange 5.52.3805.1 Pipeline 3DXchange5 is a robust, streamlined conversion and editing tool that connects iClone to a universe of 3D content. Users are able to import bi-ped, animated skin-bone characters and their animations for use in iClone, and also export iClone characters and animations to external 3D applications and video game engines. Character Conversion - Characterize actors via FBX. - Bone mapping for body & hand. - Preset templates for auto rigging. - Turn any prop into an iClone character. - Character sculpting & painting. Motion Conversion - Characterize actors via FBX/BVH. - T-Pose & Motion adjustment. - Reset Position & Transform. - Multiple batch motion process. - Live preview & Marketplace. Prop Conversion - Free access to 3D Warehouse. - Free modeling with SketchUp. - Group (node), Pivot & Alignment. - Material & UV Refinement. - Normal & Smooth. 3DXchange5 Pipeline Features - Import iClone file: iAvatar, iProp (VNS) - Import iClone file: iMotion (VNS) - Import 3DS, OBJ, SKP (static object) - Import BVH (motion data) & FBX (bone-skin character, motion data, multi-material object) - Export iClone file: iProp - Export iClone file: iAvatar, iMotion - Export OBJ (static object, replace mesh, paint & sculpt, create face morph target) - Export BVH (motion data) & FBX (bone-skin character, motion data, multi-material object) - Texture, material, UV editing - Add and reassign material ID - Reset transformation - Quick way to fix normal - Make sub props and group items - Set Pivot for object rotation - Convert Bone-skin model to Non-human Character - Custom motion editing with IK/FK - Convert Bone-skin model to Non-standard Character - Custom motion editing with IK/FK, puppeteering, or device mocap - Perform Editor (manage animation clips for character or prop perform menu) - One-click to transfer (receive) iAvatar/ iMotion to (from) iClone - Live Online Motion Preview (previews marketplace motion data inside 3DX5) - Buy and export content in iClone file format - Buy and export content in OBJ, FBX & BVH format What's new in iClone 3DXchange 5.5: Added: Added: Export FBX now includes the following data: - Facial animation (including morph & bone animation). - Accessory animation. - Spring effects. Added: Motion Library / Perform Editor supports new iMotionPlus, iTalk formats. Added: Added Auto-update morph data in Expression Editor for reloading FaceAnimProfile file. Added: Added following option in Export FBX Preset. - Added: "Delete Source Morph Shapes" for Max & Maya to prevent the Morph number from exceeding the limitation. - Added: "Auto Adjust Material for Maya" to provide Maya default material value in export file. Added: Added the embedded prop animation into the list of Spring Edit> Preview Motion, easily to preview the spring result. Enhanced: Enhanced: Enhanced the UI layout for Exporting iClone content. Enhanced: Enhance Persona editing by simply adding iMotionPlus in Perform Editor. Fixed: Fixed: Some 3D universe character which with Facial animation had no result in Maya while using a Maya preset in output. Size: 148.31 MB. DOWNLOAD http://rapidgator.net/file/fd1736d8c6b4b3992f73869a5d012c3e/Reallusion_iClone_3DXchange_5.52.3805.1_Pipeline.rar.html Please say "THANKS" to support me and keep the topic ALIVE!
  17. Digital Tutors - Product Design Pipeline: Modeling a Watch in Rhino English | 6h 45m | aac, 32KHz, mono | h264, yuv420p, 1280x720, 15.00 fps | 3.5 Gb Genre: eLearning Throughout this Rhino tutorial we'll model a detailed watch based upon a design we have already concepted in the course Product Design Pipeline: Concepting a Watch in Photoshop. We learn to build intricate parts and bring many elements together into one cohesive model. Using relatively simple techniques, we'll create a variety of parts and surface treatments. We'll explore everything from nuts, bolts and gears to complicated surface blends and realistic placement and relationship of geometry. By the end of this Rhino training you'll have a very detailed and plausible watch design. DOWNLOAD http://rapidgator.net/file/ab79631fde092c37f03915f2cb6ea577/Watch.part01.rar.html http://rapidgator.net/file/831d3704049f68af718e6ff0978cf47d/Watch.part02.rar.html http://rapidgator.net/file/7b7ac5b1f387cc9881e16556cfc23686/Watch.part03.rar.html http://rapidgator.net/file/4ce7db51118c03b6bc6000e7d824cde6/Watch.part04.rar.html http://rapidgator.net/file/87c0c64aba299a77c9fffae59019ecb1/Watch.part05.rar.html http://rapidgator.net/file/6334948920a8184b35211bdc98c6110e/Watch.part06.rar.html http://rapidgator.net/file/da9f56d73ebd377224974f184272628b/Watch.part07.rar.html http://rapidgator.net/file/7a619150eecba70bbce0b47cc387af4d/Watch.part08.rar.html http://uploaded.net/file/33snlzo4/Watch.part01.rar http://uploaded.net/file/b4ro1xuo/Watch.part02.rar http://uploaded.net/file/k608py54/Watch.part03.rar http://uploaded.net/file/a4h5sjn9/Watch.part04.rar http://uploaded.net/file/njmecbxk/Watch.part05.rar http://uploaded.net/file/uxgrpp5p/Watch.part06.rar http://uploaded.net/file/0voohn3i/Watch.part07.rar http://uploaded.net/file/zvxgdi1f/Watch.part08.rar http://www.uploadable.ch/file/5wXwsX8ZnRM4/Watch.part01.rar http://www.uploadable.ch/file/dngaUGkvevyK/Watch.part02.rar http://www.uploadable.ch/file/AffmAtHzChfd/Watch.part03.rar http://www.uploadable.ch/file/x8EcDgznfM7A/Watch.part04.rar http://www.uploadable.ch/file/s9QaaeuRxefU/Watch.part05.rar http://www.uploadable.ch/file/jmNTYxSUe8kt/Watch.part06.rar http://www.uploadable.ch/file/6sfVzCGM4zb2/Watch.part07.rar http://www.uploadable.ch/file/y4QxsadEGW35/Watch.part08.rar
  18. Digital Tutors - Product Design Pipeline: Concepting a Watch in Photoshop English | 4h 32m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.30 Gb Genre: eLearning Throughout this Photoshop tutorial we'll create multiple concept designs for a consumer product that will take the form of a watch. We'll choose one of our sketches and refine it to a level where it can be presented as a final product design. We'll also create additional detailed sketches to create a comprehensive guide for us to model the watch in Rhino in the future. By the end of this Photoshop training, you'll have a better understanding of how the concept design portion of industrial and consumer product design works. DOWNLOAD http://rapidgator.net/file/3007e40ed3b54beb977852a97909f275/Watch.part1.rar.html http://rapidgator.net/file/f55fdbe5e3080ff56a6653ccffa31d85/Watch.part2.rar.html http://rapidgator.net/file/e652c11b27fb365e50d4bdc653131afd/Watch.part3.rar.html http://rapidgator.net/file/7983f1065f1a22a87ec4bc16e6507ff7/Watch.part4.rar.html http://rapidgator.net/file/065f247826904b80175bdd5980c3a964/Watch.part5.rar.html http://rapidgator.net/file/10068313842813e32b5d4b12eb9b28e9/Watch.part6.rar.html http://uploaded.net/file/nqdb5mh2/Watch.part1.rar http://uploaded.net/file/h27k4zd0/Watch.part2.rar http://uploaded.net/file/8fq674fj/Watch.part3.rar http://uploaded.net/file/rgtmpdr3/Watch.part4.rar http://uploaded.net/file/ne4fi8qv/Watch.part5.rar http://uploaded.net/file/vqlnaw5w/Watch.part6.rar http://www.uploadable.ch/file/FqUVRwyQ97vt/Watch.part1.rar http://www.uploadable.ch/file/AwJ6MM8w43aa/Watch.part2.rar http://www.uploadable.ch/file/T9Zq3UWDx2mn/Watch.part3.rar http://www.uploadable.ch/file/MJ94Mhv9jTMx/Watch.part4.rar http://www.uploadable.ch/file/BNTFVdMTF8cj/Watch.part5.rar http://www.uploadable.ch/file/dCP2sR4Baz9v/Watch.part6.rar
  19. Digital Tutors - Asset Pipeline in Maya and Mudbox English | 1h 42m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.65 Gb Genre: eLearning In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications- in this case Maya, Mudbox, and Photoshop. We'll begin by using Maya's powerful modeling tools to create some base geometry for a Thor-inspired hammer. We'll learn to create a simple UV layout and then use those UVs to create a texture map that can help us add sculpted detail very quickly. Once we have our geometry set up in Mudbox, we'll look at ways of adding carved detail using sculpt layers. We'll also paint texture maps for our objects and learn to add new geometry to our project as it progresses. Once we're done, we'll bake out normal maps and coMbine them with existing bump maps. Finally, we'll transfer our project back out of Mudbox to Maya. DOWNLOAD http://rapidgator.net/file/8e6fe504121a9d855bb3378fca51d6a9/Asset.part1.rar.html http://rapidgator.net/file/b8eddb1d930de76d4863a4cf7d43cdf5/Asset.part2.rar.html http://rapidgator.net/file/38c631e5d0a6a75b0af96161d7259403/Asset.part3.rar.html http://rapidgator.net/file/330e66898b736e01ab01cd47ef90f53e/Asset.part4.rar.html http://rapidgator.net/file/7199b0ea48c1b5573d672da629148af6/Asset.part5.rar.html http://uploaded.net/file/f6mecjoo/Asset.part1.rar http://uploaded.net/file/b0sjl5s3/Asset.part2.rar http://uploaded.net/file/56k94ux0/Asset.part3.rar http://uploaded.net/file/66a98tz3/Asset.part4.rar http://uploaded.net/file/wcolsxl3/Asset.part5.rar http://www.uploadable.ch/file/tnv5QSFuzdgK/Asset.part1.rar http://www.uploadable.ch/file/RS6PkrYRzuYF/Asset.part2.rar http://www.uploadable.ch/file/faPJSaMJc6Px/Asset.part3.rar http://www.uploadable.ch/file/5RqaesykRZKY/Asset.part4.rar http://www.uploadable.ch/file/5jDEgS3V22ps/Asset.part5.rar
  20. Digital-Tutors - Asset Pipeline in Maya and Mudbox With Justin Marshall 1h 42m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.66GB Genre: eLearning | Project Files Included In this series of Maya and Mudbox tutorials, we'll talk about the process of working on an asset using multiple applications- in this case Maya, Mudbox, and Photoshop. We'll begin by using Maya's powerful modeling tools to create some base geometry for a Thor-inspired hammer. We'll learn to create a simple UV layout and then use those UVs to create a texture map that can help us add sculpted detail very quickly. Once we have our geometry set up in Mudbox, we'll look at ways of adding carved detail using sculpt layers. We'll also paint texture maps for our objects and learn to add new geometry to our project as it progresses. Once we're done, we'll bake out normal maps and combine them with existing bump maps. Finally, we'll transfer our project back out of Mudbox to Maya. This Maya and Mudbox training will go quickly, so if you're interested in more basic training in any of the applications used, I would recommend starting with the Introductions to the particular applications and move on from there. Download From Uploaded http://uploaded.net/file/axgm2ynv/xidau123_dtassetpipelinmayamudbox.part1.rar http://uploaded.net/file/o51wg12r/xidau123_dtassetpipelinmayamudbox.part2.rar http://uploaded.net/file/g0hy8tw8/xidau123_dtassetpipelinmayamudbox.part3.rar http://uploaded.net/file/15xywdx6/xidau123_dtassetpipelinmayamudbox.part4.rar http://uploaded.net/file/wjrmdq8f/xidau123_dtassetpipelinmayamudbox.part5.rar http://uploaded.net/file/ird98xi7/xidau123_dtassetpipelinmayamudbox.part6.rar Download From NitroFlare http://www.nitroflare.com/view/F11B6AC4B00F4E1/xidau123_dtassetpipelinmayamudbox.part1.rar http://www.nitroflare.com/view/F79773C051236A9/xidau123_dtassetpipelinmayamudbox.part2.rar http://www.nitroflare.com/view/D43CF962A1519A8/xidau123_dtassetpipelinmayamudbox.part3.rar http://www.nitroflare.com/view/CF45CB4A17AFAED/xidau123_dtassetpipelinmayamudbox.part4.rar http://www.nitroflare.com/view/89B067E88572EC6/xidau123_dtassetpipelinmayamudbox.part5.rar http://www.nitroflare.com/view/4017755E1C14A70/xidau123_dtassetpipelinmayamudbox.part6.rar Download From Rapidgator http://rapidgator.net/file/e559db3d013b87090aae110cbff5cf19/xidau123_dtassetpipelinmayamudbox.part1.rar.html http://rapidgator.net/file/2348874408b121f0c7c849b42d7a6002/xidau123_dtassetpipelinmayamudbox.part2.rar.html http://rapidgator.net/file/b0b7d76ac0a2dff65a42019a1d2e2373/xidau123_dtassetpipelinmayamudbox.part3.rar.html http://rapidgator.net/file/80749d3948113798439fcbe4a689b618/xidau123_dtassetpipelinmayamudbox.part4.rar.html http://rapidgator.net/file/565519b4cce6985f816f58ca93cdaa01/xidau123_dtassetpipelinmayamudbox.part5.rar.html http://rapidgator.net/file/ae40495e3774feaac95dcb07b76d9d64/xidau123_dtassetpipelinmayamudbox.part6.rar.html
  21. Digital-Tutors - Asset Pipeline in Maya and ZBrush With Justin Marshall 1h 25m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.2GB Genre: eLearning | Project Files Included In this series of Maya and ZBrush tutorials, we'll talk about the process of working on an asset using multiple applications- in this case Maya and ZBrush. We'll begin by using Maya's modeling tools to create some base geometry for an alien orb. Then we'll take our geometry into ZBrush where we'll begin detailing it. We'll use masking and deformation to create some initial surface detail and follow that up by using a variety of brushes to finish out the shell. We'll also learn to use radial symmetry to quickly add detail. We'll then take a look at adding new geometry from Maya in the middle of our ZBrush project and create our gem from scratch using a ZBrush primitive. Once the sculpting is done, we'll create a UV layout and output color and normal maps. To finish up this Maya and ZBrush training, we'll reassemble everything in Maya. Download From Uploaded http://uploaded.net/file/hmngg7lq/xidau123_assetpiplinmayazb.part1.rar http://uploaded.net/file/eaqlqlmv/xidau123_assetpiplinmayazb.part2.rar http://uploaded.net/file/e8g22y01/xidau123_assetpiplinmayazb.part3.rar http://uploaded.net/file/dc87mazr/xidau123_assetpiplinmayazb.part4.rar Download From NitroFlare http://www.nitroflare.com/view/A85FCBE3DD89601/xidau123_assetpiplinmayazb.part1.rar http://www.nitroflare.com/view/77F476E487913EB/xidau123_assetpiplinmayazb.part2.rar http://www.nitroflare.com/view/DADB86FAA1E4672/xidau123_assetpiplinmayazb.part3.rar http://www.nitroflare.com/view/2A4E9E47E3E672E/xidau123_assetpiplinmayazb.part4.rar Download From Rapidgator http://rapidgator.net/file/a596f79fcaef502c88d14a8084ac34e9/xidau123_assetpiplinmayazb.part1.rar.html http://rapidgator.net/file/3fb8e0ba9dcfcbe17750e77441bec358/xidau123_assetpiplinmayazb.part2.rar.html http://rapidgator.net/file/1289a8a3c7c139289d4cc5503ce696d4/xidau123_assetpiplinmayazb.part3.rar.html http://rapidgator.net/file/290c8e620b67ccb53047464f0b008049/xidau123_assetpiplinmayazb.part4.rar.html Download From Uploadable http://www.uploadable.ch/file/BnZ2UbMgSdHG/xidau123_assetpiplinmayazb.part1.rar http://www.uploadable.ch/file/5rUqjTUff5RK/xidau123_assetpiplinmayazb.part2.rar http://www.uploadable.ch/file/nmMGAFUvypxT/xidau123_assetpiplinmayazb.part3.rar http://www.uploadable.ch/file/R6DSYTCkqFbd/xidau123_assetpiplinmayazb.part4.rar
  22. Digital Tutors - Game Asset Production Pipeline for Unity English | 2h 55m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 1.3 Gb Genre: eLearning In this series of Unity tutorials we'll create an asset step-by-step and explore the entire 3D game asset production pipeline for Unity. We'll start out by learning about some general set up tips for creating game assets in a content creation package like 3ds Max. After that, we'll jump into creating our high poly asset using 3ds Max and ZBrush. Then we'll learn how to quickly model and unwrap the UV's our game resolution mesh in 3ds Max. After that, we'll learn how to properly bake out our essential maps needed for texturing in Substance Painter. Once in Substance Painter we'll talk about some basic texturing tips and how Substance Painter can save us some time with its multi-channel painting capabilities. Finally, we'll finish this Unity training by learning how to create LODs and a custom collision mesh to take advantage of Unity's optimization features. DOWNLOAD http://rapidgator.net/file/968e7f95afcf853d297334627276e8c0/Game.part1.rar.html http://rapidgator.net/file/fad14220de1bde5b4684e38dc1153cc5/Game.part2.rar.html http://rapidgator.net/file/52459a37378950ed9043909634f8df77/Game.part3.rar.html http://rapidgator.net/file/658bc1f40918e3a643c3d312798b3808/Game.part4.rar.html http://rapidgator.net/file/8b5a629741cbf73c6af1f35fa15ec2a1/Game.part5.rar.html http://rapidgator.net/file/9185d5b2cc0f240c8180b67c9beba7f3/Game.part6.rar.html http://rapidgator.net/file/c01283ff316c41f33c32bf3a5dedcbb1/Game.part7.rar.html http://uploaded.net/file/l6hbsoga/Game.part1.rar http://uploaded.net/file/sodmdsxz/Game.part2.rar http://uploaded.net/file/ntqmxvgs/Game.part3.rar http://uploaded.net/file/21zz0zgz/Game.part4.rar http://uploaded.net/file/elbi45ad/Game.part5.rar http://uploaded.net/file/qmwcrisl/Game.part6.rar http://uploaded.net/file/bwlx7d48/Game.part7.rar http://www.uploadable.ch/file/hBEG5cuGvB4J/Game.part1.rar http://www.uploadable.ch/file/XQKQEEeDvzQD/Game.part2.rar http://www.uploadable.ch/file/sNeeH8DreEry/Game.part3.rar http://www.uploadable.ch/file/zQRBBCq8a6X7/Game.part4.rar http://www.uploadable.ch/file/9ZVS4XVjM2Fg/Game.part5.rar http://www.uploadable.ch/file/Ye8cMrcdRYVK/Game.part6.rar http://www.uploadable.ch/file/K8ESYZEspbqe/Game.part7.rar
  23. Reallusion CrazyTalk Animator 2.1.1624.2 Pipeline + Bonus Pack | 226/405 MB CrazyTalk Animator provides an exciting new approach to traditional 2D animation with innovative new tools that allow users to apply 3D motions to 2D characters. New powerful tools have opened new possibilities for freely editing 2D motions and viewing them from any angle with a single click. Combined with functional features like facial puppet and auto lip-sync it has become the most creative tool for 2D character animation. More Info: _http://www.reallusion.com/crazytalk/animator/ Download: http://www.uploadable.ch/file/J9W8F7bYgeWb/CTA2116242PENU.BPc.part1.rar http://www.uploadable.ch/file/qH8cgDJz224C/CTA2116242PENU.BPc.part2.rar http://www.uploadable.ch/file/pskCuvuFjfby/CTA2116242PENU.BPc.part3.rar http://www.uploadable.ch/file/7z3ypg8sadED/CTA2116242PENU.BPc.part4.rar http://www.uploadable.ch/file/zpdMe7CPTrg7/CTA2116242PENU.part1.rar http://www.uploadable.ch/file/zXGK3GVSg69t/CTA2116242PENU.part2.rar http://www.uploadable.ch/file/DpHrpTzVan3P/CTA2116242PENU.part3.rar or http://uploaded.net/file/e36dpzwf/CTA2116242PENU.BPc.part1.rar http://uploaded.net/file/351alxlj/CTA2116242PENU.BPc.part2.rar http://uploaded.net/file/ygnppzdn/CTA2116242PENU.BPc.part3.rar http://uploaded.net/file/h6a5w8pm/CTA2116242PENU.BPc.part4.rar http://uploaded.net/file/wwy6ejci/CTA2116242PENU.part1.rar http://uploaded.net/file/jb2f8bza/CTA2116242PENU.part2.rar http://uploaded.net/file/wr14y9hl/CTA2116242PENU.part3.rar or http://rapidgator.net/file/3643005a8a9d9e96c05f4dc992e5558c/CTA2116242PENU.BPc.part1.rar.html http://rapidgator.net/file/d5f2c391f0bb9e9caefc0cdc6a472fdc/CTA2116242PENU.BPc.part2.rar.html http://rapidgator.net/file/22b24fa60c8b85c289b3aa5a7f54887a/CTA2116242PENU.BPc.part3.rar.html http://rapidgator.net/file/1515f4d9e98e0d2db815dbfbc4f22d8b/CTA2116242PENU.BPc.part4.rar.html http://rapidgator.net/file/f31b51ca4113f6656d2b3ae3bedd8068/CTA2116242PENU.part1.rar.html http://rapidgator.net/file/fe1ca33314491dd805ee4a6ce62df636/CTA2116242PENU.part2.rar.html http://rapidgator.net/file/3ab8ad83d67c4df57627a736082c1deb/CTA2116242PENU.part3.rar.html or http://www.oboom.com/OCCAUOMX/CTA2116242PENU.BPc.part1.rar http://www.oboom.com/F00FH4PI/CTA2116242PENU.BPc.part2.rar http://www.oboom.com/KSEQ4G5J/CTA2116242PENU.BPc.part3.rar http://www.oboom.com/TLI43JVS/CTA2116242PENU.BPc.part4.rar http://www.oboom.com/40MUU7HN/CTA2116242PENU.part1.rar http://www.oboom.com/4EP1TW3J/CTA2116242PENU.part2.rar http://www.oboom.com/XEDQ5TG7/CTA2116242PENU.part3.rar
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