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  1. Free Download Mastering Metal Railway With Pebbles Substance Designer Tut Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.92 GB | Duration: 2h 51m Mastering Advanced Textures: Metal Railway with Pebbles in Substance Designer What you'll learn Mastering Material Construction: Learn to build intricate textures by combining height data from different surfaces like wood, metal, and in Substance Designer Refining Texture Details: Understand how to refine color using gradient nodes, blend maps effectively, and create realistic roughness and metallic data Complex Material Control: Gain proficiency in controlling and manipulating complex material properties to achieve desired visual effects and textures. Hands-On Project Completion: Complete a comprehensive project where you create a detailed Metal Railway texture with pebbles Requirements Basic Knowledge of Substance Designer: Learners should be familiar with navigating Substance Designer's interface, basic node operations, and texture creation techniques. Computer Skills: Proficiency in basic computer operations, file management, and software installation is essential. Hardware Requirements: A computer capable of running Substance Designer smoothly, with adequate processing power and RAM for handling 3D rendering tasks. Software: Access to Substance Designer version 11.3 or above installed on their computer. Passion for 3D Design: Enthusiasm for learning and exploring advanced techniques in material creation, specifically in the context of creating complex textures like Metal Railway with pebbles. Description Explore the intricate world of creating advanced textures with Substance Designer in this comprehensive course focused on building a Metal Railway with pebbles. Designed for intermediate learners familiar with Substance Designer, this tutorial delves deep into combining height data from diverse surfaces to craft complex materials.Throughout 170 minutes of meticulously crafted, unnarrated video content at 1080 resolution, you will embark on a journey divided into two chapters:Chapter 01 - First Step: Begin by constructing the foundation with wood planks and blocking out the structure. Learn to integrate rails and metal connections into the wood planks, setting the stage for the detailed ground surface adorned with pebbles. Navigate through techniques to blend different surfaces seamlessly using advanced node networks and create a robust structural base.Chapter 02 - Second Step: Delve deeper into refining your material by focusing on color, utilizing gradient nodes for precise color sampling, and blending techniques to achieve the desired aesthetic. Develop roughness data to enhance material realism and create metallic channel data to emphasize metal elements in the texture. Learn essential tips to refine details, manage nodes efficiently, and optimize workflow in Substance Designer.Software Used:Substance DesignerLevel:IntermediatePrerequisite:Basic familiarity with Substance Designer is recommended.Additional Notes:Access a clean SBS file included with the course to study and dissect the project.Videos are unnarrated, allowing learners to focus on visual demonstrations without distraction.Whether you're a 3D artist, game developer, or aspiring texture artist, mastering the creation of intricate materials like Metal Railway with pebbles will elevate your skills and expand your toolkit in Substance Designer. Join this course to unlock the secrets behind crafting sophisticated textures that add depth and realism to your digital environments and assets. Overview Section 1: Metal Railway Lecture 1 1 Metal Railway Tutorial - VOL 08 Lecture 2 2 Metal Railway Tutorial - VOL 08 Lecture 3 3 Metal Railway Tutorial - VOL 08 Lecture 4 4 Metal Railway Tutorial - VOL 08 Lecture 5 5 Metal Railway Tutorial - VOL 08 This course is designed for intermediate-level 3D artists, texture artists, and designers who are familiar with Substance Designer and want to master advanced techniques in creating realistic materials. It's ideal for those interested in expanding their skills to develop complex textures like Metal Railway with pebbles for digital environments or game assets. Whether you're working in game development, CGI, architectural visualization, or product design, this course provides valuable insights into procedural texture creation and height map integration, enhancing your ability to create detailed and realistic textures efficiently. Homepage https://www.udemy.com/course/mastering-metal-railway-with-pebbles-substance-designer-tut/ Rapidgator https://rg.to/file/543a87938431c70cfef2d02b4f552459/dopbj.Mastering.Metal.Railway.With.Pebbles.Substance.Designer.Tut.part2.rar.html https://rg.to/file/eaabb149e5acbe11aa83016cd0df2a5d/dopbj.Mastering.Metal.Railway.With.Pebbles.Substance.Designer.Tut.part1.rar.html Fikper Free Download https://fikper.com/AHbovylhPk/dopbj.Mastering.Metal.Railway.With.Pebbles.Substance.Designer.Tut.part1.rar.html https://fikper.com/MQLdSgW0u8/dopbj.Mastering.Metal.Railway.With.Pebbles.Substance.Designer.Tut.part2.rar.html No Password - Links are Interchangeable
  2. Free Download Substance Painter Technique Techniques For Game-Ready Ass Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 3.19 GB | Duration: 2h 37m Learn Expert Texturing Techniques for Mini Grinders, Browning Pistols, Tileable Textures, and UDIM Management in Unreal What you'll learn Master the texturing process for different surfaces like metal, plastic, and leather by working on real-world models Discover how to make tileable textures, which are less common in Substance Painter workflows, by effectively utilizing the Height channel and custom alphas. Working with UDIMs in Unreal Engine and Marmoset Toolbag: Understand how to export UDIM textures from Substance Painter and manage them in Unreal Engine Explore how to retexture models created by other artists, such as the Browning Pistol Requirements Basic 3D modeling knowledge to understand how textures apply to models. Substance Painter and Marmoset Toolbag installed on your computer. A capable computer that meets the software's performance requirements. A passion for learning and improving your 3D texturing skills. Description Unlock the full potential of Substance Painter with our comprehensive course, Mastering Advanced Texturing in Substance Painter: Techniques for Game-Ready Assets. This course is packed with four advanced tutorials designed to teach you how to efficiently texture a range of assets and overcome real-world challenges that professional 3D artists face.Whether you're a game developer, 3D artist, or simply a creative looking to expand your texturing skills, this course will guide you through practical, hands-on projects with expert insights into every step of the process. From texturing complex models like the Mini Grinder and Browning Pistol to mastering the use of tileable textures and UDIM workflows, this course equips you with the tools to take your skills to the next level.What You'll Learn:1. Texturing the Mini Grinder in Substance PainterIn the first tutorial, you'll dive into the texturing process of the Mini Grinder, a model perfect for learning how to texture industrial and mechanical assets. We will explore advanced techniques such as using the Dynamic Gradient Filter and Smart Masks, essential for creating realistic textures. You'll also learn how to texture different surfaces, such as Dirt Steel, Plastic, and the Grinder Blade, while maintaining a realistic look by mastering roughness and highlights.By the end of this lesson, you'll have a deep understanding of how to:Combine dynamic filters and smart masks to create complex textures.Texture metal, plastic, and other hard surfaces with Substance Painter.Adjust roughness and highlight details to elevate the realism of your textures.2. Browning Pistol Texturing in Substance PainterIn the second tutorial, you'll learn how to texture a Browning Pistol using Substance Painter. Here, we'll take a pre-made pistol model and show you how to quickly and effectively add texture. This tutorial also highlights the unique challenge of working with models created by other artists, teaching you how to adapt your workflow and adjust existing assets to meet your specific needs.Key topics include:Retexturing existing models to breathe new life into them.Handling challenges when using third-party assets.Creating a polished, game-ready texture for a firearm.3. Creating Tileable Textures in Substance PainterWhile Substance Painter isn't typically associated with tileable texture creation, in this third lesson, we'll dive into how to achieve it. You'll learn to create tileable textures and how to work with the Height channel, using it inside generators and other layers to create depth and detail. For the finer elements of the texture, we'll use pre-made alphas from our library, though you can also create your own.This tutorial covers:How to work with height maps and integrate them into Substance Painter's generators.Using tileable textures to create repeating patterns and surface details.Incorporating pre-made and custom alphas into your texturing workflow.4. Using UDIMs in Unreal Engine and Marmoset ToolbagThe final tutorial in this series focuses on a more technical aspect of texturing-working with UDIMs. UDIMs are essential for efficiently handling large or complex models by allowing textures to be spread across multiple UV tiles. While Unreal Engine supports UDIMs natively, Marmoset Toolbag does not, presenting a unique challenge. In this lesson, you'll learn how to export UDIMs from Substance Painter and manage them in both Unreal Engine and Marmoset Toolbag workflows.By the end of this tutorial, you'll know how to:Export UDIM textures from Substance Painter.Import and manage UDIMs in Unreal Engine.Adapt models and textures for Marmoset Toolbag, despite its lack of native UDIM support.Why You Should Take This Course:This course is ideal for those looking to hone their skills and take their texturing abilities to the next level. Whether you're an aspiring artist or a seasoned professional, you'll gain:Practical, hands-on experience with four real-world projects that showcase different texturing challenges and solutions.A deep understanding of advanced tools in Substance Painter, from Smart Masks to the Dynamic Gradient Filter and UDIM management.The ability to create high-quality textures for both hard surface and organic models, making your assets more appealing and realistic for game development or rendering.Insight into industry workflows, including how to manage third-party models and effectively use UDIMs in various environments like Unreal Engine and Marmoset Toolbag.Who Is This Course For?This course is designed for:Intermediate to Advanced 3D Artists looking to enhance their texturing workflows and tackle more complex challenges.Game Developers and Environment Artists who need detailed, high-quality textures for game-ready models and assets.Freelancers and Creatives aiming to expand their skill set by learning advanced Substance Painter techniques and creating polished renders in Marmoset Toolbag.Anyone interested in learning how to create tileable textures and manage UDIMs effectively across multiple software platforms.Course Requirements:Basic Knowledge of 3D Modeling: While the course focuses on texturing, a basic understanding of 3D models will help you follow along.Substance Painter and Marmoset Toolbag 4 Software: These are essential for completing the projects.A Capable Computer: Your system should meet the requirements to run Substance Painter and Marmoset smoothly.A Willingness to Learn and Experiment: Whether you're a beginner or experienced artist, your passion for improving your texturing skills will help you succeed in this course. Overview Section 1: Mini_Grinded Lecture 1 01Texturing_Mini_Grinded_In_Substance_Painter_English_version Lecture 2 02Texturing_Mini_Grinded_In_Substance_Painter_English_version Section 2: Browning Pistol Lecture 3 03Browning Pistol Texturing In substance painter Section 3: Scifi Wall Lecture 4 04Scifi Wall in Substance Painter Lecture 0 05Title Using UDIMS in Unreal and Marmoset How to use UDIMs properly! 3D Artists and Game Developers who want to master advanced texturing techniques in Substance Painter.,Intermediate to Advanced Learners seeking to enhance their skills in creating realistic textures.,Freelancers and Creative Professionals looking to boost their portfolio with high-quality, game-ready assets.,Anyone interested in tileable textures, UDIM workflows, and efficient retexturing methods for complex models. 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  3. Free Download Sci-Fi Wall Padding Substance & Marvelous Designer Tutorial Published 10/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 1.82 GB | Duration: 3h 31m Design and Simulation Techniques for Futuristic Wall Padding What you'll learn Master Substance Designer Techniques: Learn to create complex procedural textures for Sci-Fi padding walls using advanced nodes and graph structures. Integrate Multiple Software Tools: Understand the workflow between Substance Designer, 3ds Max, Marvelous Designer, and ZBrush to optimize texture creation. Simulate and Design with Marvelous Designer: Gain proficiency in simulating realistic padded wall structures and integrating them seamlessly. Refine Material Properties: Develop skills in adjusting color, roughness, metallic effects, and emissive channels to enhance the visual realism. Requirements Basic Knowledge of Substance Designer: Learners should be familiar with navigating Substance Designer, creating basic nodes, and understanding procedural texture creation. Proficiency in 3D Modeling: Experience in 3D modeling software like 3ds Max or equivalent is necessary. Learners should know how to create and manipulate 3D models. Familiarity with Marvelous Designer: Understanding the basics of Marvelous Designer is essential. Learners should be able to simulate cloth and fabric materials realistically. Fundamental ZBrush Skills: Basic knowledge of ZBrush for creating detailed alphas and patterns is required. Computer Specifications: Access to a computer capable of running Substance Designer, 3ds Max, Marvelous Designer, and ZBrush smoothly, with internet access to download course materials. Description Explore the realm of Sci-Fi material creation in this advanced tutorial series. Learn to design and build intricate padded walls suitable for spaceship interiors using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. Dive deep into node-based workflows, model preparation, simulation techniques, and texture detailing to create realistic and immersive padding textures. Enhance your skills by mastering the integration of multiple software tools for seamless material development. Perfect for intermediate learners seeking to expand their proficiency in digital content creation and material design.Course Content: Delve into 200 minutes of high-resolution, unnarrated video content.Chapters:Chapter 01: Establish foundational nodes in Substance Designer, construct the padded wall structure, and refine details.Chapter 02: Utilize 3ds Max to prepare models for Marvelous Designer, simulate padded wall effects, and create alpha patterns in ZBrush.Chapter 03: Enhance coloration, develop custom decals, refine roughness and metallic properties, and optimize emissive channels for a fully realized Sci-Fi material.Software Used: Substance Designer, 3ds Max, Marvelous Designer, ZBrushLevel: IntermediatePrerequisite: Basic knowledge of Substance Designer, ZBrush, Marvelous Designer, and 3ds Max or equivalent software.Attention: Includes a clean SBS file for study (requires Substance Designer version 11.3 or above). Videos are unnarrated without voice-overs or subtitles, focusing on practical demonstration and learning through action. Overview Section 1: Scifi Padding Wall Lecture 1 1 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness Lecture 2 2 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness Lecture 3 3 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness Lecture 4 4 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness Lecture 5 5 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness Lecture 6 6 Substancedesigner Tutorial Scifi Padding Wall Basecolor Roughness This course is tailored for intermediate-level 3D artists, game developers, and digital designers eager to master the creation of Sci-Fi padding walls using Substance Designer, 3ds Max, Marvelous Designer, and ZBrush. It's ideal for those aiming to enhance their skills in procedural texture creation, 3D modeling, and material simulation for realistic and detailed virtual environments, particularly within sci-fi and futuristic themes. Whether you're working on game assets, architectural visualization, or digital art, this course empowers learners to produce sophisticated and immersive digital content efficiently and creatively. Homepage https://www.udemy.com/course/sci-fi-wall-padding-substance-marvelous-designer-tutorial/ Rapidgator https://rg.to/file/bbf3f1bbccb9ddc0ef67c34a57916998/fmbml.SciFi.Wall.Padding.Substance..Marvelous.Designer.Tutorial.part2.rar.html https://rg.to/file/f0e0653ec87922fba096734b8e561f4f/fmbml.SciFi.Wall.Padding.Substance..Marvelous.Designer.Tutorial.part1.rar.html Fikper Free Download https://fikper.com/VFPkguawpq/fmbml.SciFi.Wall.Padding.Substance..Marvelous.Designer.Tutorial.part2.rar.html https://fikper.com/WmSQTdrgBw/fmbml.SciFi.Wall.Padding.Substance..Marvelous.Designer.Tutorial.part1.rar.html No Password - Links are Interchangeable
  4. Free Download Mastering Substance Painter - Texturing for Game Assets Published 10/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 32m ) | Size: 2.1 GB From Military Helmets to Realistic Leather Boots - Learn Essential Texturing Skills with Expert Guidance What you'll learn: In this course, students will master essential texturing techniques using Substance Painter, focusing on both hard and soft surface materials. They'll learn how to texture a military helmet, gaining skills in creating realistic weathering and intricate detailing for hard surfaces. Students will also explore creating high-quality leather textures on a boot model, simplifying the process through practical, efficient methods. By the end, learners will have the confidence to apply these skills to various projects, enhancing their game asset creation capabilities. Requirements: Basic Understanding of 3D Modeling: Familiarity with 3D modeling concepts will help in applying texturing techniques effectively. Substance Painter Software: Students should have access to Substance Painter and a basic understanding of its interface and tools. Creativity and Passion: A willingness to experiment and a passion for game asset creation will enhance the learning experience. Hardware Requirements: A computer capable of running Substance Painter smoothly is recommended for optimal performance during the course. Description: Welcome to "Mastering Substance Painter: Texturing Techniques for Game Assets"! If you're looking to elevate your texturing skills and create stunning game-ready assets, you've come to the right place. In this comprehensive course, you'll embark on a hands-on journey guided by seasoned instructor Mehdi Beheshti, who has taught over 2,000 students the ins and outs of CG software.What You Will Learn:Throughout this course, you'll work on two engaging projects that will deepen your understanding of texturing in Substance Painter.Texturing a Military Helmet: In our first project, you will learn how to texture a detailed military helmet using the BaseMesh model provided. Mehdi will walk you through the entire process, showcasing techniques that are applicable to a variety of hard surface models. You'll gain insights into creating realistic textures, including weathering effects and intricate detailing, ensuring your assets stand out in any project. This video tutorial aims to provide practical knowledge that you can directly apply to your work.Creating Realistic Leather: The second project focuses on creating high-quality leather textures for a boot model. Leather can be challenging to achieve convincingly, but in this tutorial, Mehdi simplifies the process. You will learn efficient techniques to create leather materials, emphasizing the importance of reference images and real-world examples. By the end of this segment, you'll not only know how to texture leather effectively but also how to adapt these methods for various materials in your future projects.Why Choose This Course?Expert Instruction: With over 4 years of teaching experience and a successful track record on platforms like ArtStation Marketplace, Mehdi brings a wealth of knowledge and practical tips to the table. His approachable teaching style makes complex topics accessible for all skill levels.Hands-On Projects: This course is designed to be interactive. You'll work directly with the provided models, allowing you to apply what you learn immediately.Community Engagement: Join a community of fellow learners! Share your thoughts, ask questions, and collaborate with peers in the course discussion sections. Your feedback is valued, and Mehdi encourages active parti[beeep]tion to enrich the learning experience.Who Is This Course For?This course is ideal for aspiring game artists, hobbyists, and anyone interested in improving their texturing skills using Substance Painter. Whether you're a beginner or have some experience, you'll find valuable insights and techniques to enhance your work.Join Us Today!Unlock your potential in game asset creation! Enroll in "Mastering Substance Painter: Texturing Techniques for Game Assets" and start your journey to becoming a proficient Substance Painter artist. Together, we'll navigate the exciting world of texturing and bring your creative visions to life. Don't forget to share your feedback and experiences in the comments section-we're here to support each other! Who this course is for: Aspiring Game Artists: Individuals looking to build a solid foundation in texturing for game assets. Hobbyists and Enthusiasts: Those passionate about 3D art who want to enhance their skills in Substance Painter. Beginner to Intermediate Learners: Anyone with a basic understanding of 3D modeling seeking to expand their texturing knowledge. Creative Professionals: Artists wanting to refine their texturing techniques and produce high-quality, game-ready assets for their portfolios. 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  5. Free Download Mastering Stylized Plaster Wall in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 3h 5m ) | Size: 1.7 GB Creating Stylized Plaster Wall Textures in Substance Designer What you'll learn: Create Stylized Wall Textures: Learn to design and create stylized wall textures using Substance Designer, blending different surface materials. Master Texture Mapping Techniques: Understand advanced texture mapping techniques using gradient maps and image sampling to achieve desired color and roughness Blend and Composite Surfaces: Gain proficiency in blending and compositing multiple surfaces in Substance Designer to create cohesive Utilize Procedural Design Principles: Explore procedural design principles to efficiently generate and modify stylized textures. Requirements: The prerequisites for this course include a basic knowledge of Substance Designer. Learners should have familiarity with the software and its basic functions. If you are new to Substance Designer, we recommend starting with introductory tutorials to gain a foundational understanding of the software. This will ensure that you can fully benefit from and understand the advanced techniques taught in this course. Description: Dive into the art of creating a stylized wooden wall in Substance Designer. This course explores crafting two distinct wooden structures integrated into a plaster-covered wall, using advanced techniques to achieve detailed and realistic textures.In this tutorial series, totaling 100 minutes of unnarrated videos in 1080 resolution, you will master every step in Substance Designer to achieve compelling results:Chapters:Chapter 01 - First Step: Begin by creating the foundational elements: crafting bricks and designing a plaster cover for the wall. Learn to blend these textures seamlessly and integrate a unique wooden structure into the design.Chapter 02 - Second Step: Delve into color and roughness data creation. Utilize gradient maps to extract and blend colors from various sources, achieving the desired aesthetic. Implement effective techniques to define roughness and enhance material realism.Software Used: Substance DesignerLevel: IntermediatePrerequisite: Basic knowledge of Substance DesignerCourse Highlights:Detailed exploration of blending techniques for diverse texturesStep-by-step guidance in creating realistic wooden structuresHands-on practice with gradient maps and color samplingAccess to clean SBS files for thorough studyPerfect for intermediate users seeking to enhance their Substance Designer skills, this course offers a deep dive into creating sophisticated, stylized textures suitable for game environments, architectural visualization, and digital art projects. Whether you're a 3D artist, game developer, or hobbyist, mastering the techniques in this course will elevate your design capabilities in Substance Designer. Who this course is for: Basic Knowledge of Substance Designer: Learners should be familiar with navigating Substance Designer's interface, using nodes, and understanding basic workflows. Understanding of Texture Creation: A foundational understanding of texture creation principles, including color blending, roughness adjustments, and basic material properties. Computer Specifications: Access to a computer capable of running Substance Designer smoothly. Recommended specifications include a modern processor, sufficient RAM, and a dedicated graphics card. Software Requirements: Access to Substance Designer (version 11.3 or above) installed on their computer. Familiarity with other design software like Photoshop or similar tools is beneficial but not mandatory. Homepage https://anonymz.com/https://www.udemy.com/course/mastering-stylized-plaster-wall-in-substance-designer/ Rapidgator https://rg.to/file/e6c59945d98897366b6dd54d3f23c424/jpumf.Mastering.Stylized.Plaster.Wall.in.Substance.Designer.part1.rar.html https://rg.to/file/72d87e01e105aa23f771ad3f49fc30ee/jpumf.Mastering.Stylized.Plaster.Wall.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/LXBSzM56IE/jpumf.Mastering.Stylized.Plaster.Wall.in.Substance.Designer.part1.rar.html https://fikper.com/PgZMnQje2e/jpumf.Mastering.Stylized.Plaster.Wall.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  6. Free Download Mastering Stylized Mossy Pavement - Substance Designer Tut Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 47m ) | Size: 1.73 GB Mastering Stylized Mossy Pavement in Substance Designer What you'll learn: Create Stylized Pavement in Substance Designer: Learn to use default nodes effectively to model and texture pavement stones. Master Color and Texture Integration: Understand how to employ gradient maps and grunge maps to create diverse color palettes and achieve desired roughness Enhance Material Realism with Advanced Techniques: Explore techniques to blend surfaces seamlessly and enhance material realism Develop Proficiency in Substance Designer: Gain intermediate-level proficiency in Substance Designer, enhancing your ability to conceptualize, design Requirements: Basic Knowledge of Substance Designer: Learners should have familiarity with Substance Designer's interface, basic nodes, and fundamental workflows. Computer with Substance Designer (Version 11.3 or Above): Access to a computer with Substance Designer installed (version 11.3 or above) is necessary to follow along with the course tutorials. Understanding of Texture Mapping: Basic understanding of texture mapping concepts such as color, roughness, and normal maps will be beneficial. Creative Interest in 3D Art: Enthusiasm for creating digital art and a desire to learn new techniques in material creation, particularly for stylized environments. Description: In this chapter of our designer training series, we delve into creating Stylized Mossy Pavement, a foundational material in 3D design. You'll learn step-by-step how to achieve this versatile texture using Substance Designer, enabling you to enhance your skillset and creativity in material creation.Course Contents:100 minutes of detailed, unnarrated video tutorialsVideos in 1080 resolution for optimal clarity and learning experienceChapters:Chapter 01 - First Step: Dive into the fundamentals using Substance Designer's default nodes. Begin by crafting the base pavement stone, then refine its appearance to incorporate the desired slope effect. Next, master the art of creating a realistic moss cover to complete the authentic pavement texture.Chapter 02 - Second Step: Explore advanced techniques for adding color variation and roughness details to your material. Utilize gradient maps to customize color palettes with precision, blending them seamlessly using grunge maps. Learn an efficient approach to defining roughness levels suitable for stylized textures.Software Used: Substance DesignerLevel: IntermediatePrerequisite: Basic familiarity with Substance Designer is recommended to maximize learning efficiency.Additional Information:Includes a clean SBS file for in-depth study and analysis (requires Substance Designer version 11.3 or above).All tutorial videos are unnarrated, allowing learners to focus solely on visual learning and technique mastery. Who this course is for: This course is designed for 3D artists, game developers, and digital content creators who want to master the creation of stylized materials, specifically mossy pavement, using Substance Designer. Whether you're a beginner looking to expand your skills or an intermediate artist aiming to refine your techniques, this course offers step-by-step guidance on leveraging Substance Designer to create detailed and visually compelling textures. If you're interested in enhancing your proficiency in material creation for games, animations, or digital art projects, this course will provide valuable insights and practical knowledge to elevate your creative abilities. Homepage https://anonymz.com/https://www.udemy.com/course/mastering-stylized-mossy-pavement-substance-designer-tut/ Rapidgator https://rg.to/file/b2fb862f9d4bb2ae6790321b3e066583/gpeey.Mastering.Stylized.Mossy.Pavement.Substance.Designer.Tut.part1.rar.html https://rg.to/file/dc32323a3b6e8b124cfdc6c7371ae3c3/gpeey.Mastering.Stylized.Mossy.Pavement.Substance.Designer.Tut.part2.rar.html Fikper Free Download https://fikper.com/bAsfmt1hZR/gpeey.Mastering.Stylized.Mossy.Pavement.Substance.Designer.Tut.part1.rar.html https://fikper.com/kLfThMDKoE/gpeey.Mastering.Stylized.Mossy.Pavement.Substance.Designer.Tut.part2.rar.html No Password - Links are Interchangeable
  7. Free Download Mastering Concrete Material Creation in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 3h 38m ) | Size: 2.9 GB Mastering Concrete Material Creation in Substance Designer What you'll learn: Understanding Concrete Texture Creation: Learn how to effectively layer and blend textures in Substance Designer to achieve realistic concrete surfaces Color and Roughness Mapping: Master the application of color gradients and roughness maps to enhance concrete textures, ensuring visual fidelity Decal Integration Techniques: Explore methods to create and integrate custom decals within Substance Designer, allowing for personalized and intricate surface Workflow Optimization: Gain efficiency in material creation by leveraging provided project files and learning to utilize Substance Designer's tools effectively Requirements: There are no specific prerequisites for this course. Beginners are welcome to join and learn the process of creating concrete materials in Substance Designer from scratch. However, familiarity with basic concepts of Substance Designer and digital texture creation would be beneficial. Access to Substance Designer software (version 11.3 or above) and the ability to install included fonts for using the provided SBS files are necessary to fully engage with the course materials. This course is designed to be accessible and informative for anyone interested in digital material creation, regardless of prior experience level. Description: In this comprehensive course, you will delve into the intricate art of crafting realistic concrete materials using Substance Designer. Concrete, a ubiquitous material in both real-world and digital environments, serves as the foundation for countless architectural and environmental designs. By mastering its creation, you empower yourself to produce high-quality textures efficiently and effectively.Description:Concrete material is fundamental in various industries, from architectural visualization to game development. Understanding its creation not only enhances your digital artistry but also accelerates your workflow. This course offers 218 minutes of in-depth, unnarrated video tutorials in crystal-clear 1080 resolution.Chapters:01- First Step: Creating Height Explore the foundational steps of concrete material creation. Learn to layer concrete textures, integrating detailed elements like cracks and pebbles to achieve realism.02- Adding Color and Roughness Data Enhance your material with color and roughness details. Discover techniques to create custom decals within Substance Designer, while also learning how to integrate premade assets seamlessly.Software Used: Substance DesignerLevel: IntermediatePrerequisite: Basic knowledge of Substance DesignerCourse Highlights:Gain hands-on experience with clean SBS files provided for thorough study and practice.Access project files including necessary fonts for seamless integration.Enjoy an immersive learning experience with unnarrated videos, focusing on practical skills and techniques.Whether you're a budding digital artist or an experienced designer seeking to refine your skills, mastering concrete material creation in Substance Designer opens doors to limitless creative possibilities. Join us and unlock the secrets to creating stunning concrete textures with confidence and proficiency. Who this course is for: This course is ideal for digital artists, game developers, 3D modelers, and texture artists who want to master the creation of realistic concrete materials using Substance Designer. If you're eager to enhance your skills in procedural texture creation, understand the nuances of concrete material design, and gain proficiency in using Substance Designer to achieve high-quality results, this course is tailored for you. Whether you're a beginner looking to start on a solid foundation or an intermediate learner aiming to refine your techniques, this comprehensive tutorial will equip you with the knowledge and skills needed to create versatile and realistic concrete textures efficiently. 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  8. Free Download Mastering Brick Materials in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 35m ) | Size: 1.63 GB Creating Realistic Brick Walls with Substance Designer What you'll learn: Mastering Procedural Brick Modeling: Learn to create intricate brick structures using procedural techniques in Substance Designer Advanced Texture Mapping: Gain expertise in texture mapping for bricks, including color variation and roughness adjustments using gradient maps Creating Diverse Brick Designs: Explore the creation of diverse brick designs such as weathered bricks, fallen bricks, and plaster-covered bricks Project-Based Learning: Apply learned techniques to practical projects, developing skills to customize and adapt brick materials for various digital rendering Requirements: making this course accessible to beginners interested in digital design and architecture. Basic familiarity with Substance Designer (version 11.3 or above) is recommended Description: Delve into the fundamental art of creating realistic brick materials using Substance Designer, the premier tool for procedural texture creation in digital design. Throughout this comprehensive 155-minute tutorial series, you will gain mastery in sculpting intricate brick textures and exploring diverse variations that emulate real-world applications.Course Highlights:Chapter 01: Crafting the Foundation Begin your journey by constructing the foundational structure of bricks. Learn to manipulate basic shapes, integrate surface details, and incorporate additive elements such as edge damages and cracks. Utilize a variety of procedural maps and blending techniques to achieve authentic textures that capture the essence of weathered and aged bricks.Chapter 02: Color and Roughness Composition Dive deeper into the nuances of material design by focusing on color and roughness data creation. Harness the power of gradient maps to establish vibrant and realistic color schemes, blending them seamlessly with grunge maps to add depth and character. Develop an understanding of roughness variations essential for simulating different brick surfaces, ensuring accuracy and believability in your designs.Chapter 03: Exploring Alternative Designs Expand your creative horizons by exploring alternative brick designs. Transform your foundational material into a variety of scenarios, including brick walls with fallen bricks and walls adorned with plaster covers. Gain insights into adapting your designs to suit different architectural styles and environmental contexts, enhancing your versatility as a digital artist.Software Utilized: Substance Designer Skill Level: Intermediate Prerequisites: Basic familiarity with Substance Designer is recommended to maximize learning efficiency. Parti[beeep]nts should have a working knowledge of navigating the software interface and fundamental procedural texture creation techniques.Additional Notes: Included with the course are clean Substance Designer (.SBS) files compatible with version 11.3 and above, allowing for comprehensive study and exploration beyond the video tutorials. Please note that all instructional videos are presented without narration or subtitles, focusing solely on visual demonstration and hands-on learning.Embark on this educational journey and elevate your proficiency in creating highly realistic and customizable brick materials using Substance Designer. Perfect for aspiring digital artists, graphic designers, architects, and anyone passionate about enhancing their skills in procedural texture creation. Who this course is for: This course is designed for digital artists, 3D modelers, game developers, and architects seeking to master the creation of realistic brick materials using Substance Designer. Whether you're a beginner or intermediate user, you'll gain essential skills to enhance your digital design capabilities and produce high-quality textures for architectural visualization, gaming environments, and digital art projects. Homepage https://www.udemy.com/course/mastering-brick-materials-in-substance-designer/ Rapidgator https://rg.to/file/b9a1a7e96bff89d117a572ae463326f9/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part1.rar.html https://rg.to/file/634641b95ca79070d4b82bf3c17a8c19/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/OTWIrEIK9R/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part1.rar.html https://fikper.com/cIhqAkpn2S/ezxmr.Mastering.Brick.Materials.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  9. Free Download Creating Moroccan Tiles in Substance Designer Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 2h 41m | Size: 1.71 GB Mastering Moroccan Tiles in Substance Designer What you'll learn Mastering Substance Designer Basics: Understand and apply fundamental nodes and techniques to create intricate tile structures and patterns. Creating Complex Tile Designs: Learn to design and integrate diverse patterns and lines to replicate authentic Moroccan tile aesthetics. Refining Material Properties: Gain proficiency in adjusting roughness, metallic, and base color data to achieve realistic tile textures. Producing Variations Efficiently: Acquire skills to efficiently generate multiple variations of Moroccan tile materials for architectural design projects. Requirements Basic Knowledge of Substance Designer: Learners should be familiar with navigating the Substance Designer interface and using basic nodes. Computer Requirements: A computer capable of running Substance Designer 11.3 or above smoothly to follow along with the tutorials. Creativity and Attention to Detail: Ability to conceptualize and replicate intricate tile patterns with attention to detail. Description Discover the art of Moroccan tiles through Substance Designer! In this tutorial, delve into designing intricate tile patterns and textures from scratch. Perfect for intermediate learners seeking to elevate their architectural material creation skills.Course Details: Unravel the secrets of Moroccan tile design in 160 minutes of detailed, unnarrated video tutorials, optimized for 1080 resolution.Software Used: Substance DesignerChapters:Chapter 01: Learn to construct the foundational structure of Moroccan tiles using default nodes in Substance Designer. Develop intricate patterns and integrate surfaces.Chapter 02: Dive deeper into material refinement. Generate roughness, metallic, and base color data to complete the Moroccan tile material.Level: IntermediatePrerequisites: Basic knowledge of Substance Designer required.Notes:Includes a clean SBS file compatible with Substance Designer version 11.3 or above for further exploration.All instructional videos are unnarrated, focusing on visual learning and detailed demonstrations.Discover the secrets of crafting stunning Moroccan tiles using Substance Designer in this detailed tutorial. With over 160 minutes of video content, you'll delve into node-based design, master tile creation, and refine material properties such as roughness and color. Perfect for intermediate users seeking to expand their Substance Designer skills and create authentic architectural textures. Ideal for intermediate learners aiming to enhance their Substance Designer proficiency and create intricate architectural textures with ease. Who this course is for This course is ideal for 3D artists, texture artists, and architectural designers interested in mastering Moroccan tile creation using Substance Designer. Homepage https://www.udemy.com/course/creating-moroccan-tiles-in-substance-designer/ Rapidgator https://rg.to/file/d270edf7914882464634754b26f50589/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part1.rar.html https://rg.to/file/7370ef4422dc32b6b986df585736c8cd/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/TE6A5Y9ffz/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part1.rar.html https://fikper.com/ldDhYpTPJC/jdbya.Creating.Moroccan.Tiles.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  10. Free Download Creating Broken Roof Tiles in Substance Designer Published 9/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 59m ) | Size: 2.1 GB Mastering Broken Roof Tiles in Substance Designer What you'll learn: Mastering Substance Designer Basics: Learn to use default nodes effectively to create foundational structures for broken roof tiles. Advanced Texture Blending: Understand how to use gradient nodes effectively for color sampling and blend maps to achieve realistic and varied textures for roof Integrating External Assets: Gain proficiency in integrating Quixel assets' atlas maps into Substance Designer projects to enhance texture complexity. Applying Roughness and Material Realism: Develop skills to create roughness data that enhances the authenticity of roof tile materials. Requirements: Basic Knowledge of Substance Designer: Learners should have familiarity with Substance Designer's interface, basic nodes, and workflow. Understanding how to navigate the software is essential. Computer Proficiency: Basic computer skills are necessary, including file management, software installation, and navigating through folders and directories. Hardware and Software Requirements: Computer: Access to a computer capable of running Substance Designer smoothly. Software: Substance Designer version 11.3 or above installed on the computer. Creativity and Patience: A willingness to experiment and patience with iterative processes are beneficial, as texture creation involves trial and error to achieve desired results. Desire to Learn: An eagerness to learn new techniques in texture creation, specifically for broken roof tiles using procedural methods in Substance Designer. Description: Dive into the world of procedural texture creation with Substance Designer as we explore the art of crafting broken roof tiles. Essential for game environments and 3D scenes, this course teaches you how to seamlessly transition from pristine to weathered textures, adding realism and versatility to your digital assets.Course Details: Embark on a 180-minute journey of exploration through meticulously crafted, unnarrated video tutorials, all presented in stunning 1080 resolution.Chapters:Chapter 01 - First Step:Begin with the basics using Substance Designer's default nodes to lay the groundwork. Learn to block out the structure of roof tiles, adding intricate details such as micro cracks and broken tiles on the surface. Develop custom surface noise makers and integrate them into your main graph to enhance texture complexity.Chapter 02 - Second Step:Build upon your foundation by refining color textures. Utilize gradient nodes for precise color sampling and blending techniques to achieve desired aesthetics. Develop roughness data to enhance material authenticity, and integrate Quixel assets' atlas maps into your roof tile design for added depth and realism.Software Used:Substance DesignerLevel:IntermediatePrerequisite:Basic familiarity with Substance Designer is recommended.Additional Notes:Access a clean SBS file included with the course for in-depth study and analysis.All videos are unnarrated, allowing focused visual learning without distractions.Who Should Take This Course:This course is ideal for 3D artists, game developers, texture artists, and anyone interested in mastering the creation of dynamic and realistic broken roof tile textures in Substance Designer. Whether you're looking to enhance your portfolio or expand your skill set, mastering this technique will elevate your proficiency in procedural texture creation.Enroll now and unlock the secrets to creating captivating broken roof tile textures that bring depth and authenticity to your digital creations. Who this course is for: This course is ideal for digital artists, game developers, and 3D modelers looking to enhance their skills in creating realistic and customizable broken roof tiles. Whether you're a beginner looking to expand your Substance Designer proficiency or an intermediate artist seeking to refine your texture creation techniques, this course provides comprehensive guidance. It's tailored for individuals passionate about mastering procedural texture creation and applying it to diverse digital environments like games, simulations, and architectural visualizations. If you're eager to learn practical methods for designing detailed, weathered roof tiles that add depth and authenticity to virtual worlds, this course is for you. 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  11. Free Download Mastering Chesterfield Patterns in Substance Designer Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 3h 13m | Size: 1.76 GB Mastering Chesterfield Patterns in Substance Designer What you'll learn Understanding Chesterfield Structure: Learn to create the foundational structure of Chesterfield patterns, including wrinkles, creases Color and Texture Variation: Master techniques to generate diverse color variations and realistic surface textures using gradient maps and grunge maps Procedural Workflow Efficiency: Explore efficient workflows for creating complex textures procedurally, reducing time spent on manual detailing Application in Product and Game Design: Apply learned skills directly to product design and game asset creation, ensuring textures meet industry standards Requirements Basic knowledge of Substance Designer (version 11.3 or above) beginners welcome to learn procedural texture creation. Description Delve into the world of Chesterfield patterns with Substance Designer, where complexity meets flexibility in texture creation. This comprehensive course is tailored for professionals and enthusiasts in product design and game asset development seeking to streamline their workflow and enhance their skills in procedural texture generation.If you're familiar with the painstaking process of creating Chesterfield patterns manually, you'll appreciate the efficiency and versatility that Substance Designer offers. Over 125 minutes of meticulously crafted, unnarrated video tutorials in 1080p resolution, you'll discover how to replicate the intricate details of Chesterfield upholstery seamlessly.Course Content:Chapter 01 - First Step: Begin your journey by constructing the fundamental structure of Chesterfield patterns. Learn advanced techniques to simulate the natural folds, creases, and distinctive button details that define this classic design. Through the use of diverse maps and meticulous blending methods, you'll achieve an authentic and realistic appearance.Chapter 02 - Color and Roughness: Dive deeper into the nuances of color and roughness mapping. Harness the power of gradient maps to infuse your textures with subtle color variations, and leverage grunge maps to introduce imperfections that enhance realism. Explore effective strategies to control roughness, ensuring your material reflects light convincingly and enhances its tactile quality.Software Utilized: Substance DesignerLevel: IntermediatePrerequisite: A foundational understanding of Substance Designer is recommended to fully benefit from this course.Additional Features: Included in this course is a meticulously prepared SBS file compatible with Substance Designer version 11.3 and above. This resource allows you to deconstruct and study the techniques presented, reinforcing your learning experience.Who Should Enroll: This course is ideal for 3D artists, game developers, product designers, and anyone passionate about mastering procedural texture creation. Whether you're looking to expand your skill set or refine your existing techniques, mastering Chesterfield patterns in Substance Designer will elevate your proficiency and creative output.Conclusion: Equip yourself with the expertise to produce sophisticated Chesterfield patterns efficiently and with precision using Substance Designer. Join us on this journey to unlock the secrets of procedural leather texture creation and transform your design capabilities. Who this course is for This course is designed for 3D artists, game developers, product designers, and anyone interested in creating detailed, realistic Chesterfield patterns efficiently using Substance Designer's procedural workflow. Homepage https://www.udemy.com/course/mastering-chesterfield-patterns-in-substance-designer/ Rapidgator https://rg.to/file/94d31c40469c30fd227d77834a1d5aba/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part1.rar.html https://rg.to/file/e01ea34c1b478dfcc6c5fbe4d5455a5e/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part2.rar.html Fikper Free Download https://fikper.com/CJelGlAaIH/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part1.rar.html https://fikper.com/Uob1DJt0Ff/pfpbc.Mastering.Chesterfield.Patterns.in.Substance.Designer.part2.rar.html No Password - Links are Interchangeable
  12. Wykonawca: Blank & Jones Album: Substance Rok: 2012 Gatunek: Electronic, Trance, Techno Format: Mp3 Całkowity Rozmiar: 329,53 mb Rodzaj Kompresji: winrar Bitrate: 256 kb/s CD 1 01. Substance 02:48 02. Desire 06:53 03. Watching The Waves 08:36 04. Coming To Life 06:47 05. Elve's Cry 06:18 06. Suburban Hell 06:18 07. Closer To The Edge 07:21 08. The Art Of Love 07:04 09. D-Battery 06:24 10. It's Alright 06:07 11. Golden Moon 08:56 12. Desire (Rave Mix) 07:27 CD 2 01. Suburban Hell (Hardfloor Remix) 06:39 02. Unknown Treasure (Mr. Sam Remix) with Claudia Brücken 07:18 03. Dream (Previously Unreleased) 06:11 04. Desire (4 Strings Remix) 06:39 05. Watching The Waves (Donald & Giles Remix) 10:01 06. The Deep End (Brutus & Nero Remix) 04:58 07. A Night To Remember (Brutus & Nero Extended Remix) 07:13 08. Flaming June (Blank & Jones Extended Summer Reconstruction) 06:58 09. Go! (Original Mix) AKA Brutus & Nero 06:33 10. Desire (Bart Claessen AKA Barthezz Movin' Remix) 08:40 11. Watching The Waves (Svenson & Gielen Remix) 07:43 12. Desire (Silverblue Remix) 05:44 13. Watching The Waves (Die Ärzte Remix) 04:10 https://rapidu.net/2782649134/Blank-Jones-Substance-10th-Anniversary-Edition-2012-.rar
  13. 3ds Max: Substance to V-Ray Size: 1.47 GB | Duration: 1h 56m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English Discover how to leverage the substance-based toolset from Allegorithmic with V-Ray in 3ds Max. In this course, explore the various workflow requirements and options that are available when using the Substance Designer, Substance Painter, and Bitmap2Material applications with 3ds Max and V-Ray. Brian Bradley explains what substance-based tools are, and how to use them with the 3ds Max application. He also demonstrates how to create materials from photographic assets, how to work with substances and maps from Substance Designer, and how to export maps from Substance Painter. Topics include: * What are substances and why should we use them? * Choosing your substance workflow mode * Using Bitmap2Material inside 3ds Max * Loading the Bitmap2Material node into 3ds Max * Building your material * Working with substances from Substance Designer * Working with maps from Substance Designer * Exporting the map types * Exporting maps from Substance Painter Download From NitroFlare http://nitroflare.com/view/146E7C0EBF7FE98/xidau123_Lc3dsMaxSubstanceVRay.part1.rar http://nitroflare.com/view/2D8F56165CA5F5C/xidau123_Lc3dsMaxSubstanceVRay.part2.rar Download From Rapidgator http://rapidgator.net/file/667961c04cb217a3217e3638d556c116/xidau123_Lc3dsMaxSubstanceVRay.part1.rar.html http://rapidgator.net/file/ad580c93237b97929f2087fdc625030f/xidau123_Lc3dsMaxSubstanceVRay.part2.rar.html Download From UploadGig https://uploadgig.com/file/download/a23a3ffe041b84b3/xidau123_Lc3dsMaxSubstanceVRay.part1.rar https://uploadgig.com/file/download/a26582c681D8580b/xidau123_Lc3dsMaxSubstanceVRay.part2.rar
  14. 3DMotive - Cannon Texturing in Substance Volume 1 Duration: 1h 33m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 1.5 GB Genre: eLearning | Language: English | Project Files Included In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio. Download link: http://rapidgator.net/file/2039c941f2504a7e02ab560c9cc525f1/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar.html http://rapidgator.net/file/a0a0da29391b056b2453e1dbd04fe7aa/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar.html http://nitroflare.com/view/34A7014BAE94808/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://nitroflare.com/view/F5C3CF19AB2BCEC/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar https://uploadgig.com/file/download/7cb6C889d6440Bb8/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar https://uploadgig.com/file/download/7018767ce1ADa073/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar http://uploaded.net/file/2m8l2o6x/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://uploaded.net/file/ruedxenl/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar Links are Interchangeable - No Password - Single Extraction
  15. Title: Gumroad - Substance Painter To Vray: The Complete Workflow Info:Tutorial In this course I cover the complete workflow to take assets textured in Substance Painter and accurately represent them using Vray renderer. This course is aimed at both beginners and more experienced users who want a hassle-free A-B workflow with no guesswork or hacking involved. Although in the course I use 3dsMax/Vray the workflow is pretty much the same for the other offline renderers:Arnold/Corona/Redshift/etc (which Painter has presets for) as most of the offline renderer maps/channels are very similar, if not the same. The course consists of 6 parts, and 2 short bonus videos, totaling 70mins of real-time instruction. Download link: http://rapidgator.net/file/81933e5ea721ba5015d33cdbcb7467bf/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar.html]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar.html http://nitroflare.com/view/AAD19CD2F3F01DC/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar http://uploaded.net/file/p1lpwehk/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar https://www.bigfile.to/file/E5EbeDB959Rb/1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar]1sn3b.Gumroad..Substance.Painter.To.Vray.The.Complete.Workflow.rar Links are Interchangeable - No Password - Single Extraction
  16. The Gnomon Workshop - Demystifying Substance Designer an artistic approach Duration: 4hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3.46 GB Genre: eLearning | Language: English In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya. Home Page - http://www.thegnomonworkshop.com/store/product/1157/ http://rapidgator.net/file/1fc74c3cd01e256fa5b0ad99e4383073/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar.html http://rapidgator.net/file/032e5edb3a92e9dd3a67a6a4222625b5/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar.html http://rapidgator.net/file/7659290fb0bc5be02c09841cbf8a5fee/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar.html http://rapidgator.net/file/46ec2b0680820d9c8629bd2afc3d8b3e/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar.html http://rapidgator.net/file/7c42ab83fd98be5fed9ec52613761164/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar.html http://www.nitroflare.com/view/A669ECF3F51A384/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar http://www.nitroflare.com/view/C3F0353DCCC37ED/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar http://www.nitroflare.com/view/B05C5CD5427F18B/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar http://www.nitroflare.com/view/F848F6FB0E554DD/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar http://www.nitroflare.com/view/82240E06E9ECCB0/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar http://uploaded.net/file/u53ozyfa/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part1.rar http://uploaded.net/file/y41a8fba/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part2.rar http://uploaded.net/file/0u449762/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part3.rar http://uploaded.net/file/v8g11k36/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part4.rar http://uploaded.net/file/ciul1ttc/0bxkh.The.Gnomon.Workshop..Demystifying.Substance.Designer.an.artistic.approach.part5.rar
  17. The Gnomon Workshop - Demystifying Substance Designer an artistic approach Duration: 4hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 3.46 GB Genre: eLearning | Language: English In this lecture, Christophe Desse demonstrates how he uses Substance Designer to efficiently generate textures for his 3D assets. As the title implies, the goal of this title is to remove the fears and inhibitions that could arise when presented with such a powerful a node based texturing system. The first part of the lecture is an introduction to the tools, with an overview of rendering in iray. Christophe then delves into the main project where an airplane and pilot are fully textured using a simple but effective approach. In conclusion, the project is rendered first in iray within substance designer, and then in Redshift for Maya. Home Page _http://www.thegnomonworkshop.com/store/product/1157/ Download From NitroFlare http://www.nitroflare.com/view/27952C98A54BEA5/DemySubsDesArt.part1.rar http://www.nitroflare.com/view/97B0E447767D51D/DemySubsDesArt.part2.rar http://www.nitroflare.com/view/2A8B1C7F270AE9E/DemySubsDesArt.part3.rar http://www.nitroflare.com/view/547B00A860F5F46/DemySubsDesArt.part4.rar http://www.nitroflare.com/view/A6AEED37A213239/DemySubsDesArt.part5.rar Download From Rapidgator http://rapidgator.net/file/eb1a358ee3454622c31a16154c932001/DemySubsDesArt.part1.rar.html http://rapidgator.net/file/b2df6d2edfdf88194ff17b0be4213321/DemySubsDesArt.part2.rar.html http://rapidgator.net/file/3abbe505a893925a8a089b91096b1ca1/DemySubsDesArt.part3.rar.html http://rapidgator.net/file/89e1c755703d09e645c04e6e7d9ed675/DemySubsDesArt.part4.rar.html http://rapidgator.net/file/e501fa714c46237032daebe2f0d07725/DemySubsDesArt.part5.rar.html
  18. Creating a Tileable Material in Substance Designer With Arvin Villapando Duration: 1hr 55m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.1 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn a variety of methods to create a tileable material. We'll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We'll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material. In exploring various techniques we'll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines. By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs. Download From NitroFlare http://www.nitroflare.com/view/9497F6E450C66F2/Cr8TilMatSubsDes.part1.rar http://www.nitroflare.com/view/0B16E587D5F2144/Cr8TilMatSubsDes.part2.rar http://www.nitroflare.com/view/B2696E2F45E7135/Cr8TilMatSubsDes.part3.rar http://www.nitroflare.com/view/8FBDC6CCC5819A3/Cr8TilMatSubsDes.part4.rar Download From Rapidgator http://rapidgator.net/file/703324ac220226d0e9e50ba04bad893f/Cr8TilMatSubsDes.part1.rar.html http://rapidgator.net/file/4537194e39cfdde13c885a8519c7fcd6/Cr8TilMatSubsDes.part2.rar.html http://rapidgator.net/file/7553cf991a6abb21a160f3bd1c7b0537/Cr8TilMatSubsDes.part3.rar.html http://rapidgator.net/file/ca3e740a463102ec19b0276738131645/Cr8TilMatSubsDes.part4.rar.html
  19. Texturing Sci-Fi Game Assets in Substance Designer With Victor Kam 2h 49m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.13 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug-in brand new assets to give us quick, easy and consistent textures. Download From NitroFlare http://www.nitroflare.com/view/33D18BDD8B82720/textuscifisubsdes.r.part1.rar http://www.nitroflare.com/view/9D170478E8395E5/textuscifisubsdes.r.part2.rar Download From Rapidgator http://rapidgator.net/file/51b2ba1bf1d7bb9f8e94857f98370092/textuscifisubsdes.r.part1.rar.html http://rapidgator.net/file/b7ed731014e8274dea9923e5af35d4b2/textuscifisubsdes.r.part2.rar.html
  20. Lynda - Up and Running with Substance Designer English | 2h 27m | AVC (.mp4) 1280x720 15fps | AAC 48KHz 2ch | 485 Mb Genre: eLearning Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer. Topics include: * Creating a new substance graph * Importing resources * Setting up lighting * Generating maps * Creating material outputs * Using generator nodes to create surface detail * Using filters to create amps * Publishing a substance * Importing substances DOWNLOAD http://rapidgator.net/file/1509bfbf542805d5fc0d044b7facd17e/8Designer.part1.rar.html http://rapidgator.net/file/69617f41da025bc964eb3b6b7a09795d/8Designer.part2.rar.html http://rapidgator.net/file/895d0fac604be716f2dc1cd9f746bbbd/8Designer.part3.rar.html http://rapidgator.net/file/8033ae1b5609b014311bda428c5e6b58/8Designer.part4.rar.html http://rapidgator.net/file/a29409d197e576a1241d5c00bf9abdf1/8Designer.part5.rar.html http://uploaded.net/file/fz4lu195/8Designer.part1.rar http://uploaded.net/file/sts0vmaz/8Designer.part2.rar http://uploaded.net/file/z83zzjkn/8Designer.part3.rar http://uploaded.net/file/4ymlvsd3/8Designer.part4.rar http://uploaded.net/file/3gwo58oa/8Designer.part5.rar http://www.hitfile.net/0rrf/8Designer.part1.rar.html http://www.hitfile.net/0rEu/8Designer.part2.rar.html http://www.hitfile.net/0ro9/8Designer.part3.rar.html http://www.hitfile.net/0v4Y/8Designer.part4.rar.html http://www.hitfile.net/0tCy/8Designer.part5.rar.html http://www.uploadable.ch/file/cBDe5XkCBZCt/8Designer.part1.rar http://www.uploadable.ch/file/QsH3wM6f5DDT/8Designer.part2.rar http://www.uploadable.ch/file/p9ghCFyhgKGg/8Designer.part3.rar http://www.uploadable.ch/file/GtRkkZn6uPeW/8Designer.part4.rar http://www.uploadable.ch/file/bTcTre63a5uf/8Designer.part5.rar
  21. Up and Running with Substance Designer With Joel Bradley Size: 485MB | Duration: 2h 27m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English Meet Substance Designer, the node-based texturing tool for creating high-quality, procedural textures and materials. In this course, Joel Bradley walks through the workflow for creating an aged concrete substance, so you can become familiar with the basics of substances and the range of tools Substance Designer offers. When you are finished with the course, you'll have a complete substance package ready for handoff to a game engine such as Unreal or Unity, and the skills you need to continue creating your own materials with Substance Designer. Download From NitroFlare http://www.nitroflare.com/view/77CE53D25913ADB/UaRSubstanceDes.part1.rar http://www.nitroflare.com/view/13C63743CEC73E1/UaRSubstanceDes.part2.rar http://www.nitroflare.com/view/46457D7F39F9A6F/UaRSubstanceDes.part3.rar http://www.nitroflare.com/view/0B29D063076F272/UaRSubstanceDes.part4.rar http://www.nitroflare.com/view/151D5477038CA86/UaRSubstanceDes.part5.rar Download From Rapidgator http://rapidgator.net/file/9475f378c0fff0f295409eaab76b1ec6/UaRSubstanceDes.part1.rar.html http://rapidgator.net/file/c0224be222734f0922e9ca7f53f155f9/UaRSubstanceDes.part2.rar.html http://rapidgator.net/file/9c1a1b3f0bdc42e12f9eb071f4850beb/UaRSubstanceDes.part3.rar.html http://rapidgator.net/file/9192caa6a05b32bb8d766e08872e9445/UaRSubstanceDes.part4.rar.html http://rapidgator.net/file/c3c6b737ae970fb4507a99f09ee672be/UaRSubstanceDes.part5.rar.html
  22. Udemy - 3d Texturing with Substance Designer and Substance Painter English | MP4 | 1280x720 | 58 kbps | 44 KHz | 2 hours | 435 Mb Genre: eLearning Learn to create materials for a sample game asset using both Substance Designer and Substance Painter! In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a coMbination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further! (Students - please look under Section 1, Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn. What are the requirements? Allegorithmic's Substance Designer and Substance Painter Marmoset Toolbag What am I going to get from this course? Over 10 lectures and 2 hours of content! Learn to create your own materials and dynamic textures using both Substance Painter and Substance Designer What is the target audience? Beginner to Intermediate 3d artists looking to improve their texturing and materials pipeline with these new tools DOWNLOAD http://rapidgator.net/file/a8cf4b5fa6f28cd063229d8a60dbf1c0/3Texturing.part1.rar.html http://rapidgator.net/file/2aa9d97ed5cc7994f4e5bc693dc72864/3Texturing.part2.rar.html http://rapidgator.net/file/ea606ded480222888bd636ae333b7a2b/3Texturing.part3.rar.html http://rapidgator.net/file/505cf6593b2cd7a03a6ec96bfecf8f4b/3Texturing.part4.rar.html http://rapidgator.net/file/4dce781af2a5ce23ca10ff87594de6cc/3Texturing.part5.rar.html http://uploaded.net/file/0b2s4anc/3Texturing.part1.rar http://uploaded.net/file/mr8emy7d/3Texturing.part2.rar http://uploaded.net/file/mungt2xy/3Texturing.part3.rar http://uploaded.net/file/0of3yiym/3Texturing.part4.rar http://uploaded.net/file/ieozk4et/3Texturing.part5.rar http://www.hitfile.net/2X2i/3Texturing.part1.rar.html http://www.hitfile.net/2X7F/3Texturing.part2.rar.html http://www.hitfile.net/2WjX/3Texturing.part3.rar.html http://www.hitfile.net/2Wsp/3Texturing.part4.rar.html http://www.hitfile.net/2W0q/3Texturing.part5.rar.html http://www.uploadable.ch/file/rXKJGRJuxK24/3Texturing.part1.rar http://www.uploadable.ch/file/uF4qD3mjHpVR/3Texturing.part2.rar http://www.uploadable.ch/file/XmubnYGbADCk/3Texturing.part3.rar http://www.uploadable.ch/file/xvPVb9PvSX2f/3Texturing.part4.rar http://www.uploadable.ch/file/crkfDVbH3X4n/3Texturing.part5.rar
  23. Creating Game Interiors using MODO and Substance Designer English | 3h 34m | AVC (.mp4) 1280x720 15fps | AAC 32KHz 2ch | 1.56 Gb Genre: eLearning In this MODO and Substance Designer tutorial we'll look at how to create game interiors using those two programs and Unreal Engine. We'll start off using MODO to quickly create high poly meshes using a variety of techniques including Mesh Fusion, profiles, and presets. We'll look at the key differences between using tiling textures and unique props and create examples of both. Once our high poly meshes are complete we'll create low poly and game ready versions of our work using MODO's topology tools, UV everything, and discuss smoothing groups as they relate to Unreal Engine. From there we'll go into Substance Designer and create a template for our textures that we can apply to all of the objects in our scene. Finally, we'll finish this MODO and Substance Designer training by exporting everything for use in Unreal Engine and set up a quick scene with some basic lighting. DOWNLOAD http://rapidgator.net/file/114c9a818543ee7835ac2e31b9f74814/Creating_Game.part1.rar.html http://rapidgator.net/file/8bbccb94d62b1a556d0180ead40ab9da/Creating_Game.part2.rar.html http://rapidgator.net/file/bce607f301939fa48b03bf2738957b6e/Creating_Game.part3.rar.html http://rapidgator.net/file/dac9e00a9ae0ba1aa465582999a8e934/Creating_Game.part4.rar.html http://uploaded.net/file/qd2ddovx/Creating_Game.part1.rar http://uploaded.net/file/u11enpxv/Creating_Game.part2.rar http://uploaded.net/file/y27y93eh/Creating_Game.part3.rar http://uploaded.net/file/e7ld4cc9/Creating_Game.part4.rar http://www.uploadable.ch/file/nuK9huS5M997/Creating_Game.part1.rar http://www.uploadable.ch/file/7pb8hj4FAXwr/Creating_Game.part2.rar http://www.uploadable.ch/file/VWmyJpwkWbbR/Creating_Game.part3.rar http://www.uploadable.ch/file/MAPbTGNXrNsN/Creating_Game.part4.rar http://www.hitfile.net/3yZz/Creating_Game.part1.rar.html http://www.hitfile.net/3yWK/Creating_Game.part2.rar.html http://www.hitfile.net/3yJi/Creating_Game.part3.rar.html http://www.hitfile.net/3ylO/Creating_Game.part4.rar.html
  24. Allegorithmic Substance Designer 5.0.2 Build 15542 (x64) | 211.04 MB Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. Node-based texturing. Allowing non-linear workflow and quick iterations. Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art. The industry standard for PBR texturing Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects. PBR Viewport The 3D View allows to visualize on your mesh all your texturing work in real time. Compatible with any game engine. Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine. The New Generation of Procedural Art Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic. It unleashes an incredible power of expression and fosters a new form of digital creativity. Integrated bakers Our embedded bakers allow you to bake your maps at light-speed directly within your software. Production ready. Substance Designer has been thought to integrate easily in your work environment. What's new in version 5.0.2: Known issue: - [Windows 8] Drag and drop doesn't work at first launch. Restart SD should solve it. Bug Fix: - [Crash] OSX 10.9 and 10.10 in FreeImage - [Crash] When opening a fbx file that contains elements without any vertices - [Graph] Drag and Drop issues - [Graph] Clear cache shortcut is broken - [Graph] TGA appears black/transparent in SD - [Library] TriPlanar Grayscale normal input wrong - [Library] Edge detect node does not work properly with cpu engine - [Parameters] Slider range incorrect for float2/3/4 - [Parameters] Doing "Expose Parameters" twice crashes Designer - [Console] Is not resized correctly - [Console] Duplication in channel list: View3D and 3DView - [3DView] Parameters order defined in glslfx are not preserved in the GUI - [Explorer] Crash when refreshing missing textures on the disk - [Function] Change value and edit leads to crash - [baker] Crash when opening the baking window on a missing 3d ressource - [PSD] Psdparse crash (missing MSVCR120.dll) - [About window] Missing line break with Steam version - [sbs] Unused new engine features in sbs - [sbsar] New features not supported when used in SD - [ui] Progress bar doesn't clear once finished after an export with dependencies - vcomp100.dll not found when launching SD on a freshly installed Windows 7 New Features: - [Library] Add normal control in material_adjustment_blend - [Library] Add blending option for normal in material_color_blend - Upgrade to Qt 5.4.1 (All below links are interchangable - Single Extraction - No password) http://rapidgator.net/file/b415a12d5c1659ef0f86c30a6895f01c/idj82.Allegorithmic.Substance.Designer.5.0.2.rar.html http://uploaded.net/file/abkbaco5/idj82.Allegorithmic.Substance.Designer.5.0.2.rar http://www.uploadable.ch/file/PwhZ9hucJyDF/idj82.Allegorithmic.Substance.Designer.5.0.2.rar
  25. Creating Animal Fur for Games in Substance Painter English | 2h 13m | AVC (.mp4) 1280x720 15fps | AAC 48KHz 2ch | 2.2 Gb Genre: eLearning In this game design tutorial we'll learn how to create believable fur for animals in games. We'll start off by discussing some key points to remeMber when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game. Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and aMbient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop. Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog. DOWNLOAD http://rapidgator.net/file/ed41d631fca8cb7501a1ff0f45a1a627/Framework7.part1.rar.html http://rapidgator.net/file/8b24e14707dab8ac82572d6bf5af57bd/Framework7.part2.rar.html http://rapidgator.net/file/603513dd473272f4706f263be01fd6a7/Framework7.part3.rar.html http://rapidgator.net/file/241a6972684b972939bec1fc939c8469/Framework7.part4.rar.html http://uploaded.net/file/4jic1qtx/Framework7.part1.rar http://uploaded.net/file/vy956858/Framework7.part2.rar http://uploaded.net/file/g93vkcig/Framework7.part3.rar http://uploaded.net/file/esaxcmn6/Framework7.part4.rar http://www.uploadable.ch/file/mc4Kbmx6YZ8H/Framework7.part1.rar http://www.uploadable.ch/file/7yVSB5ajfRJQ/Framework7.part2.rar http://www.uploadable.ch/file/q5yXMb4qn4U7/Framework7.part3.rar http://www.uploadable.ch/file/WUfMJrf9ty5B/Framework7.part4.rar http://www.hitfile.net/1Xfd/Framework7.part1.rar.html http://www.hitfile.net/1XWz/Framework7.part2.rar.html http://www.hitfile.net/1Xdp/Framework7.part3.rar.html http://www.hitfile.net/1XxG/Framework7.part4.rar.html
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