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Free Download Udemy - Texturing High-End Fashion And Tactical Assets Published 10/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz Language: English | Size: 3.07 GB | Duration: 3h 23m Advanced Techniques for Texturing Bags, Boots, Caps, and Gloves with Substance Painter and Marmoset Toolbag 4 What you'll learn Master the process of texturing a leather Dior bag, including applying realistic leather materials, stitching, and worn details, then rendering it professionall Gain skills in creating realistic textures for tactical boots and navy caps, learning how to solve UV issues, curvature/thickness edge problems Learn how to use Substance Painter's newest version 9, including advanced baking techniques for complex models and the Same Mesh Name workflow Understand how to optimize your texturing workflow, create dynamic masks with anchor points, and produce high-quality renders in Marmoset Toolbag 4 to showcase Requirements Basic Understanding of 3D Modeling Concepts: While this course focuses on texturing, a basic knowledge of 3D modeling will help you follow along more easily. You will need both software tools installed on your computer to parti[beeep]te in the hands-on projects and complete the rendering processes. Your machine should meet the necessary system requirements to smoothly run Substance Painter and Marmoset Toolbag 4, ensuring a seamless learning experience. Whether you're a beginner or intermediate artist, enthusiasm for creating stunning, realistic textures and improving your skills is all you need to succeed. Description Welcome to Mastering Substance Painter: Texturing High-End Fashion and Tactical Assets, a complete, in-depth course designed to elevate your texturing skills in Substance Painter and professional rendering in Marmoset Toolbag 4. This course is perfect for 3D artists, game developers, and anyone passionate about creating high-quality textures for a wide range of 3D assets. Through four unique projects, you'll dive deep into the advanced techniques of texturing various fashion items and tactical gear.Each project showcases real-world assets like designer bags, navy caps, tactical boots, and gloves-helping you develop skills that are essential for creating both fashion-related assets and gear for games or visualization projects. This course will teach you not only how to texture but also how to streamline your workflow, troubleshoot common issues, and bring your models to life with exceptional detail and realism.Guided by an expert 3D artist with years of industry experience, this course breaks down each texturing challenge in Substance Painter, giving you the tools you need to overcome obstacles and master advanced techniques.What You Will Learn:1. Texturing a Dior Leather Bag in Substance PainterIn this first project, we will explore how to texture a high-end Dior leather bag in Substance Painter. You'll learn how to apply realistic leather materials, add fine details like stitching, and create a worn look that reflects the luxury quality of the bag. Once textured, we will move on to Marmoset Toolbag 4 to set up lighting, adjust camera settings, and produce a professional render. You'll walk away with a complete workflow that enables you to apply similar techniques to any leather-based or high-fashion product.Key Concepts:Leather material creation and texturing.Fine detail texturing like stitching and wear-and-tear.Rendering high-quality textures in Marmoset Toolbag 4.2. Texturing a Navy Cap in Substance PainterNext, we'll work on a navy cap, focusing on a series of advanced techniques in Substance Painter. You'll learn how to fix common texturing issues like the curvature/thickness edge effect that occurs after baking a low-poly model. We'll also create dynamic masks with anchor points for better control and flexibility. Another key highlight is mastering the path tool, which allows for precise detailing with ease. Finally, we will tackle UV issues using wrap projection to ensure all areas of your model are perfectly textured.Key Concepts:Solving curvature/thickness edge issues.Creating dynamic masks with anchor points.Using the path tool for rapid detailing.Wrap projection for UV and texturing challenges.3. Tactical Boots Texturing in Substance PainterIn this tutorial, we will cover a tactical boots model that starts off untextured, and we'll transform it into a highly detailed 3D asset in minimal time. This project highlights the efficiency of Substance Painter's tools in creating tactical gear textures. You'll focus on speed without compromising quality, learning how to develop rugged, realistic textures that fit seamlessly into game or animation environments. Re-texturing is a skill every artist should master-similar to relighting scenes for lighting artists-and it's crucial for giving new life to old assets.Key Concepts:Fast, efficient re-texturing techniques.Creating rugged textures for tactical gear.Transforming untextured models quickly.4. Texturing Leather Gloves with Substance Painter's New Path ToolFinally, we will explore Substance Painter's newest version (9), featuring the Path Tool-a fantastic update that allows for incredible precision when adding details. We will texture a pair of leather gloves and incorporate the path tool to streamline the detailing process. Additionally, you'll learn a baking method (Same Mesh Name), which is ideal for complex models. This technique is widely applicable across many projects, saving you time and ensuring higher quality textures.Throughout the tutorial, we'll also be using Evgeniia Petrova's products, which are fantastic resources to enhance your textures. These can be adapted to any project you're working on.Key Concepts:Texturing leather gloves using the new path tool.Baking method for complex models (Same Mesh Name).Incorporating external resources for superior results. Overview Section 1: Dior Bag Lecture 1 01Dior Bag Substance Painter in English Lecture 2 02Dior BagSubstance Painter in English Section 2: Navy Cap Lecture 3 03NavyCap Section 3: Tactical Boots Lecture 4 04Tactical Boots Section 4: Texturing Gloves Lecture 5 05Texturing Gloves Those who are new to Substance Painter but eager to learn advanced texturing techniques and workflows for professional-quality 3D assets.,Artists looking to refine their skills and learn how to handle more complex texturing challenges, like detailed leather, tactical gear, and complex UV maps.,Professionals or hobbyists creating game-ready assets who need to enhance their texturing and rendering skills, producing realistic and efficient textures for game environments or characters.,Anyone in the creative industry who wants to improve their portfolio by mastering the texturing of high-end fashion items or tactical gear for product visualization or 3D art projects. Homepage https://www.udemy.com/course/texturing-high-end-fashion-and-tactical-assets/ Rapidgator https://rg.to/file/43cce539be8cc6e343f70f7538103086/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part1.rar.html https://rg.to/file/727b7652116bc4d3039499ec6e6a7ea2/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part2.rar.html https://rg.to/file/5a9d31f12c5ae921eddccefa1675bbb3/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part3.rar.html https://rg.to/file/51e47973485f611ba599ad7f23cc08ac/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part4.rar.html Fikper Free Download https://fikper.com/qw6LJHIDnu/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part1.rar https://fikper.com/TBWwPJVK0n/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part2.rar https://fikper.com/SqpIvhoxZ8/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part3.rar https://fikper.com/jcbta693K4/njbst.Texturing.HighEnd.Fashion.And.Tactical.Assets.part4.rar No Password - Links are Interchangeable
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Free Download Speed Texturing - Realistic Material Creation Published 10/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 33m ) | Size: 2 GB Accelerate Your Texturing Workflow and Create Realistic Game Assets Using Substance Painter and Marmoset Toolbag 4 What you'll learn: Master techniques like using smart materials, the Torn Stencil generator, and pre-made alphas to accelerate your texturing process while maintaining highquality Learn to create realistic glass for the poison bottle and smart materials for metal surfaces, perfect for enhancing game-ready assets. Gain expertise in adding fine details, such as labels, cracks, and intricate ornamentation, using pre-made alphas and custom tools in Substance Painter. Understand how to import your textured models into Marmoset Toolbag 4, set up lighting, and produce high-quality, professional renders for your portfolio Requirements: Basic Understanding of 3D Modeling: Familiarity with 3D modeling concepts will help, although the course focuses on texturing and rendering, not modeling itself. Access to Substance Painter and Marmoset Toolbag 4: You'll need these software tools installed on your computer to follow along with the course's practical projects. A Capable Computer: Ensure your computer meets the system requirements to run Substance Painter and Marmoset Toolbag 4 smoothly for an optimal learning experience. A Creative Mindset and Willingness to Learn: No matter your experience level, enthusiasm for texturing and 3D asset creation will help you make the most of this course. Description: Welcome to Mastering Substance Painter: Speed Texturing & Realistic Material Creation, a complete guide designed to help you speed up your workflow and create realistic materials in Substance Painter. Whether you're a beginner or an intermediate 3D artist, this course will teach you the essential techniques to become proficient in texturing, while also providing you with advanced tricks to streamline your creative process.Guided by Mehdi Beheshti, an experienced CG artist and instructor with over 4 years of teaching experience and 2,000+ students worldwide, this course offers professional, hands-on training to transform your skills in Substance Painter. Mehdi is a top seller on ArtStation Marketplace, having held that position for 3 years, and now brings his expertise to this exciting course. You'll work on two major projects, and by the end, you'll have the confidence to create stunning, high-quality textures in Substance Painter and deliver professional renders using Marmoset Toolbag 4.What You Will Learn:In this course, we will explore two key projects, both designed to improve your workflow efficiency and material creation skills in Substance Painter.Project 1: Speeding Up the Texturing Process in Substance PainterThe first project focuses on techniques to increase your texturing speed in Substance Painter. Time is of the essence when working on large or complex 3D assets, and Mehdi will guide you through advanced workflows to streamline your process. You'll learn how to:Use smart materials effectively to save time while maintaining high-quality results.Incorporate the Torn Stencil generator for rapid detailing and surface imperfections.Apply pre-made alphas for creating intricate ornament sections without the need for manual drawing.This tutorial is designed to not only improve your efficiency but also help you understand Substance Painter's deeper capabilities. By mastering these techniques, you'll drastically reduce your production time while still delivering professional-grade results.Project 2: Creating a Realistic Poison Bottle MaterialIn the second project, we'll shift focus to the creation of realistic materials, specifically a poison bottle. Here, you will learn how to take full control over material creation in Substance Painter and bring your assets to life with detailed textures. The project will cover the following:Creating glass materials in Substance Painter, including setting up transparency and reflections for a realistic glass effect.Using smart materials to quickly create realistic metal surfaces for the poison bottle's cap and other metallic components.Adding fine details using pre-made alphas to create custom labels, cracks, or intricate ornamentation.Leveraging custom tools within Substance Painter to add precision detailing for maximum control.Finally, rendering your model in Marmoset Toolbag 4, where you will learn to set up lighting, camera angles, and rendering settings to showcase your textured asset with stunning visuals. Who this course is for: Aspiring 3D Artists: Beginners eager to learn the art of texturing and rendering high-quality 3D assets using Substance Painter and Marmoset Toolbag 4. Intermediate 3D Modelers: Those looking to improve their efficiency and master advanced techniques for creating realistic materials and faster texturing workflows. Game Developers and VFX Artists: Professionals or hobbyists needing realistic, detailed textures for game assets, environments, or visual effects projects. Freelancers and Creative Professionals: Artists seeking to enhance their portfolios with high-quality, professionally rendered 3D models and sharpen their texturing skills for product visualization or 3D art. Homepage https://www.udemy.com/course/speed-texturing-realistic-material-creation/ Rapidgator https://rg.to/file/fd3a125efa7801d9b6bad59c9ea82a52/ozful.Speed.Texturing..Realistic.Material.Creation.part1.rar.html https://rg.to/file/5163bf28330ff1eaa146772222f8c3a4/ozful.Speed.Texturing..Realistic.Material.Creation.part2.rar.html https://rg.to/file/42cc4dbcabd419ff239cae0016a9692c/ozful.Speed.Texturing..Realistic.Material.Creation.part3.rar.html Fikper Free Download https://fikper.com/GlPu2KA3IC/ozful.Speed.Texturing..Realistic.Material.Creation.part1.rar https://fikper.com/DJV9ETTmXQ/ozful.Speed.Texturing..Realistic.Material.Creation.part2.rar https://fikper.com/ecbgGXTafE/ozful.Speed.Texturing..Realistic.Material.Creation.part3.rar No Password - Links are Interchangeable
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Free Download Mastering Texturing - Wilson Tennis Bag in Substance Painter Published 10/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 47m ) | Size: 2.73 GB A Complete Guide to Texturing and Rendering a Realistic Tennis Bag in Substance Painter and Marmoset Toolbag 4 What you'll learn: Master the tools, layers, and techniques to create realistic textures for 3D models, focusing on materials like fabric, leather, and metal. Gain proficiency in setting up scenes, adjusting lighting, and rendering detailed, photorealistic images to showcase your work. Learn how to use photo references to create accurate, lifelike textures, ensuring the highest level of realism in your projects. Develop efficient texturing and rendering workflows, including best practices and tips for organizing your work, improving speed, and enhancing final results. Requirements: Basic 3D Modeling Knowledge: Some familiarity with 3D modeling concepts will be helpful, though it's not essential for understanding the texturing and rendering techniques. Access to Substance Painter and Marmoset Toolbag 4: You'll need both software programs installed on your computer to follow along with the texturing and rendering process. A Computer with Adequate Specs: Ensure your computer is capable of running Substance Painter and Marmoset Toolbag 4 smoothly for the best learning experience. Enthusiasm for 3D Art: A passion for learning and a keen interest in creating realistic textures and renders for 3D models will help you make the most of this course. Description: Welcome to Mastering Texturing: Wilson Tennis Bag in Substance Painter, a comprehensive guide designed to teach you the art of creating realistic textures and rendering for 3D assets using Substance Painter and Marmoset Toolbag 4. Whether you're an aspiring 3D artist, a game developer, or someone passionate about creating high-quality, professional-looking 3D assets, this course will give you the skills you need to succeed.In this course, you will work on a Wilson Tennis Bag model, starting from the basics of texturing in Substance Painter all the way to rendering your final asset in Marmoset Toolbag 4. This live-streamed course is packed with practical insights, tips, and techniques that will allow you to bring your 3D models to life with stunning textures and professional renders.The course is guided by Mehdi Beheshti, a seasoned instructor with years of experience in teaching and producing high-quality 3D assets. Mehdi will take you step-by-step through the process, ensuring that you grasp every essential aspect of texturing and rendering.What You Will Learn:1. Mastering Texturing in Substance Painter:The primary focus of this course is on creating high-quality textures for the Wilson Tennis Bag. You will dive deep into Substance Painter's rich toolset and learn how to apply and manipulate textures in real-time. Starting from the base mesh, Mehdi will show you how to create realistic textures that replicate the look of materials like fabric, leather, and zippers commonly found in a tennis bag.You'll learn to work with layers, smart materials, and masks to achieve a high level of detail and realism. You'll also explore how to add wear and tear, dirt, and other realistic imperfections that bring the tennis bag to life in your scene. By the end of the texturing process, you'll have a professional-looking asset ready to be used in game design, visual effects, or product visualization.2. Rendering with Marmoset Toolbag 4:Once your texturing is complete, the course will shift focus to Marmoset Toolbag 4-one of the most powerful tools for rendering 3D models. Mehdi will walk you through how to set up your 3D scene in Marmoset, from importing your textured model to setting up lighting, cameras, and rendering settings.You'll learn how to create photorealistic renders that showcase your work in the best possible way. You'll also explore techniques for rendering materials like cloth, metal, and leather to achieve highly realistic results, as well as how to export your renders for your portfolio or professional work.3. Working with Real-World References:Throughout the course, you'll learn the importance of working with real-world references to ensure that your textures are as realistic as possible. Mehdi will guide you on how to gather and use photo references for different materials and how to apply those observations into your texturing workflow. This step is crucial to creating believable textures that replicate the real world accurately.4. Best Practices and Workflow Tips:As an experienced 3D artist, Mehdi shares not only the technical know-how but also the industry best practices for working efficiently in Substance Painter and Marmoset Toolbag. He'll offer workflow tips that will save you time and ensure that your projects are organized and polished from start to finish. You'll also get valuable insights into the common pitfalls and challenges of texturing and rendering, helping you avoid mistakes and improve your process. Who this course is for: Aspiring 3D Artists: Beginners eager to learn texturing and rendering techniques to enhance their 3D modeling skills. Intermediate Modelers: Artists who want to improve their ability to create realistic textures and professional renders in Substance Painter and Marmoset Toolbag. Game Developers and VFX Artists: Those needing high-quality, realistic textures for game assets or visual effects. Creative Professionals: Individuals building a 3D portfolio for product visualization, game design, or other creative fields looking to elevate their work. Homepage https://www.udemy.com/course/mastering-texturing-wilson-tennis-bag-in-substance-painter/ Rapidgator https://rg.to/file/2ec295705573d89a7721029681b19b4a/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part1.rar.html https://rg.to/file/0f90c5b51837679a81088a0774180bb2/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part2.rar.html https://rg.to/file/33885cf0ab0a5660306a0ea6406e6876/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part3.rar.html Fikper Free Download https://fikper.com/Huxno1fBak/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part1.rar https://fikper.com/jugQOyHl61/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part2.rar https://fikper.com/Tf9YLv3RoC/kiwlp.Mastering.Texturing.Wilson.Tennis.Bag.in.Substance.Painter.part3.rar No Password - Links are Interchangeable
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Free Download Mastering Substance Painter - Texturing for Game Assets Published 10/2024 Created by 3DRedBox Studio MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 5 Lectures ( 2h 32m ) | Size: 2.1 GB From Military Helmets to Realistic Leather Boots - Learn Essential Texturing Skills with Expert Guidance What you'll learn: In this course, students will master essential texturing techniques using Substance Painter, focusing on both hard and soft surface materials. They'll learn how to texture a military helmet, gaining skills in creating realistic weathering and intricate detailing for hard surfaces. Students will also explore creating high-quality leather textures on a boot model, simplifying the process through practical, efficient methods. By the end, learners will have the confidence to apply these skills to various projects, enhancing their game asset creation capabilities. Requirements: Basic Understanding of 3D Modeling: Familiarity with 3D modeling concepts will help in applying texturing techniques effectively. Substance Painter Software: Students should have access to Substance Painter and a basic understanding of its interface and tools. Creativity and Passion: A willingness to experiment and a passion for game asset creation will enhance the learning experience. Hardware Requirements: A computer capable of running Substance Painter smoothly is recommended for optimal performance during the course. Description: Welcome to "Mastering Substance Painter: Texturing Techniques for Game Assets"! If you're looking to elevate your texturing skills and create stunning game-ready assets, you've come to the right place. In this comprehensive course, you'll embark on a hands-on journey guided by seasoned instructor Mehdi Beheshti, who has taught over 2,000 students the ins and outs of CG software.What You Will Learn:Throughout this course, you'll work on two engaging projects that will deepen your understanding of texturing in Substance Painter.Texturing a Military Helmet: In our first project, you will learn how to texture a detailed military helmet using the BaseMesh model provided. Mehdi will walk you through the entire process, showcasing techniques that are applicable to a variety of hard surface models. You'll gain insights into creating realistic textures, including weathering effects and intricate detailing, ensuring your assets stand out in any project. This video tutorial aims to provide practical knowledge that you can directly apply to your work.Creating Realistic Leather: The second project focuses on creating high-quality leather textures for a boot model. Leather can be challenging to achieve convincingly, but in this tutorial, Mehdi simplifies the process. You will learn efficient techniques to create leather materials, emphasizing the importance of reference images and real-world examples. By the end of this segment, you'll not only know how to texture leather effectively but also how to adapt these methods for various materials in your future projects.Why Choose This Course?Expert Instruction: With over 4 years of teaching experience and a successful track record on platforms like ArtStation Marketplace, Mehdi brings a wealth of knowledge and practical tips to the table. His approachable teaching style makes complex topics accessible for all skill levels.Hands-On Projects: This course is designed to be interactive. You'll work directly with the provided models, allowing you to apply what you learn immediately.Community Engagement: Join a community of fellow learners! Share your thoughts, ask questions, and collaborate with peers in the course discussion sections. Your feedback is valued, and Mehdi encourages active parti[beeep]tion to enrich the learning experience.Who Is This Course For?This course is ideal for aspiring game artists, hobbyists, and anyone interested in improving their texturing skills using Substance Painter. Whether you're a beginner or have some experience, you'll find valuable insights and techniques to enhance your work.Join Us Today!Unlock your potential in game asset creation! Enroll in "Mastering Substance Painter: Texturing Techniques for Game Assets" and start your journey to becoming a proficient Substance Painter artist. Together, we'll navigate the exciting world of texturing and bring your creative visions to life. Don't forget to share your feedback and experiences in the comments section-we're here to support each other! Who this course is for: Aspiring Game Artists: Individuals looking to build a solid foundation in texturing for game assets. Hobbyists and Enthusiasts: Those passionate about 3D art who want to enhance their skills in Substance Painter. Beginner to Intermediate Learners: Anyone with a basic understanding of 3D modeling seeking to expand their texturing knowledge. Creative Professionals: Artists wanting to refine their texturing techniques and produce high-quality, game-ready assets for their portfolios. Homepage https://www.udemy.com/course/mastering-substance-painter-texturing-for-game-assets/ Rapidgator https://rg.to/file/3cc48e71f744614b97c49a3ff341e40a/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part2.rar.html https://rg.to/file/cfac8c50bb1939d072b4d582e38cabb7/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part1.rar.html https://rg.to/file/e2600c805c8bed6ab2e428aafd490440/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part3.rar.html Fikper Free Download https://fikper.com/WGim84GNEf/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part2.rar.html https://fikper.com/Z8MQAj49da/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part1.rar.html https://fikper.com/cL6idwKY9a/eherm.Mastering.Substance.Painter.Texturing.for.Game.Assets.part3.rar.html No Password - Links are Interchangeable
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Free Download Master the Blade of Chaos - 3D Modeling & Texturing Course Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 17h 33m | Size: 15 GB Create the Legendary Blade of Chaos from God of War Using 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag What you'll learn Gain comprehensive skills in 3D modeling using 3ds Max and ZBrush, from creating proxy meshes to sculpting detailed high-poly models. Learn to unwrap models in Rizom UV and texture them in Substance Painter, focusing on baking high-poly details to low-poly models. Develop proficiency in using Marmoset Toolbag for real-time rendering, including setting up materials, lighting, and cameras for professional presentations. Understand the process of creating optimized low-poly versions from high-poly models, ensuring efficient performance without sacrificing detail. Requirements Familiarity with the primary functions and navigation of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag is required. Students should have a foundational understanding of 3D modeling concepts and techniques. Ensure you have 3ds Max, ZBrush, Substance Painter, Rizom UV, and Marmoset Toolbag installed on your computer. While not mandatory, a digital drawing tablet is highly recommended for sculpting in ZBrush to achieve finer details and better control. Description Dive into the comprehensive and detailed process of modeling, unwrapping, texturing, and rendering the iconic Blade of Chaos, the legendary sword wielded by Kratos in "God of War." This course provides a step-by-step guide to mastering advanced 3D techniques across multiple industry-standard software, ensuring you can replicate high-quality, game-ready models.Course OverviewIn this extensive course, you will engage in 18.5 hours of in-depth tutorials that cover every aspect of creating the Blade of Chaos from start to finish. To fully benefit from this course, you should have a basic knowledge of the involved software. Here's what you'll learn:Tutorial Contents:Modeling:Spend over 17 hours delving into the intricate modeling process using 3ds Max and ZBrush.Begin with creating a proxy mesh from reference images.Move into detailed sculpting in ZBrush to craft a high-poly version of the blade.Learn how to efficiently recreate a low-poly version from your high-poly model, ensuring it is optimized for various applications.Unwrapping & Texturing:Unwrap your model in 90 minutes using Rizom UV, a powerful tool for UV mapping.Utilize Substance Painter to bake mesh maps and apply textures.Understand how to organize your model into different folders for a streamlined texturing process.Master the overlap technique for efficient UV layout and texture space utilization.Rendering:Explore the rendering phase with Marmoset Toolbag, renowned for its real-time rendering capabilities.Import your model and textures, create realistic materials, and set up lighting and camera angles for a professional final presentation.Software Used:Rizom UV: For unwrapping your model with precision and efficiency.3ds Max: For initial modeling and proxy mesh creation.ZBrush: For detailed sculpting and high-poly model creation.Substance Painter: For advanced texturing and material creation.Marmoset Toolbag: For real-time rendering and final presentation setup.Level:Intermediate: This course is tailored for artists with basic knowledge of the mentioned software, focusing on advanced techniques and processes.Prerequisites:Basic understanding of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag.Familiarity with navigating and utilizing primary functions in these software tools.Important Notes:The final model and project files are not included in this product.All videos are unnarrated, meaning there are no voice-overs or subtitles, allowing you to focus purely on the visual learning process.This course is perfect for intermediate-level 3D artists, game developers, and CG enthusiasts who want to elevate their modeling skills by working on a legendary weapon from a renowned game. Join us on this artistic journey and bring the Blade of Chaos to life with stunning detail and realism! Who this course is for This course is designed for intermediate-level 3D artists and digital sculptors who are looking to enhance their skills in modeling, unwrapping, texturing, and rendering complex assets. If you have a basic understanding of 3ds Max, ZBrush, Substance Painter, and Marmoset Toolbag, this course will help you take your abilities to the next level. Ideal for those who want to master the art of creating detailed and high-quality models, particularly focusing on hard-surface and organic modeling techniques. Perfect for professionals and hobbyists in the game development and animation industry who need to create highly detailed and realistic assets for their projects. Suitable for CG artists who wish to broaden their skill set and learn advanced techniques in unwrapping, texturing, and rendering, as well as hobbyists who are passionate about 3D art and want to learn from a comprehensive, project-based approach. Great for students studying game design, animation, or digital art, and enthusiasts who are committed to improving their technical and artistic skills. 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Texturing and Look Dev for Graphic Novels Duration: 5h 24m | Video: h264, 1920x1080 | Audio: AAC, 44100 Hz, 2 Ch | 3.6 GB Genre: eLearning | Language: English | Project Files Design several bad-ass Terminator-inspired graphic novel images with Jonathan McFall Jonathan McFall speaking, I'm one of the full time lecturers at Escape Studios in London. I'm currently teaching on full-time 3D courses, but I also teach on 2D courses. I teach everything from modeling, texturing, lighting, rendering, plus a bit of rigging, animation, plus I also teach Nuke and compositing, and Silhouette as well. The software that I normally try to use (well I guess it depends on the job) is Maya, but when it comes to sculpting I use a lot of ZBrush. Today, actually, we're going to be looking at Mudbox. There are some really interesting skills that you can do in Mudbox that are hard to do in some other software. We're going to focus on some really interesting techniques. We're going to look at Maya and then the workflow between Maya and Mudbox, and also some nice tricks in Mudbox. I decided a couple of months ago to create a graphic novel that has to do with the Terminator. So I've been experimenting with a few different graphic styles and this is one of them that I came up with. They're quite graphic, and look painterly. This is an image that we've been working on for a couple of weeks. I modeled everything inside of Maya and I sculpted some details inside of ZBrush. After I textured it in Mudbux, I also textured it separately in Mari. I was quite curious to work out the benefits of some of the different software. I think Mudbox is a slightly understated software, but it has some really surprising tricks. We're going to look at some different techniques in Mudbox, like sculpting, projecting different photographs, sculpting from photographs, we're going to look at the paint tools, some of the sculpting tools, and then also some of the power of the sculpt layers and the paint layers. It's really interesting and definitely worth watching. Some of the other images I made for fun: Terminator and then baby-Terminator. And then with some different kind of graphic, postural style, with lens-flares, and things like that, and then sort of playing around with more graphic images. That's a rough introduction of what we're going to be doing. In terms of the techniques that we're going to be going over, we're going to be looking at the UVs inside of Maya so that it's ready to go to Mudbox. And then after that, we're going to send it to Mudbox and then we're going to add things like paint layers and show you how to use things like brushes. After that, we're going to look at how to use stamps and stencils. How to project photographs. How to change the color of the photographs we're projecting. How to use layer masks. How to export textures from Mudbox to Photoshop. Then, how to import them back to Photoshop. After that, how to create different kinds of channels, for example, specular, reflection, diffuse, and also how to copy between channels, how to transfer images, and about sculpting and some of the nice sculpting features in Mudbox. After that, once we're happy, and I've shown you how to experiment with the different kinds of photographs for texturing and sculpting, then we'll importing some of those maps back into Maya. It will be lots of interesting techniques and also a bit of a workflow so you can see how you can use these programs together and how they are used on a frequent basis in the industry. Once we've exported all these maps, we'll put them back into Maya. We'll put them into, for example, an .ai standard, one of the new Arnold shaders, and we'll look at adding some light and HDR. Also, this image, which I textured - I was also quite happy with how it looked - but also for the final thing I wanted it to look like a finished poster. I experimented with some graphics inside of Photoshop, Photoshop brushes and that kind of a thing, to add this rough textural look around the edges. We'll also go into that briefly, but that part if fairly simple. 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3DMotive - Cannon Texturing in Substance Volume 1 Duration: 1h 33m | Video: h264, yuv420p 1280x720 | Audio: aac, 44100 Hz, 2 ch | 1.5 GB Genre: eLearning | Language: English | Project Files Included In this course, we will create a realistic looking ship cannon. For this we will use Maya, Zbrush, UV Layout and Substance Painter. In the beginning, we setup a basemesh in Maya to use it later in Zbrush. In Zbrush, we will cover how to create some nice Metal and Wood, and following that I will show you how to generate in ColorID Map. With the highpoly and the generated maps we now can modify our basemesh to use it as lowpoly, and use UVLayout to generate our UVs. Once the asset is unwrapped, we will bake the lowpoly in Substance Painter and give some Color. As we wrap things up, we will cover rendering in Iray to create some stunning shots for your portfolio. Download link: http://rapidgator.net/file/2039c941f2504a7e02ab560c9cc525f1/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar.html http://rapidgator.net/file/a0a0da29391b056b2453e1dbd04fe7aa/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar.html http://nitroflare.com/view/34A7014BAE94808/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://nitroflare.com/view/F5C3CF19AB2BCEC/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar https://uploadgig.com/file/download/7cb6C889d6440Bb8/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar https://uploadgig.com/file/download/7018767ce1ADa073/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar http://uploaded.net/file/2m8l2o6x/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part1.rar http://uploaded.net/file/ruedxenl/7l8dj.Cannon.Texturing.in.Substance.Volume.1.part2.rar Links are Interchangeable - No Password - Single Extraction
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Blender101 - Blender 331 - Character Texturing TUTORiAL | 878 MB Learn how to create your own game characters in Blender. Character Texturing Content # 01. Setting Up the Interface for Texturing.mp4 # 02. Filling the Base Colors.mp4 # 03. Using Paint Slots as Layers.mp4 # 04. Adding a Texture to the Brush.mp4 # 05. Painting the Character's Armor.mp4 # 06. Prepping to Paint Cloth Texture.mp4 # 07. Texture Painting the Cloth.mp4 # 08. Texturing the Boots.mp4 # 09. Texturing the Gauntlet.mp4 #10. Texturing the Skin.mp4 #eleven. Texturing the Face.mp4 #12. Exporting the Texture Maps.mp4 #13. Bringing the Textures into Unity.mp4 Example files: not provided Video Format: MP4 Video: MPEG4 Video (H264) 1280x720 15fps 366kbps Audio: AAC 48000Hz stereo 256kbps Manufacturer: Blender101.com Manufacturer Website: Blender101.com Author: Darrin Lile Duration: 2:17:40 Type of distribution: Video lesson English language Download link: http://rapidgator.net/file/4af41e9105a8ab529bb236c0e89c08f4/4sofr.Blender101..Blender.331..Character.Texturing.TUTORiAL.rar.html http://nitroflare.com/view/E61EF12E412BBC9/4sofr.Blender101..Blender.331..Character.Texturing.TUTORiAL.rar https://uploadgig.com/file/download/929a4F14651c55Dd/4sofr.Blender101..Blender.331..Character.Texturing.TUTORiAL.rar http://uploaded.net/file/rg2ribsd/4sofr.Blender101..Blender.331..Character.Texturing.TUTORiAL.rar Links are Interchangeable - No Password - Single Extraction
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Texturing VFX Assets in MARI With Eddie Russell 3h 22m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 2.74 GB Genre: eLearning | Language: English In this MARI tutorial, we'll walk through a standard workflow for texturing assets for VFX. We'll take a step-by-step approach through the process, starting with nothing and ending our project by using the MODO renderer integration to perform some look dev on our textures. We'll learn how to setup our project for either UV or Ptex based texturing. From here, we'll learn how MARI handles a linear workflow using Color Management as well as how we can bring in the camera data for the shot we'll be texturing. When it comes to painting textures, MARI stands alone so from here, we'll learn how projection painting works inside of MARI. We'll also learn about the power in procedural layers and how we can use it to save time and create flexibility. After we finish with our textures, we'll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer. This great new addition allows us to quickly see how our textures will look once rendered. To wrap things up, we'll learn how to export all of our textures out of MARI. By the end of this MARI training, you'll have some great ideas of how MARI can be used to paint textures for your own VFX work. Download From NitroFlare http://www.nitroflare.com/view/ECAA9318032586C/texvfxassMari.part1.rar http://www.nitroflare.com/view/87E772ED8BBCA33/texvfxassMari.part2.rar http://www.nitroflare.com/view/0052F5224892B0F/texvfxassMari.part3.rar http://www.nitroflare.com/view/F1330B01DFF91AE/texvfxassMari.part4.rar http://www.nitroflare.com/view/98AAEC0C8E1C0B7/texvfxassMari.part5.rar Download From Rapidgator http://rapidgator.net/file/74833c09a8ccc048223212e75450c713/texvfxassMari.part1.rar.html http://rapidgator.net/file/063cf8dac2a987904fb7fb96ff2263d0/texvfxassMari.part2.rar.html http://rapidgator.net/file/347713d8d8b3d500084edc68570af284/texvfxassMari.part3.rar.html http://rapidgator.net/file/78ce637dfa3d0ab0b8e55511c7914efe/texvfxassMari.part4.rar.html http://rapidgator.net/file/3ea9ca541f85dc72df7cef26b6950a75/texvfxassMari.part5.rar.html
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Texturing Game Assets in MARI With Eddie Russell 3h 08m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 2.65 GB Genre: eLearning | Language: English In this MARI tutorial, we'll walk through a standard workflow for texturing game assets. We'll take a step-by-step approach through the process, starting with nothing and ending our project with completed PBR texture maps that're ready to take into Unreal Engine. We'll start by learning how to setup our project for a multi-material PBR asset. From here, we'll learn how MARI handles a linear workflow using Color Management and how that affects our game assets. Next, we'll learn how to bring in supplementary maps like an ID map and normal map so we can use them as we build our textures. We'll learn how to use an exciting new feature in MARI 3.0 to send a high res mesh over to MODO for ambient occlusion baking. As we're painting, we'll learn about important topics like selections, projection masking and adjustment layers, to name a few. To wrap things up, we'll learn how to resize and export all of our texture maps for use in Unreal Engine. By the end of this MARI training, you'll have all of the basics down so you can start painting your own game assets. Download From NitroFlare http://www.nitroflare.com/view/374AB9A59E2C2D1/textGamass.part1.rar http://www.nitroflare.com/view/F85A125200C8D78/textGamass.part2.rar http://www.nitroflare.com/view/9536141586B0AA2/textGamass.part3.rar http://www.nitroflare.com/view/6E693A378EAE3FC/textGamass.part4.rar http://www.nitroflare.com/view/1DCBD2438984089/textGamass.part5.rar Download From Rapidgator http://rapidgator.net/file/d67ac9eeb690d0850cf8d9de29b9ed24/textGamass.part1.rar.html http://rapidgator.net/file/9b8955131288d469a3b45c488dfc2c92/textGamass.part2.rar.html http://rapidgator.net/file/23b73bde2d4800453fc91b94ed4665c5/textGamass.part3.rar.html http://rapidgator.net/file/c0f8cb60ca5806de42e00be743718cf5/textGamass.part4.rar.html http://rapidgator.net/file/6d60f7e6c83fc5414a634afdcdb4186c/textGamass.part5.rar.html
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3DMotive - Stylized Creature Texturing - Volume 1 Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.29 GB Duration: 1h 22m | Project Files Included In this course, we will be teaching the necessary skills to prepare and hand paint a 3D Creature for game production. Starting from the baking process, we will cover all the necessary skills that a texture artist will need to paint a character. After we get some of the technical parts out of the way the real fun can start: Painting. We will be covering techniques for painting in a very stylized color scheme, focusing on balancing values and colors to create a great looking creature. We will cover many materials from skin to metal, and showcase methods to make each material really sing. Our end result will be a final portfolio piece that shows off your painting prowess. More info - http://3dmotive.com/series/stylized-character-texturing.html http://www.nitroflare.com/view/24A7EF71A080B43/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part1.rar http://www.nitroflare.com/view/575279D6C69C63E/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part2.rar http://www.nitroflare.com/view/A1C91CD622FCDEC/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part3.rar http://www.nitroflare.com/view/CA34BD2C22E7B9C/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part4.rar http://rapidgator.net/file/9f659b91772e926ba62c6df3f948ab0c/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part1.rar.html http://rapidgator.net/file/0de0997776a678dea00eb94a69439286/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part2.rar.html http://rapidgator.net/file/4e6c98fedae81b3554766c69c3a2ea3a/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part3.rar.html http://rapidgator.net/file/a7bc2596971f5700755fd85add4bf72b/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part4.rar.html https://www.uploadable.ch/file/sUctWKET2UnP/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part1.rar https://www.uploadable.ch/file/ZCtKBhcFg9re/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part2.rar https://www.uploadable.ch/file/pyP4EUGNaG3z/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part3.rar https://www.uploadable.ch/file/MXsTbmsmGxpy/h09h7.3DMotive..Stylized.Creature.Texturing..Volume.1.part4.rar
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Texturing Sci-Fi Game Assets in Substance Designer With Victor Kam 2h 49m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 1 ch | 1.13 GB Genre: eLearning | Language: English In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug-in brand new assets to give us quick, easy and consistent textures. Download From NitroFlare http://www.nitroflare.com/view/33D18BDD8B82720/textuscifisubsdes.r.part1.rar http://www.nitroflare.com/view/9D170478E8395E5/textuscifisubsdes.r.part2.rar Download From Rapidgator http://rapidgator.net/file/51b2ba1bf1d7bb9f8e94857f98370092/textuscifisubsdes.r.part1.rar.html http://rapidgator.net/file/b7ed731014e8274dea9923e5af35d4b2/textuscifisubsdes.r.part2.rar.html
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Fundmentals of Texturing English | .MP4 | AVC 1920x1080, 30 fps | AAC 96 Kbps 48.0 KHz | 539 Mb Genre: eLearning Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools. The texture process begins with addressing a model's UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's). After UV's are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by "baking" geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender. DOWNLOAD http://rapidgator.net/file/b970ab465186b57a53d52ad81c8c3680/eTexturing.part1.rar.html http://rapidgator.net/file/362ecbc5885749c113c262d4663c6446/eTexturing.part2.rar.html http://rapidgator.net/file/287e5594365351922f71a41f8759e5fd/eTexturing.part3.rar.html http://rapidgator.net/file/47c257f2cc27ce5fea84753dd5dfe309/eTexturing.part4.rar.html http://rapidgator.net/file/006287dfdd44b2037bb89a21bba01440/eTexturing.part5.rar.html http://rapidgator.net/file/cb95a577dc0b4bd64f7f0f04855ddb46/eTexturing.part6.rar.html http://uploaded.net/file/90oi7xy3/eTexturing.part1.rar http://uploaded.net/file/x29o231n/eTexturing.part2.rar http://uploaded.net/file/vqbv75qw/eTexturing.part3.rar http://uploaded.net/file/bpib2fv3/eTexturing.part4.rar http://uploaded.net/file/u3qc0gvg/eTexturing.part5.rar http://uploaded.net/file/e8vmlrrf/eTexturing.part6.rar http://www.hitfile.net/4EzA/eTexturing.part1.rar.html http://www.hitfile.net/4GR7/eTexturing.part2.rar.html http://www.hitfile.net/4GE2/eTexturing.part3.rar.html http://www.hitfile.net/4Fs6/eTexturing.part4.rar.html http://www.hitfile.net/4G76/eTexturing.part5.rar.html http://www.hitfile.net/4EJ1/eTexturing.part6.rar.html http://www.uploadable.ch/file/tyKDW6CBQ9Sf/eTexturing.part1.rar http://www.uploadable.ch/file/y76gjpeeuJSu/eTexturing.part2.rar http://www.uploadable.ch/file/mjVkDS89MqMM/eTexturing.part3.rar http://www.uploadable.ch/file/upBUfaSPEpte/eTexturing.part4.rar http://www.uploadable.ch/file/YB8kMm7XNJJR/eTexturing.part5.rar http://www.uploadable.ch/file/E6bMgEAWTHt8/eTexturing.part6.rar
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CGCookie - Fundmentals of Texturing With Kent Trammell English | .MP4 | Video: AVC 1920x1080, 30 fps | Audio: AAC 96 Kbps 48.0 KHz | 539 MB Genre: eLeanring | Project Files Included Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools. The texture process begins with addressing a model's UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's). After UV's are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by "baking" geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender. Home Page _https://cgcookie.com/course/introduction-to-texturing/ Download From NitroFlare http://www.nitroflare.com/view/6A9004EF6DE4DC1/fundofTexturing.part1.rar http://www.nitroflare.com/view/4B267BB7E5B0B86/fundofTexturing.part2.rar http://www.nitroflare.com/view/FF84DDDF36C9658/fundofTexturing.part3.rar http://www.nitroflare.com/view/510CF9473BE5B56/fundofTexturing.part4.rar http://www.nitroflare.com/view/64B57B01B4BF88C/fundofTexturing.part5.rar http://www.nitroflare.com/view/ABB284E633926F8/fundofTexturing.part6.rar Download From Rapidgator http://rapidgator.net/file/fcc6cc484f0bb19448f94773e5e169a0/fundofTexturing.part1.rar.html http://rapidgator.net/file/7f9db6b3e1fa14980435687b3903df81/fundofTexturing.part2.rar.html http://rapidgator.net/file/827ba5e52e6be81e29f844bd423a64e5/fundofTexturing.part3.rar.html http://rapidgator.net/file/769ac5a862dc2901f826d1024fc09447/fundofTexturing.part4.rar.html http://rapidgator.net/file/7c2177a4bea6a19db2115f1a197036d7/fundofTexturing.part5.rar.html http://rapidgator.net/file/cbb8d044b2fd837afcdb70bc216c9088/fundofTexturing.part6.rar.html
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Udemy - 3d Texturing with Substance Designer and Substance Painter English | MP4 | 1280x720 | 58 kbps | 44 KHz | 2 hours | 435 Mb Genre: eLearning Learn to create materials for a sample game asset using both Substance Designer and Substance Painter! In this course, Emiel Sleegers is going to be walking you through the process of texturing a suitcase asset using both Substance Designer and Substance Painter. For starters, he will show how to setup your scene properly in both Marmoset and Substance Designer, and from there will be using a coMbination of both Substance Designer and Substance Painter to to create the material and fine details of the texture before taking the final result back into Marmoset where everything will be rendered. If you've ever been curious about the power of these new software tools, look no further! (Students - please look under Section 1, Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He's been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He's a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn. What are the requirements? Allegorithmic's Substance Designer and Substance Painter Marmoset Toolbag What am I going to get from this course? Over 10 lectures and 2 hours of content! Learn to create your own materials and dynamic textures using both Substance Painter and Substance Designer What is the target audience? Beginner to Intermediate 3d artists looking to improve their texturing and materials pipeline with these new tools DOWNLOAD http://rapidgator.net/file/a8cf4b5fa6f28cd063229d8a60dbf1c0/3Texturing.part1.rar.html http://rapidgator.net/file/2aa9d97ed5cc7994f4e5bc693dc72864/3Texturing.part2.rar.html http://rapidgator.net/file/ea606ded480222888bd636ae333b7a2b/3Texturing.part3.rar.html http://rapidgator.net/file/505cf6593b2cd7a03a6ec96bfecf8f4b/3Texturing.part4.rar.html http://rapidgator.net/file/4dce781af2a5ce23ca10ff87594de6cc/3Texturing.part5.rar.html http://uploaded.net/file/0b2s4anc/3Texturing.part1.rar http://uploaded.net/file/mr8emy7d/3Texturing.part2.rar http://uploaded.net/file/mungt2xy/3Texturing.part3.rar http://uploaded.net/file/0of3yiym/3Texturing.part4.rar http://uploaded.net/file/ieozk4et/3Texturing.part5.rar http://www.hitfile.net/2X2i/3Texturing.part1.rar.html http://www.hitfile.net/2X7F/3Texturing.part2.rar.html http://www.hitfile.net/2WjX/3Texturing.part3.rar.html http://www.hitfile.net/2Wsp/3Texturing.part4.rar.html http://www.hitfile.net/2W0q/3Texturing.part5.rar.html http://www.uploadable.ch/file/rXKJGRJuxK24/3Texturing.part1.rar http://www.uploadable.ch/file/uF4qD3mjHpVR/3Texturing.part2.rar http://www.uploadable.ch/file/XmubnYGbADCk/3Texturing.part3.rar http://www.uploadable.ch/file/xvPVb9PvSX2f/3Texturing.part4.rar http://www.uploadable.ch/file/crkfDVbH3X4n/3Texturing.part5.rar
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Pluralsight - Texturing a Stylized Game Environment in Photoshop With Alex Jerjomin Size: 706MB | Duration: 2h 15m | Video: AVC (.mp4) 1024x576 15fps | Audio: AAC 44.1KHz 2ch Genre: eLearning | Level: Advanced | Language: English In this tutorial, we'll learn how to create low-polygon meshes for stylized game props. We'll then bake the high-resolution detail in xNormal and create stylized, PBR-ready textures in Photoshop. By the end of this course, you will have a solid understanding of how to create stylized props and textures with physically-based materials. Software required: ZBrush 4R7, 3ds Max 2015, Photoshop CC 2014, Marmoset Toolbag 2.07, xNormal v3.18.10. Download From Uploaded http://uploaded.net/file/qnv9yrlo/TextStylizedGameEnvPs.part1.rar http://uploaded.net/file/6ezqewtm/TextStylizedGameEnvPs.part2.rar http://uploaded.net/file/zwkymej2/TextStylizedGameEnvPs.part3.rar http://uploaded.net/file/xwzypakr/TextStylizedGameEnvPs.part4.rar http://uploaded.net/file/g4kvlz6x/TextStylizedGameEnvPs.part5.rar http://uploaded.net/file/l0dtg3xf/TextStylizedGameEnvPs.part6.rar http://uploaded.net/file/1y2wuh5l/TextStylizedGameEnvPs.part7.rar Download From NitroFlare http://www.nitroflare.com/view/1A0BCDDE9572C66/TextStylizedGameEnvPs.part1.rar http://www.nitroflare.com/view/E1C607A22C82E3B/TextStylizedGameEnvPs.part2.rar http://www.nitroflare.com/view/BF423D7BA2D38A3/TextStylizedGameEnvPs.part3.rar http://www.nitroflare.com/view/984082A6CEB9083/TextStylizedGameEnvPs.part4.rar http://www.nitroflare.com/view/3D02E7D0FE8D236/TextStylizedGameEnvPs.part5.rar http://www.nitroflare.com/view/D4CBF629A374740/TextStylizedGameEnvPs.part6.rar http://www.nitroflare.com/view/DD8E12DC7C78BE8/TextStylizedGameEnvPs.part7.rar Download From Rapidgator http://rapidgator.net/file/253ef4b59d84679bff39eec17abe4896/TextStylizedGameEnvPs.part1.rar.html http://rapidgator.net/file/f772b88720349e3e05924de1b85e9566/TextStylizedGameEnvPs.part2.rar.html http://rapidgator.net/file/1e46a895612ac54a22575b669a94bef9/TextStylizedGameEnvPs.part3.rar.html http://rapidgator.net/file/ddd4ec553daf805c41ff6559071d281e/TextStylizedGameEnvPs.part4.rar.html http://rapidgator.net/file/7a67de9f072e734c70becd23c5eb6cc6/TextStylizedGameEnvPs.part5.rar.html http://rapidgator.net/file/0ad3c2bce2d1f18a34f487f6ed73d921/TextStylizedGameEnvPs.part6.rar.html http://rapidgator.net/file/f4e02f38e6fd80b3c96173b41a58f8ed/TextStylizedGameEnvPs.part7.rar.html
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Gumroad - Space Golem Part 2 - Texturing in 3DCoat English | 4 hours | AVC (.MP4) 1280x720 30fps | AAC 44.1KHz 2c | 3.38 Gb Genre: eLearning In this tutorial, I will be sharing my approach to texturing rock, metal, glows and shiny plastic materials using a hand painted style. I will be going over how to begin and how to approach taking it to a finished state. Additionally, I will be covering two different versions of plastic visors, with one being shiny and one being more translucent. I want to demonstrate viable options for tackling this type of material as well as touch upon how to be flexible with your designs. This tutorial is designed for artists who are new to 3DCoat, as well as for artists already acquainted with the program. DOWNLOAD http://rapidgator.net/file/ede96e051aa752c2fb6f8a2f150bc2d1/5Space.part1.rar.html http://rapidgator.net/file/813b804b458e0f23f35436e167512d6f/5Space.part2.rar.html http://rapidgator.net/file/980a447d826513ef346b308f2ab33e3d/5Space.part3.rar.html http://rapidgator.net/file/7f4592c66c8acd008489eb3b13392c6b/5Space.part4.rar.html http://rapidgator.net/file/2a9610b7c28d409a4b48b6ef6f08696a/5Space.part5.rar.html http://rapidgator.net/file/3a29fa107d8472a23ae1ee04e22d3dfa/5Space.part6.rar.html http://rapidgator.net/file/a96ecd7cd1bb02581f508d96fd6d634c/5Space.part7.rar.html http://rapidgator.net/file/339c26ebc5f2ca0a0ecc79441d1d54ee/5Space.part8.rar.html http://uploaded.net/file/ngdxm92s/5Space.part1.rar http://uploaded.net/file/ob0ah3u3/5Space.part2.rar http://uploaded.net/file/gspxjc6h/5Space.part3.rar http://uploaded.net/file/2g5ra5g4/5Space.part4.rar http://uploaded.net/file/maddh1fa/5Space.part5.rar http://uploaded.net/file/p4brab8g/5Space.part6.rar http://uploaded.net/file/m6f76kdv/5Space.part7.rar http://uploaded.net/file/gbfk2x7s/5Space.part8.rar http://www.hitfile.net/3Cfu/5Space.part1.rar.html http://www.hitfile.net/3C2k/5Space.part2.rar.html http://www.hitfile.net/3CnP/5Space.part3.rar.html http://www.hitfile.net/3CcZ/5Space.part4.rar.html http://www.hitfile.net/3CXW/5Space.part5.rar.html http://www.hitfile.net/3CT3/5Space.part6.rar.html http://www.hitfile.net/3CZm/5Space.part7.rar.html http://www.hitfile.net/3D8w/5Space.part8.rar.html http://www.uploadable.ch/file/WW6Htfv2HbSr/5Space.part1.rar http://www.uploadable.ch/file/nRWS3SfW74c9/5Space.part2.rar http://www.uploadable.ch/file/6ZjNNYj5qund/5Space.part3.rar http://www.uploadable.ch/file/fyWDMpcB8tY6/5Space.part4.rar http://www.uploadable.ch/file/aZbv7qcV5JAf/5Space.part5.rar http://www.uploadable.ch/file/5S2beG6rBcSn/5Space.part6.rar http://www.uploadable.ch/file/UMbvkqpteHJG/5Space.part7.rar http://www.uploadable.ch/file/AN46dxvhH2Tc/5Space.part8.rar
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cmiVFX - Cinema 4D Quadruped Model UV Texturing Rigging English | 3h 56m | AVC1(MP4), 1282x690, 30 fps | aac, 44100 Hz, 2 Ch | 6.35 Gb Genre: eLearning cmiVFX has released the brand new Cinema 4D Modeling and Rigging a Quadruped video. Learn the tools that make your life as a Cinema 4D artist easier! Although Cinema 4D is known more as a great motion graphics software, with a reputation that is very well deserved, the powerful, solid and flexible tools makes it a great solution for character animators as well. This video will take you through the process of modeling, sculpting, baking normal maps, painting and rigging your own Quadruped characters. We will go through each step, explaining the workflow behind the modeling and rigging systems, allowing you to understand and troubleshoot your own rig. Animation and VFX Instructor Christopher Tedin offers this workshop on Cinema 4D Modeling and Rigging. This lesson presents techniques to model and rig your character using the modeling, sculpting and auto rigging tools in Cinema 4D. DOWNLOAD http://rapidgator.net/file/5a63b2986d5102d850ef55aac1f3c315/eCinema.part1.rar.html http://rapidgator.net/file/65465a758846b3383148abc591fcabbb/eCinema.part2.rar.html http://rapidgator.net/file/65a97c2313f09ddb213ee3e4beb75a18/eCinema.part3.rar.html http://rapidgator.net/file/de729895b61333a2b91e3ba5423534e0/eCinema.part4.rar.html http://rapidgator.net/file/8c116c8663b2af68e116ce96270904fd/eCinema.part5.rar.html http://rapidgator.net/file/447a83c0db6aab601335811ffc12df17/eCinema.part6.rar.html http://rapidgator.net/file/165d4a81d81a33afce5fe2099082f00b/eCinema.part7.rar.html http://uploaded.net/file/dkkbnl88/eCinema.part1.rar http://uploaded.net/file/ok6rigdn/eCinema.part2.rar http://uploaded.net/file/ui30sija/eCinema.part3.rar http://uploaded.net/file/usnnbwgb/eCinema.part4.rar http://uploaded.net/file/48wsdao3/eCinema.part5.rar http://uploaded.net/file/hh46fft2/eCinema.part6.rar http://uploaded.net/file/oii0z2z3/eCinema.part7.rar http://www.hitfile.net/4ZVd/eCinema.part1.rar.html http://www.hitfile.net/4YMe/eCinema.part2.rar.html http://www.hitfile.net/4Zs8/eCinema.part3.rar.html http://www.hitfile.net/4XPj/eCinema.part4.rar.html http://www.hitfile.net/4Z32/eCinema.part5.rar.html http://www.hitfile.net/4Xlz/eCinema.part6.rar.html http://www.hitfile.net/4Xxj/eCinema.part7.rar.html http://www.uploadable.ch/file/mxgqn94NSgRr/eCinema.part1.rar http://www.uploadable.ch/file/D4FwyvwPVCJy/eCinema.part2.rar http://www.uploadable.ch/file/9Hths5DugpHN/eCinema.part3.rar http://www.uploadable.ch/file/7gFgBvGFWGgM/eCinema.part4.rar http://www.uploadable.ch/file/N7XKFwyUn4GD/eCinema.part5.rar http://www.uploadable.ch/file/5zDrSwrrAnUS/eCinema.part6.rar http://www.uploadable.ch/file/T6XbbgsAk92k/eCinema.part7.rar
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cmiVFX - Cinema 4D Quadruped Model UV Texturing Rigging English | 3h 56m | AVC1(MP4), 1282x690, 30 fps | aac, 44100 Hz, 2 channels | 6.35GB Genre: eLearning | Project files cmiVFX has released the brand new Cinema 4D Modeling and Rigging a Quadruped video. Learn the tools that make your life as a Cinema 4D artist easier! Although Cinema 4D is known more as a great motion graphics software, with a reputation that is very well deserved, the powerful, solid and flexible tools makes it a great solution for character animators as well. This video will take you through the process of modeling, sculpting, baking normal maps, painting and rigging your own Quadruped characters. We will go through each step, explaining the workflow behind the modeling and rigging systems, allowing you to understand and troubleshoot your own rig. Animation and VFX Instructor Christopher Tedin offers this workshop on Cinema 4D Modeling and Rigging. This lesson presents techniques to model and rig your character using the modeling, sculpting and auto rigging tools in Cinema 4D. Download From NitroFlare http://www.nitroflare.com/view/B3E3F821446629E/cVFX.C4DQModelUVtextRig.part1.rar http://www.nitroflare.com/view/263323CBAB13F93/cVFX.C4DQModelUVtextRig.part2.rar http://www.nitroflare.com/view/94652B6AE3549B5/cVFX.C4DQModelUVtextRig.part3.rar http://www.nitroflare.com/view/D8C265EA593EE95/cVFX.C4DQModelUVtextRig.part4.rar http://www.nitroflare.com/view/270A12DBC9C44A0/cVFX.C4DQModelUVtextRig.part5.rar http://www.nitroflare.com/view/42033604FF08532/cVFX.C4DQModelUVtextRig.part6.rar http://www.nitroflare.com/view/6803C93D8AB53F6/cVFX.C4DQModelUVtextRig.part7.rar Download From Keep2share http://k2s.cc/file/9f6efe45460ee/cVFX.C4DQModelUVtextRig.part1.rar http://k2s.cc/file/0a2782978843d/cVFX.C4DQModelUVtextRig.part2.rar http://k2s.cc/file/09e8bbdb16d16/cVFX.C4DQModelUVtextRig.part3.rar http://k2s.cc/file/2b81a496bd7e2/cVFX.C4DQModelUVtextRig.part4.rar http://k2s.cc/file/d29d4d82ec5b3/cVFX.C4DQModelUVtextRig.part5.rar http://k2s.cc/file/b5ade563f90cd/cVFX.C4DQModelUVtextRig.part6.rar http://k2s.cc/file/1f262b87a766c/cVFX.C4DQModelUVtextRig.part7.rar Download From Rapidgator http://rapidgator.net/file/00d565bb22532bb4ee86c3cc3c8b5c6e/cVFX.C4DQModelUVtextRig.part1.rar.html http://rapidgator.net/file/a2a43ca9b8d3129a727d936bf14744d6/cVFX.C4DQModelUVtextRig.part2.rar.html http://rapidgator.net/file/b0a763674e65dd23057b68da340403ac/cVFX.C4DQModelUVtextRig.part3.rar.html http://rapidgator.net/file/ce30c1c689a1884b856bea9479c15c4e/cVFX.C4DQModelUVtextRig.part4.rar.html http://rapidgator.net/file/ca31607ddbc31212a0dfcdc76dbcf5c0/cVFX.C4DQModelUVtextRig.part5.rar.html http://rapidgator.net/file/6bf0d57ec9ea8766256c3ec26f2d5bfc/cVFX.C4DQModelUVtextRig.part6.rar.html http://rapidgator.net/file/8b2ace17748843228c2c85cb783f7d73/cVFX.C4DQModelUVtextRig.part7.rar.html
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The Gnomon Workshop - Texturing Environments with Mari 2h 35m | Video: AVC (.mp4) 1600x900 15fps | Audio: AAC 22.5KHz 2ch | 483 MB Genre: eLearning In this lecture, Jessica Canter demonstrates how to create a highly detailed environment using Maya, Mudbox and Mari. She begins by modeling a detailed bridge and then blocks-in the cliffs using primary forms. The cliffs are then brought into Mudbox to sculpt the fine details. Jessica then brings them into Mari for texturing. At first Jessica introduces new Mari users to the interface and talks about how to organize a project. She then paints the models in Mari while discussing painting techniques used to texture large environments. Finally, the textures are exported out of Mari and brought back into Maya for final rendering using Arnold. Jessica discusses the process of working with different programs, including how to prep your model to work within Mari, and how to work with UDIMS in Maya. Artists of any level, interested in learning from a master texture artist, will learn techniques both in technical workflows and artistic design strategies. Buy Premium Account To Get Resumable Support & Max Speed http://www.nitroflare.com/view/9200EB7BCC853F3/sgg9d.Texturing.Environments.with.Mari.part1.rar http://www.nitroflare.com/view/6D7CE1D0A15D773/sgg9d.Texturing.Environments.with.Mari.part2.rar http://www.nitroflare.com/view/94C050C22442FA0/sgg9d.Texturing.Environments.with.Mari.part3.rar http://www.nitroflare.com/view/CD0944C345641A8/sgg9d.Texturing.Environments.with.Mari.part4.rar http://www.nitroflare.com/view/6E60FE614D75350/sgg9d.Texturing.Environments.with.Mari.part5.rar http://rapidgator.net/file/0d55a44aaa8f15596ef98e0d4cab8356/sgg9d.Texturing.Environments.with.Mari.part1.rar.html http://rapidgator.net/file/d1582fb2a7ce5f3344a65c8ebf1031b5/sgg9d.Texturing.Environments.with.Mari.part2.rar.html http://rapidgator.net/file/9f0e4ae4863c6a5fe811369368348bc7/sgg9d.Texturing.Environments.with.Mari.part3.rar.html http://rapidgator.net/file/0a9aeb1a6ac524c5fbc6eb8a86b9c5c9/sgg9d.Texturing.Environments.with.Mari.part4.rar.html http://rapidgator.net/file/0f9beab2c6e4288ed529542dfb0b471c/sgg9d.Texturing.Environments.with.Mari.part5.rar.html http://www.uploadable.ch/file/3UkY2R2qkqbg/sgg9d.Texturing.Environments.with.Mari.part1.rar http://www.uploadable.ch/file/jqUrPpBrSHBy/sgg9d.Texturing.Environments.with.Mari.part2.rar http://www.uploadable.ch/file/5KXxxtQwECnK/sgg9d.Texturing.Environments.with.Mari.part3.rar http://www.uploadable.ch/file/jTC37hATvE7k/sgg9d.Texturing.Environments.with.Mari.part4.rar http://www.uploadable.ch/file/CFstAchBNfkZ/sgg9d.Texturing.Environments.with.Mari.part5.rar Links are Interchangeable - No Password
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The Gnomon Workshop - Texturing Environments with Mari With Jessica Canter 2h 35m | Video: AVC (.mp4) 1600x900 15fps | Audio: AAC 22.5KHz 2ch | 483 MB Genre: eLearning In this lecture, Jessica Canter demonstrates how to create a highly detailed environment using Maya, Mudbox and Mari. She begins by modeling a detailed bridge and then blocks-in the cliffs using primary forms. The cliffs are then brought into Mudbox to sculpt the fine details. Jessica then brings them into Mari for texturing. At first Jessica introduces new Mari users to the interface and talks about how to organize a project. She then paints the models in Mari while discussing painting techniques used to texture large environments. Finally, the textures are exported out of Mari and brought back into Maya for final rendering using Arnold. Jessica discusses the process of working with different programs, including how to prep your model to work within Mari, and how to work with UDIMS in Maya. Artists of any level, interested in learning from a master texture artist, will learn techniques both in technical workflows and artistic design strategies. Download From NitroFlare http://www.nitroflare.com/view/4544F62619D84A6/TextEnvirnMari.part1.rar http://www.nitroflare.com/view/62000364AC4C8BC/TextEnvirnMari.part2.rar http://www.nitroflare.com/view/F83F07B180E8824/TextEnvirnMari.part3.rar http://www.nitroflare.com/view/40C630BF24BEB61/TextEnvirnMari.part4.rar http://www.nitroflare.com/view/ED087873670BB31/TextEnvirnMari.part5.rar Download From Keep2share http://k2s.cc/file/e984ae6eb4d74/TextEnvirnMari.part1.rar http://k2s.cc/file/75d9ad2f387eb/TextEnvirnMari.part2.rar http://k2s.cc/file/940dd5aecfb97/TextEnvirnMari.part3.rar http://k2s.cc/file/ebc33deddcfe0/TextEnvirnMari.part4.rar http://k2s.cc/file/4747d44044c69/TextEnvirnMari.part5.rar Download From Rapidgator http://rapidgator.net/file/857d7fa16e4a04558d8d79e8ac8b91db/TextEnvirnMari.part1.rar.html http://rapidgator.net/file/cc385404aa7b0dde5e9b079be38efe26/TextEnvirnMari.part2.rar.html http://rapidgator.net/file/4c9a8e9ef99dc22e03fad1690ea7ba1d/TextEnvirnMari.part3.rar.html http://rapidgator.net/file/ca3d69b440a51e219b18312465f7e897/TextEnvirnMari.part4.rar.html http://rapidgator.net/file/2c69ba9b38ef387a202571e578a298d3/TextEnvirnMari.part5.rar.html
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ZBrushworkshops - Texturing A Head In ZBrush And Rendering In Marmoset with Russell Barton 7 Lessons | MP4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1024x576, 15.00 fps | 297MB Genre: eLearning In this Project, you will learn how to use ZAppLink to add textures from Photoshop to your model in ZBrush. From there, Russell Barton will show you how to generate normal maps, create hair cards, and create a final render in real-time with Marmoset Toolbag 2. More Info: _https://www.uartsy.com/course/texturing-a-head-in-zbrush-and-rendering-in-marmoset Download From Uploaded http://uploaded.net/file/gzrep1dw/TextHeadZBRenMarmoset.part1.rar http://uploaded.net/file/jczu2rbd/TextHeadZBRenMarmoset.part2.rar http://uploaded.net/file/o879sy1m/TextHeadZBRenMarmoset.part3.rar Download From NitroFlare http://www.nitroflare.com/view/EDE6C3DDA7DA1CF/TextHeadZBRenMarmoset.part1.rar http://www.nitroflare.com/view/DA4DCFDD870E0F5/TextHeadZBRenMarmoset.part2.rar http://www.nitroflare.com/view/A754D8944F0DC41/TextHeadZBRenMarmoset.part3.rar Download From Rapidgator http://rapidgator.net/file/a11911171ef8aa6dd7557324eb77cccf/TextHeadZBRenMarmoset.part1.rar.html http://rapidgator.net/file/83f1623933aacb85825652dfc3650bb4/TextHeadZBRenMarmoset.part2.rar.html http://rapidgator.net/file/06fa1d63f2534db4210de571299b7b82/TextHeadZBRenMarmoset.part3.rar.html
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Blender Cookie - Texturing and Shading a Sci-Fi Helmet With Kent Trammell Kent Trammell | MP4 | Audio: aac, 44100 Hz, stereo | Video: h264, yuv420p, 1280x720, 30.00 fps | 3.99GB Genre: eLearning It's a special time in every Digital Artist's journey when the desire to design, build, texture, and shade a space marine's helmet is overwhelming. And that time is now. Take a moment to be inspired by the great sci-fi space marine designs fromBlizzard, Mike Nash, Vitaly Bulgarov, Fausto De Martini, and others. The fact is, hard-surface-sci-fi-space-marine stuff is cool. So let's create some of our own! Download From Uploaded http://uploaded.net/file/4926ucrp/bC.HTexTheSCFihel.part1.rar http://uploaded.net/file/047x8va9/bC.HTexTheSCFihel.part2.rar http://uploaded.net/file/2cnbl18a/bC.HTexTheSCFihel.part3.rar http://uploaded.net/file/xunfl223/bC.HTexTheSCFihel.part4.rar http://uploaded.net/file/8bqhrt7b/bC.HTexTheSCFihel.part5.rar http://uploaded.net/file/7ue5gpl5/bC.HTexTheSCFihel.part6.rar Download From NitroFlare http://www.nitroflare.com/view/ED774289E7BD8BC/bC.HTexTheSCFihel.part1.rar http://www.nitroflare.com/view/5BE3E0DB4A6C08E/bC.HTexTheSCFihel.part2.rar http://www.nitroflare.com/view/1FBE775C0B466F2/bC.HTexTheSCFihel.part3.rar http://www.nitroflare.com/view/AAB56BA6A12166C/bC.HTexTheSCFihel.part4.rar http://www.nitroflare.com/view/55D9F025E427F8F/bC.HTexTheSCFihel.part5.rar http://www.nitroflare.com/view/83C466F335ED37B/bC.HTexTheSCFihel.part6.rar Download From Rapidgator http://rapidgator.net/file/04def24dcfef9865c0fc2e9a96f53ff0/bC.HTexTheSCFihel.part1.rar.html http://rapidgator.net/file/d9f4b8d218e9fd20f31a6f6adcb2f2f6/bC.HTexTheSCFihel.part2.rar.html http://rapidgator.net/file/833dfadde6f9ff3b6ef0aa6f3a157e94/bC.HTexTheSCFihel.part3.rar.html http://rapidgator.net/file/9dd52164a2959708f9839cc48bf3be5c/bC.HTexTheSCFihel.part4.rar.html http://rapidgator.net/file/8ad54cdd95954335da72ad8e95c581b4/bC.HTexTheSCFihel.part5.rar.html http://rapidgator.net/file/911840a75528e228244f2ae9f47b9bcc/bC.HTexTheSCFihel.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/b3eR6tvp8dNj/bC.HTexTheSCFihel.part1.rar http://www.uploadable.ch/file/kFsGEfKk2svH/bC.HTexTheSCFihel.part2.rar http://www.uploadable.ch/file/qdmkuETKgcE7/bC.HTexTheSCFihel.part3.rar http://www.uploadable.ch/file/2sp8guq6JeaP/bC.HTexTheSCFihel.part4.rar http://www.uploadable.ch/file/RnsyWkjqyDxa/bC.HTexTheSCFihel.part5.rar http://www.uploadable.ch/file/cKdBudhz4A7N/bC.HTexTheSCFihel.part6.rar