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  1. Free Download Mastering Broken Tile Type Materials in Substance Designer Published 9/2024 MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Language: English | Duration: 4h 16m | Size: 3.27 GB Create Detailed Tile Broken Textures with Basic Nodes and Techniques What you'll learn Mastering Basic Nodes: Learn to proficiently use fundamental nodes in Substance Designer to create intricate tile textures with depth and realism. Enhancing Texture Details: Explore techniques to add extra details such as fallen leaves and cracks to tile materials, improving visual richness and complexity. Creating Comprehensive Maps: Understand the process of generating Height, Normal, Ambient Occlusion, BaseColor, Roughness, and Metallic maps to achieve cohesive Utilizing Atlas Sheets: Gain expertise in creating and using atlas sheet SBSAR files from Quixel textures, enabling efficient texture management textures sets. Requirements There are no specific requirements to take this course. Beginners are welcome, and the course is designed to introduce learners to Substance Designer and its basic nodes Familiarity with digital art concepts and a basic understanding of texture creation will be beneficial but not essential Access to Substance Designer software (version 11.3 or above) is necessary to follow along with the tutorials. The course includes all necessary project files and resources, ensuring learners can practice and explore at their own pace. Description Welcome to "Mastering Broken Tile Type Materials in Substance Designer," a comprehensive tutorial series designed to empower you with the skills to create intricate and detailed textures using simple steps in Substance Designer. Over the course of 245 minutes of high-resolution, unnarrated video content, you will delve into the fundamental techniques required to produce tile-type materials enriched with extra details such as fallen leaves.In this tutorial, we focus on leveraging basic nodes and blending techniques to achieve sophisticated results. Whether you're new to Substance Designer or looking to expand your skills, this course offers a structured approach to understanding texture creation. You'll learn essential processes like height map creation, normal map generation, and ambient occlusion detailing, ensuring your materials are realistic and visually compelling.Each chapter is meticulously crafted to enhance your understanding and application of Substance Designer's capabilities. From creating base color, roughness, and metallic maps to finalizing your material with atlas data from Quixel textures, you'll gain practical insights that can be applied to various texture sets and projects.This course is ideal for intermediate learners who possess a basic understanding of Substance Designer and its workflow. Whether you're a game developer, 3D artist, or texture enthusiast, mastering these techniques will elevate your ability to create versatile and engaging materials. Included are clean SBS files for in-depth study and exploration, allowing you to follow along and implement the techniques demonstrated.By the end of this course, you'll have the confidence and proficiency to tackle complex texture projects and unleash your creativity within Substance Designer's versatile environment. Join us on this journey to mastering tile-type materials and discover the endless possibilities of texture creation in Substance Designer! Who this course is for This course is ideal for digital artists, 3D modelers, game developers, and anyone interested in creating realistic textures and materials using Substance Designer. Beginners looking to understand Substance Designer's basic nodes and workflow will find this course particularly valuable. It's suitable for learners who want to enhance their skills in creating tile-type materials with detailed elements like fallen leaves. Whether you're aiming to improve your portfolio, develop assets for games or animations, or simply explore texture creation techniques, this course provides practical, step-by-step guidance to achieve high-quality results efficiently. Homepage https://www.udemy.com/course/mastering-broken-tile-type-materials-in-substance-designer/ Rapidgator https://rg.to/file/c0b3e64dfbb2545418f3f2345ae3f2b3/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part1.rar.html https://rg.to/file/22802423f0c9a558929e5fbf971f2f51/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part2.rar.html https://rg.to/file/4a7507eac7e9628e36eb6a4a3a8e3db1/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part3.rar.html https://rg.to/file/59deb3662f3dc3e865eb88bc64942fe4/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part4.rar.html Fikper Free Download https://fikper.com/fCPB68UCMO/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part1.rar.html https://fikper.com/VpKgbPs81q/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part2.rar.html https://fikper.com/2QSe05TzDN/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part3.rar.html https://fikper.com/fRtclwR9Om/cgxgt.Mastering.Broken.Tile.Type.Materials.in.Substance.Designer.part4.rar.html No Password - Links are Interchangeable
  2. Lynda - Unity 5 2D: Building a Tile Map Editor (updated Jul 29, 2016) Size: 268 MB | Duration: 1h 38m | Video: AVC (.mp4) 1280x720 15&30fps | Audio: AAC 48KHz 2ch Genre: eLearning | Level: Intermediate | Language: English Learn how to extend the Unity 5 IDE with custom tools like this tile map editor. Investing the time to customize Unity's environment today will make game development much more efficient tomorrow. This simple extension will allow you to easily design large 2D tile maps by simply painting them into your GameObjects. Over the course of the project, Jesse Freeman will show you how to build a tile map class, a custom tile picker, and a tile brush. He'll also show how to customize Unity menus to make your new tools easy to reach. Download link: http://uploaded.net/file/fbwayglp/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar http://uploaded.net/file/d63ezp1f/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar http://rapidgator.net/file/f2399fae231fd52a88889b58423262ec/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar.html]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar.html http://rapidgator.net/file/0b3dfe61d469955b11885cecc15b6c87/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar.html]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar.html http://nitroflare.com/view/A95303E860981D6/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar http://nitroflare.com/view/7C0AE0DC03DC0FB/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar https://www.bigfile.to/file/cVg5pPmB48Nw/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part1.rar https://www.bigfile.to/file/5dB8XeuGHzYz/grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar]grfu7.Lynda..Unity.5.2D.Building.a.Tile.Map.Editor.updated.Jul.29.2016.part2.rar Links are Interchangeable - No Password - Single Extraction
  3. Udemy - How to Program Games: Tile Classics in JS for HTML5 Canvas English | MP4 | 1280x720 | 58 kbps | 44 KHz | 15 hours | 2.70 Gb Genre: eLearning Learn to code tile-based worlds and related core gameplay for genres like arcade, overhead racing, and puzzle adventure. In this course you'll be programming a few classic game types that use 2D tile-based worlds. The technology you'll use is JavaScript for HTML5 Canvas, so you can follow along with just a plain text editor and ordinary web browser. I've attached my example code for every step to ensure you can't get stuck. At the end of this course I cover a handful of additional ways you can apply and extend this popular gameplay format. Upon completing this course you'll receive a complete PDF of my 500-page textbook on game development: Hands-On Intro to Game Programming. The book contains over 100 exercises, a couple of additional game types, and extra material to read in more detail about the projects in this course. What are the requirements? Any plain text editor like Notepad will do, however one which supports features for programmers such as multiple file tabs, code highlighting, line nuMbers, and smart/auto-indentation can be handy for later phases as the code grows in length (Notepad++ is free for Windows, TextWrangler for Mac, or Sublime Text 2 which I use has a fully functional free trial for either) Any common web browser should work fine, although I use Google Chrome (free) so you may prefer that one just to see on your side exactly how it shows up in the videos To follow along the few steps for drawing art you'll need a program that lets you draw and save images with transparency. I use a slightly older version of Photoshop, although free alternatives exist and the steps are similar. I also attach all art files that I create, so if you prefer to only focus on the coding steps you can download the images that I create in the videos. What am I going to get from this course? Over 149 lectures and 14 hours of content! Create, display, and play with a 2D tile world that supports optimized collision (a central concept for generations of games in a variety of genres!) Program games in JavaScript for HTML5 Canvas without using any external libraries or plug-ins Create, load, display, and rotate image graphics in games Break game code into multiple files to better manage large projects Define a class and use it to create multiple instances of gameplay objects in unique positions (note: only using the very basic first concept of object-oriented programming, it doesn't dive deep into that rabbit hole) Handle mouse input for a one-player game, or keyboard controls for both one and two-player games Implement basic item pick-ups (keys) and trigger their usage upon collision (open doors) Develop and adapt gameplay for basic platformer movement, digital board/strategy games, simple matrix formations for retro arcade-style enemies, and worlds larger than the screen viewed by scrolling camera Apply simple trigonometry calls to move game objects at arbitrary angles Implement basic loading screen functionality in HTML5 What is the target audience? Anyone who wants to learn practical skills to program their own games at home People who may aleady be familiar with programming concepts but are new to applying that knowledge to making real-time computer games Creators who have only ever tried drag-and-drop tools but are interested in learning more about how to make games by programming for an deeper level of control over the details Developers interested in getting practice with a more traditional "code only" approach to core gameplay programming before moving on to major engines and tools (which are not covered in this course) like Unity or Unreal People looking for a technical game design foundation based in indie-style games or classic gameplay as a starting point New developers who completed the free course "Code Your First Game: Arcade Classic in JavaScript on Canvas" and are looking to furthr build upon their game development skills in JavaScript on HTML5 Canvas Please note that advanced topics like object-oriented programming are only very briefly touched upon - software engineering patterns are generally outside the scope of this course DOWNLOAD http://rapidgator.net/file/0f9ad4c7ca9d1ebf1e48709542dfe10e/aGames.part1.rar.html http://rapidgator.net/file/fa424043fa95d2ef430376334bfbdd60/aGames.part2.rar.html http://rapidgator.net/file/152d2240b1c5dfe1e5acea89430f5d42/aGames.part3.rar.html http://rapidgator.net/file/b81716a77204edb6ffbdf8e9228a6baf/aGames.part4.rar.html http://rapidgator.net/file/0823e1b2d6f7d2793886913e86fb63e6/aGames.part5.rar.html http://rapidgator.net/file/e7ae106cd3b263e271321bddf5b36428/aGames.part6.rar.html http://rapidgator.net/file/4792e0875440e76e946126cc3fd6ac24/aGames.part7.rar.html http://uploaded.net/file/88wp6tjy/aGames.part1.rar http://uploaded.net/file/3lt7slgl/aGames.part2.rar http://uploaded.net/file/afwluz6f/aGames.part3.rar http://uploaded.net/file/wa0vstfw/aGames.part4.rar http://uploaded.net/file/ko3c3yfh/aGames.part5.rar http://uploaded.net/file/tgyt23lg/aGames.part6.rar http://uploaded.net/file/jatahjv1/aGames.part7.rar http://www.hitfile.net/6mnt/aGames.part1.rar.html http://www.hitfile.net/6n4b/aGames.part2.rar.html http://www.hitfile.net/6n4R/aGames.part3.rar.html http://www.hitfile.net/6mwA/aGames.part4.rar.html http://www.hitfile.net/6mvK/aGames.part5.rar.html http://www.hitfile.net/6mtE/aGames.part6.rar.html http://www.hitfile.net/6mwf/aGames.part7.rar.html http://www.uploadable.ch/file/GNExna49V8kG/aGames.part1.rar http://www.uploadable.ch/file/bKhDGFUMbsj7/aGames.part2.rar http://www.uploadable.ch/file/d9DzvNTaRjta/aGames.part3.rar http://www.uploadable.ch/file/qma33eVJhNCx/aGames.part4.rar http://www.uploadable.ch/file/Va2WSt6Kg2wv/aGames.part5.rar http://www.uploadable.ch/file/VvmTnrmWRZPF/aGames.part6.rar http://www.uploadable.ch/file/dCzwNvQZvHxU/aGames.part7.rar
  4. Udemy - How to Program Games: Tile Classics in JS for HTML5 Canvas MP4 | Video: 1280x720 | 58 kbps | 44 KHz | Duration: 15 Hours | 2.70 GB Genre: eLearning | Language: English Learn to code tile-based worlds and related core gameplay for genres like arcade, overhead racing, and puzzle adventure. In this course you'll be programming a few classic game types that use 2D tile-based worlds. The technology you'll use is JavaScript for HTML5 Canvas, so you can follow along with just a plain text editor and ordinary web browser. I've attached my example code for every step to ensure you can't get stuck. At the end of this course I cover a handful of additional ways you can apply and extend this popular gameplay format. Upon completing this course you'll receive a complete PDF of my 500-page textbook on game development: Hands-On Intro to Game Programming. The book contains over 100 exercises, a couple of additional game types, and extra material to read in more detail about the projects in this course. What are the requirements? Any plain text editor like Notepad will do, however one which supports features for programmers such as multiple file tabs, code highlighting, line numbers, and smart/auto-indentation can be handy for later phases as the code grows in length (Notepad++ is free for Windows, TextWrangler for Mac, or Sublime Text 2 which I use has a fully functional free trial for either) Any common web browser should work fine, although I use Google Chrome (free) so you may prefer that one just to see on your side exactly how it shows up in the videos To follow along the few steps for drawing art you'll need a program that lets you draw and save images with transparency. I use a slightly older version of Photoshop, although free alternatives exist and the steps are similar. I also attach all art files that I create, so if you prefer to only focus on the coding steps you can download the images that I create in the videos. What am I going to get from this course? Over 149 lectures and 14 hours of content! Create, display, and play with a 2D tile world that supports optimized collision (a central concept for generations of games in a variety of genres!) Program games in JavaScript for HTML5 Canvas without using any external libraries or plug-ins Create, load, display, and rotate image graphics in games Break game code into multiple files to better manage large projects Define a class and use it to create multiple instances of gameplay objects in unique positions (note: only using the very basic first concept of object-oriented programming, it doesn't dive deep into that rabbit hole) Handle mouse input for a one-player game, or keyboard controls for both one and two-player games Implement basic item pick-ups (keys) and trigger their usage upon collision (open doors) Develop and adapt gameplay for basic platformer movement, digital board/strategy games, simple matrix formations for retro arcade-style enemies, and worlds larger than the screen viewed by scrolling camera Apply simple trigonometry calls to move game objects at arbitrary angles Implement basic loading screen functionality in HTML5 What is the target audience? Anyone who wants to learn practical skills to program their own games at home People who may aleady be familiar with programming concepts but are new to applying that knowledge to making real-time computer games Creators who have only ever tried drag-and-drop tools but are interested in learning more about how to make games by programming for an deeper level of control over the details Developers interested in getting practice with a more traditional "code only" approach to core gameplay programming before moving on to major engines and tools (which are not covered in this course) like Unity or Unreal People looking for a technical game design foundation based in indie-style games or classic gameplay as a starting point New developers who completed the free course "Code Your First Game: Arcade Classic in JavaScript on Canvas" and are looking to furthr build upon their game development skills in JavaScript on HTML5 Canvas Please note that advanced topics like object-oriented programming are only very briefly touched upon - software engineering patterns are generally outside the scope of this course Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me Download ( NitroFlare ) http://nitroflare.com/view/1CD4B95A6719121/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part1.rar http://nitroflare.com/view/845A67A2EBB1CC8/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part2.rar http://nitroflare.com/view/DAD8FA9DB4BE232/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part3.rar http://nitroflare.com/view/8533DE9BEDEFA5C/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part4.rar http://nitroflare.com/view/BEB9825AF9C17BE/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part5.rar http://nitroflare.com/view/9913869B064349E/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part6.rar Download ( Uploaded http://uploaded.net/file/loxs99rq/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part1.rar http://uploaded.net/file/vltttfhv/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part2.rar http://uploaded.net/file/xkwmifss/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part3.rar http://uploaded.net/file/9dvazjkg/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part4.rar http://uploaded.net/file/xqelhnt0/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part5.rar http://uploaded.net/file/24ihgai8/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part6.rar Download ( Rapidgator ) http://rapidgator.net/file/2f83cd8a69d77d371061c4daee452007/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part1.rar.html http://rapidgator.net/file/77af6e2909f672e3121e1ba1016d629e/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part2.rar.html http://rapidgator.net/file/0d1689f0a7f880e6de076bbf014f13ac/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part3.rar.html http://rapidgator.net/file/c24d2efaef851cac9ec6a7ed921a60ef/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part4.rar.html http://rapidgator.net/file/f0629e5e26f9980aade810f15fba78c7/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part5.rar.html http://rapidgator.net/file/69dcc419857d2052a24152e0cdb1a610/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part6.rar.html Download ( Uploadable ) http://www.uploadable.ch/file/fUrAhSEE5Ex9/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part1.rar http://www.uploadable.ch/file/kXbqQDSdudPN/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part2.rar http://www.uploadable.ch/file/ggsN96B3VSFK/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part3.rar http://www.uploadable.ch/file/GadFaMtZ8n3H/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part4.rar http://www.uploadable.ch/file/SxDzYaA2YRhH/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part5.rar http://www.uploadable.ch/file/b2Enf4EQsvN2/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part6.rar Download (Turbobit) http://turbobit.net/akng9y0kjs76/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part1.rar.html http://turbobit.net/v9zn0ui459qg/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part2.rar.html http://turbobit.net/7exq5v6j0fq6/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part3.rar.html http://turbobit.net/81xdgq69k3oy/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part4.rar.html http://turbobit.net/uj9118bikb49/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part5.rar.html http://turbobit.net/njir6jkhim8a/jw1ed.Udemy..How.to.Program.Games.Tile.Classics.in.JS.for.HTML5.Canvas.part6.rar.html
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