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  1. fxphd - 3D Plants and Digital Environments English | Course Number: PNT205 | January 2013 | mp4 | H264 1440x900 | AAC 1 ch | 5 hrs 59 min | 3.89 GB eLearning, 3D, VFX Highly detailed animated 3D trees and plants can make a huge visual impact in digital environments and matte paintings, as seen in movies such as Avatar. Yet the complexity of trees and many plant species makes them notoriously difficult to recreate, and requires a move from traditional modeling techniques to unique procedural methods. Taught by Emmy and VES award winning VFX supervisor Eran Dinur, this course explores the process of creating and integrating 3D plants, from modeling and texturing to lighting and compositing. Working with SpeedTree (available on the VPN), the industry's leading plant creation application, we will progress from the basic concepts of plant design and node-based modeling to advanced procedural techniques. On the way we'll cover such topics as leaf meshes and fronds, forces, real-time brush sculpting, texturing, managing poly counts and LOD's, animated wind effects and physical plant-mesh interactions. After establishing a solid modeling and animation foundation, we will move on to look at the bigger picture. By using Maya, Vue and Nuke together with SpeedTree, we will create a full shot that will enable us to incorporate a variety of our own created trees and plants in a coherent, realistic digital environment. We will explore lighting, shading, compositing and matte painting techniques to avoid the pitfalls of "the CG look" and achieve photo-real look and integration. In addition to all this, we will also take a sneak peak at e-on's brand new (and much awaited) Plant Factory, and explore its most notable features and its integration with Vue. Eran is VFX supervisor at Brainstorm Digital. He is the re[beeep]ient of an Emmy award ("Outstanding Special Visual Effects in a Supporting Role") and two VES awards for his work on HBO's Boardwalk Empire. Before joining Brainstorm Digital, he was senior compositor at Framestore NY and ILM Singapore. Films and TV series he worked on include: Extremely Loud and Incredibly Close, The Men Who Built America, Boardwalk Empire, Clash of the Titans, Salt, Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the Crystal Skull. He is currently supervising Brainstorm's team on The Wolf of Wall Street, The Heat and Gold Fever. course syllabus Class 1 After a short introduction, we familiarize ourselves with SpeedTree's interface. We then dive in and create our first tree from scratch, exploring on the way the basic concepts and workflow of procedural plant modeling. Class 2 Leaves require a fine balancing act between detail and poly count, and in this lesson we'll look closely at two different approaches. First we create a ground ivy plant using meshes and have it grow on the surface of rocks, then we create palm leaves using fronds. Class 3 Moving on to a more advanced technique for creating complex leaves structures like conifer needles, we build external meshes in Maya, while using SpeedTree as a texture generator rather than using photos or scans. We then explore manual editing and brush paint modeling techniques. Class 4 Textures are crucial in plant creation, and we take a look at techniques for generating suitable displacement, specular and normal maps (and check out some useful tools for that). Then we dig deep into the sophisticated wind generator, using both grass and trees to check its parameters. Finally, we create vines around the trunk using mesh attraction. Class 5 Now that we've covered a variety of plant modeling techniques, we start building our environment shot. In this lesson we'll use Vue to create base elements such as terrains, rocks and HDR sky, create a layout and camera in Maya and bring is all into SpeedTree. Class 6 This lesson will be devoted to creating the foreground hero tree, ivy climbing on the truck and ground ivy, using a combination of mesh, zone, and directional forces. Class 7 We now move to Maya, looking at the SpeedTree to Maya export/import process and using point caches for wind animation. In Maya, we first tweak the plant shaders then set up the lighting using the Vue sky. Class 8 We leave our shot aside for this class to take a sneak peak at e-on's brand new Plant Factory. While it shares many concepts with SpeedTree, it also offers some unique features (in addition to the obvious integration with Vue), and we take a close look at those. Class 9 Back to the shot. We create additional 3D plants and background trees to populate the scene, then set up render layers and render passes for compositing. Class 10 Time to render out the full frame range for the necessary passes. This lesson is done mainly in Nuke. We add depth to the environment using a combination of fog, volumetric light and grading, using different render passes. 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  2. fxphd.Introduction.to.Flame.CD-ViH English | Size: 568 MB Category: CBTs Many people have wanted a simple introduction to the flame. Starting at the basics Mark Vandenbergen covers how to use flame and all the main modules. Mark started with one of the first flame's ever, and worked around the world on Flame, including a stint at the then Discreet Logic designing UI. Mark takes a straight forward approach allowing someone who perhaps is an assistant to move up to doing jobs of their own. This is a unique course as most Flame material is aimed at more senior users, and skips the fundamentals of starting out with this powerhouse visual effects product. Download link: http://rapidgator.net/file/d61843bf24322e6b4f8eb653a24884bb/o6kbc.fxphd..Introduction.to.Flame.CDViH.rar.html]o6kbc.fxphd..Introduction.to.Flame.CDViH.rar.html http://nitroflare.com/view/BC5A61E393D3584/o6kbc.fxphd..Introduction.to.Flame.CDViH.rar]o6kbc.fxphd..Introduction.to.Flame.CDViH.rar http://uploaded.net/file/lufbvkhj/o6kbc.fxphd..Introduction.to.Flame.CDViH.rar]o6kbc.fxphd..Introduction.to.Flame.CDViH.rar http://www.datafile.com/d/TWpFd01UUTFPVEEF9/o6kbc.fxphd..Introduction.to.Flame.CDViH.rar]o6kbc.fxphd..Introduction.to.Flame.CDViH.rar https://www.bigfile.to/file/Z2TUqPpt4yNM/o6kbc.fxphd..Introduction.to.Flame.CDViH.rar]o6kbc.fxphd..Introduction.to.Flame.CDViH.rar Links are Interchangeable - No Password - Single Extraction
  3. FXPHD - CD4221 Using Arnold in Cinema 4D 10 Class | Video: h264, yuv420p, 1440x810 30fps | Audio: aac, 44100 Hz, 2 ch | 3.66 GB Genre: eLearning | Language: English | Project files Included Da Costa will get you up and running with Arnold for Cinema 4D. This course will demonstrate all the fundamentals about working with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient workflow with Arnold. We will also shortly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comfortable taking on any project with Cinema 4D and the Arnold render engine. The course is taught by R.P. (Netinho) da Costa. Da Costa is currently working as a CGI artist and TD at Lukkien. Lukkien is a multimedia company with a little over 200 employees. It is located in the Netherlands. Besides doing CGI, Da Costa is also responsible for CGI related R&D. He has worked on many national and international campaigns. For brands like Philips, Pioneer, MTV, Eneco, Schiphol Airport, Samsung and Toyota. Next to CGI his background involved several years of programming. He has built dozens of proprietary plugins and pipeline tools for different Companies for both 3D and 2D applications. In recent years he has been an active beta tester for companies like Maxon and Solidangle. course syllabus Class 1: We introduce you to the Arnold Render Engine inside Cinema 4D. We discuss some important aspects to understand about Arnold. After that we quickly get you comfortable using Arnold by completing a short and simple chess scene project from beginning to end. Class 2: We look at everything related to lighting inside Arnold. We take a look at all of the different light types that comes shipped with Arnold for Cinema 4D. Class 3: We discuss all the important aspects of the render settings in C4DtoA. We look at the art of sampling and how to make decisions about overrides, ray depth, diagnostics and other important render settings. Class 4: We explore the important arnold standard shader. To do this we complete shading of an entire lego technics airplane scene. We also take a look at some other shaders that comes shipped with arnold. Class 5: We step it up a notch and take a look at shader layering with the unique C4DtoA shader Network. We explore creative and advanced ways to generate layer masks by using several nodes such as ao, shading state nodes and normal information. Class 6: We focus on compositing options and multipass workflows within Arnold and Cinema 4D. We explore how to create shadow mattes inside Arnold, how to create and export object buffers and we discuss output variables (AOV's) in more depth. We also dive inside a compositing application to see how to recreate a beauty pass based on our rendered AOV's. In compositing, Da Costa will show some common problems and how to solve them. Class 7: We take a look at the different ways in which arnold and cinema 4D are integrated. We look at the integration between popular cinema 4D aspects such as splines, particles and the mograph module. Class 8: We demonstrate ways to further optimize render speed and we look at efficient workflows and habits. We take a look at optimizing materials and textures by using the TX format. We discuss ways in with the already memory efficient Arnold Engine can me made even faster. Furthermore we discuss some additional solutions for reducing noise and other problems that may occur during rendering. Class 9: We shade, light and render an interior scene from beginning to end. Class 10: Missing Download From NitroFlare http://nitroflare.com/view/03772A1AF177D10/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part1.rar http://nitroflare.com/view/4BE7C3D75305029/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part2.rar http://nitroflare.com/view/C7CA4517DDBD5DD/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part3.rar http://nitroflare.com/view/ED7725150226A02/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part4.rar http://nitroflare.com/view/B15A9D84791D132/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part5.rar Download From Rapidgator http://rapidgator.net/file/1fc2edff61bd4fa5b9be21aab50cbab1/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part1.rar.html http://rapidgator.net/file/8b690824d3930396372481390e3294ac/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part2.rar.html http://rapidgator.net/file/47b7fb11359fc6103420878130654ac5/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part3.rar.html http://rapidgator.net/file/bf2bcf959561e5d25b7d9442c39f8ceb/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part4.rar.html http://rapidgator.net/file/29cb3f92edcd5ebe778aa2889ac9b5fb/xidau123_FXPHDCD4221UsingArnoldinCinema4D.part5.rar.html
  4. FXPHD - NUK231 NUKE Compositing Best Practices 10 Classes | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.8 GB Genre: eLearning | Language: English Sometimes the creative process of digital compositing can be extremely complex specially when artists have too many technical tasks to focus on at the same time. In order to preserve an efficient workflow within a shot and across a whole project a smart methodology is required. Preserving high quality standards is as much important as deliver your best shot on-time. Being efficient should be as natural as breath, you don't need to focus on it: you just do it without even thinking about that while your focus is where you really need it the most. After years handling the highest quality standards in major VFX houses, prof Victor Perez brings you a selection of his best practices, procedures, methods, suggestions, advice, optimizations, tips and tricks; covering the main areas of compositing that you find in your day-by-day basis to become an efficient compositor and make your NUKEâ?? scripts look like Swiss clockwork. Download From NitroFlare http://www.nitroflare.com/view/E9BC3DFEC621359/fxP.NUK231.part1.rar http://www.nitroflare.com/view/61E7C01AD2C1AF3/fxP.NUK231.part2.rar http://www.nitroflare.com/view/58B6FB151B01036/fxP.NUK231.part3.rar http://www.nitroflare.com/view/DF9F7009D6BC5D0/fxP.NUK231.part4.rar http://www.nitroflare.com/view/EFFE08C676A3470/fxP.NUK231.part5.rar Download From Rapidgator http://rapidgator.net/file/544eb93b99ee20e53c4befa317714acb/fxP.NUK231.part1.rar.html http://rapidgator.net/file/682ac0fb5d1a4922574cfb4f8f17e825/fxP.NUK231.part2.rar.html http://rapidgator.net/file/ee54cc6cca93a877958737ad51b1d9be/fxP.NUK231.part3.rar.html http://rapidgator.net/file/b319ccd3f988f37537878f4448dba26e/fxP.NUK231.part4.rar.html http://rapidgator.net/file/4c766e2e80c9315933a6ff9c39438e48/fxP.NUK231.part5.rar.html
  5. FXPHD - VRL101: Virtual Reality Bootcamp 11hrs | 10 Class | .MP4 | Video: h264, yuv420p, 1440x900 30fps | Audio: aac, 44100 Hz, 2 ch | 17.5 GB Genre: eLearning | Language: English The world of Virtual Reality has exploded with enormous interest, investment and opportunities for creative exploration. In this 100 level course we will get you up to speed with the current approaches, gear and opportunities. We feel this is something fxphd does very well, - provide current deep technical insight on tech that is still evolving, with interview and contributions from experts from around the world. This course will talk to those producing VR, marketing it and promoting it so you can fully understand what is involved and how to position yourself to take advantage of this explosion of activity. Currently there is no one killer pipeline or 'solution' to VR so it is important that you get up to speed with the diversity of opinions and approaches coupled with a solid technical understanding of the issues. Led by Mike Seymour and John Montgomery, we will explore everything from filming and stitching to Lightfields and Plenoptic capture right through to distributing your work and the business opportunities. Download From NitroFlare http://www.nitroflare.com/view/7B8E4EC385BA83E/Vrl1O1.VirtRealB00TCamp.part01.rar http://www.nitroflare.com/view/2E444E33BB8D4D1/Vrl1O1.VirtRealB00TCamp.part02.rar http://www.nitroflare.com/view/E1ED6C3D95BCEF1/Vrl1O1.VirtRealB00TCamp.part03.rar http://www.nitroflare.com/view/25EBAB96FA05947/Vrl1O1.VirtRealB00TCamp.part04.rar http://www.nitroflare.com/view/CB447AA043DFBFD/Vrl1O1.VirtRealB00TCamp.part05.rar http://www.nitroflare.com/view/F597EC0FE0282BA/Vrl1O1.VirtRealB00TCamp.part06.rar http://www.nitroflare.com/view/3B4DC33203034A1/Vrl1O1.VirtRealB00TCamp.part07.rar http://www.nitroflare.com/view/0269E2684CB7609/Vrl1O1.VirtRealB00TCamp.part08.rar http://www.nitroflare.com/view/747DF095FD21483/Vrl1O1.VirtRealB00TCamp.part09.rar http://www.nitroflare.com/view/CEA02F8C2023320/Vrl1O1.VirtRealB00TCamp.part10.rar http://www.nitroflare.com/view/C5E215AB16EB9C5/Vrl1O1.VirtRealB00TCamp.part11.rar http://www.nitroflare.com/view/0438D09CD4BDCBF/Vrl1O1.VirtRealB00TCamp.part12.rar http://www.nitroflare.com/view/9725D5020FE17B7/Vrl1O1.VirtRealB00TCamp.part13.rar http://www.nitroflare.com/view/1A4DF5057F5ADEE/Vrl1O1.VirtRealB00TCamp.part14.rar http://www.nitroflare.com/view/DC43A612463D8B9/Vrl1O1.VirtRealB00TCamp.part15.rar http://www.nitroflare.com/view/6A712B2B245CB7A/Vrl1O1.VirtRealB00TCamp.part16.rar http://www.nitroflare.com/view/310C11CD727200C/Vrl1O1.VirtRealB00TCamp.part17.rar http://www.nitroflare.com/view/AE87A704A679824/Vrl1O1.VirtRealB00TCamp.part18.rar Download From Rapidgator http://rapidgator.net/file/cb2aa435a0f1bf4c52b8a30fa789965e/Vrl1O1.VirtRealB00TCamp.part01.rar.html http://rapidgator.net/file/d39af534bc8b869d61f1915f53b02e42/Vrl1O1.VirtRealB00TCamp.part02.rar.html http://rapidgator.net/file/965da943c0442be3668bc8f3e09fa4c0/Vrl1O1.VirtRealB00TCamp.part03.rar.html http://rapidgator.net/file/b2c34d30e5ac1a5f5ec5ae1721af5f92/Vrl1O1.VirtRealB00TCamp.part04.rar.html http://rapidgator.net/file/827934644df839143517eb86564e9ede/Vrl1O1.VirtRealB00TCamp.part05.rar.html http://rapidgator.net/file/094216e03a81535ce0fcdd85fc462640/Vrl1O1.VirtRealB00TCamp.part06.rar.html http://rapidgator.net/file/3262be138fa6f466bce4fbbb5673c89e/Vrl1O1.VirtRealB00TCamp.part07.rar.html http://rapidgator.net/file/8c1c130e7639138baa0512167eeff588/Vrl1O1.VirtRealB00TCamp.part08.rar.html http://rapidgator.net/file/67d064a4ff84e3a7d24159cc5c919e3e/Vrl1O1.VirtRealB00TCamp.part09.rar.html http://rapidgator.net/file/8137c4ed49fb031d9e72c3dcf5df52cb/Vrl1O1.VirtRealB00TCamp.part10.rar.html http://rapidgator.net/file/24d8520d5ca782b6bfd3c5cc7864f7c2/Vrl1O1.VirtRealB00TCamp.part11.rar.html http://rapidgator.net/file/052f2a5c682d432dceb745d7fecfe2d8/Vrl1O1.VirtRealB00TCamp.part12.rar.html http://rapidgator.net/file/510767dcc603426c7a184ff0b4f15684/Vrl1O1.VirtRealB00TCamp.part13.rar.html http://rapidgator.net/file/0c778205d210d5e352dc0da15e66bed0/Vrl1O1.VirtRealB00TCamp.part14.rar.html http://rapidgator.net/file/3b6313a88f66f80979389d583b8134f1/Vrl1O1.VirtRealB00TCamp.part15.rar.html http://rapidgator.net/file/75948b0815741a054037aba38dd8768e/Vrl1O1.VirtRealB00TCamp.part16.rar.html http://rapidgator.net/file/b1dd4df144584eccb4ebea1651f3ec6c/Vrl1O1.VirtRealB00TCamp.part17.rar.html http://rapidgator.net/file/610f6aa6aa5ed7dbd504215ac4e40baa/Vrl1O1.VirtRealB00TCamp.part18.rar.html
  6. FXPHD - NUK306 Production Nuke Finishing With Alex Fry 10 Class | .MP4 | Video: h264, yuv420p, 1440x900 30fps | Audio: aac, 44100 Hz, 2 ch | 6.8 GB Genre: eLearning | Language: English In this advanced level NUKE course, members explore what it takes to truly take a shot to final, from a film visual effects perspective. Professor Alex Fry, fresh off his stint as lead compositor at Animal Logic for The Great Gatsby, works through several scenes of a recent independent project and show advanced techniques for getting great composites in NUKE. Many artists are under the impression that getting a shot to final relies merely on technical correctness and creative polish. While those are obviously two major factors, an often-overlooked influenced can be the most critical: the client. And by client that could be a paying client or -- at a facility -- the person the artist is working for: a sequence supervisor, vfx supervisor, director, or even the studio. The reality is that finalling a shot isn't really about any particular skill, but rather responding to feedback correctly and giving people up the chain what they want. Home Page _https://www.fxphd.com/fxphd/courseDetails.php?idCourse=393 Download From NitroFlare http://www.nitroflare.com/view/D8D2AFFAE3F0DB5/Nuk306ProdNukFinis.part1.rar http://www.nitroflare.com/view/D6018B1C3458D5E/Nuk306ProdNukFinis.part2.rar http://www.nitroflare.com/view/9F40A36CF64CBB9/Nuk306ProdNukFinis.part3.rar http://www.nitroflare.com/view/9AC63D50D4B0AF3/Nuk306ProdNukFinis.part4.rar http://www.nitroflare.com/view/93DEC2D8283E053/Nuk306ProdNukFinis.part5.rar http://www.nitroflare.com/view/02403AB29930DAE/Nuk306ProdNukFinis.part6.rar http://www.nitroflare.com/view/8B7AA91766CC4C0/Nuk306ProdNukFinis.part7.rar Download From Rapidgator http://rapidgator.net/file/cbb194b1db01112335ad863b80186895/Nuk306ProdNukFinis.part1.rar.html http://rapidgator.net/file/a5f1bd67c02704f5a98b5928824a64bd/Nuk306ProdNukFinis.part2.rar.html http://rapidgator.net/file/f8cefa470942ebf42c24f1e34bc92866/Nuk306ProdNukFinis.part3.rar.html http://rapidgator.net/file/893c60e7c28fd76e1b8551935cf1294c/Nuk306ProdNukFinis.part4.rar.html http://rapidgator.net/file/cf6ad93bd8a9386816eaba160b8a25d1/Nuk306ProdNukFinis.part5.rar.html http://rapidgator.net/file/fae89ecef38619eb38fb75e27abd6e29/Nuk306ProdNukFinis.part6.rar.html http://rapidgator.net/file/643f36ccd42fe8d33805a057e2c0bf24/Nuk306ProdNukFinis.part7.rar.html
  7. FXPHD - UNR202 Production in Unreal Engine 4 With Jon Gress 10 Class | Video: h264, yuv420p, 1440x900 30fps | Audio: aac, 44100 Hz, 2 ch | 4.3 GB Genre: eLearning | Language: English In our previous Unreal courses, we gave you a fast-track intro to the UDK 3 Unreal Development Environment and some cutting edge tech for how this emerging technology might be used in the future for pre-visualization and live action motion picture production. More info _https://www.fxphd.com/fxphd/courseDetails.php?idCourse=489 Download From NitroFlare http://www.nitroflare.com/view/6121259EA76D054/10915.fxphdUNR202.part1.rar http://www.nitroflare.com/view/16804C679CEECBA/10915.fxphdUNR202.part2.rar http://www.nitroflare.com/view/FAD22F826964CC2/10915.fxphdUNR202.part3.rar http://www.nitroflare.com/view/04B62DFBE8A9561/10915.fxphdUNR202.part4.rar http://www.nitroflare.com/view/FFE363DD4C4544F/10915.fxphdUNR202.part5.rar http://www.nitroflare.com/view/F78B9012F931021/10915.fxphdUNR202.part6.rar Download From Rapidgator http://rapidgator.net/file/70a892cacf176a24a3c16b26c3f80c25/10915.fxphdUNR202.part1.rar.html http://rapidgator.net/file/18bf80f3b0b4802b56be00020117aad7/10915.fxphdUNR202.part2.rar.html http://rapidgator.net/file/32666c10068e092401e4cfaece777a64/10915.fxphdUNR202.part3.rar.html http://rapidgator.net/file/f86755c7c194f21553746bcc30b6da60/10915.fxphdUNR202.part4.rar.html http://rapidgator.net/file/b956e81a49ce69556ea9284534e2bb8c/10915.fxphdUNR202.part5.rar.html http://rapidgator.net/file/b51f7222762303c51df82cabe2431bee/10915.fxphdUNR202.part6.rar.html
  8. FXPHD - RND102 Introduction to Path Tracing and RIS in RenderMan English | MP4 | h264, yuv420p, 1440x900 | aac, 44100 Hz, 1 Ch | 2.3 Gb Genre: eLearning With a new version of RenderMan (19) comes an additional completely different rendering architecture: path tracing (uni & bi-directional) in RIS mode, new BRDF's and Integrators wrapped in a new shading pipeline. With all this new stuff as well as support for the "classic" REYES rendering mode, prof Christos Obretenov will dig into definitions of core concepts and terminology, cover this paradigm shift with all the new features and workflows, as well as compare with the "classic" support of REYES rendering and compare the pros/cons of each within different contexts. Course meMbers also have exclusive early access to the beta of the new RenderMan through a special agreement with Pixar. Obretenov has worked in a variety of roles, designing and developing shading software for Walt Disney's The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films. DOWNLOAD http://uploaded.net/file/62d12y3b/aRenderMan.part1.rar http://uploaded.net/file/1ku395ha/aRenderMan.part2.rar http://uploaded.net/file/z1tvzd73/aRenderMan.part3.rar http://uploaded.net/file/0aom65eu/aRenderMan.part4.rar http://uploaded.net/file/4gl31g6u/aRenderMan.part5.rar http://uploaded.net/file/7dze02rb/aRenderMan.part6.rar http://rapidgator.net/file/0cd52653753d8b39d5e28d7b4d9f6b0b/aRenderMan.part1.rar.html http://rapidgator.net/file/4099a6dc541c1a2ece51f41e7ff02b6e/aRenderMan.part2.rar.html http://rapidgator.net/file/b4001571748c9c5e1ec6d6eb87c47f8a/aRenderMan.part3.rar.html http://rapidgator.net/file/630cecd68c58b51df7780fa1ec10af0d/aRenderMan.part4.rar.html http://rapidgator.net/file/65b57400991dab30cdf30515299c35d9/aRenderMan.part5.rar.html http://rapidgator.net/file/bd6d1c5d1d47e5e7e21a130b585f32c1/aRenderMan.part6.rar.html https://www.uploadable.ch/file/VDjUYg3QTESG/aRenderMan.part1.rar https://www.uploadable.ch/file/RrE9ZezvYtXy/aRenderMan.part2.rar https://www.uploadable.ch/file/uNxrqfz6vFY3/aRenderMan.part3.rar https://www.uploadable.ch/file/yznDkMd3GKC8/aRenderMan.part4.rar https://www.uploadable.ch/file/gqEgdAvd4Enj/aRenderMan.part5.rar https://www.uploadable.ch/file/uC3tQcVEAZ6g/aRenderMan.part6.rar
  9. Fxphd - Real World Lighting and Rendering with Arnold with Matt Leonard English | 10 Classes | h264, yuv420p, 1152x720, 25fps | 44100 Hz, stereo | 2.09 Gb Genre: eLearning Solid Angle's Arnold is one of the visual effects industry's top render engines. Since it's initial release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar "bake off". It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World. Arnold is a full Ray Traced, Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV show 'Skins', VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree). DOWNLOAD http://rapidgator.net/file/a38ee14ae21fd7fccc209ba438871d7c/fLighting.part1.rar.html http://rapidgator.net/file/64d7bfaae4c404077c9364a172cabb9e/fLighting.part2.rar.html http://rapidgator.net/file/46339094a3bd241e96c26a3d0c857c73/fLighting.part3.rar.html http://rapidgator.net/file/6971b4fd031386c4e981035be2090f5a/fLighting.part4.rar.html http://rapidgator.net/file/7ce4531fdf9719ead6dd7f2c748f42ca/fLighting.part5.rar.html http://uploaded.net/file/drcuq141/fLighting.part1.rar http://uploaded.net/file/2tqnh236/fLighting.part2.rar http://uploaded.net/file/wotv9az0/fLighting.part3.rar http://uploaded.net/file/vlwa17ln/fLighting.part4.rar http://uploaded.net/file/7s76zpsk/fLighting.part5.rar http://www.hitfile.net/6mpq/fLighting.part1.rar.html http://www.hitfile.net/6mqH/fLighting.part2.rar.html http://www.hitfile.net/6n0j/fLighting.part3.rar.html http://www.hitfile.net/6mun/fLighting.part4.rar.html http://www.hitfile.net/6mxm/fLighting.part5.rar.html http://www.uploadable.ch/file/WF4x3c8KCDUf/fLighting.part1.rar http://www.uploadable.ch/file/dNNgP7Y4snBC/fLighting.part2.rar http://www.uploadable.ch/file/nH2Fp5cx6GTV/fLighting.part3.rar http://www.uploadable.ch/file/mYX7YP9NhcmE/fLighting.part4.rar http://www.uploadable.ch/file/vjh4ykTbYmQx/fLighting.part5.rar
  10. Fxphd - Real World Lighting and Rendering with Arnold with Matt Leonard Duration: 10 Classes | Video: h264, yuv420p, 1152x720, 25fps | Audio: 44100 Hz, stereo | 2.09 GB Genre: eLearning | Language: English | Project files Included Solid Angle's Arnold is one of the visual effects industry's top render engines. Since it's initial release in 1999 Arnold has been used on countless commercials, feature animations and movies, including being used on 7 of the 10 films including being used on 7 of the 10 films currently on the short list for the Visual Effects Oscar "bake off". It was the sole renderer used on Gravity, and primary renderer on Pacific Rim, Star Trek into Darkness and The Lone Ranger, as well as being used for large sections of Elysium, Iron Man 3, and Thor: The Dark World. Arnold is a full Ray Traced / Global Illumination solution, Physically-Based and utilizes Monte Carlo Path Tracing technique. This brute force approach enables Arnold to handle very large geometry sets quickly and efficiently, unlike other renderers which need to cache out Photon Maps or Point Clouds before the render can even begin. For example Arnold rendered upwards of 1 million lights (for the TV show 'Skins', VFX by The Mill) and a staggering 5 trillion polygons for the space station in Elysium (VFX by Whiskey Tree). Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me Download ( NitroFlare ) http://nitroflare.com/view/70BC0DBC3C130F6/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://nitroflare.com/view/100033A1757CFB4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://nitroflare.com/view/C2EC1411C7BD4BC/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://nitroflare.com/view/E4CB063259359BB/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://nitroflare.com/view/262B6A3BA75864A/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download ( Uploaded http://uploaded.net/file/1s1gqe51/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://uploaded.net/file/ve5uzntd/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://uploaded.net/file/jiory9fp/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://uploaded.net/file/3gsznfk4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://uploaded.net/file/z9z5vdhv/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download ( Rapidgator ) http://rapidgator.net/file/cd6ccffd3678a928a2eb2088dab2b8eb/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar.html http://rapidgator.net/file/58721de3feb913c8225652df91ec1daf/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar.html http://rapidgator.net/file/214502fe551c4a87424ca72f36eb48d1/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar.html http://rapidgator.net/file/031ec55de8371a61bf9b1b9fd0350d69/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar.html http://rapidgator.net/file/b51bf5325a3a890fe21b95bb028b45d5/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar.html Download ( Uploadable ) http://www.uploadable.ch/file/FMCPVUgCbnmT/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar http://www.uploadable.ch/file/CZ9dECUSBEM8/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar http://www.uploadable.ch/file/rZKQ39vBPRRs/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar http://www.uploadable.ch/file/JFda6jbNndj9/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar http://www.uploadable.ch/file/BtcVkzKsMUuW/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar Download (Turbobit) http://turbobit.net/m6hdte414fpj/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part1.rar.html http://turbobit.net/tub38fo1d0g4/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part2.rar.html http://turbobit.net/qp0xhf5aps3u/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part3.rar.html http://turbobit.net/1xg1lutwn8nr/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part4.rar.html http://turbobit.net/mxdhcbs2dc1m/hf798.Fxphd..Real.World.Lighting.and.Rendering.with.Arnold.with.Matt.Leonard.part5.rar.html
  11. FXPHD - AFX212 - After Effects Project - The Open Part 2 English | h264, yuv420p, 1152x720, 24.00 fps | aac, 44100 Hz, 1 ch | 4.72 Gb Genre: eLearning Building upon the popularity of AFX211, we'll continue work on "The Next FX Master" show open. Leading the course will be Danny Princz, a New York City based artist who has taught several courses in the past, NYC-based designer and founder of aescripts.com Lloyd Alvarez, as well as fxphd dean John Montgomery. The first course covered the design and shoot, so this course will be fully focused on continuing to work on the project from a creative standpoint. We will work through the remaining vignettes as well as the various host scenes. In addition, a key aspect of the work will be tying the various vignettes together in a meaningful way in order to add impact, as well as creating the final logo design for the show. We'll call in a sound designer to further help us bring the open to life before completing the project by the end of the term. 1920x1080 footage will be distributed for the course so meMbers can share work in progress and design ideas in the forums, getting feedback from the profs as well as as other meMbers. In addition, we offer an option to buy the entire R3D footage from the shoot. Course syllabus Class 1: Old School. For the practical effects guy, we'll be adding explosions and lighting effects to sell the idea that the explosions are interacting with the talent. Class 2: Old School, continued. Class 3: In this class we look at the new plugin from the Foundry, Camera Tracker, and use it to generate a camera track for our Generalist scene. We the use the camera data in one of out environments to set up a base scene.... Class 4: We continue the Generalist comp, a scene that the we intentionally made a bit underwhelming in order to work through a scene that really relies on the artist to make it interesting. We look at Borisfx for generating the 3D type and an interesting animation. Class 5: Logo Design. We take a look at the process of coming up with a logo design, issues to consider when creating a logo, and then actually creating the logo in Cinema 4D and animating it. Taught by Lloyd Alvarez. Class 6: Logo Design, part 2. Taught by Lloyd Alvarez. Class 7: The Closer scene, using FreeformAE to create terrain that animates to music. Also using a few Trapcode plugs such as Form, Soundkeys and Lux and various animation and shape layer techniques, and expressions. Guest prof Mark Christiansen. Class 8: Guest prof Mark Christiansen continues working on The Closer shot Class 9: Bringing it all together. Putting the finishing touches on the project. Class 10: Sound Design. Sound is an incredibly important aspect of any project, but for the show open it can play an especially big role. DOWNLOAD http://rapidgator.net/file/e79c84de062348154e9092cb3e9de2d5/iProject.part1.rar.html http://rapidgator.net/file/5659ccbb36cab01c77f037bf56f171f6/iProject.part2.rar.html http://rapidgator.net/file/f30eaba2a850398a64f5925ab1dbcae3/iProject.part3.rar.html http://rapidgator.net/file/dc178752a97e791cb59c575e9c5ad3a2/iProject.part4.rar.html http://rapidgator.net/file/cba213e3c2c0580ee3211ce217645884/iProject.part5.rar.html http://uploaded.net/file/xa9a7ivp/iProject.part1.rar http://uploaded.net/file/3bvv2265/iProject.part2.rar http://uploaded.net/file/hy4tkb9r/iProject.part3.rar http://uploaded.net/file/ugfb21mz/iProject.part4.rar http://uploaded.net/file/g6kvcoob/iProject.part5.rar http://www.hitfile.net/UL3/iProject.part1.rar.html http://www.hitfile.net/UQm/iProject.part2.rar.html http://www.hitfile.net/UHZ/iProject.part3.rar.html http://www.hitfile.net/UEr/iProject.part4.rar.html http://www.hitfile.net/UOm/iProject.part5.rar.html http://www.uploadable.ch/file/sgNKX76JdvHM/iProject.part1.rar http://www.uploadable.ch/file/FVeSRnVNFAEb/iProject.part2.rar http://www.uploadable.ch/file/tmmJYbhQ8TMQ/iProject.part3.rar http://www.uploadable.ch/file/8QvjgEny5XTF/iProject.part4.rar http://www.uploadable.ch/file/KqCSzdEZmPTD/iProject.part5.rar
  12. Fxphd - PRM202 - Premiere Pro For The Filmmaker English | AVC1 1152x720 24 fps | AAC 64 Kbps 44.1 KHz | 1.84 Gb Genre: eLearning Recent releases of Adobe's Premiere Pro have truly added more and more "pro" features to the software, opening up editors' and artists' eyes to the software. With that in mind, Tyler Ginter, professor of our Yellowstone DOP211 course, leads this production-based course which relates his real-world experience working on various jobs in the software. Class 1: Data Management/Organization - Prior to starting your edit you must have a good organizational workflow. As a result, part of being a great editor is also being a great DIT! We will cover how to organize your folders inside and outside of Premiere, additional applications and hardware that will enhance your workflow, and how to setup essential Premiere preferences. Class 2: Customizing the Interface/Keyboard Shortcuts - We will cover the most essential parts of the interface and how to get around the application and customize it for editing. If you are more familiar with Final Cut or Avid I will try and point out what is the same and what is different. More importantly we will setup custom keyboard shortcuts. From here on we will be dealing a lot more with the keyboard instead of the mouse. Becoming a good editor also means becoming a fast editor and I will share with you my tricks on how to work faster with your keyboard. Class 3: Model BTS Edit Part 1 - Interview - We will start from a blank project and work through the edit of a real world Behind the Scenes (BTS) model shoot for James Douglas Studio. I will teach you tricks on how to shoot for your edit, interview techniques/questions, how to edit down your interview, and how to developing the story while working through your edit. Class 4: Model BTS Edit Part 2 - Audio - Audio is often the overlooked and normally done as an afterthought. We will be perfecting our audio from the edited interview and go over tricks on how to improve audio quality in your final edit. We will pick out a music track that fits the pacing and lock down all audio in our edit. Lastly, I will teach you how to get away from annoying audio keyframes using a more reliable and simpler to use technique. Class 5: Model BTS Edit Part 3 - Timelapse - We will cover the easiest way to process a series of RAW photographs using After Effects and Premiere. Timelapse is great way to enhance your story and it will be a nice B-Roll edition for the Model BTS Edit. Class 6: Model BTS Edit Part 4 - B-Roll - We will add all of our B-Roll to include the timelapse we processed from the previous week, NAT sound, and photos. We will perfect the flow of the story with visuals that match the interview and music. Class 7: Model BTS Edit Part 5 - Graphics/Effects/Titles - We will add effects, design an intro, create lower thirds, and add credits. I will demonstrate how to use Dynamic Link to round trip between After Effects and Premiere to create graphics and text. Class 8: Model BTS Edit Part 6 - Color Correction - We will grade the entire edit and establish an overall look using Colorista II. I will also show how to produce similar results using Premiere's integrated color correction tools. Class 9: Model BTS Edit Part 7 - Exporting/Project Manager - We will prepare our final edit for our client using Adobe Media Encoder to establish presets batch export several different high resolution and web versions. I will also cover the Project Manager and how to properly backup and archive your entire project for easy access later. Class 10: Red Workflow/Stabilization/Time Remapping - I will show how to work with native Red Epic footage filmed using SnapRoll Media's Remote Control Helicopter. 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  13. FXPHD HOU214 - Lighting & Rendering Destruction FX in Houdini & Nuke With Liam Whitehouse | 19.73 GB ~11 Hrs | MP4 | aac, 44100 Hz, 1 channels, s16, 103 kb/s | h264, yuv420p, 1440x900, 666 kb/s, 24fps Genre: eLearning / CG-VFX | English | Liam Whitehouse Autodesk Maya, Side FX Houdini and The Foundry Nuke will be used in this course to complete photoreal lighting for the visual effects destruction scene which was started in the HOU213 course. You will have access to highly detailed assets which have been made by fxphd which will allow you to render out lighting passes for a detailed Nuke composite. This course will cover some finishing touches to the FX work as well as an in depth look at the lighting process for feature film VFX. For any 3D artist wanting to learn how to complete photoreal lighting for large scale CGI scenes, this will be an excellent course to undertake. This course will allow you to light other photoreal vfx scenes using the same techniques and procedures used to integrate CGI vehicles and assets into background film footage. The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland. 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  14. FXPHD - DOP216 - Lighting People, Products and Cars With Ben Allan English | .MP4 | h264, yuv420p, 960x540, 23.98 fps® | aac, 44100 Hz, mono | 2.89 GB Genre: E-learning The aim of this course is to show how to light common sets, people and objects such as cars, but with an eye to CG lighting. For example most of the car lighting will be our DOP Ben Allan ACS directing a CG artist. You will learn the techniques of lighting on set, the types of lights and many tricks of the real world - that are increasingly relevant in lighting in CG with the advent of Physically Plausible Lighting. Most classes will be live action, but about 30% will be CG applications. Ben Allan has taught DOP courses at fxphd before very successfully and has a great knack at innovative problem solving, while himself being very fluent in digital tools and plugins. Download From Uploaded http://uploaded.net/file/co10kapb/dop216LightingPeopleProductsCAR.part1.rar http://uploaded.net/file/5h8ymog8/dop216LightingPeopleProductsCAR.part2.rar http://uploaded.net/file/uglx8omz/dop216LightingPeopleProductsCAR.part3.rar http://uploaded.net/file/5dbc91rz/dop216LightingPeopleProductsCAR.part4.rar http://uploaded.net/file/6d9st52d/dop216LightingPeopleProductsCAR.part5.rar http://uploaded.net/file/b99b0ygn/dop216LightingPeopleProductsCAR.part6.rar Download From NitroFlare http://www.nitroflare.com/view/A1D6792C11D727A/dop216LightingPeopleProductsCAR.part1.rar http://www.nitroflare.com/view/2CC3BDF949C26D9/dop216LightingPeopleProductsCAR.part2.rar http://www.nitroflare.com/view/DEF215E8C10B7D9/dop216LightingPeopleProductsCAR.part3.rar http://www.nitroflare.com/view/C3DF665CD636EB8/dop216LightingPeopleProductsCAR.part4.rar http://www.nitroflare.com/view/F1B4AAACD3619DC/dop216LightingPeopleProductsCAR.part5.rar http://www.nitroflare.com/view/A8976B0F20E6333/dop216LightingPeopleProductsCAR.part6.rar Download From Rapidgator http://rapidgator.net/file/d90cc4757a68b5a709f3ff7f8e3c6ec9/dop216LightingPeopleProductsCAR.part1.rar.html http://rapidgator.net/file/6828ebaa134233246e73d9846126658b/dop216LightingPeopleProductsCAR.part2.rar.html http://rapidgator.net/file/61c9b9a1270dbb19d549b92be84ca093/dop216LightingPeopleProductsCAR.part3.rar.html http://rapidgator.net/file/bdbfd83ad967b5b1579d3530ab98f594/dop216LightingPeopleProductsCAR.part4.rar.html http://rapidgator.net/file/c2c499876c91252b93ee91ec1c2330bf/dop216LightingPeopleProductsCAR.part5.rar.html http://rapidgator.net/file/a6590aabff384acd480489f3b12f4fbe/dop216LightingPeopleProductsCAR.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/YpH48pnVEFbm/dop216LightingPeopleProductsCAR.part1.rar http://www.uploadable.ch/file/D3239Mk8GXnQ/dop216LightingPeopleProductsCAR.part2.rar http://www.uploadable.ch/file/jcbxxH92KGNy/dop216LightingPeopleProductsCAR.part3.rar http://www.uploadable.ch/file/yJGX6Pn557Xa/dop216LightingPeopleProductsCAR.part4.rar http://www.uploadable.ch/file/SbHPtPFcztVR/dop216LightingPeopleProductsCAR.part5.rar http://www.uploadable.ch/file/YX7j9z2NnSwD/dop216LightingPeopleProductsCAR.part6.rar
  15. FXPHD - RND203 Shading with RIS in RenderMan With Christos Obretenov 10 Classes | aac, 44100 Hz, mono | h264, yuv420p, 1440x810, 24fps | 3.52GB Genre: E-learning | Christos Obretenov Branching off from our intro to the latest in RenderMan's RIS technology (RND102), we dive deeper into all the goodies this new package has to offer: The new layered LM Shading system, new Pattern nodes including procedural texturing, scripting with SE Expressions, OSL, custom presets, and much more! We'll be focusing our work in Maya/RenderManStudio as well as touching on more advanced topics with RenderMan ProServer. Obretenov has worked in a variety of roles, designing and developing shading software for Walt Disney's The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films. Download From Uploaded http://uploaded.net/file/u5vomid4/fxphd.RND203ShadingRISREnderman.part1.rar http://uploaded.net/file/uwiq75cs/fxphd.RND203ShadingRISREnderman.part2.rar http://uploaded.net/file/j174mwhl/fxphd.RND203ShadingRISREnderman.part3.rar http://uploaded.net/file/y7r4ztfm/fxphd.RND203ShadingRISREnderman.part4.rar http://uploaded.net/file/n66em7u7/fxphd.RND203ShadingRISREnderman.part5.rar http://uploaded.net/file/o6cng4ji/fxphd.RND203ShadingRISREnderman.part6.rar Download From NitroFlare http://www.nitroflare.com/view/FBB6FB78263C610/fxphd.RND203ShadingRISREnderman.part1.rar http://www.nitroflare.com/view/71BDF3D03F25650/fxphd.RND203ShadingRISREnderman.part2.rar http://www.nitroflare.com/view/4D6DA091BA7937B/fxphd.RND203ShadingRISREnderman.part3.rar http://www.nitroflare.com/view/2B70C8B58C12FF0/fxphd.RND203ShadingRISREnderman.part4.rar http://www.nitroflare.com/view/276D97B15DCE939/fxphd.RND203ShadingRISREnderman.part5.rar http://www.nitroflare.com/view/660C9CE4FDB2987/fxphd.RND203ShadingRISREnderman.part6.rar Download From Rapidgator http://rapidgator.net/file/48f75b09dc3c56e882faa0f8d2ca0535/fxphd.RND203ShadingRISREnderman.part1.rar.html http://rapidgator.net/file/e1ceda59d637692a5b9da0d25ade92a5/fxphd.RND203ShadingRISREnderman.part2.rar.html http://rapidgator.net/file/69fa35598ec6a93441177d68c1f059f2/fxphd.RND203ShadingRISREnderman.part3.rar.html http://rapidgator.net/file/e2b87f685a903cdba68a96270bfd7723/fxphd.RND203ShadingRISREnderman.part4.rar.html http://rapidgator.net/file/d9dc4a3e650b5f99115ecb90fd155d18/fxphd.RND203ShadingRISREnderman.part5.rar.html http://rapidgator.net/file/65eba53f316a26fb719c042351af4d28/fxphd.RND203ShadingRISREnderman.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/7skbew7kUnEA/fxphd.RND203ShadingRISREnderman.part1.rar http://www.uploadable.ch/file/KCzD827zBta9/fxphd.RND203ShadingRISREnderman.part2.rar http://www.uploadable.ch/file/TqWuUKHDyszM/fxphd.RND203ShadingRISREnderman.part3.rar http://www.uploadable.ch/file/2pBmxzpwwjcU/fxphd.RND203ShadingRISREnderman.part4.rar http://www.uploadable.ch/file/NUMtAupnDT4y/fxphd.RND203ShadingRISREnderman.part5.rar http://www.uploadable.ch/file/g9EK3rQtSKfC/fxphd.RND203ShadingRISREnderman.part6.rar
  16. FXPHD - NUK310 - The Dark Art of Digital Beauty Work English | .MP4 | h264, yuv420p, 1440x900, 24.00 fps® | aac, 44100 Hz, mono | 2.18 GB Genre: E-learning This advanced course looks at the techniques used to improve the physical appearance of on-screen talent; techniques which are useful on almost every single project. Prof Nathaniel Westveer will be sharing production-proven approaches for creating seamless digital beauty, which is a mash up of various practices sometimes referred to as digital beauty work, digital cosmetics, and digital beauty retouching. Westveer, having broken into this secret world as an fxphd member years ago, returns to share his knowledge with the community, bringing light to a dark art. He brings experience of having worked on 60+ music videos featuring a large range of Hollywood legends and icons, including Lady Gaga, Britney Spears, Beyonce and more. Download From Uploaded http://uploaded.net/file/cokefi91/Nuke310TheDarkARTDigitalBeatyWork.part1.rar http://uploaded.net/file/011bt6ym/Nuke310TheDarkARTDigitalBeatyWork.part2.rar http://uploaded.net/file/364snv4x/Nuke310TheDarkARTDigitalBeatyWork.part3.rar http://uploaded.net/file/u6z2p2yz/Nuke310TheDarkARTDigitalBeatyWork.part4.rar http://uploaded.net/file/tokvz7xx/Nuke310TheDarkARTDigitalBeatyWork.part5.rar Download From NitroFlare http://www.nitroflare.com/view/1154880EA2B2386/Nuke310TheDarkARTDigitalBeatyWork.part1.rar http://www.nitroflare.com/view/941F3F576CDCAA8/Nuke310TheDarkARTDigitalBeatyWork.part2.rar http://www.nitroflare.com/view/9C18E1CCC0B9008/Nuke310TheDarkARTDigitalBeatyWork.part3.rar http://www.nitroflare.com/view/BB49420E8A822B6/Nuke310TheDarkARTDigitalBeatyWork.part4.rar http://www.nitroflare.com/view/405D9130BE3F0A1/Nuke310TheDarkARTDigitalBeatyWork.part5.rar Download From Rapidgator http://rapidgator.net/file/98a2d3abc71b99491b68e4ea1129c788/Nuke310TheDarkARTDigitalBeatyWork.part1.rar.html http://rapidgator.net/file/48033895098092d5bcb35fc458ad9b58/Nuke310TheDarkARTDigitalBeatyWork.part2.rar.html http://rapidgator.net/file/63d06502d0cfa6979b7a6e25bad9d2d7/Nuke310TheDarkARTDigitalBeatyWork.part3.rar.html http://rapidgator.net/file/43c6b2499fe6546b5c314d6355914d00/Nuke310TheDarkARTDigitalBeatyWork.part4.rar.html http://rapidgator.net/file/90beb4d3bb4d889ecfcf322fcc6d15ee/Nuke310TheDarkARTDigitalBeatyWork.part5.rar.html Download From Uploadable http://www.uploadable.ch/file/2hXJAFVPyJWB/Nuke310TheDarkARTDigitalBeatyWork.part1.rar http://www.uploadable.ch/file/PsPRFSFJsz4m/Nuke310TheDarkARTDigitalBeatyWork.part2.rar http://www.uploadable.ch/file/zsFJDDB3ewd4/Nuke310TheDarkARTDigitalBeatyWork.part3.rar http://www.uploadable.ch/file/qaTR37c6yrQG/Nuke310TheDarkARTDigitalBeatyWork.part4.rar http://www.uploadable.ch/file/JeV68vnWxZbH/Nuke310TheDarkARTDigitalBeatyWork.part5.rar
  17. FXPHD - NUK309 Advanced NUKE & Digital Environments With Eran Dinur 10 Classes | aac, 44100 Hz, mono | h264, yuv420p, 1440x810, 24fps | 15GB Genre: E-learning | Eran Dinur This advanced course offers students the opportunity to work through 3 demanding shots - from the first steps to the finishing touches - employing on the way a variety of techniques to tackle some tough challenges. The VFX industry is in constant flux, and artists see a growing need to develop a wider scope of CG skills and be prepared to deal with a variety of VFX challenges. Taught by Emmy and VES award winning supervisor Eran Dinur, the course addresses this need by treating different tasks - compositing, modeling, lighting and matte painting - as one continuous process. While the main focus will be Nuke compositing, this course is not about a specific application. 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Film and TV projects he supervised include: The Wolf of Wall Street, Boardwalk Empire, The Men Who Built America, Annie, Delivery Man, The Heat, Gold Fever and The Immigrant. Before joining Brainstorm Digital, he was senior compositor at Framestore NY and ILM Singapore. Films he worked on include: Clash of the Titans, Salt, Transformers: Revenge of the Fallen, Surrogates, Terminator Salvation, Star Trek, Iron Man and Indiana Jones and the Kingdom of the Crystal Skull. 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  18. FXPHD - 3DE201 Intermediate 3DEqualizer With Philip Maddock 10 Classes | aac, 44100 Hz, mono | h264, yuv420p, 1440x900, 24 fps | Philip Maddock | 5.07GB Genre: E-learning 3Dequalizer is an industry leading tracking solution, as artists from the world's foremost VFX houses rely on 3DE to deliver consistent and measured results on major projects. This software is much deeper than a 'one button solution' and offers the level of control which high-­end visual effects demands. This 3DE course is once again taught by Philip Maddock. This time we step it up from the introductory level and cover a variety of 'production-proven' tracking practices! We are often required to provide multiple camera and object tracks inside of the same environment, so much of the course will be dedicated to building a 'Master Scene' ­ and then tracking into it. We will also delve into zoom shots, custom python tools and other exciting things! Designed to further your productivity in the software, a working knowledge of 3DE or the completion of 3DE101 is highly recommended. Philip Maddock is a 3DE trainer and 3D artist who recently created 3DE101: An Introduction to 3DEqualizer. During his career, Philip has worked in mainly films and commercials, along with training artists in both London and Mumbai. Philip is currently working as an artist at The Mill London and is joining fxphd again to bring your tracking skills up to the next level. More Info: _https://www.fxphd.com/fxphd/courseDetails.php?idCourse=465 Download From Uploaded http://uploaded.net/file/hdn1nvrq/fxphd.3DE201.Int3DEqualizer.part1.rar http://uploaded.net/file/68j61q99/fxphd.3DE201.Int3DEqualizer.part2.rar http://uploaded.net/file/opo0qepe/fxphd.3DE201.Int3DEqualizer.part3.rar http://uploaded.net/file/dfmhwgr4/fxphd.3DE201.Int3DEqualizer.part4.rar http://uploaded.net/file/39arwfjh/fxphd.3DE201.Int3DEqualizer.part5.rar http://uploaded.net/file/813czwrm/fxphd.3DE201.Int3DEqualizer.part6.rar Download From NitroFlare http://www.nitroflare.com/view/2291CEDBA50EB50/fxphd.3DE201.Int3DEqualizer.part1.rar http://www.nitroflare.com/view/7D1E13FFD77D7C8/fxphd.3DE201.Int3DEqualizer.part2.rar http://www.nitroflare.com/view/F764695ACF4B8D8/fxphd.3DE201.Int3DEqualizer.part3.rar http://www.nitroflare.com/view/E0366C4E2649193/fxphd.3DE201.Int3DEqualizer.part4.rar http://www.nitroflare.com/view/C74D2DD4EDF0632/fxphd.3DE201.Int3DEqualizer.part5.rar http://www.nitroflare.com/view/B9FF9D1529E6C02/fxphd.3DE201.Int3DEqualizer.part6.rar Download From Rapidgator http://rapidgator.net/file/a08ed7d5b700ea5c0f40ad8029d569c9/fxphd.3DE201.Int3DEqualizer.part1.rar.html http://rapidgator.net/file/ad9adadf55dcfa57c943423db3777764/fxphd.3DE201.Int3DEqualizer.part2.rar.html http://rapidgator.net/file/dfc8ec32c36c894dbc6ff4c1afd5715d/fxphd.3DE201.Int3DEqualizer.part3.rar.html http://rapidgator.net/file/3b9c4d560f06bfd34fda52e5c8c4a198/fxphd.3DE201.Int3DEqualizer.part4.rar.html http://rapidgator.net/file/87b336c4b17898160ccc859c61c9c302/fxphd.3DE201.Int3DEqualizer.part5.rar.html http://rapidgator.net/file/f3588e160a3ce80ee07f3a3dc54adeaa/fxphd.3DE201.Int3DEqualizer.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/gV4sxbWDRzkb/fxphd.3DE201.Int3DEqualizer.part1.rar http://www.uploadable.ch/file/ss8yhvwXhAKx/fxphd.3DE201.Int3DEqualizer.part2.rar http://www.uploadable.ch/file/4DDgkfRmGWbD/fxphd.3DE201.Int3DEqualizer.part3.rar http://www.uploadable.ch/file/K8vX7pzDf8s3/fxphd.3DE201.Int3DEqualizer.part4.rar http://www.uploadable.ch/file/6sEpp6ax5QPA/fxphd.3DE201.Int3DEqualizer.part5.rar http://www.uploadable.ch/file/wdsW84gubXgg/fxphd.3DE201.Int3DEqualizer.part6.rar
  19. FXPHD - HOU206 Houdini FX TD Fundamentals With Nick Nimble MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1440x900, 23.98 fps | 4.05 GB Genre: eLearning | Nick Nimble | Houdini 12 Many VFX tutorials and courses teach a specific topic.."How to create a waterfall", for instance. While these are helpful, there is also a need for courses that teach fundamental prin[beeep]les. Instead of learning a 'trick', the course member gains a skill to craft their own solutions. This is especially true for TD's even more, likely spending 70% or 80% of their time solving problems instead of mimicking the steps of a "how to" tutorial. Enter this course. It aims to build a fundamental understanding of the core prin[beeep]ls of Houdini; the areas every FX TD has to feel comfortable with to solve the problems found in his day to day production work. This is where VOP's and expressions play a very important role. We will gain a fundamental understanding of DOP's and finish of the term with a look at a commercial project I recently finished. The course is aimed at wrists who have done a course in Houdini previously and feel comfortable in the app but would like to get to the next level to kick start their FX TD career. course syllabus Class 1: Attributes: One of the core elements of Houdini. You will get a deep understanding of attributes, variables, mappings and expressions. Class 2: Volumes: What is a volume and how can volumes help an FX TD in his day to day work. We'll discuss the various volume types and create systems that visualize how the various volume types are constructed. Class 3: In the first of a two class miniseries we are going to dig a bit deeper into VOP's. We will discuss the concepts of VOP subnetworks, if node, point cloud lookup and the for each SOP. Building up to class 4 where we will build a point separator. Class 4: We continue where we left of last week and build the actual point separator, are you ready to get your brain fried? Class 5: In this class we are going to look at the use of matrices in VOP's. We'll transform and align a randomly positioned and rotated object on the origin, apply some operation to it and move it back where it came from. Class 6: We'll learn how to build a flow (del) field from a curve in SOP's and advect particles with it in POP's. We use the advectByVolumes POP for that. Next well reconstruct the advectByVolumes POP by using a VOPPOP. Class 7: We'll dive into the world of DOP's and get familiar with microsolvers. In the class we'll take a conventional FLIP setup and add the ability of mixing colors. Class 8: Part 1 in a series where we build a custom spray solver in DOP's. This solver is driven by a cached FLIP simulation. Class 9: Part 2 in a series where we build a spray solver in DOP's. We'll incorporate a FLIP solver and complete the setup. Class 10: In that last class of this term we are having a look at particles in DOP's and point cloud lookups. Download From Uploaded http://uploaded.net/file/g2vhlm8a/H0U2O6HouD1NlFXTDFunD.part1.rar http://uploaded.net/file/3s32trth/H0U2O6HouD1NlFXTDFunD.part2.rar http://uploaded.net/file/8at3ll84/H0U2O6HouD1NlFXTDFunD.part3.rar http://uploaded.net/file/ac6mw8ps/H0U2O6HouD1NlFXTDFunD.part4.rar http://uploaded.net/file/16fsgp24/H0U2O6HouD1NlFXTDFunD.part5.rar http://uploaded.net/file/2pi0xpr6/H0U2O6HouD1NlFXTDFunD.part6.rar Download From NitroFlare http://www.nitroflare.com/view/7ABD8F63475C569/H0U2O6HouD1NlFXTDFunD.part1.rar http://www.nitroflare.com/view/28A86F64776A40E/H0U2O6HouD1NlFXTDFunD.part2.rar http://www.nitroflare.com/view/AE6BA87CBEF4388/H0U2O6HouD1NlFXTDFunD.part3.rar http://www.nitroflare.com/view/4A8FD59B90D366E/H0U2O6HouD1NlFXTDFunD.part4.rar http://www.nitroflare.com/view/9DC1A559B55CEFB/H0U2O6HouD1NlFXTDFunD.part5.rar http://www.nitroflare.com/view/6FBAE868EDFA3B1/H0U2O6HouD1NlFXTDFunD.part6.rar Download From Rapidgator http://rapidgator.net/file/e19705408910fbe0235bf4ee9f7b82f9/H0U2O6HouD1NlFXTDFunD.part1.rar.html http://rapidgator.net/file/c9dfd858668fd5df70923fe62ea237c4/H0U2O6HouD1NlFXTDFunD.part2.rar.html http://rapidgator.net/file/edf126bf540600b63256b866a58ede58/H0U2O6HouD1NlFXTDFunD.part3.rar.html http://rapidgator.net/file/7abd9a85edc3ed03d2fd8690b932a92d/H0U2O6HouD1NlFXTDFunD.part4.rar.html http://rapidgator.net/file/300bb16a91f8252255648169285e74f5/H0U2O6HouD1NlFXTDFunD.part5.rar.html http://rapidgator.net/file/ff760446da81449b6064e5af947dcbd5/H0U2O6HouD1NlFXTDFunD.part6.rar.html
  20. FXPHD - HOU206 Houdini FX TD Fundamentals English | MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1440x900, 23.98 fps | 4.05 Gb Genre: eLearning Many VFX tutorials and courses teach a specific topic.."How to create a waterfall", for instance. While these are helpful, there is also a need for courses that teach fundamental prin[beeep]les. Instead of learning a 'trick', the course meMber gains a skill to craft their own solutions. This is especially true for TD's even more, likely spending 70% or 80% of their time solving problems instead of mimicking the steps of a "how to" tutorial. Enter this course. It aims to build a fundamental understanding of the core prin[beeep]ls of Houdini; the areas every FX TD has to feel comfortable with to solve the problems found in his day to day production work. This is where VOP's and expressions play a very important role. We will gain a fundamental understanding of DOP's and finish of the term with a look at a commercial project I recently finished. The course is aimed at wrists who have done a course in Houdini previously and feel comfortable in the app but would like to get to the next level to kick start their FX TD career. course syllabus Class 1: Attributes: One of the core elements of Houdini. You will get a deep understanding of attributes, variables, mappings and expressions. Class 2: Volumes: What is a volume and how can volumes help an FX TD in his day to day work. We'll discuss the various volume types and create systems that visualize how the various volume types are constructed. Class 3: In the first of a two class miniseries we are going to dig a bit deeper into VOP's. We will discuss the concepts of VOP subnetworks, if node, point cloud lookup and the for each SOP. Building up to class 4 where we will build a point separator. Class 4: We continue where we left of last week and build the actual point separator, are you ready to get your brain fried? Class 5: In this class we are going to look at the use of matrices in VOP's. We'll transform and align a randomly positioned and rotated object on the origin, apply some operation to it and move it back where it came from. Class 6: We'll learn how to build a flow (del) field from a curve in SOP's and advect particles with it in POP's. We use the advectByVolumes POP for that. Next well reconstruct the advectByVolumes POP by using a VOPPOP. Class 7: We'll dive into the world of DOP's and get familiar with microsolvers. In the class we'll take a conventional FLIP setup and add the ability of mixing colors. Class 8: Part 1 in a series where we build a custom spray solver in DOP's. This solver is driven by a cached FLIP simulation. Class 9: Part 2 in a series where we build a spray solver in DOP's. We'll incorporate a FLIP solver and complete the setup. Class 10: In that last class of this term we are having a look at particles in DOP's and point cloud lookups. 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  21. FXPHD - FF201 Advanced Resolve 11 English | MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1280x720, 23.98 fps | 10.6 Gb Genre: eLearning This is brand new advanced Resolve training, offered for the first time ever online. ''I have wanted to make an online version of my successful advanced classroom course : International Colorist Academy R201, for a long time," says Warren Eagles. "People have constantly been asking for more, not just how to use the software but why do you do it. So here it is!" Advanced Resolve v11 is an ideal course for existing Resolve users who are looking for more knowledge in both the software and the art of color grading. "As with all my classes I try and add a little more: tips, tricks, RAW, working with clients and workflow solutions are just some of the topics I will be covering," says Warren. DOWNLOAD http://rapidgator.net/file/01abe7ccf3f3d77ea4c61e50964617c8/Resolve.part01.rar.html http://rapidgator.net/file/003cf77c5f46dda9ff53c691541070be/Resolve.part02.rar.html http://rapidgator.net/file/1da55480f61cbbb9361d7ed38d4e0c5e/Resolve.part03.rar.html http://rapidgator.net/file/43c358ac0eb4a03960bb2d80f8466c16/Resolve.part04.rar.html http://rapidgator.net/file/16e109742b5bb4dc9653e6072ae47d03/Resolve.part05.rar.html http://rapidgator.net/file/963dd60c01d915be7ece7edd6f45ea45/Resolve.part06.rar.html http://rapidgator.net/file/b1f917734c668c5214aea09f71f61d95/Resolve.part07.rar.html http://rapidgator.net/file/3b985f354ab2bd4e8a687d693bc8883c/Resolve.part08.rar.html http://rapidgator.net/file/fdcf80d731ab6b699282cb8e2965a134/Resolve.part09.rar.html http://rapidgator.net/file/b684e68b04fb464bbeb0c03f3634aab2/Resolve.part10.rar.html http://rapidgator.net/file/27ba22add9787b5d4665e208bcf691d4/Resolve.part11.rar.html http://uploaded.net/file/je9qu832/Resolve.part01.rar http://uploaded.net/file/yyxaz7la/Resolve.part02.rar http://uploaded.net/file/bj6gj7z5/Resolve.part03.rar http://uploaded.net/file/w958mvjs/Resolve.part04.rar http://uploaded.net/file/178u5ias/Resolve.part05.rar http://uploaded.net/file/cw8kr83h/Resolve.part06.rar http://uploaded.net/file/ochnagce/Resolve.part07.rar http://uploaded.net/file/2vlejkk3/Resolve.part08.rar http://uploaded.net/file/c8bxfeaq/Resolve.part09.rar http://uploaded.net/file/qkrzxytc/Resolve.part10.rar http://uploaded.net/file/n36x12xe/Resolve.part11.rar http://www.uploadable.ch/file/mGXxWsGRaPCh/Resolve.part01.rar http://www.uploadable.ch/file/KHBVYmG4YDh5/Resolve.part02.rar http://www.uploadable.ch/file/SHE5e4vYGaHh/Resolve.part03.rar http://www.uploadable.ch/file/GVpt6fNYNFAT/Resolve.part04.rar http://www.uploadable.ch/file/RtnehbfW8ntn/Resolve.part05.rar http://www.uploadable.ch/file/VsZv2Z4362rB/Resolve.part06.rar http://www.uploadable.ch/file/g7MYHMH2gQS8/Resolve.part07.rar http://www.uploadable.ch/file/HMWh9Y3JMrM6/Resolve.part08.rar http://www.uploadable.ch/file/thcs88f8RT2d/Resolve.part09.rar http://www.uploadable.ch/file/4pn8nXHWn98q/Resolve.part10.rar http://www.uploadable.ch/file/vftVznban4gW/Resolve.part11.rar
  22. FXPHD - FF201 Advanced Resolve 11 With Warren Eagles English | MP4 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1280x720, 23.98 fps | 10.6GB Genre: eLearning This is brand new advanced Resolve training, offered for the first time ever online. ''I have wanted to make an online version of my successful advanced classroom course : International Colorist Academy R201, for a long time," says Warren Eagles. "People have constantly been asking for more, not just how to use the software but why do you do it. So here it is!" Advanced Resolve v11 is an ideal course for existing Resolve users who are looking for more knowledge in both the software and the art of color grading. "As with all my classes I try and add a little more: tips, tricks, RAW, working with clients and workflow solutions are just some of the topics I will be covering," says Warren. Advanced Resolve v11 Course Outline Download From Uploaded http://uploaded.net/file/rqi4shta/xidau123_FXPHDResolv11adv.part01.rar http://uploaded.net/file/y6pw9gun/xidau123_FXPHDResolv11adv.part02.rar http://uploaded.net/file/ts5ie69i/xidau123_FXPHDResolv11adv.part03.rar http://uploaded.net/file/xjkil6d5/xidau123_FXPHDResolv11adv.part04.rar http://uploaded.net/file/cqqinwxq/xidau123_FXPHDResolv11adv.part05.rar http://uploaded.net/file/2wkeuhry/xidau123_FXPHDResolv11adv.part06.rar http://uploaded.net/file/f66b9bbi/xidau123_FXPHDResolv11adv.part07.rar http://uploaded.net/file/ymyspe5j/xidau123_FXPHDResolv11adv.part08.rar http://uploaded.net/file/6c2sh1ob/xidau123_FXPHDResolv11adv.part09.rar http://uploaded.net/file/ynjg633q/xidau123_FXPHDResolv11adv.part10.rar http://uploaded.net/file/apf1yiwu/xidau123_FXPHDResolv11adv.part11.rar http://uploaded.net/file/5i20kfez/xidau123_FXPHDResolv11adv.part12.rar Download From NitroFlare http://www.nitroflare.com/view/077B11D54DB7163/xidau123_FXPHDResolv11adv.part01.rar http://www.nitroflare.com/view/AB15896ADFF82CA/xidau123_FXPHDResolv11adv.part02.rar http://www.nitroflare.com/view/2AA0CBCF71EF4C0/xidau123_FXPHDResolv11adv.part03.rar http://www.nitroflare.com/view/1DD1C2A0DBBDB10/xidau123_FXPHDResolv11adv.part04.rar http://www.nitroflare.com/view/17A13FAA0F6CB54/xidau123_FXPHDResolv11adv.part05.rar http://www.nitroflare.com/view/2CA1D09C4D709C7/xidau123_FXPHDResolv11adv.part06.rar http://www.nitroflare.com/view/14CFA10CC512D60/xidau123_FXPHDResolv11adv.part07.rar http://www.nitroflare.com/view/21696632EC45A61/xidau123_FXPHDResolv11adv.part08.rar http://www.nitroflare.com/view/230730BF6841329/xidau123_FXPHDResolv11adv.part09.rar http://www.nitroflare.com/view/B1D80E360436C67/xidau123_FXPHDResolv11adv.part10.rar http://www.nitroflare.com/view/55BBA11E25E2E19/xidau123_FXPHDResolv11adv.part11.rar http://www.nitroflare.com/view/D98D8DF2CEB516A/xidau123_FXPHDResolv11adv.part12.rar Download From Rapidgator http://rapidgator.net/file/c574e2e620a2429b19456ec98b404491/xidau123_FXPHDResolv11adv.part01.rar.html http://rapidgator.net/file/88465e02288895f73728d204dda620be/xidau123_FXPHDResolv11adv.part02.rar.html http://rapidgator.net/file/74cadf59bc1ddc4351e809d802e8c0ca/xidau123_FXPHDResolv11adv.part03.rar.html http://rapidgator.net/file/2f34c1daaf11598d560a853461c210b1/xidau123_FXPHDResolv11adv.part04.rar.html http://rapidgator.net/file/7789da0d6fb46989cec07d544347ca41/xidau123_FXPHDResolv11adv.part05.rar.html http://rapidgator.net/file/565cae4be3ec578d039f1a3814ccee35/xidau123_FXPHDResolv11adv.part06.rar.html http://rapidgator.net/file/91c0fa965da2ac8c50d5da094eb280a9/xidau123_FXPHDResolv11adv.part07.rar.html http://rapidgator.net/file/c1a466d64a49759c439825c265420262/xidau123_FXPHDResolv11adv.part08.rar.html http://rapidgator.net/file/da021debc25eb99133ce89bc46227924/xidau123_FXPHDResolv11adv.part09.rar.html http://rapidgator.net/file/6582a89d5c41a69b6f7c095ab70964bb/xidau123_FXPHDResolv11adv.part10.rar.html http://rapidgator.net/file/9bd1335fa40054b3330327594f2d1265/xidau123_FXPHDResolv11adv.part11.rar.html http://rapidgator.net/file/6266a35782c6d26c7691b28108a24302/xidau123_FXPHDResolv11adv.part12.rar.html
  23. FXphd - AFX205: After Effects Motion Graphics II With Tim Clapham English | 1152 x 720 | 11 hours 02 mins | MOV | 2 GB Gender: elearning This course first ran in our April09 Term, but still contains a ton of great tips and techniques. We know many of you weren't part of fxphd back then, so we're running this repeat from the archives. Tim Clapham from Luxx, returns to explore the use of Adobe After Effects for the production of Motion Graphics. The classes will be mostly project based, with tips and tricks for creating stunning visuals. Clapham will demonstrate methods to facilitate an efficient workflow. Tim Clapham from Luxx, returns to explore the use of Adobe After Effects for the production of Motion Graphics. The classes will be mostly project based, with tips and tricks for creating stunning visuals. Clapham will demonstrate methods to facilitate an efficient workflow. As well as working in After Effects, working with 3D applications will also be discussed, specifically utilizing Cinema4D for mulitpass renders, After Effects integration and avoiding common gotchas. The course will encompass the use of expressions to speed up production and enhance creativity. Clapham be using After Effects CS3 (members can also use CS4), with some content being discussed in Cinema4D r11. Download From Uploaded http://uploaded.net/file/zk6vahyg/xidau123_afx205AEmotiongfx2.part1.rar http://uploaded.net/file/hldhceea/xidau123_afx205AEmotiongfx2.part2.rar http://uploaded.net/file/awcodidl/xidau123_afx205AEmotiongfx2.part3.rar Download From NitroFlare http://www.nitroflare.com/view/DA898768714D500/xidau123_afx205AEmotiongfx2.part1.rar http://www.nitroflare.com/view/2FD59D0F488361D/xidau123_afx205AEmotiongfx2.part2.rar http://www.nitroflare.com/view/A8CCE20AB6F9C83/xidau123_afx205AEmotiongfx2.part3.rar Download From Rapidgator http://rapidgator.net/file/a94ed3e5bddc0a7f57636e5f4c7efcf6/xidau123_afx205AEmotiongfx2.part1.rar.html http://rapidgator.net/file/18f43843f6bbca7928018b48c3711ce9/xidau123_afx205AEmotiongfx2.part2.rar.html http://rapidgator.net/file/731a1823681fa217b50a2c60c17c9af8/xidau123_afx205AEmotiongfx2.part3.rar.html
  24. FXPHD AFX222 - After Effects Broadcast Design English | Video: h264, yuv420p, 1152x720, 454 kb/s | Audio: aac, 44100 Hz, 1 channels, s16, 63 kb/s | 1Gb Genre: Video Training Taking a client storyboard through to the design stages and then building the project in After Effects, creating an infinite type zoom with vector artwork, incorporating client changes and then preparing the file for output Class 1: Taking a client storyboard through to the design stages and then building the project in After Effects, creating an infinite type zoom with vector artwork, incorporating client changes and then preparing the file for output Class 2: A look into Particle systems available in After Effects, their features and some examples. Creation of a 5 second animation using some of the particle systems discussed, and a look at creating fake 3D reflections and building a simple camera rig Class 3: An exploration of some of the features of Trapcode Particular. This is a project based class where we look at using animated custom particles, attaching particles to lights, using expressions and creating motion paths for the particles Class 4: This lesson looks at techniques for cutting up bitmap images and animating them, including using expressions to make a walk cycle Class 5: Exploring 3D multipass rendering, and how to use them in After Effects. First a brief explanation of the types of passes that can be output from most 3D applications. Then a look at some real world examples. Finally a look at using 3D passes with Trapcode Form and Particular Class 6: Part 1 of 2. In this class we will build a 5 second bumper/ promo for a TV show. We'll track some camera motion to add a handheld feel to the AE camera. Then we'll take this and animate some moves in 3D, adding in copy and some extra elements Class 7: Part 2 of 2. In this class we finish building a 5 second bumper/ promo for a TV show Class 8: Part 1 of 3. We will look at some methods of using 3D renders and exported data in our After Effects comps. Taking multipass renders and enhancing them. Using the camera data from the 3D application to match our AE 3D layers to the 3D render. Also, pasting multiple paths into shape layers, animating shape layers and adding effects Class 9: Part 2 of 3. In this class we continue building the project we started last week. We look at using mattes combined with continually rasterising layers and shape layers to draw on a logo Class 10: Part 3 of 3. In this class we finish building the no logo project. We composite a 3D render onto After Effects 3D layers. Add in some extra details and finally prepare the animation for final output, looking at correcting unsafe colours Download From Uploaded http://uploaded.net/file/nsbba0qq/xidau123_AFX222AEBroadcast.DES.part1.rar http://uploaded.net/file/iapg5ywp/xidau123_AFX222AEBroadcast.DES.part2.rar http://uploaded.net/file/04q913so/xidau123_AFX222AEBroadcast.DES.part3.rar Download From NitroFlare http://www.nitroflare.com/view/05F7930E06FFE26/xidau123_AFX222AEBroadcast.DES.part1.rar http://www.nitroflare.com/view/F9A1F0B77AC2EA3/xidau123_AFX222AEBroadcast.DES.part2.rar http://www.nitroflare.com/view/1A3A1D832133185/xidau123_AFX222AEBroadcast.DES.part3.rar Download From Rapidgator http://rapidgator.net/file/8637233a59a53aba40a1cc84f40472d1/xidau123_AFX222AEBroadcast.DES.part1.rar.html http://rapidgator.net/file/dbb3c0ac6f48e39446cf7ab4c91ebd17/xidau123_AFX222AEBroadcast.DES.part2.rar.html http://rapidgator.net/file/056966c10c866d87f5ee31c8c20041fe/xidau123_AFX222AEBroadcast.DES.part3.rar.html
  25. FXPHD - MYA217 Maya Effects With Pasha Ivanov Pasha Ivanov | July 2013 | Audio: aac, 44100 Hz, mono | Video: h264, yuv420p, 1440x810, 23.98 fps | 4.67GB Genre: eLearning Class 1: Introduction and course overview. We look at Maya Particle Dynamics, Maya Fluids Dynamics and Maya Particle-Fluids Integration. Class 2: In this class, we discuss Fluid/Particle Density and Velocity emission. We understand fluids: voxels, density, velocity, temperature, fuel. Then we explore particles: per-object vs per-particle and particle-velocity, per-particle. We set custom per-particle attributes to drive fluid dynamics. Work with conditional Per-Particle Expressions and Parameter Reference Per-Particle Expressions. Then we set the particles as fluid density and velocity emitters and control a fluid simulation driven with particles. Class 3: In class 3 we fine tune our Fluid dynamics. We discuss external fields and understand the dynamic fields and their differences when used with Fluids. We use fields to control a fluid simulation. We look at caching particles and fluids and work with retiming the cache. Finally, we well render the fluids. Class 4: In this class we finish up our fluid project from class 3. Class 5: Python Writing in Maya. We work with Mel and/or Python and introduce the basic programming concepts. We look at practical code writing. Class 6: Practical implementation of Python programming in production. We discuss custom tool writing with Python and PyQt. Class 7: Continuing the exercise of custom tool writing, writing up a GUI for the tool to be used within Maya. Class 8: Practical high resolution simulation with fluids and particles. We set up the scene and build particles simulations. We discuss fluid particle integration, caching, rendering and compositing. Class 9: Finish practical high resolution simulation with fluids and particles. Class 10: We build stylized fluids/particles and show step by step practical approach and implementation. Download From Uploaded http://uploaded.net/file/yeglfzjy/xidau123_may217mayaefx.part1.rar http://uploaded.net/file/b6p9g32k/xidau123_may217mayaefx.part2.rar http://uploaded.net/file/h4rop49v/xidau123_may217mayaefx.part3.rar http://uploaded.net/file/zbyatjez/xidau123_may217mayaefx.part4.rar http://uploaded.net/file/tm3bvqz1/xidau123_may217mayaefx.part5.rar http://uploaded.net/file/ud5siy86/xidau123_may217mayaefx.part6.rar Download From NitroFlare http://www.nitroflare.com/view/618CFC16EAC8E62/xidau123_may217mayaefx.part1.rar http://www.nitroflare.com/view/F6E6189C4A52040/xidau123_may217mayaefx.part2.rar http://www.nitroflare.com/view/D5580ADCE1452B4/xidau123_may217mayaefx.part3.rar http://www.nitroflare.com/view/08502FE08DF2A05/xidau123_may217mayaefx.part4.rar http://www.nitroflare.com/view/BE166D64A5BF487/xidau123_may217mayaefx.part5.rar http://www.nitroflare.com/view/03930427981306D/xidau123_may217mayaefx.part6.rar Download From Rapidgator http://rapidgator.net/file/97b2d46b8742625c5e987ead55b3738c/xidau123_may217mayaefx.part1.rar.html http://rapidgator.net/file/58edb0d1fbbd5555ddb6939ba627cd65/xidau123_may217mayaefx.part2.rar.html http://rapidgator.net/file/390c72cc9462e468ffb1d4b2455fd623/xidau123_may217mayaefx.part3.rar.html http://rapidgator.net/file/9ec87272f1c4c5348e300568422606c5/xidau123_may217mayaefx.part4.rar.html http://rapidgator.net/file/999d8d041130f2f38895b4ca6e6dfb68/xidau123_may217mayaefx.part5.rar.html http://rapidgator.net/file/125b7451152cda482483ce0b4223fd8a/xidau123_may217mayaefx.part6.rar.html Download From Uploadable http://www.uploadable.ch/file/C687wm3DCfkY/xidau123_may217mayaefx.part1.rar http://www.uploadable.ch/file/YGRWwsgqnB8N/xidau123_may217mayaefx.part2.rar http://www.uploadable.ch/file/4cVUr9m8KNR2/xidau123_may217mayaefx.part3.rar http://www.uploadable.ch/file/zV2WKJKdEm8u/xidau123_may217mayaefx.part4.rar http://www.uploadable.ch/file/azYzugjGadxB/xidau123_may217mayaefx.part5.rar http://www.uploadable.ch/file/xqzfhmbcAxkm/xidau123_may217mayaefx.part6.rar
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